Monster Mashup - Table 5 (Inactive)

Game Master CaveToad

Regional Map with temple location (groups' progress not updated)
Wilderness Battle Map
Regional Map with groups' progress
Riverside
Ice Cavern

Party XP Total: 15400 each (6th level)

Needed for 6th level: 23000

Party Meals remaining: 71
Meals consumed per day: 7.5 (7 with Lump using abstemiousness)
(1 large, 2 tiny, 6 small, 2 medium)
meals consumed through day 19


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Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Grobly will nod happily and take a few cuts of meat to brink to the nearest camp. "I can watch things when I return, I see in darkvision!"


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

"I can play a lullaby, no problem. I can see well in the dark, I can take a shift. I haven't used any spells."


Day 1:

Time: After Dark. 9-10 PM ish.

The group settles in for the night. Grobly visits the camp north of the group. Table 6 (feel free to hop in there briefly with food offerings.)

Continue to RP, chat, plan and work as late as you wish, as well as give me any plans for overnight or watches etc. Discuss your plans for the morning.

I am going to get things to the overnight stage, and prep for the next day of adventuring, as well as focus on character crunches.


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M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

The shelter made, perimeter marked, food cooked and eaten, and materials prepared for future crafting of useful goods. A good first day, though no closer to their erstwhile master, at least insofar as they knew.

Lump plays a tune on his mandolin near the fire as the group winds down.

♪ There once was a band of monsters rare
that walked new lands and breathed new air ♫
♪ They set out to search both high and low
Some for to reap, and others to sow ♫
♪ They searched for the father, Master Goodwin
though his whereabouts lay yet beyond their ken. ♫
♪ The monsters found cities both large and bold
Where Lump's awesome tunes earned him Kark's weight in golllld. ♫


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Whenever Grobly ends up returning from camp 6, He will give Lump a wave and flop down next to the fire. "I can watch the stars when your turn is over." The goblin will promptly fall asleep, huddling next to the fire to keep his small body warm.


Lump wrote:

The shelter made, perimeter marked, food cooked and eaten, and materials prepared for future crafting of useful goods. A good first day, though no closer to their erstwhile master, at least insofar as they knew.

Lump plays a tune on his mandolin near the fire as the group winds down.

♪ There once was a band of monsters rare
that walked new lands and breathed new air ♫
♪ They set out to search both high and low
Some for to reap, and others to sow ♫
♪ They searched for the father, Master Goodwin
though his whereabouts lay yet beyond their ken. ♫
♪ The monsters found cities both large and bold
Where Lump's awesome tunes earned him Kark's weight in golllld. ♫

Awesome song, have a Hero Point. You should have 2 now (everyone starts with 1).


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

"well sung Lump! Let's get rest and be ready to leave early tomorrow . " Tayanalla says.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
CaveToad wrote:
Awesome song, have a Hero Point. You should have 2 now (everyone starts with 1).

oh, awesome! Thanks!

"Alrighty, let's rest. Bigger day tomorrow, I hope."

Lump will take his turn at watch, whenever that is. Darkvision 120ft and Perception +10.

Guessing by Grobly's comments that he is on watch first, he will walk around, stretch his legs, and look around the perimeter while keeping the fire in view. He will stop occasionally to sip water from the lake's edge, and put a new log on the fire halfway through his shift. When the time is up, he will wake Grobly with the tap of a stick.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Watch Order: Lump, Grobly, Tayanella, Karkoran, Asher. We also have animals and familiars. We can assume this is our default watch order, every night we are somewhere we need to camp. We will always have a watch.


Presenting a crude map of the region you are in: MAP

You may be more or less aware of specifics of the map, but suffice to say you have a rough idea based on Grobly's scouting. Remember the entire region is ringed by heavy treacherous steep rugged mountains. To the south, a river heavy with snowmelt cuts its way through a small gap in the mountains to the highlands below. It too will be dangerous and rugged, but the safest way for those who wish to find their way from the wooded alpine plateau.


You will have a battle post sometime today, just trying to get the in for each table. Hang on to your hats. Time is suspended.


Day 2: Sometime slightly after 6 AM. The sun is rising, but has barely crested the mountains. The first rays cast their glow over the lake. Birds have been chirping merrily for well over an hour. Fish are awake too, occasionally making a splash in the placid lake waters.

The fire still crackles warmly, keeping the chill mostly at bay through the night. Everyone kept the fire going through their watch and Asheranthi does the same as the group sleeps nearby.

DM Roll: 1d20 + 4 ⇒ (8) + 4 = 12

Asheranthi Perception: 1d20 + 12 ⇒ (18) + 12 = 30 vs DC 17
Vunishu Perception: 1d20 + 8 ⇒ (4) + 8 = 12 vs DC 17
Velociraptor Perception: 1d20 + 1 ⇒ (11) + 1 = 12 vs DC 17
Karkoran Perception: 1d20 + 8 ⇒ (7) + 8 = 15 vs DC 27
Warcat Perception: 1d20 + 0 ⇒ (7) + 0 = 7 vs DC 27
Grobly Perception: 1d20 + 5 ⇒ (9) + 5 = 14 vs DC 27
Bazzt Perception: 1d20 + 6 ⇒ (16) + 6 = 22 vs DC 27
Lump Perception: 1d20 + 10 ⇒ (13) + 10 = 23 vs DC 27
Tayanella Perception: 1d20 + 13 ⇒ (1) + 13 = 14 vs DC 27

Asheranthi, you hear something, a crashing and noise, in the forest some 30' away, and turn your head out of curiosity, wondering what is making all the racket and you are greeted by a horde of bipedal creatures spilling from the forest edge, and they do not look friendly.

Resembling goatmen, they nimbly traverse the rock and driftwood strewn terrain that is the lake shore encircling the camp. They appear to be equipped with javelins and other melee weapons. You barely get a good look and are more concerned with dodging the javelins they are about to hurl.

Battle Spoiler::

Everyone roll initiative. Asheranthi you and the goatmen will get to go on the surprise round.

Everyone else is sleeping until then as none of the sleepers woke to the stealthy goatmen.

I will provide a battle map for the fight. 9 hours have passed since the beginning of the first watch. Technically only Asheranthi has had 8 hours of sleep, for classes in which sleep time matters for recovery or spells/powers used the previous day.

As an aside I have training all day today at work, so the map may not appear until this evening.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

initiative: 1d20 + 7 ⇒ (20) + 7 = 27

Grobly rolls over, scratching an armpit. His tongue lays limply out of his mouth, lying in the dirt. Every few minutes, the young goblin will begin to snore, cough, then go silent again. Dreaming of the kitchens in Goodwins demi-plane

Bazzt sleeps peacefully in a nearby tree.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

initiative: 1d20 + 5 ⇒ (18) + 5 = 23


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

init: 1d20 + 10 ⇒ (16) + 10 = 26


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
Lump wrote:

[dice=init]1d20+10

sorry, should be +6 mod for a 22 total init.


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Karkoran's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Warcat's Initiative: 1d20 + 6 ⇒ (4) + 6 = 10


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Ashe hisses "Intruderssss!"

Init: 1d20 + 11 ⇒ (3) + 11 = 14
Vumisu Init: 1d20 + 2 ⇒ (16) + 2 = 18
Velociraptor Init: 1d20 + 2 ⇒ (6) + 2 = 8

Gm do I have my new day's spells? I had an hour to prepare them before the attack.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Bazzt initiative: 1d20 + 3 ⇒ (10) + 3 = 13
forgot Bazzts init


Surprise Round
Goatling Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Order:

Asheranthi 14
Goatlings 7

Map is HERE and in the campaign tab

Notes:

All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.

The forest is dense forest with light undergrowth. Read about the details here.

Your team has constructed an extra large structure made from tree trunks in a pyramid with interwoven woven branches. It will be a little more sturdy, and hard for the goatlings to get in, but their spears will stab through the sides fairly easily. Those within would have some cover. The structure is also not easily dismantled without some effort.

The sleepers are prone currently.

Asheranthi, yes, you did have time to select your spells for the day. You had just finished up perhaps 10 minutes before.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

I will have cast mage armor in the surprise round, and shouted, as well as alerting my familiar and companion, who are awake with me.

AC 25 now.


Surprise Round (continued)

The beach is placid, with birds chirping in the forest and the soft gentle lapping of the lake on its rocky shores; tranquil, serene. Asheranthi, you just finished your morning prayers and study of spells as you sat tending the fire through your watch, it is indeed chilly, you keep close to the fire as you commune with your crab. You feel a calm, as you ponder the future for the group you have joined. How will you find your mentor? As your thoughts explore the possibilities, you hear the crunch of the underbrush, the clatter of hardened hooves on the rocks. Looking up you see them come boiling from the forest shadows. Thick shaggy humanoids, their heads very caprine in appearance. While their fur tends to be off white, a few of them have tawny fur, one or two mostly blackish grey. They have thick powerful arms and legs. Broad shoulders and thick necks hold a head with a wicked pair of horns. They move swiftly. Whereas the evergreen forest was an impediment to them as well as to your own group, once they breach the forest's edge, they nimbly hop from rock to log, their sure feet seemingly unimpeded by the debris and uneven ground. Realizing that their stealth has been betrayed, they begin to bleat, a deep braying battle cry.

You react fast, quickly uttering a spell of protection and calling everyone awake as they close the gap between the forest edge and the lake quickly, moving swiftly into position to engage the camp. Some of them surround the large structure of tree trunks erected by the group, one even entering it, others swarm on to the beach to engage you directly.

A large goatling crashes from the forest. Towering 12' tall, monstrosity carries a very large and heavy looking mace, where as the others carry short thrusting spears. All are equipped with a quiver of javelins.

They wear no armor, and you see really little evidence of anything in the manner of equipment or gear.

The goatlings spent the surprise round moving and preparing to spear you and your companions Goatling 9 provokes an attack of opportunity from you as he moves by to make room for his allies.

Battle notes:

All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.

Within the small lean-tos you constructed, the sleepers have +4 cover until they get out from under the lean-tos.

The forest is dense forest with light undergrowth.

Forest Terrain Rules

The water has three levels. If you can see the color differentiation. The lightest color is 1' deep. Middle color 3' deep and darkest drops off to 6' or more deep.

Goatling Status:

Goatling 1 (shortspear)=Normal
Goatling 2 (shortspear)=Normal
Goatling 3 (shortspear)=Normal
Goatling 4 (shortspear)=Normal
Goatling 5 (shortspear)=Normal
Goatling 6 (shortspear)=Normal
Goatling 7 (shortspear)=Normal
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=Normal
Goatling 10 (shortspear)=Normal
Big Goatling (heavy mace)=Normal
Battle Goat=Normal

Anyone who was asleep is now woken by the noise and Asheranthi's shouting. Your hearts racing, adrenaline surging, you are all ready to fight as the sound of noises and movement outside the sleeping structure stir you awake. As you rouse, something foreign has entered your tree tent.
-----


Round 1

Grobly 27
Tayanella 23
Lump 22
Karkoran 19
Vumisu 18
Asheranthi 14
Bazzt 13
Warcat 10
Velociraptor 8
Goatlings 7

Everyone goes before the goatlings. Asheranthi, also don't forget your AoO in the surprise round if you are choosing to take it.


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Surprise round Attack of Opp

Claw Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage?: 1d4 + 6 ⇒ (1) + 6 = 7

Round 1 Attacks:

effects:

Mage Amor: 1 hour

I will attack goatling 6 until it dies, then goatling 9.

Claw Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Claw Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Bite Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Tail Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Hair Attack: 1d20 + 7 ⇒ (3) + 7 = 10

Claw Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Claw Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Bite Damage: 1d3 + 6 ⇒ (3) + 6 = 9
Tail Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Hair Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Velociraptor (Handle Animal DC 10 autosuccess)

Attack Goatling 9, if it dies, attack goatling 3

Talon Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Talon Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Bite Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Talon Damage: 1d6 ⇒ 4
Talon Damage: 1d6 ⇒ 2
Bite Damage: 1d4 ⇒ 2

Vunisu will move into the water and seek cover.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Lump wakes up to a bleating sound, unsure of what it meant. It sounded angry, and he lifted his head to see out the door. A goat-man burst in, angrily wielding a spear, and Lump pulled the mandolin out from the crook of his arm and began playing a tune.

Inspire Competence to all allies who can hear: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Readied action: Stand up, once no enemies threaten me


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Combat round 1

Grobly will continue to toss and turn until Ashe lets out her words of warning. His eyes slowly opening, he will see the hoofs of the goatmen to begin to enter the hut Karkoran had so nicely made for them. Standing up with the mix of a yawn and growl. His eyes turn into small dots of red in the low light and saliva begins dripping down his chin. The Goblin lets off a small growl and grins, remembering the last time he was able to fight.

speaking in Goblin:

" Grobly Sleeps and Grobly eats,
Grobly wakes and finds meats.
All Gobbos fear Grobly's Teeth!
Grobly Eats and Eats and Eats!."

The Goblin reaches into a small pocket in his bandoleir and pulls out a mash of some unidentifiable plant matter. Letting his spit pour into his cupped hand, the Goblin mashes the gunk in his fist before throwing it down his mouth. As he does so, The goblins muscles grow even more defined and his mouth begins to water even more.

Speaking in Goblin:

"Come and eats me if you can! Or Iz be eating you!! Fear Grobly! Warcheif of tribe Goodwyn!"

Actions:
-Move to stand
-Drink Mutagen

Active Effects:
+4 STR
+2 AC (Currently 16)
-2 INT


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Round 1 -

With a roar Karkoran stands and like lightning grabs his weapons. It had been a long time since he had to fight for his life. Years of drilling under trainers and masters with the mage had honed his skills, but it was never a real battle. His muscles tense and he sends Warcat into battle, taking careful aim at the nearest shape to invade their temporary home. He looked briefly at the frogman next to him. Odd that faced with a foe, he would chose to pluck away at his instrument. The frog's magical music was inspiring however.

Swift Action - Primal Transformation on Warcat - Activate Evolutions: Pounce, Bleed, Improved Natural Armor

Not action - Aegis is activated. All allies within 10' have +1 morale bonus to AC and Will saves.

Free Actions - Quick draw both Aklys

Move Action - Stand from Prone

Standard Action - Attack Goatling 5

Adding Bard Song bonuses
Aklys Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

If hit:
Aklys Damage: 3d6 + 6 + 1 ⇒ (6, 4, 5) + 6 + 1 = 22 - nonlethal damage
Intimidate(Demoralize) Roll: 1d20 + 12 ⇒ (19) + 12 = 31
If Successful Goatling is shaken for 21 rounds.

Free Action - Tell Warcat to attack the nearest goatling.
(Handle Animal DC 10 cannot fail)

Warcat Attacks:

Bite Attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Claw Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Claw Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Bite Damage: 2d6 + 2 + 1 ⇒ (2, 6) + 2 + 1 = 11 (second number is bleed dice)
Claw Attack: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claw Attack: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Bazzt will wake at the sound of commotion and hide in his perch, watching the newcomers with interest.

active stealth: 1d20 + 7 ⇒ (14) + 7 = 21


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

hard time editing the map from my phone, if someone would step me 1 square southeast I'd appreciate it.

Tayanalla wakes with a start, the serpents on her head hissing out warnings at all of the confusion.

She stands up from prone and steps 5' towards the center of the hut, her snakes taking stock of the goatmen ringing the hut.

Not wanting anything to do with the giant goat coming from the woods she sketches out a few arcane symbols in the air, glowing runes forming in the wake of her fingers and mutters some unintelligible syllables.

She casts Mage Armor on Karkoran, fully planning on keeping the minotaur between her and the goats until she can ready her bow.

the magical force field will form around Karkoran before he stands up and will raise his AC by 4.

Tayanalla's AC is currently 16 instead of 20


Round 1

Grobly stands and drinks his mutagen successfully.

Tayanella stands and casts mage armor on Karkoran Although you can't do a move action to stand, and cast a spell as a standard action, and still take a 5' move

Lump's encouraging tune swells, providing dramatic tones for the battle.

Karkoran stands and swings his club over the head of Warcat, whapping the goatling aside the head who drops unconscious.

Asheranthi's king crab familiar flees into the water as its mistress tears into Goatling 6. I added Lump's song bonuses to your attacks and damages Asheranthi, claws into into goatling 6, in a flurry of attacks, blood and fur fly everywhere as it drops with a gurgling bleat its throat slashed. She wheels about and takes a chomp from goatling 9, tearing flesh from its arm. Her whipping tail and prehensile hair fail to strike the goatling as it recoils from the supernatural locks.

The warcat bounds from the tree hut and attacks goatling 10 but its claws and teeth are unable to reach it, snapping and clawing at the air.

Asheranthi's velociraptor aids its mistress and rips its two talons into goatling 9 tearing at it, and between the two of them they leave grievous wounds.

The goatlings rally and strike back

Goatling 1 attack vs Karkoran through hut, Cover +4, AC 24: 1d20 + 4 ⇒ (14) + 4 = 18 - miss
Goatling 2 attack vs Karkoran through hut, Cover +4, AC 24: 1d20 + 4 ⇒ (7) + 4 = 11 - miss
Goatling 3 attack vs Velociraptor AC 15 : 1d20 + 4 ⇒ (2) + 4 = 6 - miss
Goatling 4 attack vs Karkoran through hut, Cover +4, AC 24: 1d20 + 4 ⇒ (1) + 4 = 5 - miss, broke weapon
Goatling 7 attack vs Asheranthi AC 25: 1d20 + 4 ⇒ (16) + 4 = 20 - miss
Goatling 8 attack vs Asheranthi AC 25: 1d20 + 4 ⇒ (3) + 4 = 7 - miss
Goatling 9 attack vs Asheranthi AC 25: 1d20 + 4 ⇒ (16) + 4 = 20 - miss
Goatling 10 attack vs Warcat AC 18: 1d20 + 4 ⇒ (17) + 4 = 21 - hit

Battle Goat attack vs Warcat AC 18: 1d20 + 4 ⇒ (19) + 4 = 23 - hit
Big Goat two handed heavy mace attack vs Asheranthi AC 25: 1d20 + 6 ⇒ (3) + 6 = 9 - miss

Goating 10 shortspear damage to warcat: 1d6 + 2 ⇒ (5) + 2 = 7
Battle Goat gore damage to warcat: 1d4 + 1 ⇒ (4) + 1 = 5

Trying to pierce Karkoran through the hut proves futile to the goatlings, the heavy trunks providing cover. One of them even breaks his spear. You notice their spears are crudely made, perhaps of bronze, and a poorly aimed shot may damage them more than a steel weapon.

Several goatlings attack Asheranthi and her velociraptor, but none of them land strikes. Goatling 10 however is able to pierce the warcat as it comes out of the hut. A normal goat, albeit somewhat feral in nature, come barreling from the forest, perhaps at the behest of the large goatling and gores into warcat as well blocking it from proceeding. The leader with its huge reach, swings its mighty mace over the heads of its smaller brethren and misses Asheranthi

Record the damage to warcat: 12

Goatling Status:

Goatling 1 (shortspear)=Normal
Goatling 2 (shortspear)=Normal
Goatling 3 (shortspear)=Normal
Goatling 4 (broken shortspear)=Normal
Goatling 5 (shortspear)=Unconscious
Goatling 6 (shortspear)=Unconscious, Bleeding
Goatling 7 (shortspear)=Normal
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=Heavily Wounded
Goatling 10 (shortspear)=Normal
Big Goatling (heavy mace)=Normal
Battle Goat=Normal


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla focuses her gaze on the Big Goatling. Her eyes flash a brilliant green and her serpents lash around her head.

Petrify the big goatling, DC:17

Then she draws and readies her composite longbow.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Combat Round 2

speaking Goblin:
"Grobly hears you... And Grobly is Hungry!"

Grobly will take a step forwards, and then scamper five feet up the side of the hut, and then five feet around to the outside. I am assuming the entrance is 10' tall since it is minotaur made. I am also assuming crawling around the wall will not provoke, as I am leaving cover, yes?

Clinging to the wall just above Goatsman 10, the Goblins spittle will drip down on his target. "Grobly!" The Goblin screams his name as he enters a rage before he attempts to bite the Goatsman.

Active effects:
Rage (+2 Temporary hitpoints, +2 Attack, +2 Damage, +2 Will, -2AC) (9/9 rounds)
Mutagen (+4STR,-2INT, +2AC) (10 minutes, -1 round)
Karkorans Aegis (+1 AC, +1Will)
Lumps Melodies (+1 Attack, +1 Damage, +1 vs fear)

Effective AC: 15 = 14(base)-2(Rage)+2(Mutagen)+1(Lumpsong)
2/2 temp hp

Actions:
Move: 5 feet to front wall, 10 feet climb to get above Goatsman 10
Attack: Bite: 1d20 + 13 ⇒ (9) + 13 = 22 = 1(BAB) + 4(STR) + 1(size) + 1(Weapon Focus) + 2(Mutagen) + 1(Lumpsong) + 2(Rage) + 1(Higher Ground)
Bite Damage: 1d8 + 9 ⇒ (2) + 9 = 11 = 4(STR) + 2(Mutagen) + 2(Rage) + 1(Lumpsong)

EDIT: you get 1.5 st on natural solo attacks, yeah? I forgot that. That would be another 3 dmg=2(4base STR bonus) + 1(2 mutagen strength bonus)


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Rnd 1
Lump Stands when goatling 5 dies readied action

Rnd 2
Free: Maintain song
Move: move around dead goatling 5 to stand behind Grobly/Warcat
Standard: Attack with Touch of Chaos domain power. Targeting Big Battle Goat (i have 10ft reach with tongue attacks).
tongue touch attack: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg = 0, plus for the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result.


Round 2
Take your round 2 actions.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

woops, i thought your GM post was a round summary and saw some other round 2 posts and didnt want to hold us up, so I already posted. I still do what i indicated above.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

same


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Round 2 actions -

Karkoran will switch to Stance of Aggression as a swift action (AC drops by 2 now to 18). Cast heavy blades as a standard action. Move 10' to the front of the tree trunk hut (My Aegis now extends to everyone, including Ashe).

Snorting and stamping the ground, and then invoking a magical spell, Karkoran's hooked clubs glow, as he moves to exit the structure.

Warcat attacks goat #10 flanking with Grobly.

Claw: 1d20 + 3 + 1 + 2 ⇒ (17) + 3 + 1 + 2 = 23
Claw: 1d20 + 3 + 1 + 2 ⇒ (17) + 3 + 1 + 2 = 23
Bite: 1d20 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8

Claw Damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claw Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Round 2 Attacks:

Starting with goatling 9, then going to 8 and 7 if they die.

Claw Attack: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Claw Attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Bite Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Tail Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Hair Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

Hair Critical?: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Claw Damage: 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Claw Damage: 1d4 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Hair Damage: 2d4 + 6 + 2 ⇒ (2, 1) + 6 + 2 = 11

Hair Grab vs. Goatling CMD: 1d20 + 13 ⇒ (15) + 13 = 28

Vunisu stays in the water

I command Velociraptor to attack in the same order I do, attacking 9, 8, 3 whoever is standing.

Talon Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Talon Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Bite Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Talon Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Grobly wrote:

Combat Round 2

]I am assuming the entrance is 10' tall since it is minotaur made. I am also assuming crawling around the wall will not provoke, as I am leaving cover, yes?[/ooc]

EDIT: you get 1.5 st on natural solo attacks, yeah? I forgot that. That would be another 3 dmg=2(4base STR bonus) + 1(2 mutagen strength bonus)

Correct on the wall and cover. I assume you are taking 10 on your climb check. Which with mutagen would put you at 23 vs the DC 15 of the wall.

Regarding 1.5 strength bonus on natural attacks, you get the bonus if you only have one natural attack, but not if you have more than 1 attack but only choose to attack with one. Since I think Grobly only has his bite, you would get the 1.5 damage bonus.


Round 2
MAP

Battle notes:

All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.

Within the small lean-tos you constructed, the sleepers have +4 cover until they get out from under the lean-tos.

The forest is dense forest with light undergrowth.

Forest Terrain Rules

The water has three levels. If you can see the color differentiation. The lightest color is 1' deep. Middle color 3' deep and darkest drops off to 6' or more deep.

Initiative:

Grobly 27
Tayanella 23
Lump 22
Karkoran 19
Vumisu 18
Asheranthi 14
Bazzt 13
Warcat 10
Velociraptor 8
Goatlings 7

Grobly climbs up the inside of the hut, crawling and grabbing onto the woven branches and rough trunks. He scampers out and around to the outside and then drops on goatling 10. His huge fanged mouth chomps down on the goatlings neck biting savagely, blood spraying everywhere, Grobly hanging by his mouth as the goatling shakes him free. There is a lot of blood.

Tayanella focuses her eyes, glowing, and peers out through the protective hut to the large goat.

Big Goat fort save DC 17: 1d20 + 3 ⇒ (5) + 3 = 8 - fail

The huge creature, grinds to a halt, covered in stone and ceases to move.

Lump your tongue comes after Tayanella, and it is already petrified. Also from where you are even with 10' reach you can't hit the big goat, you would need 15' to hit its square. Go ahead and choose a different action. Lumps keeps playing his inspirational music.

Karkoran casts his spell and moves.

Your warcat finishes off what Grobly started, its huge claws ripping into the heavily wounded Goatling 10. It drops to the ground spilling even more blood.

Asheranthi tears into Goatling 9 with a savage claw, tearing its throat out. She moves to Goatling 8 with a second claw slicing a huge gash across its belly. As it cries in pain, her hair strikes out whipping around its neck, arms and chest, squeezing and cutting, its eyes bulge and blood oozes. Her hair continues to hold the creature, on its last legs, gurgling in pain.

Her velociraptor, sensing an opening, swiftly moves in and finishes gutting the goatling with its razor sharp talons. It drops lifeless as your hair continues to grab it.

The goatlings, not faring very well, renew their attacks.

Goatling 3 shortspear vs Velociraptor AC 16: 1d20 + 4 ⇒ (19) + 4 = 23 - hit
Goatling 3 gore vs Velociraptor AC 16: 1d20 - 1 ⇒ (7) - 1 = 6 - miss

Goatling 7 shortspear vs Asheranthi, Flanked AC 26: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 - miss
Goatling 7 gore vs Asheranthi, Flanked AC 26: 1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 8 - miss

The Big Goat stands there petrified, a solid statue.

Goatlings 1, 2 and 4 come around the side of the tree house, and Goatlings 1 and 2 are able to attack Asheranthi. Goatling 4 takes more time to get into position, wading into the water.

Goatling 1 shortspear vs Asheranthi AC 26: 1d20 + 4 ⇒ (11) + 4 = 15 - miss
Goatling 1 gore vs Asheranthi AC 26: 1d20 - 1 ⇒ (4) - 1 = 3 - miss
Goatling 2 shortspear vs Asheranthi, Flanked AC 26: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 - miss
Goatling 2 gore vs Asheranthi, Flanked AC 26: 1d20 - 1 + 2 ⇒ (3) - 1 + 2 = 4 - miss

The battle goat tries to gore warcat.

Battle Goat fore vs warcat AC 19: 1d20 + 3 ⇒ (8) + 3 = 11 - miss

Goatling shortspear damage vs velociraptor: 1d6 + 2 ⇒ (5) + 2 = 7

Record the damage. This completes round 2.

Goatling 6 stabilize DC 10: 1d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8 - fail, -1 hp
Goatling 8 stabilize DC 10: 1d20 + 1 - 6 ⇒ (1) + 1 - 6 = -4 - fail, -1 hp
Goatling 9 stabilize DC 10: 1d20 + 1 - 7 ⇒ (14) + 1 - 7 = 8 - fail, -1 hp
Goatling 10 stabilize DC 10: 1d20 + 1 - 6 ⇒ (1) + 1 - 6 = -4 - fail, -1 hp

Goatling Status:

Goatling 1 (shortspear)=Normal
Goatling 2 (shortspear)=Normal
Goatling 3 (shortspear)=Normal
Goatling 4 (broken shortspear)=Normal
Goatling 5 (shortspear)=unconscious
Goatling 6 (shortspear)=unconscious, bleeding
Goatling 7 (shortspear)=Normal
Goatling 8 (shortspear)=unconscious, bleeding
Goatling 9 (shortspear)=unconscious, bleeding
Goatling 10 (shortspear)=unconscious, bleeding
Big Goatling (heavy mace)=petrified 1 round
Battle Goat=Normal

Take your round 3 actions.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

oh woops i wrongly assumed that regular goat creature was battlegoat. i was aiming for the tile that looks like a regular goat.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanella yells out "I'll keep the big one busy while you guys clear out the the little ones!"

She focuses her gaze on the big one again as he turns back to flesh.

Petrify the big goatling, DC:17


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14

Rnd 2
I would target that plain-looking goat with my 21 touch attack, if the goat is a combatant. if the plain-looking goat isn't a combatant, i would have stepped five more feet south and targeted the big goat with it.

Rnd 3
same as above, target the plain goat if he is fighting, if he isn't fighting then i will get within range of the big battle goat (5ft south of my tile currently, but if i moved 5 more feet last round, no step necessary) and do the same thing again. Even if the goat is petrified, from Tayanalla's action it appears she has to do the gaze every round, so making him roll his save twice and take the worst result seems like a good way to ensure he fails. Him being stone as long as possible while the tough folks mop up the little guys is key, in my opinion.

TL;DR: Whether that normal-looking goat is attacking or not determines if Lump is in his current square or one south, and determines if he targets normal goat or big battle goat with his tongue attack

tongue touch: 1d20 + 7 ⇒ (10) + 7 = 17 Touch of Chaos, hit means they reroll all d20s and take worst result for 1 rnd

Lump continues to play the rousing battle hymn on his mandolin, and his tongue lashes out to bring misfortune to the enemy before him.


Lump wrote:
oh woops i wrongly assumed that regular goat creature was battlegoat. i was aiming for the tile that looks like a regular goat.

Ok that makes more sense, my apologies. You said Big Battle Goat, so I assumed you meant the big guy. Yes the small goat is an actual goat, albeit somewhat more fierce and feral looking but it is fighting. You can target that with your tongue which would hit with Touch of Chaos. It did miss its attack that round already, and you target it again and hit, subjecting it again to your Tongue of Chaos.


Will wait for Grobly, Karkoran and Asheranthi to go before replying and doing the goatlings.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

sorry for not posting yesterday, Grobly has a climb speed, no rolls needed for last round.

As Battlecat finishes off the goatsman just below Grobly, the goblin will climb down the side of the hut and bite at the battle-goat. spittle and blood flying from his jaws.

Move: 5 feet down the wall and onto the ground.
Attack: Bite: 1d20 + 12 ⇒ (4) + 12 = 16 = 1(BAB) + 4(STR) + 1(size) + 1(Weapon Focus) + 2(Mutagen) + 1(Lumpsong) + 2(Rage)
Bite Damage: 1d8 + 12 ⇒ (1) + 12 = 13= 4(STR) + 2(Mutagen) + 2(Rage) + 1(Lumpsong) +3(1.5str)


Male
Temp:
Mage Armor, Shield of Faith, Shield, Long Arm, Jump, Expeditious Retreat, Mutagen, Battle Dragons Stance, Aegis, Lead Blades, Resist Energy Fire, Eagle Eye, Hunters Eye, barkskin, ironskin, primal trans, touch of glory
Minotaur Hunter 5/Alchemist 5/Warder 5/Warlord 1: HP: 100/100 AC: 17(32) T:14(19) FF: 17(32) CMD:25/29 (26) F:+9 R:+7 W:+8 Init: +15 Per: +12

Round 3 action -

I will attack goatling1 until I kill it, then change to the small animal goat.

(+1 added for Lump's music, add 2 for flank against goatling1)
Main Aklys Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Offhand Aklys Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Gore Attack Goatling 1: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Bite Attack Goatling 1: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Hoof Attack Goatling 1: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Main Aklys Damage: 3d6 + 1d6 + 1d6 + 1d6 + 6 ⇒ (6, 1, 3) + (2) + (2) + (3) + 6 = 23
(added 1d6 for stance of aggression, 1d6 heavy blade, 1d6 sneak attack)
Offhand Aklys Damage: 3d6 + 1d6 + 1d6 + 1d6 + 3 ⇒ (3, 3, 1) + (5) + (2) + (6) + 3 = 23

Gore Damage: 1d8 + 1d6 + 3 ⇒ (5) + (4) + 3 = 12
Bite Damage: 1d6 + 1d6 + 3 ⇒ (1) + (1) + 3 = 5
Hoof Damage: 1d6 + 1d6 + 3 ⇒ (1) + (3) + 3 = 7

Free Action: Handle Animal Warcat (DC 10 succeeds without fail)
I order Warcat to Attack in this order:
full attack goatling1 or little goat
move to goatling2 and bite
or charge/pounce goatling4

(add 2 if charging 4)
Bite Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Claw Attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Claw Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Rake Attack: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
Rake Attack: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17

Bite damage: 1d6 + 1d6 + 2 + 1 ⇒ (4) + (3) + 2 + 1 = 10 - 1d6 is bleed
Claw damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Claw damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Rake damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Rake damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Female Mongrelfolk Gestalt 5 - Druid/Monk/Witch AC: 26 T: 22 FF: 21 / HP: 85/85 / CMB: +9/20 / CMD: 30/35 F: 10 R: 10 W: 10 / Init: +11 / Per: +15
Battle stats:

Round 3 Attacks:

Free action, drop unsconscious goat with hair.

Vunisu goes before me, I want him to Stealth and move a little further away. I will try to convey empathically as best as I can.

Vunisu Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Starting with goat 1, then 2, then 7,.

Full Round Attack:
Claw Attack: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Claw Damage: 1d4 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Claw Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Bite Attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Bite Damage: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Tail Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Hair Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Hair Crit?: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Hair Damage: 1d4 + 3 ⇒ (2) + 3 = 5 + grab
Hair Grab: 1d20 + 13 ⇒ (5) + 13 = 18

I assume I don't get flank on goat 1 since Karkoran is behind the tree wall.

Handle Animal(Free) HA: 1d20 + 9 ⇒ (2) + 9 = 11
Velociraptor attacks 1, 2 then 4.

Talon Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Talon Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Talon Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Bite Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Round 3

MAP

Initiative:

Grobly 27
Tayanella 23
Lump 22
Karkoran 19
Vumisu 18
Asheranthi 14
Bazzt 13
Warcat 10
Velociraptor 8
Goatlings 7

Grobly drops down and takes a massive chomp out of the battle goat. Yup tastes like goat. The animal squeals in pain, bleating out as the goblins teeth sink in savagely.

Tayanella focuses her medusa gaze once again on the Big Goat who had just reverted back to flesh.

Big Goat Fort Save DC 17: 1d20 + 3 ⇒ (16) + 3 = 19 - success

This time the Big Goat shrugs off the petrification gaze, roaring a challenge.

Lump continues his mandolin playing, inspiring the group as his long sticky tongue hit the battle goat again, infecting it with chaos.

Karkoran attacks Goatling 1, flanking it from the doorway of the hut, swinging his weapon he brings it down onto the goatling's face, and drops it in a single blow. With his other hand, he sweeps out and crushes the battle goat, who falls into a mashed pulp, unconscious, various organs oozing from it. No d6 for sneak attack though, but its still very dead. The rest of his attacks have no target and would probably have missed.

Asheranthi's crab tries to swim away stealthily.

Goatling 4 Perception: 1d20 + 5 ⇒ (5) + 5 = 10

It goes unnoticed.

Asheranthi targets Goatling 2 and her Claw rips a massive gash across its abdomen, while she sinks her fangs into its shoulder ripping flesh. The Assault is too much for the creature and it staggers around woozily. Her hair lashes out and snaps into the creature, rending and ripping flesh as it grabs the creature yanking it from the ground as its lifeless body falls in a heap dead.

Karkoran's warcat moves in to strike at Goatling 4, but cannot charge due to the terrain. The unpetrified Big Goat is able to take an Attack of Opportunity against the cat as it tries to move away.

Big Goat two handed heavy mace AoO vs warcat AC 19: 1d20 + 6 ⇒ (19) + 6 = 25 - hit

Damage 2h heavy mace vs warcat: 2d6 + 6 ⇒ (2, 2) + 6 = 10

The big cat drops unconscious as the Goat slams it with its giant bronze mace.

Finally the velociraptor rips into Goatling 4 with its talon, wounding it.

Goatling 3 attacks the Velociraptor staying away from Asheranthi. The situation seems dire for the goatlings, and the few remaining ones look to their leader for guidance.

Their leader swings its huge mace at Grobly this time, and attempts to gore him with its horns.

Big Goat two handed heavy mace vs Grobly AC 14: 1d20 + 6 ⇒ (16) + 6 = 22 - hit
Big Goat gore vs Grobly AC 14: 1d20 + 1 ⇒ (15) + 1 = 16 - hit

Big Goat, heavy mace damage against Grobly: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Big Goat, gore damage against Grobly: 1d8 + 2 ⇒ (1) + 2 = 3

The goatlings rally behind their leader's success.

Goatling 3 shortspear vs Velociraptor AC 16: 1d20 + 4 ⇒ (2) + 4 = 6 - miss
Goatling 3 gore vs Velociraptor AC 16: 1d20 - 1 ⇒ (12) - 1 = 11 - miss

Goatling 4 takes a 5' step onto land, extremely wounded, take a full round action to coup de grace the warcat. Autohit, crit

broken spear Damage to warcat: 2d6 + 4 - 4 ⇒ (1, 3) + 4 - 4 = 4 (drops warcat to -6, not dead yet)

Fort Save warcat DC 14 or die: 1d20 + 5 ⇒ (6) + 5 = 11 - dead

The goatling bleats in victory as it kills the cat.

Goatling 1 Stabilize DC 10: 1d20 + 1 - 3 ⇒ (3) + 1 - 3 = 1 - fail, -1 hp
Goatling 6 Stabilize DC 10: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3 - fail, -1 hp
Goatling 8 Stabilize DC 10: 1d20 + 1 - 7 ⇒ (16) + 1 - 7 = 10 - stabilized
Goatling 9 Stabilize DC 10: 1d20 + 1 - 8 ⇒ (20) + 1 - 8 = 13 - stabilized
Goatling 10 Stabilize DC 10: 1d20 + 1 - 7 ⇒ (20) + 1 - 7 = 14 - stabilized
Battle Goat Stabilize DC 10: 1d20 + 1 - 10 ⇒ (17) + 1 - 10 = 8 - fail, -1 hp

Goatling Status:

Goatling 1 (shortspear)=Unconscious, bleeding
Goatling 2 (shortspear)=dead
Goatling 3 (shortspear)=Normal
Goatling 4 (broken shortspear)=Wounded
Goatling 5 (shortspear)=unconscious, stable
Goatling 6 (shortspear)=unconscious, bleeding
Goatling 7 (shortspear)=Normal
Goatling 8 (shortspear)=unconscious, stable
Goatling 9 (shortspear)=unconscious, stable
Goatling 10 (shortspear)=unconscious, stable
Big Goatling (heavy mace)=Normal
Battle Goat=unconscious, bleeding, Touch of Chaos

Round 3 complete. Take your Round 4 actions.


Magus2/Swash1 HP 18/18 | AC18 T14 FF14 | F+3 R+7 W+3 | CMD 17 | Init +7 | Per+8 | AP 2/4 | PP 3/4 Spells Cast:

Tayanalla mutters curses at the big goatling's success at overcoming her petrification attack.

"Damn it, now that he's shaken it off he'll be resistant until tomorrow. We'll do this the hard way."

She take's a 5' step south and lets fly with a pair of arrows.

Composite Longbow (Rapid Shot, Deadly Aim) (+1(bab)+1(mc)+5 (dex)-2(RS)-1(DA)) +4/+4 (1d8+4/x3) 110’

longbow 1: 1d20 + 4 ⇒ (18) + 4 = 22 + 2 = 24

longbow 2: 1d20 + 4 ⇒ (15) + 4 = 19 + 2 = 21

damage 1: 1d8 + 4 ⇒ (4) + 4 = 8 + 2 = 10

damage 2: 1d8 + 4 ⇒ (8) + 4 = 12 + 2 = 14

Edit: forgot Lump's song & point blank shot

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