MoF's Hells Rebels

Game Master MordredofFairy

Skills Spreadsheet | Party Loot
Kintargo | Tactical Map


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Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I assume the haunt didn't react to Miranda's attempt to communicate?

"Oh! Oooooooh!" Miranda exclaimed in delight as the secret room revealed itself. And the secret room even has the passage to *another* secret room in it! She was beyond thrilled - you seldom had this much luck!

With a small, then a large, sneeze Miranda heads towards one of the chairs and hops ontop of it. From there she moves to the table in a more careful manner, having just been reminded of her somewhat weakened state, and sat down next to the book. Gently she leaned towards it and blew away all the dust which prompted another sneeze into the hem of her dress.

"Let's see what this is then!" She peers over the book, reading the title out loud and attempts to place it in an historical context if there is one (context and/or title!).

Know(History): 1d20 + 8 ⇒ (4) + 8 = 12

Appraise: 1d20 + 8 ⇒ (20) + 8 = 28

Then she whispers a quick spell of Detect Magic. She had heard that there was sometimes dangerous traps hidden in the written word and she had no particular desire to meet one in person. Then, oh ever so carefully, she opened the book up and started to read at a random page.

Craft(Conservator): 1d20 + 8 ⇒ (15) + 8 = 23

Sleight of Hand: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12

"Mmm. You guys wanna check the stairs for tripwire and that stuff?" Miranda suggests in a curious half-joke-half-concerned but all-distracted voice as she looks over the book.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Not necessarily wasted; 10 minutes left on the spell and we found some stairs!

"Now this is more like it," says Varuzhan, excited to uncover a secret. He calls out to the entire party. "There's an office here and some stairs going down below level. And from the way the dust has shifted, it sure looks like someone used these stairs recently!" How short is "a short while ago"? Minutes, hours, or days?

Varuzhan looks around to search for any dangers or curiosities, and also looks for signs of tracks.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Survival (track): 1d20 + 6 ⇒ (1) + 6 = 7


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I think the 'a short while ago' refers to when Miranda flicked the switch. Can't be 100% though ... : )


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Aid Another: Perception: 1d20 + 7 ⇒ (4) + 7 = 11

As the four of them step into the converted office, Boros looks around curiously for a moment, then begins to help Varuzhan search the room. It seems, however, that his aid isn't particularly needed this time around, as the excitement of finding the stairs seems to have invigorated Varuzhan to considerable degree. Further, the near total absence of light (seriously, no one has mentioned bringing any light back here :p) hampers his own efforts, and Boros is finally forced to admit his limitations under the current conditions. "First chance I get, I'm gonna buy one o' those fancy, floatin' light stones," he mutters with a disgruntled tone as he leans against a wall.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Light?" Miranda blinked and looked around. "I guess it *is* sorta dark!" Then she went back to trying to decipher the books secrets.

Well you did enter with the two party-members with Darkvision :P


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Nissim shrugs slightly as he looks at the gnome.

"It may have been that you knew how to get rid of this "taint" but for some reason could not do it yourself. It seemed wise to ask rather than assume."

Nissim decides to try a slightly different track before giving up on the gnome.

"Has the taint always been here, going back before you came?"

"You believe the taint is dangerous, that it can kill, yes? What can it do to cause harm? How is it dangerous?"

"The building communicates with you, it told you it is alright for us to be here. Has it ever told you anything about the taint and how it came to be here? Or, has the taint ever communicated with you, sent you a message?"


Hells Rebels Tactical Map

@Gnome:

"Hm...not the body, no. Something where the livery told me not to go!", the Gnome answers Juliette, then he listens to Nissims questions, stares at his skull pile for a while, and looks back at Nissim:"Aye, wise to ask! Very wise guy! The taint was here when I came, certainly. Nasty smell. Livery hates the taint. Both bound, both locked. I try and help unbind Livery, for days, weeks. You lot come here unbind Taint, in minutes. How it can harm? How it is dangerous? Ask your friends, you should! I'd think they'd know better than me by now."

@Secret Room:@Darkvision: If I remember correctly, that one is black/white, or, at the very least, not extensively colorful. So while depending on it is fine, some details that depend on more than contrast may elude people.

Miranda steps up to the table, trying to read the title of the book, which reads, in very beautiful calligraphy:
रजत कौवों की कार्यपंजी , पोशाक अध्याय

Dwarven:
"Logbook of the Silver Ravens, Livery Chapter"

Judging from the outside, it seems to at least age back to the proper time. Alas, Miranda hesitates to take a closer look, when her Detect Magic shows her that the book indeed does radiate magic.
Moments later, Varuzhan warns her and Boros about the approach of...something.
Varuzhan:
Some bubbling, gurgling noise is sounding from the hole...it's not very loud, but it's definitely on the stairs and getting closer

Very tired again already, long day :) I know I mention is a lot recently, but basically i'm just saying I may add some more descriptive text tomorrow but wanted to cover the basics so people can consider "what next".


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan positions himself by the stairs, ready to repel any unwelcome creature that comes their way. Readied action to attack if permissible.

"Something's bubbling or gurgling down these steps, and it's getting closer."


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

NIssim's eyes widen and he almost smacks himself on the head.

"Binding! What didn't I consider that!"

This may not be a spirit or some undead thing at all. It could be diabolic or demonic!

Nissim nods at the gnome and starts moving quickly toward the bleeding room.

"Lily, Juliette, hurry! if we have literally unbound something we need to figure out what it is to better fight it!"


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Hearing Varuzhan's warning, Boros readies his rapier as well. He then looks at the others in the room with a rather anxious expression. "If one o' ya can get some light in here, I'd be real happy if ya go ahead and do so. I don't fight all that well when I can barely see what I'm doin'."


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Darkvision is pretty much greyscale yeah, IIRC.

Miranda stares at the title for a while, but sighs as she realizes that no mater how hard she squints she can't read dwarven. "Hmm. There's some spell on this and it's written in ... Hmm. Something with runes?"

She is just about to ask the others to take a look at it when Varuzhan calls out his warning and Boros asks for light again. Jumping down from the table she retrieves her daggers and looks around. "I don't have anything light-y on me, sorry!" she notes apologetically and then looks for a good spot to lurk, so whatever-it-is doesn't see her too quickly. A free stab are the best stabs!

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

Seeing as Nissim seemed less interested in killing the Gnome now, Juliette follows him, taking out her bow and an arrow and casting Light on the arrow as they approached the others.

"I don't know how to fight anything that may be bound, but if it bleeds, you can kill it." Juliette suggests, though she wasn't honestly entirely sure that was true.

I cast Light on the arrow rather then my bow for two reasons. Firstly, once it's fired I'm less of an obvious target. Secondly, it should light up something if I hit it.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Sigh, I'm baffled by how "I don't trust the gnome and we should watch him for a double-cross" became "Kill the Gnome". What would I do anyway, Evil Eye him to death?


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Because the bleeding wall suggested killing the gnome, and it tried to put the whammy on everyone to make them go along with that? Or maybe it was those creepy rat skulls. Those things are just freaky, and I wouldn't be surprised if some funky hoodoo was upon them.


Hells Rebels Tactical Map

I'm tired of apologetic posts...this or next week, things should go to normal again at work. Wish me luck there's no other unforseen problems coming up.

Mine:
2d20 ⇒ (16, 1) = 17

The creature coming up the steep stone steps reaches the top part of the stairs.
It's form is that of a female half-elf, drawn together from a reddish(pic wrong-colored) slime, and it all but ignores you(both Varuzhan and Miranda do have an option to strike at it first, having gotten in position and able to see).
As it tumbles up, more flowing then walking, it speaks, in a shrill bubbling voice:"Revenge, at long last! Stand aside..."
(Roll Perception/KN Dungeoneering once and see what applies)

Sense Motive 7:
It's not moving right, not speaking right...whatever it is, it's probably in that form the first time ever.

Perception 10:
It's trailing more of the red stuff behind it, flowing up the stairs and trying to catch up with it.

Knowledge Dungeoneering 15:
It's some sort of liquid ooze, probably sharing it's traits. Certain weapon types may be more effective than others.

Knowledge Dungeoneering 20+Perception 10:
It is incomplete. The stuff "following" is trying to merge into the creature, and there's more coming. The creature is probably still weakened and will only reach the majority of it's power in a little while.

Boros, Varuzhan and Miranda roll those above.
The others roll those below.

Meanwhile, Nissim, Juliette, Rexus and Lily start towards the other members of their group from near the gnome, who returns to mumbling with the skull pile. (Roll Perception once and see what applies)

Perception 10:
More and more rats are coming up from the lower level,

Perception 15 OR (Perception 10 and Knowledge Nature 10):
A good many of the rats are sitting near the gnome and the skull pile, too. While they are curious beasts, it seems unusual if they were fleeing the lower level.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Perception: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Would we have line of sight on the bloody-walled room, or be hearing anything from there? I'll hold description/action for clarification


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Making Perception check see to what I can notice about this disturbing creature. In the dark and all, ;p.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

The voice makes Boros jump in place, his rapier unconsciously twitching toward it. Though he can make out little enough in the dark--and he has the sudden feeling that might be a good thing--Boros can hear, over the creature's own wet movements, the sound of liquid flowing in its wake. Strangely enough, the sound indicates that the liquid is flowing toward the creature, as though in pursuit. Voice tinged with nervousness, Boros speaks up, addressing the creature. "I'm the last to stand in the way o' a well-earned bit o' vengeance, but could ya perhaps take a moment and tell us who ya have it out for, and why," he asks cautiously of the dimly-seen form.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18;
Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Not sure what to post yet, but wanted to see what I could see.


Hells Rebels Tactical Map

@Nissim, You can start going there during the next round. Right now, the people in the "hidden room" have a chance at a surprise round, parley or however else they intend to react. Regardless of their action, during the next "round" you, Juliette and the others can start moving towards there, probably taking a double move that round, and another move the round after - you can see the bloody-walled room at the end of the double move, and inside the room with the stairs the round after.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Sense Motive: 1d20 ⇒ 13

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Oh! It's red-ish, maybe the same as the wall? Miranda's heart beat with excitement; the nature of this mystery seemed to change by the moment! She also found herself wishing it was actually a little bit brighter in the room so that she could actually get a good read on the colour ... Nevertheless she found no reason to abandon her vantage just yet, so she waited to see how the creature reacted to Boros question. And if it doesn't like it maybe a dagger in the back would help ... She bit her tongue and weighted the blades in her hands. They felt heavier then usual and she wasn't quite sure *where* she should aim, but other then that ... It'll work out!


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

As Nissim starts toward the room where the others are, it occurs to him that there seem to be more rats around than he recalls seeing before. In fact, it seems as if the rats are showing up and gathering, some of them around the gnome.

"Do you see what those rats are doing? Strange isn't it?" he says to Lily, Juliette, and Rexus.

Nissim reaches into his pouch and brings out Lugo.

"What do you think little friend? What are they doing?"

I'm not sure how this works. A familiar can't "speak" with other of its kind until Nissim is 7th level. But it would seem very odd if a rat familiar couldn't communicate, or undertstand the communication of its own species. I guess it's possible he can't, but worth a quick try I'd say.


Hells Rebels Tactical Map

Mine:
Lugo WS: 1d20 + 3 ⇒ (5) + 3 = 8

Lugo, looking up at you, follows your gaze, then goes limp for a moment. A quarter of a second later, he escapes your grasp and runs towards the gnome and the skull pile, and the gathering of other rats.
Nissim:
Your empathic link returns a feeling of unity and grim determination.

The creature, now at the top of the stairs, shifts heading without really moving, starting to flow in a new direction, with it's legs and torso slowly shifting towards it's new goal, giving the fact it actually fakes walking while sliding sideways somewhat of an unreal look while it's facing and heading are still misaligned.
In much a similar way, it's head jerks towards Boros, without the neck movement usually part of such a motion:"The defiler who seeks to break the seal...he who kills to reach his goal...", the voice speaks, keeping it's head and eyes focused on Boros, drifting forward without bobbing (like a chicken)


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Nissim is beyond surprised at Lugo's behavior. Surely some enchantment must be at work. How to break it if so? Lugo must not be endangered!

K Arcana: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

As the ooze creature begins to coalesce, a tension seems to appear across Varuzhan's face. "That flowing thing - it doesn't belong here. It's an intruder. We need to kill it! Leave the rats alone!" Varuzhan shouts all this with surprising certainty, as he immediately takes a swing with his quarterstaff at whatever that ooze is!

Attack: 1d20 + 3 ⇒ (2) + 3 = 5; Damage: 1d6 + 8 ⇒ (1) + 8 = 9


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

I don't think Varuzhan can see the rats, who are next to the fire at the other side of the stable... with a full wall in between :p.

As Varuzhan takes a swing at the creature, Boros quietly groans. This promised to be incredibly problematic for a number of reasons, not least of which was the fact that he could barely see what was happening. Thinking quickly, he moves to the door and calls out to Varuzahn and Miranda, "Get it out of the room, away from whatever it is that's flowin' up the stairs toward it!"

Alright, what penalities is Boros going to take to during combat here?


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Varzuhan can probably see the ooze thing though, which is what he is whacking :P

Not sure what to type yet so I'll just drop this here :P


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Nissim mentioned something about the behavior of the rats. That was all Varuzhan heard when he said what he said.

-Posted with Wayfinder


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Ah. Good ears, lol.


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

We're in different parts of the building. As per Mordred above, we won't be aware of your new beastie for at least a round.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

That doesn't sound right?! Her birdy comrade hadn't been in a super talkative mood earlier but she'd *think* he would have mentioned if he really loved rats. Odd. Very odd! Wonder why ... Miranda quickly went over the day so far to try and think of something - anything - that could have caused this. And how! That is the most important part ...

Know(Arcana): What changes peoples behaviour and how to change it back?: 1d20 + 8 ⇒ (20) + 8 = 28

She had heard of magical hats that could change peoples minds. But he wasn't wearing one. She had also heard about powerful spells that could wipe out a mind and replace it with a new - But I can't do much about that! There was also a whole slew of spells that merely suggested and implanted thoughts and they *could* be broken. With a bit of help? And they were usually broken if the subject were forced to act against their personality. Gee, I do hope he does like me at least a little ... Miranda contemplated and braced herself for what to come. With a quick rub on her lucky boots for well luck she took off with a sprint!

I hope this is the right choice, that creepy blob isn't really reassuring! She emerged from her hiding spot and quickly moved across the room, curling together and aiming for Varuzhans center of mass. With a bit of luck, the tackle would push him out of the way of the creepy blob and they could get him back. Maybe?!

Bull Rush: 1d20 - 1 ⇒ (11) - 1 = 10

*Boink!*

Miranda is using 1p of inspiration to gain +30' speed. She is then using her speed to move adjacent to Varuzhan and attempting to Bull Rush him.

Her plan is that she'll come quick enough to push him away so that the scary blob doesn't attack him.

The other half of her plan is that the tackle will snap Varuzhan out of whatever blob-murdering-rat-loving state-of-mind he is in!

The flaw is that Miranda is quite bad at Bull Rushing even when she is at 100%.

Also that whatever hold the rats have over Varuzhan is stronger then anticipated and he will merely smack her with his quarterstaff (as she does provoke an AoO!)


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan looks stunned as Miranda launches into him with a flying tackle. He quickly attempts to sidestep out of the way while sticking out his foot with the intent to trip Miranda.

Taking my AOO to perform a trip action. Which in turn triggers an AOO from Miranda.

AOO Trip: 1d20 + 4 ⇒ (7) + 4 = 11 Miss.

Instead, of getting tripped up, Miranda seems to just bounce off of Varuzhan ineffectively. "What're you doing Miranda? We need to put a stop to this ooze before it goes after the gnome and the rats!"


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

While Boros can't see what is happening, his ears tell him quite a bit, and he groans quietly to himself. Not only has the chance for any further negotiation with the creature likely flown the building, but his companions are now attacking each other for some reason. And this day started out so promisingly too.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"No! We need to figure out what's going on!" Miranda snaps back after regaining her bearings. "Now come on and get out of here or I'll have to make a fool out of myself again..." She added with a nervous laughter and glance at the ooze, pulling Varuzhan's sleeve towards the exit of the room.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan stops fighting with Miranda given that she didn't take advantage of the opening he gave her. But he seems dead set on continuing to engage the ooze. "It's obvious what's going on - this thing is an intruder, and we need to destroy it. So help me or get out of the way!"


Hells Rebels Tactical Map

Since you are split, time is important here, so I'll just go with the following

What happened so far: While Team Gnome was chatting with the local residents, Team Slime was still verifying the anatomical correctness of Slimerina as she blubbered up the stairs.
Varuzhan surprised everyone by taking advantage of the offered surprise round, used to strike the creature. (Surprise round end, normal time start@Init)
Miranda rushed at him attempting to tackle him out of the way, and he attempted to trip her in return, both of them failing. Meanwhile, Nissim, wanting to hurry to his friends after considering the option of bound creatures, realizes the rats are kongregating towards the gnome and his shrine, and asks Lugo to talk with them, rather surprised that Lugo instead promptly joins his brethren.(You only realized the rats amassing when you turned to leave and saw them crawl out of diverse holes and advancing...so that stuff is not happening before or during surprise round - at least not finished, you'll spend the first round actively contemplating about why Lugo is acting that way.)
Lily and Rexus hear some commotion outside the Livery, and move towards the doors to investigate(not a biggy, but I don't think adding proper actions for them will help make things go more smoothly, so they're distracted...they'll tell you soon enough it's nothing to worry about that needs player eyes watching)
Juliette, hearing Boros's cries for light, advances further down, but doesn't make too much progress, taking time to cast light on an arrow.(surprise round action, 5-foot step and light).
As such, Boros will have to decide what to do in what little light is coming in through cracks in the walls and holes in the roof, or reflected from other parts of the livery.(regarding penalties: It's very dark there, but you are not blinded. Regular 20% miss chance, high hits) - unfortunately pathfinder only knows a very limited number of lighting options, which is to your advantage here, because it definitely is closer to "pitch black" than to "moonlit night", but the former seems too severe.

Nissim:
While you ponder what could be the reason Lugo is acting the way he is, you worry, and you seem confused. Your rat picks up on your feelings, and sends you feelings of devotion and connectedness. It slightly throws your train of thought off-balance, when you were considering charms or compulsions. The train de-rails, however, when Lugo turns to look at you, and about a dozen other rats near him perfectily mimic his gesture simultaneously, without delay.

Miranda:
Yep, your analytical mind(and natural 20) deduce that Varuzhan does act slightly weird, for a while now. You don't really know much about him, so you have little to go by as means of comparison to his "normal" behaviour...but he already seemed a bit strange earlier when looking through the rooms again with Boros and you. He seems to act under an effect that pushes him towards certain courses of action. He does not really seem aware of his altered behaviour, though. Since he still considers himself free-willed as always, you think it will be unlikely to succeed to try and shake him out of his state by trying to force him to act against his nature.

Boros Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Juliette Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Lily Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Miranda Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Nissim Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Varuzhan Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Slimerina Initiative: 1d20 - 2 ⇒ (13) - 2 = 11
??? Initiative: 1d20 - 2 ⇒ (19) - 2 = 17

Round 1: The bold may go:
Lily - (went to answer door)
Nissim - (went after Lugo(for a few steps, at least-)
Miranda - (went after Varuzhan)

Boros
Slimerina
Varuzhan
Juliette


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Deciding that the room is just a bit too dangerous with the slime creature, the poor lighting, and his allies suddenly attacking each other, Boros falls back to the kill floor area, then makes his way to the main part of the Livery.

Move action to move two squares right, two squares diagonally up-right, and one square up, ending the space marked 'F' on the map.

As he enters the short, gated hall between the kill floor and the remainder of the Livery, Boros calls to the others an explanation of what is happening. "Some kind o' slime beast came up some hidden stairs, talkin' about gettin' revenge on some defiler or some such. And Miranda jumped Varuzhan after he took a swing at the slime critter, while he's rantin' about savin' the rats."

Shaking his head in exasperation, Boros turns to face the office door, waiting expectantly for either the slime or one of his apparently crazed allies to appear. The spot he's chosen to stop at is a nice one, defensively speaking, as it offers a good choke point that one person can reasonably hold for a time. It should be more than enough for Nissim, Juliette, and the others to get ready and get moving, because Boros is pretty sure he's going to need backup, and plenty of it.


Hells Rebels Tactical Map

The slime being, realizing it has been attacked, even if it was clumsy, lashes out at Varuzhan and Miranda, who is close by. The creature seems confused by what you are doing, and it ends up missing both of you, seemingly being unable to decide who to strike. In response, it simply states, not looking at anybody in particular:"Out of my way. I will not be held!", before floating further towards the door.
(provoking an AoO in doing so)

GM Rolls:
AV: 1d20 ⇒ 2 miss
AM: 1d20 ⇒ 5 miss

Round 1/2: The Bold may act!
Slimerina - (went closer towards it's goal.
Varuzhan
Juliette

---R2---
Lily - (went to answer door)
Nissim - (went after Lugo(for a few steps, at least-)
Miranda - (went after Varuzhan)
Boros - (went to the chokepoint)


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

Juliette will move to Boros, to see what is going on, holding her lit arrow threateningly in her bow, bringing light closer so that Boros could see.


Hells Rebels Tactical Map

*flowing, not floating*...was already too tired...


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Round 1

Varuzhan already burned up his AOO, so cannot take another.

"That's fine, you're too slimy to hold anyway, slime girl!" He steps closer to slimerina and gives another swing of his quarterstaff.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8; Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Male Human | HP: 31/31 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +8, R: +6, W: +6 | Init: +8 | Perc: +8 (Low Light Vision), SM: +8

Nissim finds the attention the the little cadre of rats, including Lugo, is suddenly giving him unnerving. The feeling that things in the building are about to go badly sideways is strong enough for him to take a step back from the gnome and the cluster of rats.

He draws the vial that contains his Cognatogen and drinks it down. Then he says to to his familiar: "Lugo, come here. Come here to me."

As he tries to talk Lugo back, he also watches the gnome attempting to figure out what precisely he's doing.

Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

As the wet sound of the slime creature's movement draws nearer, Boros lifts his rapier to a ready position, prepared to engage the creature if it refuses to halt. He also adjusts his stance in the narrow section between the wall and the piled junk to present a minimal profile to the creature. Though it will hamper his strikes, the creature's own attacks will be similarly restricted.

Readying standard action to attack, after he makes one more try at getting things sorted out preacefully, if he can. Boros will also be fighting defensively, trading a -4 to attacks for a +2 dodge bonus to his AC.

As he shifts, he notices that the kill floor is getting easier to see, and a quick check over a shoulder draws a smile from Boros as he recognizes Juliette approaching with a brightly glowing arrow, of all things.


Hells Rebels Tactical Map

Varuzhan swings at the slime elf again, but can't quite seem to hit his mark. Without a doubt, the alien, unnatural movements the creature makes contribute to his difficulties, but she IS slow enough to allow him another strike.(She's moving away, provoking again.)

Miranda sees the trail of reddish slime flowing up the stairs and towards the creature and is tempted to check it's origins, but is torn between sticking with her new friends, or giving in to her curiosity.For the record: In block initiative, delaying after your enemy basically gives up your turn...if you do want to do something instead, you are welcome)

"I will not be contained!", Slimerina states as she does not seem to care about Boros attempts to slow her down or block her movement. Instead, moves right towards him.
(Besides the readied attack, you get to choose between a Reflex Save to avoid her attempt to engulf you, or an Attack of Opportunity. Results after Boros decided what to do/rolled.

Juliette closes in with her light arrow, and both she and Boros get a first proper look at the creature, Juliette getting to witness from close range how Boros's plan falls to hold the doorway seems to potentially backfire against him when the slime being simply moves on, uncaring.

1d20 ⇒ 8
Nissim attempts to draw Lugo away from whatever causes him to act as he does. His attempt does not seem very focused, considering he's at the same time drinking his Cognatogen and trying to keep eyes on the gnome, and Lugo merely acknowledges his attempt, staying put where he is.
Nissim can't learn much, having no idea about what magical effects may be in place, but he does catch some hand gestures from the gnome that seem to enact some kind of magical ritual. Unlike regular spells which follow a general pattern, with similar words, gestures, and effects between even different schools of magic, rituals can, depending on their goal, be vastly different between practicioners of the craft. As such, it's very hard to learn what the gnome is trying to do without watching longer.

Whatever happened at the entrance seems to quiet down as well. While Nissim has no attention to spare, he's the only one still able to see(well, Juliette probably, too, while moving towards Boros.
Besides Lily and Rexus, there's 2 more men at the entrance. One of the man, together with Rexus, is grappling with another young man, dragging him closer, as Lily stands at the door with a shocked expression, holding it more because Rexus seems to have told her to do so rather than because she wants it.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Swing, batter batter batter, swing!

AOO: 1d20 + 3 ⇒ (8) + 3 = 11; Damage: 1d6 + 7 ⇒ (6) + 7 = 13. "Hold still, will ya?" says Varuzhan out of frustration.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Boros does not want to reenact bad hentai! Reflex save!
Reflex Save: 1d20 + 5 ⇒ (8) + 5 = 13


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I guess I could go with a move -> ready action to move after slimy has moved out of the way instead?

Miranda tip-toes behind the slimy 'woman'. She wasn't sure what she should do, but running off into the dark cellar on her own didn't feel too good so she settled for this.


Female Human Arrowsong Minstrel (Bard) 1 HP 9/10 | AC 16 Touch 13 Flat 13 | CMD 14 | F+1 R+5 W+2 | INIT+3 | Perc +4 | Spells 1: 0/1 Performance 5/10 | Condition: None

"That creature of slime, needs to be put down for a time." Juliette lets out a few notes, starting her bardic performance. Anyone who hears Juliette gets +1 vs Fear and Charm, as well as +1 attack and damage!


Hells Rebels Tactical Map

Init ???: 1d20 ⇒ 1
Grapple Rexus: 1d20 ⇒ 14
Grapple ???: 1d20 ⇒ 5
Escape Artist !!!: 1d20 ⇒ 13
At the door, the two men quickly subdue the young person they dragged in. While Rexus starts to bind the young man, despite his protests, his friend tries to get an overview of the situation in the livery, and is surprised to find it so crowded(includingy someone who seems to live here and about 20 dozen rats. And from his vantage point, he hasn't even seen Slimerina yet.

@Boros: You also had a readied attack. Which actually goes before the attack of opportunity or Reflex Save. I find it relevant to do things in order so people are not even tempted to abuse the RNG seed. That may work in your favor here, since that roll was actually your readied attack roll. You get a second chance at the Reflex Save(13 would not quite have been enough)
Boros Reflex: 1d20 + 5 ⇒ (9) + 5 = 14 To avoid more back and forth, I've rolled the save for you. Seems you manage to jump away in the last moment, when it becomes clear that she will not stop, seeing the futility of trying to block slime.

@Miranda: Fine with me, but then you have a option still this round

Round 3
Active Effects: Bardic Performance@Juliette. Dim Light except near Campire or other light sources
The Bold May Act!
Slimerina - (tried to Engulf Boros, AAAALMOST managed to do so!
Varuzhan - (only did his AoO yet)
Juliette - (started Bardic Performance
---R3---
Lily - (blocking door)
Nissim - unsure where to stare first(Lugo? Gnome? Rats? Dogs?
Miranda - (followed Slimerina sneaky-peaky like. Still gets to do something THIS round.
Boros - (barely managed to escape without being slimed.
??? - Just arrived on Scene.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

With the prospect of an engulfing ahead, I totally blanked on the readied attack, to be honest. I was absolutely focused on Boros evading a future as the chewy center in an over-sized piece of Jell-O.


Ever since that - literally - bloody protest, Aldous' life had been turned upside-down and inside-out. For instance, Aldous had never once in his life been in a fight.

Until now.

Though, to be fair, calling this grapple-fest a fight was a bit charitable. The barrister had merely grabbed the man's shirt while his old friend Rexus did most of the work, ushering the three of them past the striking girl at the entry and through the livery's front door.

Their enemy rubbed one of his hands, hairy and sweaty, into Aldous' face, and the barrister let go, content to let Rexus bind the man. Stepping back, face flushed with anger, Aldous put forth his most commanding voice.

"Calm down, you git! What's your name and why were you..."

His questioning trailed off as Aldous realized they weren't alone. Nearby, a tousle-haired young Chel with stained fingers seemed to be talking with a pack of rats, a pile of skulls, and an obviously destitute gnome. Attention momentarily diverted from their enemy, Aldous sucked in the air, a clipped and quick breath.

"Rexus...?"

Figure Aldous won't be doing much until a threat presents itself or he is directed by Rexus, so the barrister's actions this round will be to talk as outlined above.

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