
MiniGM |

The sleepy village of Heldren has rarely seen so much
excitement or concern. Hunters from the nearby Border Wood
speak of unnaturally cold weather at the height of summer that
descended on the forest just days ago. Heavy snow followed,
and those who returned spoke of an uneasy presence in the
woods, as well as new, dangerous predators. No one knows
what this event means, but the town’s soothsayer, Old Mother
Theodora, claims dark times lie ahead.
As if in proof of that dire prophecy, a badly wounded
mercenary arrived in town yesterday, claiming to be a bodyguard
of Lady Argentea Malassene. He told the village council that
the noblewoman’s escort came under attack by bandits and
strange, wintry creatures near the edge of the Border Wood.
He alone escaped, and Lady Argentea was dragged away into
the forest. Now the townsfolk cast fearful eyes toward the
snowy forest, worried what else might emerge to threaten their
peaceful village.

Karp the Kobold |

Well, something has emerged and made it's way into Heldren, though not from the icy forests. The opposite direction in fact, though it's certainly no less strange. A few days ago, a kobold had arrived in the village, outfitted in obviously homemade makeshift armor, a large shield that looked like it was simply torn off the side of an old tree and nailed with straps of leather, and a little rusty fishing spear converted to a trident with some very clumsy handiwork.
The kobold called himself Karp, and looked to be an odd mix of blue and brown, though some of the blue looked like it had been powdered or painted on. She had set up shop in the village square, unpacking and from the looks of it, getting ready to preach something. So far, he hadn't attacked anyone, but people still seemed to be keeping their distances...

Karp the Kobold |

Karp's fringes perk up at the mention of a poor lady. Stopping at this, he ponders, cocking his head to one side and the other, before changing his direction and heading for the town hall. Once there, he asks for the mayor, and tells them that he wants to know more about the poor woman in need of rescue.

MiniGM |

They frown at him as a kobold, but since no one else had come by, they escort him under guard, after taking his weapons...all for safety of course.
So lizard, your interested in trying to save her huh. Well only one member of her bodyguard got back and he is a mess. Bring her back alive and you will be rewarded.

Karp the Kobold |

Sense Motive: 1d20 ⇒ 6
"The servants of the Great Wet Ones need no reward: justice and aid are pleasures in and of themselves!" Karp said valiantly, oblivious to any sort of undertones the speaker may be having. "By all means, take me to him! I will see that his bravery shall not be in vain!"
Happily relinquishing his weapons, Karp follows his escort to see what kind of condition the battered bodyguard is in.

MiniGM |

The mayor grins. Certainly we will take you to the survivor and then send you to rescue the lady. Karp is taken to the apothecary.
There an ulfen man heavily wrapped in bandages with serious frostbite sits. He listens to the mayor about the hero, but he nods respectfully to Karp.
“Would that I could go with you,”
he says. “My ancestors would ridicule
my lack of valor for f leeing rather than
fighting to the end. But I faced enemies
that even the greatest warriors in the
Linnorm Kingdoms have faltered against,
though I think I slew at least one of them
before they dragged Lady Argentea away.”

Karp the Kobold |

Karp winced at the sight of the big ulfen warrior; in the back of his mind, he was starting to have second thoughts about this venture... but he'd given his word! No turning back!
"Then it is fortunate I am here and not them; your wounds do not indicate a lack of valor. You are still of usefulness if alive, as our tribe always said!" The kobold consoled, before asking his questions. "What creatures must you have faced to earn such wounds? And how did you garner frost bites? It is warm around these parts."

MiniGM |

“We thought they were just bandits
at first—outlaws who hide like wolves in the forest. They
were no match for us. But then came the cold fey of the
north. They appeared among us and the battle turned
quickly. My people speak of the winter-touched all the
time, but I never expected to meet them this far south.”
as to who are the winter touched
“Fey creatures who
have sworn themselves to the White Witches of Irrisen,
those who stole our lands from us during the Winter War.
Tiny sprites no taller than the length of a man’s forearm.
But don’t be fooled by their small stature. Legends say they
have taken a sliver of ice into their hearts, and their touch
bears the harsh bite of winter.”
Just a few miles outside of town there is a strange line of cold weather.

Karp the Kobold |

Karp listened intently, before pounding his chest and grinning toothily. "Hah! Then they shall be shocked to find my scales can bear the weight and cold of the deep oceans themselves! If they are so small, that will make them easier to chew!"
Karp immediately turns to start out the door, before stopping and coming back, a claw raised. "It would be wise to investigate this attack first... except I have no directions. Perhaps someone could lend me a map?"

Karp the Kobold |

That'll be awesome. Travel is good to cover if it serves the story. Otherwise, eh, it's skippable, imho.
Karp takes the potions and looks up at the ulfen, nodding. "With mighty Baa Looguh at my stead, I can accomplish this task. Rest easy, I shall return with her lady-ness soon!"
Stepping out, Karp puts the potions in his bag, before retrieving his armaments and making haste out of town in the directions provided.

MiniGM |

Near the forest, the temperature grows noticeably colder.
The road ahead is littered with debris and the corpses of slain
humans and horses. A carriage stands in the roadway, its
team of horses missing or cut free, while another overturned
carriage lies sprawled and broken next to the tree line. To the
south, more bodies have fallen around what appears to be a
statue of ice. A snowy trail leads deeper into the forest.

Karp the Kobold |

The thought to get some warmer clothing luckily crosses Karp's mind before leaving town, stopping at the shop and picking up a small set of them. After a good hike through the slowly chilling air (and possibly getting lost once or twice), Karp locates the site of the attack.
With nothing nearby, Karp moves closer, intrigued by the statue of ice. His fringes tighten as he creeps ahead, keeping a watch for anything that might still be left behind...
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Karp the Kobold |

Karp twists his head around as he looks up at the icy statue, cocking his head to one side and the other. Some of this looks helpful, if only because such beauty might have some value to others; they looked too big for his little frame. Blast... a cart and donkey would've been useful right about now...
Still, he might be able to handle carrying that longsword. Clambering up, Karp attempts to dislodge the blade from it's icy grasp.
Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22

Karp the Kobold |

Breaking the sword free, Karp tumbles back to the ground, grunting on impact. Having acquired the sword, Karp hitches it up to his backpack, before opting to head down the path and follow the snowy trail into the forest. Odds were, if that woman was kidnapped, they'd have dragged her this way...

Karp the Kobold |

...valid point.
Karp pauses, turning back to look at the carriages. Grimacing a little, he decided perhaps he should check. Maybe something was still intact he could use to track them?
Heading back for the carriage, Karp opens the door of the overturned one, peering inside to see if anything was left.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Karp the Kobold |

Karp dives into the carriage of clothing, digging around inside before poking his head back up at the other carriage, half a dress still draped over his face.
"Ah! Someone is trapped inside? Tally ho!" he cried his strange battle cry, leaping out and rushing to the other carriage before yanking it's door open.

MiniGM |

Karp pulls for a bit, then finally the lock breaks free and inside KArp sees two dead monsters, the one inside takes a swing at Karp
1d20 ⇒ 20
1d20 ⇒ 10 no confirm
1d6 ⇒ 4 damage
Karp is horrified to see that two of the bodies outside also rise. He faces four dead creatures.
I don't think we need a map yet

Karp the Kobold |

Karp hard work is rewarded with a good thwack to his front armor plates, knocking him back and off into the snowy ground. "Undead!? Bah, rabble-rousers! In our tribe, we say the dead are of little use! Away with you! Tally ho!"
Karp drew his shield and trident from his back, before stepping forward and jabbing his unimpressive weapon into the nearest undead.
Trident: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Karp the Kobold |

Ooookay, I was just wondering.
Karp snarls as the zombie gets in another blow on him. Hopping back a couple feet, Karp fishes out one of those potions and stuffing it in his maw, chugging it as he readied his trident for another stab, spitting out the emptied bottle at the undead.
Potion of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Trident Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

MiniGM |

do you have accelerated drinker? if not you can't drink and draw and attack in the same round, but you are healed...also since I don't want you to die...you might want to use your smite.
The zombie in the carriage steps out, the other two move closer and are now 20 feet away, the other in the carriage moves to the door

Karp the Kobold |

Karp breathed a heavy sigh as he downed the potion, before stepping back. This wasn't working, and he was quickly getting outnumbered. It was time to work smarter, not harder!
Turning and taking off to the entrance of the trail, Karp growled as he started to climb up the nearest tree and out to a branch hanging over the path. Now if he could just lure them under him...
Climb: 1d20 + 2 ⇒ (13) + 2 = 15

Karp the Kobold |

Karp reaches back into his pack, balanced on the branch as he retrieved his fishing net and a length of rope, tying the rope into a big lasso. Looking down at the zombies, Karp whistled, calling the other two over to his location.
"Almighty Baa Looguh! Grant me your blessing as I cast my net to the frozen waters, and bring forty a bountiful harvest! ...please!"

Karp the Kobold |

Karp stares down at the zombies, readying his net and dropping it down over the undead to corral them together. Then, lassoing the corralled creatures, Karp began to run around the creatures together, hoping to tie them to the tree before they could react.
Not sure what I would roll for that. It's more executing a strategy and hoping it works...

MiniGM |

That'll do!
Karp runs around the tree tying up the Zombies
Karp imagines that he hears this music
They are tied up tight. Karp figures that eventually they will get out of the net, but it will be a while.

Karp the Kobold |

Satisfied with his efforts, Karp decides to leave the beings there for the wilds to deal with. Given how cold it is, they were sure to freeze or at the very least succumb to some pack of wild animals. He hated to leave his precious net, but all in the name of justice. He could get another.
Grabbing any gear he dropped, Karp ran off down the path, trident raised and yelling his battle cry. "Tally ho!"
On to the next area then, I think?

MiniGM |

so searching the carriages you find some silks worth 90 gold and
a small jewelry box under the seat, which
can be found with a successful DC 15 Perception check.
Lady Argentea’s signet ring is still inside, as are a pair of
earrings worth 25 gp, a set of pearl-inlaid bracelets worth
90 gp, assorted gold and silver necklaces worth a total of 75
gp, and one sapphire pendant worth 50 gp.