| CaveToad |
Round 5
Nathan fires two arrows at the ogre who took a swing at him, and they both hit hard, sinking into the ogre's meaty thigh and shoulder.
"Uuurggghh!!" it howls in anger and pain, but manages to somehow stay standing.
Lotham bellows to Iomedae and is bathed in holy light, charging the ogress who barely sees it coming, distracted by Eleanor. He collides with a mighty crash and a thump knocking the wind out of the huge ogress, as ribs crack and other bones crunch and his horns puncture huge holes in her back. "Gaggggrghhhh." is all she manages to gurgle and she stumbles about before turning her baleful eye to the minotaur with still some fight in her.
Round 6
Greebins: 25
Rechau: 22
Eleanor: 21
Ogres 18
Nathan: 15
Lotham: 10
Greebins lobs his produce flame at the ogress, and she takes a swat at him (AoO for ranged attack).
Ogress AoO vs Greebins AC 25: 1d20 + 10 ⇒ (4) + 10 = 14 - miss
The flame hits her in her third chin and sizzles as it smacks into her dripping snot and drool. You singed off a huge mole and the few beard hairs she had. She swats at the pain angrily cursing at you and Lotham.
Rechau charges down the slope and leaps over the edge of the small hill to attack Nathan's foe.
Rechau dueling sword, PA, charge, attack from higher ground: 1d20 + 11 + 1 - 1 + 2 + 1 ⇒ (5) + 11 + 1 - 1 + 2 + 1 = 19 - hit
Ogre #4 AoO vs Rechau: 1d20 + 7 ⇒ (17) + 7 = 24
Rechau parry, dueling sword, PA, charge, attack from higher ground: 1d20 + 11 + 1 - 1 + 2 + 1 ⇒ (19) + 11 + 1 - 1 + 2 + 1 = 33 - parried
Rechau riposte, dueling sword, PA, charge, attack from higher ground: 1d20 + 11 + 1 - 1 + 2 + 1 ⇒ (4) + 11 + 1 - 1 + 2 + 1 = 18 hit
panache expended
reposte sword damage to Ogre #4: 1d8 + 6 ⇒ (5) + 6 = 11
sword damage to Ogre #4: 1d8 + 6 ⇒ (3) + 6 = 9
Acrobatics roll: 1d20 + 16 ⇒ (16) + 16 = 32
The ogre tries to hit the incoming Rechau, but he bats away the ogre's club and drives his sword into its shoulder, yanking it out and stabbing again before landing on the ground as the ogre drops over unconscious.
panache regained
Distracted by Lotham's crushing charge and Greebins' flame, Eleanor sweeps in from under and drives her katana up the belly of the ogress. Her pendulous fat rolls slices open and you see the yellow fat globules as her gut separates and innards drop out to the ground. Eleanor's totem spirit slams into the ogress, but she is already dead before she hits the ground, her giant mismatched eyes glazed over.
The remaining Ogre #6 bawls out "Graaaaaaaaaaa!" and looks about in a panic before fleeing to the cave. ( no one threatens his flight path ).
Nathan and Lotham complete round 6, with a fleeing ogre. Round 7 everyone else go.
| Nathan Bonfire |
Nathan fires two arrows at the retreating ogre, hoping to stop it before it get's into the cave.
Longbow+DA+RS 1: 1d20 + 7 - 1 - 2 ⇒ (2) + 7 - 1 - 2 = 6 Damage: 2d6 + 4 + 2 ⇒ (3, 5) + 4 + 2 = 14
Longbow+DA+RS 2: 1d20 + 7 - 1 - 2 ⇒ (14) + 7 - 1 - 2 = 18 Damage: 2d6 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8
| Lotham |
Lotham runs after the fleeing ogre and tries to gore it in the legs.
charge ogre 6
Rolls:
gore, attack, charge, power attack, bloodrage, non-lethal: 1d20 + 7 + 2 - 1 + 2 - 4 ⇒ (3) + 7 + 2 - 1 + 2 - 4 = 9 for piercing, nonlethal: 2d8 + 12 + 3 + 2 ⇒ (2, 3) + 12 + 3 + 2 = 22
Active Status effects:
mage armor and shield of faith for +6 ac
bloodrage for +4 str and con (2 rounds expended so far today)
raging vitality gives another +2 con and some other benefits
all 6 LoH hands expended for today
1 Oracle spell expended for today
| CaveToad |
Round 6
Lotham charges the fleeing ogre, but is unable to get the right bearing on it and swings his horns at the creature who sidesteps at the last moment easily.
I assume you meant Round 6 action Lotham?
Round 7
Everyone take your round 7 actions. They are basically on the run and unless something tricky happens they seem to be just fleeing to the cave.
| Greebins Higgo |
Greebins clambers over the pile of dead ogres in front of him, hoping to pursue the fleeing one.
| Nathan Bonfire |
"Don't go into that cave yet! Let's take a moment to asses ourselves and prepare to enter. There are probably a larger number of ogres in there. Who else is hurt other than I?"
Nathan moves closer to the cave and his friends. Once we are gather he will either channel or cast mage armor if he is the only wounded one.
| Nathan Bonfire |
"We'll give you guys a few moments to rest while I cast a few spells. Is anyone other than me injured at all? I want to use my healing most effectively."
My plan is to cast mage armor, heal/channel, cast shield of faith, cast gravity bow and if we are ready then go.
| Greebins Higgo |
Yep, uninjured here.
Greebins, able to speak normally again, whipsers, "I will sneak in closer while you rest," casts a spell and disappears briefly, only to reappear much closer to the ogre's cave.
Cast Vanish, (2 rounds), move to bottom of incline
Stealth: 1d20 + 13 - 5 + 20 ⇒ (20) + 13 - 5 + 20 = 48 Sweet Christmas!
| Nathan Bonfire |
In the interest of moving things along; Round 1 will be Mage Armor. Round 2 CLW, Channel, Round 3 Shield of Faith and the round before we head back in Gravity bow.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5
Channel: 1d6 ⇒ 6
| CaveToad |
Greebins stealths up invisibly and listens near the cave.
Greebins perception: 1d20 + 8 ⇒ (5) + 8 = 13
He doesn't hear much, the wind whistling down the mountain side and the mass of earth in the way prevents him from detecting anything from inside. He knows two ogres went in, but not much else.
The others come up a bit after and everyone assembles at the entrance as Lotham obscures the entrance with mist to prevent an ambush.
The opening, before obscured by the mist, was 15' tall and almost as wide and led into a larger cave system, beyond that you did not get much of a look for fear of an attack.
| Greebins Higgo |
Greebins climbs up carefully, attempting to be quiet.
Climb: 1d20 + 13 ⇒ (13) + 13 = 26
Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
| CaveToad |
Slide 2 shows the cave
The group enters the cave stealthily and under the cover of the obscuring mist. Inside they find the two ogres huddled in a corner, wounded and trying to each shove the other in front. A raspy cry comes from nearby and you see a baby ogre lying on a filthy pelt. The cave has no other exit from it. Some melt water trickles into the cave and pools inside the entrance. In normal ogre fashion the cave smells foul beyond comprehension. Grisly trophies abound, and discarded filth, trash and uneaten meals lie rotting around the periphery of the cave as vermin dine on the smorgasboard of garbage.
It is difficult to take in everything given the amount of refuse and debris. A few boulders or rotted tree stumps serve as furniture. One tree stump nearby is very rotted and termites are devouring it. You spy bits and pieces of things that the ogres themselves clearly did not manufacture. Items stolen from victims of their savagery. A broken cart lies near the back of the cave, with most of the loot piled in it.
The ogres don't seem to be putting up any fight, although they still hold their weapons.
| Greebins Higgo |
Ah great, we killed the Mommy.
Greebins looks sadly at the baby ogre, and whipsers to Nathan.
"We may need you to negotiate here."
| Nathan Bonfire |
"I agree that I'm the obvious choice, but unfortunately no one seems to understand our ancient languages. I'll give it a go though." Nathan casts comprehend languages and then steps forward his bow pointed at the ground. He says "Drop your weapons and you will be spared." in Giant, then Abyssal, Celestial, Comon, Draconic, Infernal and finally goatling. If none of those get a response he points to the ogres weapons and points to the ground.
| Greebins Higgo |
Greebins does his best to prevent Lotham from acting violently. "Brother, this is an opportunity. We should do our best to solve this without violence." He moves towards the baby and does his best to comfort it.
| Greebins Higgo |
curious what Greebins thinks we should do if they don't accept Nathan's terms.
-Posted with Wayfinder
I'm a cat. Don't necessarily think before doing stuff.
| Greebins Higgo |
I don't think they have an Ogre orphanage nearby...
Won't anyone think of the children?
| CaveToad |
The ogres don't seem to understand any of the languages you speak Nathan, but even in their dim witted ways they understand what is going on. They drop their spears and huddle in the corner. The stronger, lesser wounded one, shoves the critically wounded one in front of him, with threat of curses and violence.
Greebins moves towards the baby. It is covered in filth as expected and is chewing on...something..you don't even want to know. It's head lolls toward you and fixes you with one large misshapen eye, as its other tiny beady eye seems to stare elsewhere. It gurgles and pukes all over itself while simultaneously crapping itself and rolling around in it, which appears to be not the first time today this has happened.
The ogres see Greebins approach the baby and don't really seem to care. "Go! Take runt! Kill it, leave us. We trade!"
| Nathan Bonfire |
Nathan shakes his head and looks at Lotham, "Watch these two please and if they try anything, give em the horns!." The last part coming out as a growl.
He then walks over to Greebins, and casts prestidigitation and cleans the young ogre and takes him. "Would you and Elanor please search the cave and the bodies outside for anything useful. Particullarly information about the giant army. Anything Lotham and I could use would be good too."
He then looks at the baby and coos, "I was small like this once and all I was ever taught was hatred and evil. Yet I was rescued and shown the light. How much easier to be shown the light from the beginning."
| CaveToad |
The baby turns a bleary eye to Nathan and starts crying. It sounds more like a hoarse raspy 'whuh whuh whuuuhhh'.
Lotham keeps watch on the wounded ogres, while Greebins and Eleanor search about and also take a look at the broken cart in the back of the cave. It seems to contain the bulk of the ogres' treasure. Pottery, urns, boxes, bags and chests have been crammed with all manner of loot.
There is a lot of coin in various containers, a few gems, and a lot of other items of various usefulness, quality and value.
You won't know exact coin totals until counted, or gem/item values until appraised. Similar for the other items.
134 pp, 8389 gp, 2126 sp, 8491cp
Gems
Ivory (60 gp)
Jet (130 gp)
Peridot (60 gp)
Topaz (550 gp)
Items
Copper scepter with gold inlay (50 gp)
Crystal skull (80 gp)
Decorated gold plate (700 gp)
2 x Ivory drinking horn with copper ends (60 gp)
Silver cauldron with animal symbols (120 gp)
Salvage
15 x Backpack (2 gp, 2 lb ea)
8 x Bottle of Olive Oil (3 gp, 4 lb ea)
34 x Box of 20 Arrowheads (5 sp, 1 lb ea)
Cart (15 gp, 200 lb)
Chest (10 gp)
Courtier's Outfit (30 gp, 6 lb)
Rope Ladder (50') (3 gp, 25 lb)
32 x Sack of Animal Feed (2 sp, 50 lb ea)
Small Cask of Molasses (4 gp, 8 lb)
Wedge of Cheese (8 sp, 4 lb)
Artisan's Tools (5 gp, 5 lb)
2 x Basket (4 sp, 1 lb ea)
Bedroll (1 sp, 5 lb)
Bolt of Canvas (1 gp, 10 lb)
Box of Charcoal (1 sp, 20 lb)
2 x Box of Firewood (1 cp, 20 lb ea)
Cheap Wig (1 sp)
Clay Pitcher (2 cp, 5 lb)
20 x Clay Tankard (2 cp, 2 lb ea)
Cold Weather Outfit (8 gp, 7 lb)
Fishing Net (4 gp, 5 lb)
Hammer (5 sp, 2 lb)
Handsaw (3 gp, 5 lb)
Large Iron Box (2 gp, 100 lb)
Large Wooden Chest (2 gp, 50 lb)
Sickle (1 gp, 2 lb)
Signet Ring (5 gp)
2 x Small Glass Rod (1 sp ea)
5 x Vial of Ink (8 gp ea)
Waterskin (1 gp, 1/2 lb)
Wool Cloak (5 sp, 3 lb)
| Nathan Bonfire |
'The little guy doesn't seem to be doing too well." He then takes a closer look at the baby to see what may be ailing it.
Heal: 1d20 + 9 ⇒ (17) + 9 = 26
Was anything magical or of large size?
| Greebins Higgo |
"This place seems like it's been inhabited for a while, though I would not be surprised if they know of the invading giants. They may likely flee to them," Greebins whispers. Loder, "Nathan, we should at least offer them a chance at Sarenrae's redemption."
| CaveToad |
The ogres wear hide armor, and their greatclubs and javelins are all large size. None of the items in the cart o' loot, were large sized.
The ogre armor, as expected is filthy, and would require some serious sanitizing before you feel comfortable wearing it, but it would be serviceable.
Nathan inspects the baby, and finds that the baby probably just needs a healthy clean environment. He knows first hand that most ogre babies are the result of clan inbreeding, which accounts for deformations often. Many babies do not survive the filth and rough life, and many ogre clans even have ritualistic sacrifices of new babies thought to bring good luck to the clan. As fecund as they are the ogres will just make more babies.
The baby fusses more, grabbing onto Nathan's sleeve, and moving to gum it. It is likely the baby is hungry. A growing ogre baby is going to always be hungry. Nathan recollects his youth, and seemed to always be wanting more food.
| Nathan Bonfire |
"That ogress was a spell caster of some sort, make sure to check her carefully for anything magical."
Nathan looks around for some food for the baby, "We can't take them with us and I don't know that leaving them here is a good idea either. We should at least disarm them. I think taking the cart with us will slow us down and not speaking their language is really slowing us down in getting information. Anyone have any ideas on how to proceed?"
| Greebins Higgo |
Greebins shrugs. "How will we even feed the baby? Goodwin may have shown us the ways of good, but we never had to deal with any difficult choices such as this in our time in his realm. The choices I can think of, I suppose, are bring the ogres back as captives, see if they can lead us closer to our objective or just leave them. I will not support straight out killing them at this point."
| Eleanor Sibyl |
"We have a bigger mission ahead of us to waste any time with them. We leave them as they are and perhaps in the future we can take them back to our peoples camp where we can try and show them another way to live as our master has shown us." Eleanor says.
| CaveToad |
The group continues to debate the situation as the ogres huddle fearfully in the corner. One of them wounded massively.
The baby continues to wuh-wuh-wuhhh and gnaw on Nathan's sleeve.
When you look at the Ogress' body it seems she had a divine focus on a leather cord. You aren't sure of the symbol and what deity it signifies though.
| Nathan Bonfire |
Nathan looks over the holy symbol and checks it for evil.
Kn: Religion: 1d20 + 8 ⇒ (20) + 8 = 28
He then shows it to the two ogres and sees what they say.
"Right, lets heal these guys up some and take all the weapons and what we can easily carry and leave the rest. If they are still here when we come back we can deal with them then."
| Greebins Higgo |
"We could turn them loose and see where the lead us. But we still need to figure out what to do with the child. I also think we should burn what we can't carry or use."