
CaveToad |

Presenting a crude map of the region you are in: MAP
You may be more or less aware of specifics of the map, but suffice to say you have a rough idea based on Grobly's scouting. Remember the entire region is ringed by heavy treacherous steep rugged mountains. To the south, a river heavy with snowmelt cuts its way through a small gap in the mountains to the highlands below. It too will be dangerous and rugged, but the safest way for those who wish to find their way from the wooded alpine plateau.

Makoto 'Maks' Kasumi |

It seems very odd that we were aiming to head southwards towards where the river started heading out, and wound up on the opposite end from where we'd intended; especially since Makoto kept suggesting we needed to aim for the stream, not the lake :p

Makoto 'Maks' Kasumi |

As Makoto looked out upon their surroundings, she started to grow annoyed. She hadn't realized it before... but they were one of the closest groups to the northern mountain. They were likely to need to spend an entire day making up for lost time. She couldn't help but wonder how they'd gotten so far off track, but didn't bother anyone with it, choosing to stay quiet.

Mlinzi Nwosu |

It shouldn't take a whole day to travel that short distance. We traveled roughly 20 squares yesterday, and the going was slow because of the trees and our need to gather food. Also, we didn't get in a full day of travel. If I remember correctly, your eidolon should be able to feed us all day with that last survival roll, so we're limited to whatever half its speed is. At the absolute worst, it should take us no more than half a day (and that's assuming we run into some major trouble on the way) to make up for being on the wrong side of the lake.

CaveToad |

Day 2: Sometime slightly after 6 AM. The is rising, but has barely crested the mountains. The first rays cast their glow over the lake. Birds have been chirping merrily for well over an hour. Fish are awake too, occasionally making a splash in the placid lake waters.
The fire still crackles warmly, keeping the chill mostly at bay through the night. Everyone kept the fire going through their watch and Tavros does the same as the group sleeps nearby.
DM Roll: 1d20 + 4 ⇒ (11) + 4 = 15
Tavros Perception: 1d20 + 9 ⇒ (12) + 9 = 21 vs DC 20
Makoto Perception: 1d20 + 4 ⇒ (6) + 4 = 10 vs DC 30
Dalang Teniel Perception: 1d20 + 6 ⇒ (1) + 6 = 7 vs DC 30
Pamburu Perception: 1d20 + 6 ⇒ (9) + 6 = 15 vs DC 30
Lucina Perception: 1d20 + 6 ⇒ (14) + 6 = 20 vs DC 30
Mlinzu Perception: 1d20 + 10 ⇒ (14) + 10 = 24 vs DC 30
Tavros you hear something, just barely, in the forest some 30' away, a rock overturned perhaps, and turn your head out of curiosity, hoping for a deer coming to the water to drink, and instead are greeted by a horde of bipedal creatures spilling from the forest edge, and they do not look friendly.
Resembling goatmen, they nimbly traverse the rock and driftwood strewn terrain that is the lake shore encircling the camp. They appear to be equipped with javelins and other melee weapons. You barely get a good look and are more concerned with dodging the javelins they are about to hurl.
Everyone roll initiative. No one, aside from Tavros, goes until they wake however.
Tavros only you and the goatmen go in the surprise round. You may raise an alarm as a free action, but not until your turn. If by some chance they kill you before you go, well that could be bad, although your death may wake the others ;)
Everyone else is sleeping until then as none of the sleepers woke to the stealthy goatmen.
I will provide a battle map for the fight. 9 hours have passed since the beginning of the first watch. Technically only Tavros has had 8 hours of sleep, for classes in which sleep time matters for recovery or spells/powers used the previous day.
As an aside I have training all day tomorrow at work, so the map may not appear until Wednesday evening.

Dalang Teniel |

Well, that's no good. Feel free to roll initiative for me (and possibly others) in the future, if it speeds things. At least lying down gives us +4 to AC vs javelins lol.
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Tavros |

Init: 1d20 + 5 ⇒ (5) + 5 = 10
I second Teniel's comment on rolling init. And I guess for now I'll hold off on trying to do anything in case of the rather likely-looking event that they beat me in init.

Mlinzi Nwosu |

I agree. I would be happy to let the GM roll initiative to establish the turn order in the first round. It's not like I have a decision over how to act, so I won't feel cheated if someone else rolls for me.
Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Makoto 'Maks' Kasumi |

Will it finally let me roll..?
Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

CaveToad |

Surprise Round
Goatmen Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Order:
Goatmen
Tavros
Map is HERE and in the campaign tab
All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.
Within the small lean-tos you constructed, the sleepers have some cover until they get out from under the lean-tos.
The sleepers are prone currently.
More info tomorrow.

CaveToad |

Surprise Round (continued)
The beach is placid, with birds chirping in the forest and the soft gentle lapping of the lake on its rocky shores; tranquil, serene. Tavros you sat tending the fire through your watch, it is indeed chilly, perhaps less so for you, covered in fur. You feel a calm, as you ponder the future for the group you have joined. How will you find your mentor? As your thoughts explore the possibilities, you hear the crunch of the underbrush, the clatter of hardened hooves on the rocks. Looking up you see them come boiling from the forest shadows. Thick shaggy humanoids, their heads very caprine in appearance. While their fur tends to be greyish, a few of them have brown fur, one or two mostly white or patchy. They have thick powerful arms and legs. Broad shoulders and thick necks hold a head with a wicked pair of horns. You wish you had time to contemplate the irony of their nature, given your own race, however they move swiftly. Whereas the evergreen forest was an impediment to them as well as to your own group, once they breach the forest's edge, they nimbly hop from rock to log, their sure feet seemingly unimpeded by the debris and uneven ground. Realizing that their stealth has been detected, they begin to bleat, a deep braying, perhaps comical were not you the focus of their battle cry.
They close the gap between the forest edge quickly, moving swiftly into position to engage you, aware that you have reach, but banking on the fact they have surprise, not even bothering to jump or maneuver through your threatened area, probably unaware of your natural Minotaur cunning. Though you are sitting, your training allows you to strike out, your keen combat reflexes kicking in.
Several of the others infiltrate the camp, moving to position their spears to pierce through the crude shelters constructed the night before. To the north of the camp, a large goatling crashes from the forest. Towering even several feat over you, this 12' monstrosity carries a very large and heavy looking mace, where as the others carry short thrusting spears. All are equipped with a quiver of javelins.
They wear no armor, and you see really little evidence of anything in the manner of equipment or gear.
The goatlings spent the surprise round moving and preparing to spear you and your companions. Tavros, since you cannot be caught flat footed, and having combat reflexes, you may make up to your dex bonus in AoO's. None of them bothered to use Acrobatics through your threatened squres. You have many targets. I moved them adjacent to you, but in theory you get your AoO's as they move from 10' to 5'. You were probably sitting, but I will not consider it prone; as part of your AoO's, should you choose to take them, you kung-fu your way to standing. You lament the fact that you never got to do some morning tap-dancing like you intended.
All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.
Within the small lean-tos you constructed, the sleepers have +4 cover until they get out from under the lean-tos.
The forest is dense forest with light undergrowth.
The water has three levels. If you can see the color differentiation. The lightest color is 1' deep. Middle color 3' deep and darkest drops off to 6' or more deep.
Goatling 1 (shortspear)=Normal
Goatling 2 (shortspear)=Normal
Goatling 3 (shortspear)=Normal
Goatling 4 (shortspear)=Normal
Goatling 5 (shortspear)=Normal
Goatling 6 (shortspear)=Normal
Goatling 7 (shortspear)=Normal
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=Normal
Goatling 10 (shortspear)=Normal
Big Goatling (heavy mace)=Normal
Battle Goat=Normal
Anyone who was asleep is now woken by the noise, which seems to be duplicated up and down the shoreline. Your heart racing, adrenaline surging, you are startled awake by a loud cacophony of noises and movement very close to you.
-----
Status: awaiting Tavros before moving to Round 1.

Tavros |

Sorry for the delay guys; IRL game.
Hmm, that's awkward that they didn't attack... I guess I'll let the dice decide what I do.
===== Surprise round: Init 10.5 =====
Sense Motive: 1d20 + 7 ⇒ (8) + 7 = 15 To see if they plan to immediately attack us even without provocation
Not sure if I get Dex bonus + 1 AoO or if I'm using the first AoO to effectively stand up. I'll roll them all and you can ignore the last one if the latter.
Versus whichever 3 moved first
AoO 1: 1d20 + 7 ⇒ (16) + 7 = 23
Gore 1: 1d8 + 9 ⇒ (1) + 9 = 10
AoO 2: 1d20 + 7 ⇒ (5) + 7 = 12
Gore 2: 1d8 + 9 ⇒ (1) + 9 = 10
AoO 3: 1d20 + 7 ⇒ (18) + 7 = 25
Gore 3: 1d8 + 9 ⇒ (2) + 9 = 11
AoO 4: 1d20 + 7 ⇒ (10) + 7 = 17
Gore 4: 1d8 + 9 ⇒ (8) + 9 = 17
Attack (standard action): Preferred order of targets is 3, 2, 1, 5, big guy
Power Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 +2 if vs number 3 and Teniel counts as flanking buddy
Gore (P): 1d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Sneak Attack: 1d6 ⇒ 4 Only applies if flanking
Going to use my AoO to attempt to disarm 3 of them. If he disarms more than 2, he'll drop extra ones. Otherwise he'll hold on to the spears.
AoO Disarm 1: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
AoO Disarm 2: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
AoO Disarm 3: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
AoO Disarm 4: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Standard Action
Regular disarm: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 Not sure about the AoO ones, but this definitely provokes an AoO. Preferred order of targets is 3, 2, 1, 5, big guy

CaveToad |

End of Surprise Round
Tavros you are definitely of the mind that they mean you and your allies harm. As the goatlings move into position around you, you swing out with your horns, thrashing and maneuvering to gore them. You bellow but gain no sense that they understand you.
Goatling AC is typically 15
Three of your four strikes gore the goatlings, who are surprised at your quick reactions, probably hoping to swiftly move in before you could react. Your horns batter and puncture several of them as they get too close.
Standing to full height, you gore again striking the goatling near Teniel. Already wounded, your horns gash the creature again, ramming him into the ground, one of your horns puncturing its side. The goatling drops to the ground, blood spilling from the gaping wound.
No flank from Teniel, as it is still the surprise round and he doesn't threaten any squares yet.
Goatling 1 (shortspear)=Wounded
Goatling 2 (shortspear)=Normal
Goatling 3 (shortspear)=Unconscious, bleeding out
Goatling 4 (shortspear)=Normal
Goatling 5 (shortspear)=Heavily Wounded
Goatling 6 (shortspear)=Normal
Goatling 7 (shortspear)=Normal
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=Normal
Goatling 10 (shortspear)=Normal
Big Goatling (heavy mace)=Normal
Battle Goat=Normal

CaveToad |

Round 1
Makoto 22
Goatlings 19
Mlizni 10
Tavros 10
Lucina 13
Teniel 8
Maks will go first, then the goatlings, then we will cycle back and forth between players/enemies with the round passing to a new one on Makoto's posts. This should work out well. Be sure you put the round number at the top of your posts.
All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.
Within the small lean-tos you constructed, the sleepers have +4 cover until they get out from under the lean-tos.
The forest is dense forest with light undergrowth.
The water has three levels. If you can see the color differentiation. The lightest color is 1' deep. Middle color 3' deep and darkest drops off to 6' or more deep.

Makoto 'Maks' Kasumi |

Identify:Anything-but-local: 1d20 + 8 ⇒ (16) + 8 = 24 What type of creature are these?
concentration: 1d20 + 7 ⇒ (15) + 7 = 22
Waking blearily from all the noise, Makoto's hand goes to her weapon. Hmm. Tavros had somehow let goat people surround their group in the night. Which was vaguely terrifying, given how perceptive Tavros generally was.
She rattled off whatever she knew about the creatures, to enable her allies with whatever they were going to do.
Either way, this was very bad. There was no good option. If she stood up, they'd probably kill her where she stood. Terrible footing. Her tail, marked by the indigo ribbon began to twitch and dance... And then she was gone. She'd be more than capable of keeping her allies alive... with luck... As long as the enemy didn't kill them outright.
SLA to cast invisibility on herself (cast defensively), then stand up from prone.

CaveToad |

Round 1
Makoto you concentrate and disappear from view, trying to remember anything about goat people you have ever heard. You recall nothing. Surely it isn't outside the realm of possibility, given the wide array of races, but your history and taxonomy never recorded anything like this. In theory creatures like this may exist on the outer planes, but these do not seem like outsiders.
The goatlings continue their attack. The large goatling takes a 5' step and seems be invoking some sort of power. He bellows and his companions seem bolstered with renewed ferocity.
Goatling 1 shortspear attack vs Tavros AC 21: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 - miss
Goatling 1 gore attack vs Tavros AC 21: 1d20 - 1 + 1 ⇒ (6) - 1 + 1 = 6 - miss
Goatling 2 shortspear attack vs Tavros AC 21: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 - miss
Goatling 2 gore attack vs Tavros AC 21: 1d20 - 1 + 1 ⇒ (20) - 1 + 1 = 20 - hit (nat20), possible crit
Goatling 3 Stabilize: 1d20 + 1 - 7 ⇒ (17) + 1 - 7 = 11 - success, stabilized
Goatling 4 shortspear attack vs Teniel(Flat footed, Prone -4, Cover +4) AC 11: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 - hit
Goatling 5 shortspear attack vs Tavros AC 21: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 - miss
Goatling 5 gore attack vs Tavros AC 21: 1d20 - 1 + 1 + 1 ⇒ (16) - 1 + 1 + 1 = 17 - miss
Goatling 6 javelin attack attack vs Tavros AC 21, no precise shot: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 - miss
Goatling 7 javelin attack attack vs Tavros AC 21, no precise shot: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 - miss
Goatling 8 shortspear attack vs Mlinzi(Flat footed, Prone -4, Cover +4) AC 15: 1d20 + 4 ⇒ (20) + 4 = 24 - hit, possible crit
Goatling 9 shortspear attack vs Lucina(Flat footed, Prone -4, Cover +4) AC 15: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 - hit
Goatling 10 shortspear attack vs Lucina(Flat footed, Prone -4, Cover +4) AC 15: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 - hit
Goatling 2 gore confirm crit vs Tavros AC 21: 1d20 - 1 + 1 ⇒ (3) - 1 + 1 = 3 - not confirmed
Goatling 8 shortspear confirm crit vs Mlinzi(Flat footed, Prone -4, Cover +4) AC 15: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 - not confirmed
Goatling 2 gore Damage vs Tavros: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Goatling 4 shortspear Damage vs Teniel: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Goatling 8 shortspear Damage vs Mlinzi: 1d6 + 2 ⇒ (3) + 2 = 5
Goatling 9 shortspear Damage vs Lucina: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Goatling 10 shortspear Damage vs Lucina: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
The goatlings attack, hurling javelins and assaulting Tavros with their short spears and horns. The others move to the crude shelters, and thrust their spears in through the branches trying to impale the inhabitants within.
Tavros maintains his defense well, but one of them gores his thigh with one of their sharp horns. Those in the shelters fair poorly, as the goatlings jab their spears in through the boughs and meet unprepared flesh. The agony of the wounded is matched by the bleating of the goatlings.
Record your damage:
Tavros: 5
Teniel: 6
Mlinzi: 5
Lucina: 12
Goatling 1 (shortspear)=Wounded
Goatling 2 (shortspear)=Normal
Goatling 3 (shortspear)=Unconscious
Goatling 4 (shortspear)=Normal
Goatling 5 (shortspear)=Seriously Wounded
Goatling 6 (shortspear)=Normal, javelins (2/3)
Goatling 7 (shortspear)=Normal, javelins (2/3)
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=Normal
Goatling 10 (shortspear)=Normal
Big Goatling (heavy mace)=Normal
Battle Goat=Normal
----
Everyone else can act now, and Makoto, please take your round 2 actions

Dalang Teniel |

Teniel climbs onto Pamburu (I think this is okay, since there are no rules against mounting a creature while prone, and Teniel and Pamburu are both on the ground next to each other—and, interestingly, mounting a creature never provokes), who proceeds to jump to his feet and lunge at the nearest enemy.
(Standing provokes an AoO against Pamburu from Goat 4)
Teniel chants, first in Sylvan and then in Aklo, as he twists the nearest goatling's shadow into a blood-dripping skeleton.
"Violence met with violence, death with death!"
(Goat gets single will save, DC 20—if he succeeds, he takes only 20% damage from the skeleton's attacks)
Skeleton claw 1 vs goatl 4, flanking: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton claw 2 vs goatl 4, flanking: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Tiger bite vs goatl 4, PA, flanking: 1d20 + 2 + 2 - 1 ⇒ (2) + 2 + 2 - 1 = 5
Damage: 1d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6

Mlinzi Nwosu |

Mlinzi is awoken by the sounds of battle, and is almost immediately stabbed in the side by a spear. He lets out a little grunt of pain, grabs his hammer, and stands to his feet. "Where in Nethys' name did these things come from?"
Seeing that Lucina is surrounded and badly hurt, he takes a swing at the goat creature closest to her, intending to trip it in the hopes of reducing its threat.
Move Action: Stand That'll provoke some AoO's, but I'm less worried about those now.
Standard Action: Tripping attempt, #10
Tripping Goatling 10 with Dwarven Longhammer: 1d20 + 15 ⇒ (6) + 15 = 21 (14 tripping CMB +1 for Masterwork weapon)This will not provoke attacks of opportunity due to Improved Trip.

Lucina Rampant |

Lucina prepares herself to redirect the next incoming attacks as she stand knowing the goatmen will take another swing.
Acrobatic to avoid aoo?: 1d20 + 9 ⇒ (4) + 9 = 13
by standing do we lose our +4 cover? 4/16
Move action: Learning Redirect attack
Standard action: Stand up

Tavros |

===== Round 1 ===== Init: 10.5
Tavros growls at the scratch in his leg, but this is nothing compared to the bellow he lets out at seeing them attack his family. He feels a surge of rage rush through his veins as he's filled with a desire to rip the aggressors to shreds. Almost immanently afterwards he's his by a wave of panic as he desperately tries to force the anger back down. The intellectual portion of his brain recognizes that now is hardly a time for an internal struggle and in response shuts his higher cognitive functions down. His eyes go glassy as he falls back on muscle memory built up over countless practice skirmishes with Goodwin.
His massive horns begin to glow as he begins to swing them first at one goat creature and then the next.
Swift Action: Use arcane pool to make horns +1
Full Round Action: Flurry of blows
Target order (until target is unconscious): 2, 1, 5, big guy
Gore 1 (PA): 1d20 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 13 Miss
Gore 2 (PA): 1d20 + 7 - 1 + 1 ⇒ (13) + 7 - 1 + 1 = 20 Hit
Gore 2 Damage (P): 1d8 + 9 + 3 + 1 ⇒ (8) + 9 + 3 + 1 = 21

Makoto 'Maks' Kasumi |

Channel Energy: 1d6 ⇒ 5 All characters within 30 feet of Maks gain 6 hp. That excludes Goat 1, but includes Goat 5. It includes all of her companions.
Makoto, invisible, slips away from the goats and into the forested area, before concentrating on her Sahasrara chakra as she stands still for a moment, invisibly closing her eyes and bringing her head low, right hand, palm facing left, moving to touch her forehead.
As she does this, a spiritual energy flows outwards, influencing everyone around her, and making them feel more real, more full, and most importantly, more complete. As the tranquil energy passes through them, their wounds begin to knit and heal.

CaveToad |

Round 1
All terrain is difficult. The forest, the rocky/debris scattered shore and the water, with slippery rocks, and debris.
Within the small lean-tos you constructed, the sleepers have +4 cover until they get out from under the lean-tos.
The forest is dense forest with light undergrowth.
The water has three levels. If you can see the color differentiation. The lightest color is 1' deep. Middle color 3' deep and darkest drops off to 6' or more deep.
Makoto 22
Goatlings 19
Lucina 13
Mlizni 10
Tavros 10
Teniel 8
Lucina prepares herself to redirect an attack as she stands up. When you stand you basically knock the shelter away, destroying it, so yes, no more cover
She stands provoking attacks of opportunity from Goatlings 4, 9, and 10. (Goatling 10 is valid for the redirect as only you threaten it)
Your Acrobatics do not beat their CMD, and I am not sure you can use it to stand from prone.
Goatling 4 shortspear AoO vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 - hit
Goatling 9 shortspear AoO vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Goatling 10 shortspear AoO vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Goatling 4 shortspear damage vs Lucina: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
This puts you at exactly 0 HP and disabled/staggered, until Makoto's heal fires at the start of round 2.
Goatling 10 triggers your Redirect Attack with its miss. Make a CM check, valid targets are Goatling 4 or 9. Your CM check must exceed the CMD of goatling 10 and AC of goatling 4 or 9. Both their CMD and AC are 16.
---
Mlinzi stands and provokes an Aoo from Goatling 8.
Goatling 4 shortspear AoO vs Mlinzi AC 22: 1d20 + 4 ⇒ (14) + 4 = 18 - miss
Mlinzi can you put a mini crunch in your class fields for quick reference?
You swing your longhammer about and sweep the feet out from underneath Goatling 10 dropping it unceremoniously on the rocky beach.
---
Tavros roars and his horns glow and he gores into Goatling 2. The first swing os his mighty horns, is dodged by the goatling, but on the return sweep he catches the goatling ride in the midsection, his horn puncturing its chest and lungs, the goatling crumples to the ground with a gurgle coughing up blood, unconscious.
---
Teniel you quickly mount your tiger, and invoke your shadow magic.
Goatling 4 will save DC 20: 1d20 + 2 ⇒ (4) + 2 = 6 - fail
Your shadowy skeleton misses the goatling whose eyes grow wide as it is attacked by its own shadow.
Pamburu tries to bite the goatling as well, but falls short.
Pamburu could have taken all of his attacks, you only did a bite. Also if you are using him as a mount its a DC 10 Ride check to have him fight as well as you. Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action. If you are standing by him and not mounted, then its handle animal, DC 10. Your Ride is +7 and HA +5 so reasonable chance of success, but not autosuccess.
Round 2
Makoto's healing restores the group somewhat, particularly Lucina who was at the brink.
Everyone should be back to full, but Lucina is still at 6/16
Lucina make your CM check for the redirect
Goatlings next.

Dalang Teniel |

Pamburu had to stand from prone, taking up his move action—hence only one attack. I didn't make a ride check because I was using Bardic Performance, not attacking—without a saddle, that check is at -5, and I might be in trouble with it.

CaveToad |

Round 2
The Big Goatling takes a 5' step southwest and makes a hex sign in the air, healing the downed Goatling 2.
healing: 1d8 + 2 ⇒ (8) + 2 = 10
The goatling opens it's eyes and bleats up at the big goatling.
Goatlings 1, 2 and 5 attack Tavros with spears and horns.
Goatling 1 shortspear vs Tavros, Flanked AC 21: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27 - hit, possible crit
Goatling 1 gore vs Tavros, Flanked AC 21: 1d20 - 1 + 1 + 2 ⇒ (13) - 1 + 1 + 2 = 15 - miss
Goatling 2 stands from prone, provoking an AoO from Tavros
Goatling 2 shortspear vs Tavros AC 21: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9 - miss
Goatling 5 shortspear vs Tavros, Flanked AC 21: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20 - miss
Goatling 5 gore vs Tavros, Flanked AC 21: 1d20 - 1 + 1 + 2 ⇒ (19) - 1 + 1 + 2 = 21 - hit
Goatling 6 takes a 5' step to attack Mlinzi with spear and horns, 8 continues its attacks against Mlinzi as well and goatling 9 seeing him trip the goatling next to it focuses its efforts on Mlinzi as well. Goatling 7 hurls a javelin and then takes a 5' step also.
Goatling 6 shortspear vs Mlinzi Flanked AC 22: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18 - miss
Goatling 6 gore vs Mlinzi, Flanked AC 22: 1d20 - 1 + 1 + 2 ⇒ (9) - 1 + 1 + 2 = 11 - miss
Goatling 8 shortspear vs Mlinzi AC 22: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 - miss
Goatling 8 gore vs Mlinzi AC 22: 1d20 - 1 ⇒ (15) - 1 = 14 - miss
Goatling 9 shortspear vs Mlinzi AC 22: 1d20 + 4 ⇒ (4) + 4 = 8 - miss
Goatling 9 gore vs Mlinzi AC 22: 1d20 - 1 + 1 ⇒ (17) - 1 + 1 = 17 - miss
Goatling 7 javelin vs Mlinzi, no precise shot AC 22: 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14 - miss
Goatling 10 stands from prone, provoking AoOs from Mlinzi and Lucina.
If it survives to attack:
Goatling 8 shortspear vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 - miss
Goatling 8 gore vs Lucina AC 22: 1d20 - 1 + 1 ⇒ (18) - 1 + 1 = 18 - miss
Goatling 4 attacks the shadowy skeleton.
Goatling 4 shortspear vs bloody skeleton AC 16: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 - hit
Goatling 4 gore vs bloody skeleton AC 16: 1d20 - 1 + 1 ⇒ (20) - 1 + 1 = 20 - hit, possible crit
Goatling 1 confirm crit vs Tavros, Flanked AC 21: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24 - crit confirmed
Goatling 4 confirm vs bloody skeleton AC 16: 1d20 - 1 + 1 ⇒ (1) - 1 + 1 = 1 - no crit
Goatling 1 shortspear vs Tavros: 2d6 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14
Goatling 5 gore vs Tavros: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Goatling 4 shortspear vs bloody skeleton: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Goatling 4 gore vs bloody skeleton: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Damage:
Tavros 22
skeleton 12 (dead?)
Goatling 1 (shortspear)=Wounded
Goatling 2 (shortspear)=Wounded
Goatling 3 (shortspear)=Unconscious, stable
Goatling 4 (shortspear)=Normal
Goatling 5 (shortspear)=Wounded
Goatling 6 (shortspear)=Normal, used 1 javelin
Goatling 7 (shortspear)=Normal, used 2 javelins
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=Normal
Goatling 10 (shortspear)=Normal
Big Goatling (heavy mace)=Normal
Battle Goat=Normal
----
Take your round 2 actions, and Makoto take your round 3.
EDIT: forgot goatling 2 had to stand from prone and had one less attack which forced me to redo all the results.

Tavros |

===== Round 2 ===== Init: 10.5
AoO (PA): 1d20 + 7 - 1 + 1 ⇒ (18) + 7 - 1 + 1 = 25
Gore Damage (P): 1d8 + 9 + 3 + 1 ⇒ (4) + 9 + 3 + 1 = 17
With a strange amount of calm, Tavros strikes the rising goat-man hopefully undoing all the healing it just received. Then the light goes even further out of his eyes as he fall unconscious.
Stabilize DC 10: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
-4 HP, Stable, Dead at -16

Dalang Teniel |

Welcome to the wonderful world of Bloody Skeletons! DR reduces that damage to 3, and then it Fast Heals 1 point of that damage, now being down 2 points.
Was going to try and stay out of melee with my low AC, but that doesn't seem to be a great option.
Teniel slides off of Pamburu, attempting a fast dismount.
Ride (DC 20): 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
The tiger scrabbles at the target in front of it, biting and clawing, and the skeleton joins in.
Power Bite, Flanking: 1d20 + 2 + 2 - 1 ⇒ (15) + 2 + 2 - 1 = 18
Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Power Claw 1, Flanking: 1d20 + 2 + 2 - 1 ⇒ (19) + 2 + 2 - 1 = 22
Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Power Claw 2, Flanking: 1d20 + 2 + 2 - 1 ⇒ (16) + 2 + 2 - 1 = 19
Damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Skeleton Claw 1, Flanking: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton Claw 2, Flanking: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
And Teniel draws his Nodachi and power attacks Goatling 9, apologizing quickly in every language he can think of. Activating Bloodrage, guys my AC is so low right now.
Power Slash: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Damage (nonlethal): 1d8 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12
Confirm Crit: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23
Bonus Damage: 1d8 + 7 + 3 + 1 ⇒ (4) + 7 + 3 + 1 = 15

Lucina Rampant |

Lucina tries to deflect the attack towards one of the goats allies but is easily beaten in strength as the goat just pulls the weapon back to him, she strikes out at the standing goat but barely misses as does her next attack before she decides to fall back and force the goat men in if they want to keep attacking.
CM: 1d20 + 2 ⇒ (8) + 2 = 10
nothing there is a feat that changes str into dex for CM checks isnt there? I should get that. 5/16 HP
AOO Goat 10: 1d20 + 7 ⇒ (8) + 7 = 15
Round 2 Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Acrobatics to avoid aoo: 1d20 + 9 ⇒ (8) + 9 = 17
AOO then standard attack then 5ft step DC 16, Jesus do i get a bonus for rolling quad 8s

Makoto 'Maks' Kasumi |

Round 3 FIGHT!
Healing: 1d8 + 1 ⇒ (6) + 1 = 7 Healing Lucina
Makoto moves amidst the Fauns as if they weren't a threat... and indeed, they likely weren't. A bit of whimsical Sylvan slipped out from her as she moved, trying to goad the goats into wasting themselves in attacking her.
She moved her hand to the chakra in the throat as she spoke a few words in celestial.
Then she stopped next to Lucina and reached out to touch and heal her.

Mlinzi Nwosu |

Mlinzi, seeing Tavros go down, does his best to protect his allies from the goatmen. As the one tries to rise, he swings his hammer again, doing his best to keep the creature off its feet.
AoO Against Goatman 10, tripping attempt: 1d20 + 15 ⇒ (12) + 15 = 27
Then, lashing out with a pair of leg sweeps, he tries to take two more goatmen to the ground and give his allies some relief from the onslaught.
Full-round action, Flurry. Target priority is 6, then 9, retry against 6 on failure
Flurry, trip attempt 1: 1d20 + 12 ⇒ (7) + 12 = 19 Base 14, -2 for TWF
Flurry, trip attempt 2: 1d20 + 12 ⇒ (3) + 12 = 15 Base 14, -2 for TWF
Hang on, Tavros! I'll save you! Just stay alive a little longer!

CaveToad |

Welcome to the wonderful world of Bloody Skeletons! DR reduces that damage to 3, and then it Fast Heals 1 point of that damage, now being down 2 points.
Lol, yeah forgot about their DR. Someone insanely decided to add those to the summonable list at that level. Given the high power of this campaign they can at least be useful :)

CaveToad |

Round 2
Tavros quickly gores the goatling as it stands again, healed by its leader, his horns sends the goatling back to the ground again, crushing his ribs and jaw, and its eyes roll back into its head. Unfortunately within a moment, the other two goatlings flanking him and hit him hard.
Lucina, strikes out at the enemies, but is unable to hit any, and attempts to retreat. You cannot take a 5' step in difficult terrain, it costs 10' and would just be a move which would provoke AoOs from goatlings 4, 10 and 9 (granted two will be down soon from Teniel, but he moves after you.) Also I think you are at 4 hp.
Mlinzi, managed to drop Goatling 10 again as it stood ( it missed Lucina in any event). He also sweeps his mighty hammer around and takes out Goatling 6 dumping it to the ground. Goatling 9 however manages to stay standing, nimbly jumping over the hammer.
Teniel dismounts and his tiger tears into Goatling 4 (Handle Animal check DC 10 autosuccess). Claws and teeth tear into it as it bleats in pain, followed by the shadowy skeleton sinking its claws in as well. The goatling drops unconscious, the numerous wounds overwhelming it.
Round 3
Makoto moves about the camp invisibly, healing, she sings a little song, but in the chaos, it would take a lot for the goatmen to seek out an invisible foe with obvious wounded targets to finish off.
Her healing touch brings Tavros back the land of the conscious and helps Lucina who was wounded. It also helps the Goatlings, many who were down, recover.
Current totals should be... Tavros: 3hp (prone) Lucina: 11. Let me know if I calculated wrong
roll: 1d20 ⇒ 15
Goatlings I will post tomorrow.

Tavros |

Actually, she switched her action from a channel to just healing Lucina. So I'm still unconscious, but none of the goatlings got healed by her.

Dalang Teniel |

Lucina didn't 5' step; she used acrobatics (which in difficult terrain means 1/4 speed) to move without provoking AoO. And if Goatling 10 is dropped, my 25-damage crit I guess would go against a different one—number 6, maybe?

CaveToad |

Lucina didn't 5' step; she used acrobatics (which in difficult terrain means 1/4 speed) to move without provoking AoO. And if Goatling 10 is dropped, my 25-damage crit I guess would go against a different one—number 6, maybe?
You're right, should be no problem, her roll beats their CMD.

Mlinzi Nwosu |

If you want my AoO rerolled, here it is:
Revised AoO against Goatling 10, attacking with Longhammer: 1d20 + 7 ⇒ (7) + 7 = 14
Damage if it hits: 2d6 + 7 ⇒ (4, 2) + 7 = 13

CaveToad |

Round 3
Goatlings 1 and 5 take 5' steps in to attack Pamburu.
Goatling 1 shortspear vs Pamburu AC 14: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 - hit, possible crit
Goatling 1 gore vs Pamburu AC 14: 1d20 - 1 + 1 ⇒ (3) - 1 + 1 = 3 - miss
Goatling 5 shortspear vs Pamburu AC 14: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 - hit
Goatling 5 gore vs Pamburu AC 14: 1d20 - 1 + 1 ⇒ (8) - 1 + 1 = 8 - miss
Goatling 1 shortspear, crit confirm vs Pamburu AC 14: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 - no crit
Goatling 1 shortspear damage to Pamburu: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Goatling 5 shortspear damage to Pamburu: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Goatling 7 takes a 5' step north to attack Lucina.
Goatling 7 shortspear vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 - miss
Goatling 7 gore vs Lucina AC 22: 1d20 - 1 + 1 ⇒ (18) - 1 + 1 = 18 - miss
Goatling 6 fights from prone and attacks Mlinzi.
Goatling 6 shortspear vs Mlinzi AC 22: 1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13 - miss
Goatling 6 gore vs Mlinzi AC 22: 1d20 - 1 + 1 - 4 ⇒ (18) - 1 + 1 - 4 = 14 - miss
Goatling 8 attacks Mlinzi
Goatling 8 shortspear vs Mlinzi AC 22: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 - miss
Goatling 8 gore vs Mlinzi AC 22: 1d20 - 1 + 1 ⇒ (13) - 1 + 1 = 13 - miss
Goatling 10 attacks Teniel
Goatling 10 shortspear vs Teniel AC 16: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 - hit
Goatling 10 gore vs Teniel AC 16: 1d20 - 1 + 1 ⇒ (6) - 1 + 1 = 6 - miss
Goatling 10 shortspear damage to Teniel: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Big Goat traces a hex in the air again, healing Goatling 4, who resumes consciousness (but prone and weaponless). He also points at Tavros, and the battle goat scampers over to keep an eye on Tavros.
Big Goat heal: 1d8 + 2 ⇒ (6) + 2 = 8
--
Goatling 2 Stabilize DC 10: 1d20 + 1 - 8 ⇒ (7) + 1 - 8 = 0 - fail, -1 hp
Goatling 2 lies there bleeding out.
Goatling 1 (shortspear)=Wounded
Goatling 2 (shortspear)=Unconscious, bleeding
Goatling 3 (shortspear)=Unconscious
Goatling 4 (shortspear)=Heavily Wounded, prone, weapon dropped
Goatling 5 (shortspear)=Wounded
Goatling 6 (shortspear)=Prone, 2/3 javelins
Goatling 7 (shortspear)=Normal, 1/3 javelins
Goatling 8 (shortspear)=Normal
Goatling 9 (shortspear)=unsconscious
Goatling 10 (shortspear)=Wounded
Big Goatling (heavy mace)=Normal
Battle Goat=Normal
Take your Round 3 actions and Makoto Round 4.

Mlinzi Nwosu |

Mlinzi casually and contemptuously avoids the prone goatling's attacks. Frustrated at being unable to rescue his friends, he fights frantically, his arms and legs moving in a blur of motion.
Okay, so this is going to get a little complicated. I'm going to full attack with a Flurry, and I'm spending my hero point to get an extra standard action.
Flurry attack 1, unarmed trip against Goatling 8: 1d20 + 12 ⇒ (15) + 12 = 27
My second flurry attack will depend on whether the first was successful. If 8 is tripped, then I will attack Goatling 6 with an Unarmed Strike. If 8 stays up, I'm going to try to trip him a second time. I'll roll 1d20, then we can apply the proper modifiers depending on what happens
Flurry attack 2: 1d20 ⇒ 1 +12 if tripping, +4 if attacking. EDIT: Well, it looks like it was an attack, but I won't even be rolling damage. I guess this means something terrible is about to happen that could screw up my Hero Point use.
For my extra standard action, I'll make a tripping attempt against Goatling 10 with my Longhammer.
Longhammer trip against Goatling 10: 1d20 + 15 ⇒ (14) + 15 = 29

Lucina Rampant |

Lucina knocks the goats attacks toward his prone ally but fails to make it connection once more but attempts to cast as the goat recovers.
Feathers begin to fall around goats 6 and 7, with each that lands on them they feel more and more weary.
Redirect Attack 7 to 6: 1d20 + 2 ⇒ (3) + 2 = 5
Goat 6 and 7 Will Save DC 16 or first 4hd are put to sleep for one minute

Dalang Teniel |

Teniel and his crew keep attacking from where they are, hoping to land a few more good hits. With nowhere to easily move, he takes a sucker strike at one of the goatlings on the ground, then steps to the side to give the others a bit of movement room.
Skeleton Claw 1 vs Big Goatling: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton Claw 2 vs Big Goatling: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Power Attack vs Goatling 10: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Damage, Nonlethal: 1d8 + 7 + 3 + 1 ⇒ (4) + 7 + 3 + 1 = 15
Pamburu Bite vs Goatling 5: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Pamburu Claw vs Goatling 5: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Pamburu Claw vs Goatling 5: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Does goatling 1 get any penalties from being in the same square as a downed ally, whom I assume it's trying not to step on, or is that just difficult terrain?

Makoto 'Maks' Kasumi |

Round 4
Makoto begins to move to Tavros, then sees her path blocked, she curses (or blesses) them in Aklo.
Then focuses on the things she -can- do, rather than the things she -can't-.
She reaches out a hand to heal Teniel, just as he moves away. She growls, looking between him and Tavros... then moves to Tavros to heal him, instead.
She places her hand on him, and hopes he's smart enough to stay down until she can give him another helping hand.
Healing: 1d8 + 1 ⇒ (3) + 1 = 4
1 Bard Spell Remaining, 7 rounds of Invisibility left.

Tavros |

Tavros groggily wakes up but it too staggered to really do anything but lay there. He blinks in confusion up at the goat hovering above him.
HP: 0/18. Standard action will only knock me unconscious again. And standing seems like an incredibly bad idea. So I sit and contemplate the nature of the universe.

CaveToad |

Round 3
Lucina casts a spell attempting to sleep the goatlings next to her. They strike out at her taking advantage of her casting.
Prone Goatling 6 AoO vs Lucina AC 22: 1d20 + 4 - 4 + 1 ⇒ (11) + 4 - 4 + 1 = 12 - miss
Goatling 7 AoO vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 - miss
Goatling 5 AoO vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 - miss
Goatling 6 Will save DC 16: 1d20 + 2 ⇒ (8) + 2 = 10 - fail
Goatling 7 Will save DC 16: 1d20 + 2 ⇒ (11) + 2 = 13 - fail
save HD, same distance, 50/50
1=goatling 6, 2=goatling 7: 1d2 ⇒ 1
Goatling 6, already lying down, takes a nice nap.
Mlinzi moves quickly, goatling 8 steps onto a piece of driftwood log, ready to smash the Vanaran, but Minzi kicks the log out from under him, and drops the goatling to the ground. Next he tries to strike Goatling 6 with his fist, but loses balance on a loose rock. In a heroic effort he swings his hammer about to restabilize himself, and turns it into a arcing swing that he sweeps under the legs of Goatling 10, knocking the goat's hooved feet from under it.
Tavros you aren't healed by Makoto until start of round 4, so technically you spend round 3 bleeding/stabilizing.
Tavros stabilize DC 10: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 - success!
You will be at 0 on Maks' turn
Teniel and his minions attack. The skeleton manages to slice and claw the Big Goat a bit, Pamburu lands one of his claws against Goatling 5, tearing flesh and tufts of hair come off with his paw. Teniel brings his weapon down on Goatling 10 dropping it to the ground nonlethally. It slumps unconscious. You shift, and luckily no one is able to take advantage of you.
To answer your question about dead/uncon bodies, taking up space. I haven't been considering them obstacles and the like, or difficult terrain. I probably should and in future fights I will keep track of that more. I won't change it now though.
Round 4
Makoto invisibly moves over to Tavros and heals him.
Perception Battle Goat: 1d20 + 0 ⇒ (5) + 0 = 5
Perception Goatling 5: 1d20 + 5 ⇒ (9) + 5 = 14
Perception Big Goat: 1d20 + 9 ⇒ (9) + 9 = 18
The goats around Makoto are getting suspicious, they are unable to sense her visibly, but they pause to sniff the air and seem to be trying to find you by scent. They take a few seconds (move action) to sniff around and then home in on Makoto's square.
The Big Goat swings his huge mace in that direction.
Big Goat attack invisible Makoto AC 15: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 - miss
He bleats something at the battle goat and goatlings nearby. The smaller animal goat sniffs the air as well and attempt to gore into Makoto's square.
Battle Goat gore vs Makoto AC 15: 1d20 + 3 ⇒ (12) + 3 = 15 - hit possible
total concealment 50% miss chance, 1-50=miss: 1d100 ⇒ 78 - hit
Goatling 1 shortspear vs Makoto AC 15: 1d20 + 4 ⇒ (17) + 4 = 21 - hit possible
total concealment 50% miss chance, 1-50=miss: 1d100 ⇒ 31 - miss
The little battle goat manages to find Makoto and butts her hard with hits head and sharp horns.
Battle Goat gore damage to Makoto: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Goatling 5 attacks Pamburu.
Goatling 5 shortspear vs Pamburu AC 14: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 - hit
Goatling 5 gore vs Pamburu AC 14: 1d20 - 1 + 1 ⇒ (15) - 1 + 1 = 15 - hit
It manages to stab and gore the cat viciously.
Goatling 5 shortspear damage to Pamburu: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Goatling 5 gore damage to Pamburu: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Goatling 7 attacks Lucina.
Goatling 5 shortspear vs Lucina AC 22: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 - miss
Goatling 5 gore vs Lucina AC 22: 1d20 - 1 + 1 ⇒ (5) - 1 + 1 = 5 - miss
Goatling 8 attempts to attacks Teniel from prone.
Prone Goatling 8 shortspear vs Teniel AC 16: 1d20 + 4 + 1 - 4 ⇒ (15) + 4 + 1 - 4 = 16 - hit
Prone Goatling 8 gore vs Teniel AC 16: 1d20 - 1 + 1 - 4 ⇒ (7) - 1 + 1 - 4 = 3 - miss
He is able to stab Teniel with his spear.
Goatling 8 shortspear damage to Teniel: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Goatling 4 tries to stand attack the skeleton from prone.
Prone Goatling 4 shortspear vs skeleton AC 16: 1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13 - miss
Prone Goatling 4 gore vs skeleton AC 16: 1d20 - 1 + 1 - 4 ⇒ (1) - 1 + 1 - 4 = -3 - miss
Goatling 2 Stabilize DC 10: 1d20 + 1 - 9 ⇒ (4) + 1 - 9 = -4 - fail, -1 hp
Goatling 1 (shortspear)=Wounded
Goatling 2 (shortspear)=Unconscious, Bleeding
Goatling 3 (shortspear)=Unconscious
Goatling 4 (shortspear)=Heavily Wounded, Prone
Goatling 5 (shortspear)=Critically Wounded
Goatling 6 (shortspear)=2/3 javelins, Unconscious, Sleeping, prone, dropped weapon
Goatling 7 (shortspear)=1/3 javelins
Goatling 8 (shortspear)=prone
Goatling 9 (shortspear)=Unconscious (nonlethal)
Goatling 10 (shortspear)=Heavily Wounded, Unconscious(nonlethal)
Big Goatling (heavy mace)=Lightly Wounded
Battle Goat=Normal
Damage Taken:
Teniel 7
Pamburu 10
Makoto 8
Everyone else takes your Round 4 actions. Makoto take Round 5.
Makoto 22
Goatlings 19
Lucina 13
Mlizni 10
Tavros 10
Teniel 8

Tavros |

===== Round 4 =====
I already stabilized on my first check. And I believe once you stabilize, you no longer need to roll.
Since this is actually the round he'd be staring up at the goat, insert that text here. And then Tavros delays until after Makoto's turn. Although if Makoto wants to heal herself that fine; I lose nothing by delaying.