Monster Mashup - Table 6 (Inactive)

Game Master CaveToad

Goatling Battle Map
Marsh Battle Map
Ogre Mountain Battle Map
Regional Map
Nathan's Night Campsite

Party XP Total:

Greebins: 5763 (level 3)
Crest: 7160 (level 4)
Mlinzi: 6000 (level 4)
Nathan/Lotham/Eleanor: 7693 (level 4)

Needed for level 4: 6000
Needed for level 5: 10000

Party Meals Remaining: 35
Meals consumed per day: 8
(2 large, 4 medium )
Meals consumed through day 12


601 to 650 of 1,200 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

With a grin and a snap of his fingers, Greebins produces a ball of flame in his hand, and hurls it at the ogre with the clearest shot.

Ranged Touch: 1d20 + 9 ⇒ (6) + 9 = 15; Damage: 1d6 + 2 ⇒ (4) + 2 = 6

He then adopts his tactical presence and prepares for the ogres to close in.

Standard: Cast produce flame, touch attack at ogre #1; Move: adopt tactical presence (All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add +6 to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.)


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Eleanor moves to higher ground. "Any idea's or are we planning to take these guys head on?"

Immediate Action if Attacked: Combat Precognition.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Greebins looks at Eleanor confusedly, and purrs, "क्या?"

Oracle curse, can only speak and understand Ignan in combat for now...


Eleanor Sibyl wrote:

Eleanor moves to higher ground. "Any idea's or are we planning to take these guys head on?"

Immediate Action if Attacked: Combat Precognition.

Eleanor, did you climb up onto the big boulder? It is probably a good '8 or so high. No issue to climb up really I guess, just clarifying if you are standing up on top of it.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Yes that was the plan.


It creates some good imagery. The small woman standing atop the boulder as the surge of bloodsthirsty ogres comes swarming toward her. If only I was a decent artist to draw up some of these situations.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Best I could find.


It captures the spirit :)


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Found some sort of appropriate pics, assuming Eleanor only wore a bikini and Greebins was a sabretooth tiger. FYI, I am a fan of Frank Frazetta...


- INACTIVE - (GM abandoned game)

post coming in the next 24 hours. Very busy first week at my new job.

-Posted with Wayfinder


- INACTIVE - (GM abandoned game)

Lotham assesses the situation, then climbs the slope.

Using Martial Flexibility to gain Raging Vitality for the next minute, effectively increasing my HP by 2 once I start bloodraging. More importantly "Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round." My Climb modifier is +10. Lowest I can roll is an 11. Do you want a roll?

Active status effects: Mage Armor (2 hours left) for +4 AC, and Shield of Faith for +2 AC, bringing my total AC to 20 before I start raging.


No roll needed since the DC is so low. I just makes you move slower basically.


- INACTIVE - (GM abandoned game)

Sweet. Park me as close to the ogres as I can get with 30' of move.


you will be able to partly climb the slope.


Round 2

Initiative:

Greebins: 25
Rechau: 22
Eleanor: 21
Ogres 18
Nathan: 15
Lotham: 10

Greebins hurls his small ball of flame at one of the ogres who grunts in pain as the arcane fire splats against his chest.

Eleanor climbs up on a boulder ready for battle.

Rechau out there?

The first of the ogres reaches Greebins and Eleanor. One of them strides up and swings at Greebins.

Ogre #3 attack Greebins AC 21: 1d20 + 7 ⇒ (1) + 7 = 8 - miss

The ogre stumbles and swings poorly, missing Greebins altogether who doesn't even need to react to avoid the blow.

Ogre #1 attack Eleanor AC 23: 1d20 + 7 ⇒ (10) + 7 = 17 - miss
Ogre #2 attack Eleanor AC 23: 1d20 + 7 ⇒ (18) + 7 = 25 - hit
Combat Precognition
Ogre #2 -reroll - attack Eleanor AC 23: 1d20 + 7 ⇒ (11) + 7 = 18 - miss

The ogres are unable to hit Eleanor atop her boulder.

The remaining ogres simply move forward gaining more ground as they trundle down the hill to smash you all to bits.

Their clan leader, the ugly ogress moves down the hillside as well, cackling to herself more than anything, a huge slobber of drool spilling out of her misshapen lower lip. A giant overbite and oversized upper tusk pushes her lower lip down and prevents her from closing her mouth, thus the constant drool. Her rheumy eyes water and ooze and her bulbous noise drips snot which joins the drool from her mouth in a small waterfall that dribbles down her sagging bosom.

Nathan and Rechau go Round 2.

Lotham focuses and then attempts to make his way up the incline. Taking a -5 penalty you can move faster, but even with half speed you won't make it entirely up the incline this round.

Greebins, Eleanor and Rechau go Round 3.

I will DM-PC Rechau if we don't hear from him soon.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Nathan sees Elanor being surrounded and fires two quick arrows at ogre #1

Longbow+DA+RS 1: 1d20 + 7 - 1 - 2 ⇒ (3) + 7 - 1 - 2 = 7 Damage: 2d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17
Longbow+DA+RS 2: 1d20 + 7 - 1 - 2 ⇒ (20) + 7 - 1 - 2 = 24 Damage: 2d6 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12

Longbow+DA+RS 2 Crit Confirm: 1d20 + 7 - 1 - 2 ⇒ (9) + 7 - 1 - 2 = 13 Damage: 2d6 + 4 + 2 ⇒ (6, 3) + 4 + 2 = 15


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Round 3
Active Effects: Divine Favor, Indomitable Presence, Inner Sphere Stance

Greebins attempts to move around the ogre and get in closer to Eleanor, striking viciously at the angry giant, but leaving himself open to a swing from it.

Executing Offensive Roll Manuever
Moving through threatened area vs DC
Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18
Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14 Provokes vs AC 25 (+4 mobility)
Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28
Offensive Roll Attack:
Acrobatics vs Ogres AC: 1d20 + 11 ⇒ (10) + 11 = 21
Kukri: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage: 1d4 + 7 + 1 + 1d6 ⇒ (1) + 7 + 1 + (5) = 14
Note: This is assuming it's a standard Ogre with AC 17 and CMD 18 - I looked it up due to the sheer number of rolls involved


Round 2
Rechau climbs up the steep incline to join in the battke.

Nathan fires another set of arrows a one of the enemy ogres. The irony strikes him as he launches arrows at his savage kin. The brutish thugs barreling down the slope intent on butchery and worse, a stark contrast to the meticulous, caring, fastidious Nathan, servant of the Dawnflower.

Round 3

Initiative:

Greebins: 25
Rechau: 22
Eleanor: 21
Ogres 18
Nathan: 15
Lotham: 10

Greebins rolls in closer to Eleanor You can move your token as needed. He manages to tumble and vault passed one of the ogres, but another strikes out as he rolls past.

ogre AoO vs Greebins AC 25: 1d20 + 7 ⇒ (11) + 7 = 18 - miss

The ogre swings wildly and is unable to get his blow near enough Greebins who keeps on rolling past and strikes at one of the ogres with his kukri. Greebins you didn't specify which ogre you attacked. Let me know.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

woops... it was number 3


Greebins Higgo wrote:
woops... it was number 3

Ok cool, got him wounded pretty good now.


- INACTIVE - (GM abandoned game)

am I supposed to post an action? I didn't because you didn't tell me to go in the recap post. But I'm not sure why you didn't.

-Posted with Wayfinder


Not yet. Waiting on Eleanor for round 3 action and then the ogres go, then Nathan and Lotham. I will try to wait through today a bit and then DM-PC as needed. Things are somewhat hectic today as our furnace died this week, so trying to get that replaced as I type this.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Round 3

Eleanor leaps from her boulder into the oncoming ogres as she brings her full wrath upon them.

5ft step, Activate Rage
Power Attack v. #2: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d10 + 13 + 1d6 ⇒ (7) + 13 + (1) = 21
Swift: Soul Claim Ogre 2
Spirit Totem v. #1: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Round 3
Eleanor leaps from the boulder as she slices a huge gash across its chest as she comes down on top of it.Hope you added higher ground bonus, not that it was needed. A shadowy spirit that accompanies Eleanor in battle, slams into the ogre as well. The wounded creature howls in pain and rage.

Ogres #3 and 7 attack Greebins

Ogre #3 attack vs Greebins AC 25: 1d20 + 7 ⇒ (15) + 7 = 22 - miss
Ogre #7 attack vs Greebins AC 25: 1d20 + 7 ⇒ (17) + 7 = 24 - miss

Ogres #1, 2 and 6 move in to surround Eleanor.

Ogre #1 attack vs Eleanor AC 23: 1d20 + 7 ⇒ (17) + 7 = 24 - hit
Combat Precogition activated
Ogre #1 reroll attack vs Eleanor AC 23: 1d20 + 7 ⇒ (7) + 7 = 14 - miss
Ogre #2 attack vs Eleanor AC 23: 1d20 + 7 ⇒ (12) + 7 = 19 - miss
Ogre #6 attack vs Eleanor AC 23: 1d20 + 7 ⇒ (12) + 7 = 19 - miss

The other ogres move closer to the rest of the group approaching the edge of the cliff.

The ogress pauses for a moment, waving her meaty hands about and then finishes her spell, its effects cause her to grow huge in size. Now close to 20' tall, her deep cackling voice booms even deeper. "HAWWWW, HAWWWW, HAWWWWWWRRGHHH"

Nathan and Lotham complete round 3


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Anyone seen our Monkbuckler? Also, c'mon guys, lets clean these baddies up. Some other tables are at level 3 ;)


1 person marked this as a favorite.
Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Tortoise and the Hare. :)


- INACTIVE - (GM abandoned game)

Lotham finishes climbing the slope, assesses the situation, and then starts to go around Rechau, intending to encircle him and the ogres in order to come up on the ogress from behind.

not sure how far I'm allowed to move here

-Posted with Wayfinder


Lotham wrote:

Lotham finishes climbing the slope, assesses the situation, and then starts to go around Rechau, intending to encircle him and the ogres in order to come up on the ogress from behind.

not sure how far I'm allowed to move here

-Posted with Wayfinder

I moved you as far as you could go with climbing up the rest of the slope.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Seeing an ogre advancing towards him Nathan shifts focus and fires at him (4).

Longbow+PBS+DA+RS 1: 1d20 + 7 + 1 - 1 - 2 ⇒ (12) + 7 + 1 - 1 - 2 = 17 Damage: 2d6 + 4 + 1 + 2 ⇒ (3, 4) + 4 + 1 + 2 = 14
Longbow+PBS+DA+RS 2: 1d20 + 7 + 1 - 1 - 2 ⇒ (13) + 7 + 1 - 1 - 2 = 18 Damage: 2d6 + 4 + 1 + 2 ⇒ (4, 4) + 4 + 1 + 2 = 15


Round 3

Lotham moves up the hill, ready to fight.

Nathan continues his barrage of arrows at the enemies. This time plugging two of them into one of the nearest ogres. The ogre screams profanities which luckily are not understandable by you. Two huge holes in his oversized gut are evidence of Nathan's prowess.

Round 4 go!

Ogre status:

ogre 1: heavily wounded
ogre 2: critically wounded
ogre 3: critically wounded
ogre 4: unwounded
ogre 5: critically wounded
ogre 6: unwounded
ogre 7: unwounded
ogress: unwounded


- INACTIVE - (GM abandoned game)

round 4 includes me, right?

-Posted with Wayfinder


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Round 5
Active Effects: Divine Favor, Indomitable Presence, Inner Sphere Stance

Taking a nimble step under the closest ogre's arm, Greebins positions himself closer to the other one swinging at him as well. He then lets out a feline hiss and strikes at both of them.

Kukri: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 At Ogre #3
Damage: 1d4 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Kukri: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 At Ogre #7
Damage: 1d4 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Five foot step, full attack


Lotham wrote:

round 4 includes me, right?

-Posted with Wayfinder

Yes, you can post your actions although technically the ogres go before you. I got confused, because Greebins posted his action as round 5, although I think it should be round 4.


- INACTIVE - (GM abandoned game)

I'll wait for the ogres if I'm not acting before them

-Posted with Wayfinder


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

ahhhh... Greebins cast kitty confusion spell... DM fails will save...


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Round 4

With the fury of battle taking over Eleanor cleaves into the ogres as she presses toward their apparent leader.

Katana. Scything Strike v. #1 & #2: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d10 + 1d6 + 13 ⇒ (5) + (6) + 13 = 24
5ft step to big mama if they fall.
Totem v. Big Mama: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Round 4

Initiative:

Greebins: 25
Rechau: 22
Eleanor: 21
Ogres 18
Nathan: 15
Lotham: 10

Greebin's twin strikes slash at the ogres near him. The one in particular howls and looks near death, he seems to be having misgivings about this assault. His kukri

The other, unwounded until this cut, renews his efforts, shoving his weak wounded brother out of the way.

Rechau steps in and attacks the ogre nearest him, which tries to attack him when he gets close. Rechau attempts to parry the blow.

Ogre club attack: 1d20 + 7 ⇒ (1) + 7 = 8

Rechau parry: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 - success
Rechaun Riposte: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 - hit

dueling sword damage: 1d8 + 6 ⇒ (4) + 6 = 10

Rechau's parry and riposte sinks deep into the ogres bowels, and there is sort of an "Urk" as the ogre stumbles about wounded critically.

Eleanor slashes hard against the two ogres coming at her, her katana swishes across both of their bellies at once. Both of them pause, wide eyed as their intestines spill forth and they drop to their knees first trying to keep them in, then topple over bleeding out.

Her spirit totem whirls about the ogress, but is not able to get past her defenses. The ogress gurgles as she looks down at Eleanor. "Hurrr, hurrr." Slobber and snot spill down her front.

The ogres attack and some try to retreat, the most wounded.

Ogre #5 withdraws safely and shambles toward the cave, howling in pain.

Ogre #3 steps back slowly, and tries to just defend. (full defensive)

Ogre #7 attacks Greebins.

Ogre #7 attack vs Greebins AC 25: 1d20 + 7 ⇒ (14) + 7 = 21 - miss

Ogre #6 swings at Eleanor

Ogre #6 attack vs Eleanor AC 25: 1d20 + 7 ⇒ (5) + 7 = 12 - miss

The big ogress swings her huge club at Eleanor.

Ogress attack vs Eleanor AC 25: 1d20 + 10 ⇒ (11) + 10 = 21

"Grraaarrrrr." she grunts in anger as the blow misses.

Ogre #4 climbs rapidly down the hill towards Nathan.

Ogre Acrobatics DC 5: 1d20 - 1 ⇒ (4) - 1 = 3 - fail, lol

The ogre tries to slide down the hill but trips and tumbles end over end, and lands prone at Nathan's feet.

fall damage: 1d6 ⇒ 2

Nathan & Lotham go round 4. Everyone else start round 5


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Nathan sees the ogre at his feet and before shooting two arrows into him he says "I'll accept your surrender at anytime, though I doubt you can understand me."

Longbow+PBS+DA+RS 1: 1d20 + 7 + 1 - 1 - 2 ⇒ (7) + 7 + 1 - 1 - 2 = 12 Damage: 2d6 + 4 + 1 + 2 ⇒ (1, 5) + 4 + 1 + 2 = 13
Longbow+PBS+DA+RS 2: 1d20 + 7 + 1 - 1 - 2 ⇒ (9) + 7 + 1 - 1 - 2 = 14 Damage: 2d6 + 4 + 1 + 2 ⇒ (4, 3) + 4 + 1 + 2 = 14


- INACTIVE - (GM abandoned game)

Lotham moves behind the ogress and stamps his feet; he shakes his head back and forth and begins to growl.

-Posted with Wayfinder


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Greebins continues his assault on the two ogres.
Kukri: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 At #3, potential crit
Confirmation: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Doesn't confirm
Damage: 1d4 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Kukri: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 At #7, miss


Round 4

As Lotham circles around, Nathan fires arrows at the ogre who fell in front of him. They miss, but thunk into the ground menacingly and the ogre grumble and burbles something unintelligible at Nathan.

Round 5

Initiative:

Greebins: 25
Rechau: 22
Eleanor: 21
Ogres 18
Nathan: 15
Lotham: 10

Greebins slices the critically wounded ogre open as it attempts to protect itself. He lunges low and his kukri comes up under its pendulous belly, disemboweling the ogre, who drops clutching its abdomen.

Rechau moves in on the standing ogre #7 trying to flank him. The ogre swings at Rechau.

Ogre club attack: 1d20 + 7 ⇒ (11) + 7 = 18

Rechau parry, flank: 1d20 + 11 + 1 - 2 + 2 ⇒ (13) + 11 + 1 - 2 + 2 = 25 - success, ogre misses
Rechau Riposte, flank: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33 hit, possible crit
Rechau Riposte, crit confirm: 1d20 + 11 + 1 + 2 ⇒ (9) + 11 + 1 + 2 = 23 - success

Dueling sword damage: 2d8 + 12 ⇒ (5, 1) + 12 = 18

panache spent recovered with crit

Rechau attack, flank, power attack: 1d20 + 11 + 1 - 1 + 2 ⇒ (8) + 11 + 1 - 1 + 2 = 21 - hit

Rechau damage to ogre #7: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Rechau's dueling sword parries the ogre's club and slides in stabbing it in the chest. The ogre surprised, howls in pain, Rechau draws back and stabs again dropping it.

panache gained

Eleanor action needed.

The ogres seem to be faltering as their charge down the hill has lead to most of them laying in a pool of their own blood.

The huge ogress seems to show no sign of stopping though.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Round 5

Katana: 1d20 + 9 ⇒ (3) + 9 = 12
Totem: 1d20 + 7 ⇒ (6) + 7 = 13

Eleanor tries to cut into the Ogress but her wild swings are met with only clean air despite the large scale of her opponent.


Round 5

The ogres continue their sloppy attack.

Ogre #6 and the ogress move to flank Eleanor.

Ogre #6 club attack vs Eleanor AC 23: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 - miss
Ogress club attack vs Eleanor AC 23: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 - miss

Despite their incredible power, the slight and wily Eleanor sidesteps their clumsy ill aimed blows.

Nathan's foe, stands from prone and swings at the archer.

Ogre #4 club attack vs Nathan AC 15: 1d20 + 7 ⇒ (11) + 7 = 18 - hit

He strikes solidly with his big club.

Ogre greatclub damage to Nathan: 2d8 + 7 ⇒ (7, 3) + 7 = 17

Everyone takes your next turns.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Round 6

Katana: 1d20 + 9 ⇒ (20) + 9 = 29Confirm: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 2d10 + 2d6 + 23 ⇒ (10, 2) + (2, 2) + 23 = 39
Swift: Soulclaim
Totem: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Immediate on Enemy Turn: Precog.

Eleanor doubles her efforts and attacks the Ogress with a vicious blow.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Should be +26 Dmg not +23... When you try and get a quick post in before work...


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

Nathan staggers from the blow and then steps back and lays a hand on his chest, healing himself. He then lets loose two more arrows at the ogre. "I didn't think you'd give up, but I had to try."

LoH: 1d6 ⇒ 2

Longbow+PBS+DA+RS 1: 1d20 + 7 + 1 - 1 - 2 ⇒ (12) + 7 + 1 - 1 - 2 = 17 Damage: 2d6 + 4 + 1 + 2 ⇒ (5, 1) + 4 + 1 + 2 = 13
Longbow+PBS+DA+RS 2: 1d20 + 7 + 1 - 1 - 2 ⇒ (16) + 7 + 1 - 1 - 2 = 21 Damage: 2d6 + 4 + 1 + 2 ⇒ (6, 6) + 4 + 1 + 2 = 19


- INACTIVE - (GM abandoned game)

Lotham lets out a bellowing shout to Iomedae and then lowers his head as he charges the ogress!

Crunch:
Notes:
Welp, I really hope that hits her AC because I put all my cards in on that one. Rotten luck rolling a 3. Wish I could get a reroll somehow.

Round 4 action:
free action start bloodrage
swift action weal's champion
goring charge at the Ogress, also converting all my LoH uses into extra damage (+ Cha mod) on this one attack via Radiant Charge

Rolls:
goring charge, attack, charge, power attack, bloodrage, weal's champion, radiant charge: 1d20 + 7 + 2 - 1 + 2 + 5 ⇒ (3) + 7 + 2 - 1 + 2 + 5 = 18 for damage type: 2d8 + 12 + 3 + 2 + 1 + 6d6 + 5 ⇒ (5, 2) + 12 + 3 + 2 + 1 + (1, 2, 1, 2, 3, 6) + 5 = 45

Active Status effects:
Martial Flexibility: Raging Vitality for +2 Con and continued rage after unconsciousness
Bloodrage for +4str, +4 con, -2 AC
Weal's Champion for +5 attack, +1 damage vs. evil targets

AC is 18


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5
Lotham wrote:

Lotham lets out a bellowing shout to Iomedae and then lowers his head as he charges the ogress!

** spoiler omitted **

Did you include flanking and charge bonuses? Also, waiting till we know if the ogress is still standing.


- INACTIVE - (GM abandoned game)

Charge is in there--flanking is not. Add +2 to the attack roll if there is flanking. I didn't notice that.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Seeing the ogress pressed between Lotham and Eleanor, Greebins discharges the remainder of his produce flame spell at her.

Ranged Touch: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

601 to 650 of 1,200 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Monster Mashup - Table 6 All Messageboards

Want to post a reply? Sign in.