Mbauers' Mummy's Mask

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Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Petra gazes over the little hawk as its chest rises and falls in shallow fashion. "...I think it will live," she says solemnly.

She takes up her place in the group again, flail back at her belt, bow in hand, waiting for Mirri to open doors.

Ibrahim, if it's cool with you, I'll carry 5 of the blunted arrows for right now?


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Mirri's deft hands get the job done quickly, unlocking both doors without incident.

So, which way, west or north?


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

Ibrahim breathes a sigh of relief at Petra's assessment of al Janah. He holds out his quiver for Petra to take some ammo before slinging it across his back. Scimitar in one hand and sunrod in the other, he looks around and tries to remain cheery.

"Right is always right, right?"

One vote for north

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"I suggested that we turn right as a general rule. It makes sense to me." Say'ri has been even more solemn than usual since al'Jannah nearly died, although she does make a point of returning Petra's flail with thanks. Readying shield and khopesh she gently pushes open the northern door once Mirri has unlocked it and stepped back.


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Sounds good! Continuing northward, past a few sets of doors.

The center of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the center of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed arms. Stone double doors exit the room to the north and south.

Knowledge Religion DC 20 or Petra:

Yep, it’s Anubis again


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Petra again bows her head reverently to the statue, a pang somewhere in her chest. The many representations of Anubis here do nothing to make her feel better about her role in all this. She had told herself the previous nights that these were not the favored dead of Erekrus-- not those humans who had been deemed worthy of true rites, so.... in the grand scheme of things, it was probably not too great an affront to accompany upon this tomb-robbing.

But every representation of Anubis, with his serene-but-stern gaze down her, makes her feel a touch guilty all the same. Perhaps Akhentepi hadn't been worthy of Erekrus, reserved as it was for the noblest of Pharaohs, but he had been buried with all the rites observed, and with the expectation that his tomb would be undisturbed...

Petra takes a deep breath, trying to put it out of her mind. The true desecrator is Thurzen. If one wants to hunt a worm, it is possible that one has to get dirty. And she still believes in the prayer she had offered to Anubis when she had entered the tomb to begin with: that the dead are to be buried with great honors, yes, but in time, the needs of the living come first. These souls have already moved on to be judged and weighed on Pharaz-mat's scales, their soul against the feather; the things with which they were buried have accompanied them down the river already, in the spiritual sense. What is left is merely material.

"...let us remember to be respectful," she mutters all the same, another reminder, as she nods towards the gilt sarcophagus. "Anubis watches. Talk of profit once we are out of this place."

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"Quite right Petra. Will you help me investigate this sarcophagus? I would not wish to disrespect the dead interred inside it."

Say'ri will head over to the sarcophagus and attempt to shift the lid, without dropping it.

"Mirri, would you check the other door please? Ibrahim, Ishia, stay alert!"


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

"I will help-- but let Mirri look over this sarcophagus, also, I think."

Petra does pray as she approaches, gazing intently at the sarcophagus. (Detect magic)


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

Right-o boss! Mirri's response to Say'ri's request seemed fully genuine. Whether she had not heard or simply chose to ignore Petra's prior sentiments was anyone's guess, but the halfling looked around the room in an appreciative but not especially reverent fashion. A smile and wave to one of the Anubis statues seemed to sum up her attitude.

Mirri checked the door first, while Petra used her magicks to scan the sarcophagus. Afterward she moved over to the coffin to check it, noting the presence or absence of any traps should they be found.

Perception Check-Door 1d20 + 10 ⇒ (4) + 10 = 14

Perception Check-Sarcophagus 1d20 + 10 ⇒ (20) + 10 = 30

DD-Door, if needed 1d20 + 9 ⇒ (5) + 9 = 14

DD-Sarcophagus, if needed 1d20 + 9 ⇒ (6) + 9 = 15


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Mirri heads over to inspect the northern door, finding it stuck, while Petra and Say'ri ascend the stairs to the platform.

Petra's divine gifts reveal the presence of magic, but before she can learn more, and before Say'ri's outstretched hand even comes into contact with the sarcophagus, all hell breaks loose.

The door from whence you came slams shut, and Ibrahim and Ishia hear the sound of sliding metal coming from the internal workings of the door.

Simultaneously, bolts of electricity arc between the pillars on the central platform, blasting around and through Petra and Say'ri.

To make matters worse, the sarcophagus opens of its own accord. The lid opens and shuts, snapping at Petra and Say'ri like the maw of some great beast!

Best pray to Anubis--11 electricity damage to Say'ri and Petra, Reflex save DC 15 for half damage. GM reminder--y'all have hero points. :-/

Hero point rules--they're better when you use them pre-roll

Knowledge (Arcana) DC 13:

This construct is resistant to damage (hardness 5) and can swallow its victims whole!

Knowledge (Arcana) DC 18:

Above, plus you know that it is vulnerable to cold damage.

Combat! Up now: Ishia (someone needs to bot her) and Petra
Sarcophagus
Party

GM Stuff:

Elec: 2d6 ⇒ (6, 5) = 11
MirriInit: 1d20 + 6 ⇒ (6) + 6 = 12
Ishia Init: 1d20 + 2 ⇒ (18) + 2 = 20
Petra Init: 1d20 + 3 ⇒ (16) + 3 = 19
Say'riInit: 1d20 + 4 ⇒ (2) + 4 = 6
Ibrahim Init: 1d20 + 3 ⇒ (12) + 3 = 15
Sarcophagus Init: 1d20 ⇒ 18


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Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

Knowledge: Arcana: 1d20 + 8 ⇒ (11) + 8 = 19

"Another construct! It will resist our weapons--but cold could harm it! Venture not too close--it will attempt to devour you!" says Ishia, as she begins to call upon her magic. As the electricity surges through Say'ri and Petra, Ishia can tell they are in grave danger--and she reaches further into the Great Beyond, hoping to summon a creature beyond her normal ken to assist them. The air in the room begins to take on a slight chill as the space around the sarcophagus begins to warp...

Ancient Osirion:
"I call upon the fell powers of the void, the darkness that devours all warmth and light, assist me--grant me but a fraction of your power!" chants Ishia, her eyes darknening, shadows speckled with starlight forming around her hands

Ishia casts Summon Monster II, using a hero point, and extends its duration by 2 rounds using Genie Caller.


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Ishia of the Sands wrote:

[dice=Knowledge: Arcana]1d20+8

"Another construct! It will resist our weapons--but cold could harm it! Venture not too close--it will attempt to devour you!" says Ishia, as she begins to call upon her magic. As the electricity surges through Say'ri and Petra, Ishia can tell they are in grave danger--and she reaches further into the Great Beyond, hoping to summon a creature beyond her normal ken to assist them. The air in the room begins to take on a slight chill as the space around the sarcophagus begins to warp...

** spoiler omitted **

Ishia casts Summon Monster II, using a hero point, and extends its duration by 2 rounds using Genie Caller.

So I take it you saw that one of the options is small ice elemental? ;-) That was awesome! Your party survival chances just went from 0% to about 50-60% I would guess. Not too shabby!


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

I was planning on summoning 1d3 celestial poisonous frogs actually, but on second thought a small ice elemental sounds better, lol


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

Could you also use this for another round? Lol So what is it? 4 Rounds total? Nice!

Conjurer’s Charm Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Using hero point on my save, pre-roll, because flubbing that means the healer is down.

Reflex, hero point: 1d20 + 3 + 8 ⇒ (20) + 3 + 8 = 31

....well, I made the save. :| Sigh.

Petra cries out as electricity rips through her and Say'ri both. She tries to throw herself back from the arc of energy, and manages an adroit dodge, but lightning still convulses her muscles painfully.

Can I take a 5-ft step back, or do those stairs not allow it? If I can 5-ft back without provoking, I will do that and the following. I'm also operating under the assumption that the sarcophagus doesn't appear to have reach.

Knowing that Say'ri is likely to be the next target of more pain if there is more lightning or if the maw bites her, Petra desperately calls on Anubis again, one hand thrust out towards Say'ri.

CLW Say'ri: 1d8 + 1 ⇒ (4) + 1 = 5


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It's actually medium-sized so I put an icon on the map to represent it. I'm not sure if you can 5 ft on stairs, actually, but it doesn't matter because you're not actually adjacent to it. So you can move further if you'd like.

So if Say'ri makes her save she'll be at a net no change (7 - 5 + 5) or she'll be dropped to -4 and then brought back to 1 by Petra. I don't know if Say'ri wants to use a HP preemptively or save it for a reroll or whatever, but I'm just going to take the construct's turn with contingencies. If Say'ri is dropped it will move next to Petra and attack once (and miss). If she's not dropped, it will...

The sarcophagus slowly shambles up to Say'ri, trying to grab her and trap her within. Failing that, it instead drives into her ribs and knocks some air out of her lungs.

3 damage

So a successful save by Say'ri, after the construct's attack, should put her at 4 damage. On a failed save she is prone and at 1 HP and the construct misses Petra. Everybody clear? Sorry for any confusion but I wanted to take it's turn so it would be the party's turn.

Next up: Party (but please let Say'ri, Ibrahim, and Mirri go first before Petra and Ishia)

GM Stuff:

Bite on Say'ri (or Petra if she's out): 1d20 + 5 ⇒ (1) + 5 = 6
Slam on Say'ri: 1d20 + 5 ⇒ (15) + 5 = 20
[dice=Damage] 1d6 + 2 [/dice


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

Mirri's head whipped around as she worked searching door, as the sound of crackling energy burst into the air. Seeing the sarcophagus snap at Say'ri, the halfling darted towards the creature, her small knife in hand.

Move to flanking position with Say'ri and attack with dagger. If Say'ri is for some reason not available to assist with a flank, Mirri will drop until someone else can provide one.

Sneak Attack via flank 1d20 + 7 ⇒ (1) + 7 = 8

Damage, if hits 1+1d6 ⇒ 1

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Reflex Save, hero point: 1d20 + 2 + 8 ⇒ (20) + 2 + 8 = 30 Oh dear... both nat 20's on those saves...

"Duck!" The commanding voice speaks out of nowhere and Say'ri's battle trained instincts kick in immediately. Dropping into a shoulder roll she gets low enough for the lightning to arc overhead, one hand curled protectively over the pocket where al'Jannah is.

Coming out of her crouch behind Akhentepi's shield Say'ri is immediately hit by a thudding impact which knocks her back a step to feel a warm glow spreading between her should blades from behind. Scooping up her khopesh Say'ri bares her teeth. "No-one dies today."

Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

That near death experience has clearly ruined her concentration...
Will adjust hp after GM decision - either on 8 (if evaded) or 3 (if not evaded - since players always round damage up it'd be 6 damage not 5 right?).


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

Ibrahim drops his sunrod to free up his off-hand for balance, leaping into the fight and trying to cut through the animated tomb.

"Ha! The old false sarcophagus trick! Come ladies, we can destroy it!"

Free Action: Drop Sunrod

Swift Action: Challenge the Sarcophagus. Note, everyone gets +1 Circumstance Bonus to melee attack rolls.

Move Action: Move adjacent (into flanking if possible)

Std Action: Scimitar Attack with Power Attack and Challenge

Scimitar Attack: 1d20 + 5 + 1 - 1 ⇒ (9) + 5 + 1 - 1 = 14

Scimitar Damage: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Ongoing Effects:
Rest of Combat: Challenge gives +1 Circumstance bonus to melee attacks for Ibrahim's allies


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Petra and Say'ri escape the worst of the lightning trap, but no one can find any weakpoints in the construct's armor. Then Ibrahim advances upon it and chips off a bit of stone, inspiring his companions.

Sarcophagus: -2 HP

Meanwhile Ishia reaches out with her arcane power, entreating on some unknown force. As if in response to her plea, the northern doors fly open, revealing a hidden aqueduct and sending water rushing into the chamber.

At the same moment that the power of the River Sphinx rushes into room, a rift opens up from some other plane. A creature of ice with a serpentine lower body slithers through the rift and drops down behind the sarcophagus, striking at it.

The connection to powers unknown leaves Ishia drained. You are fatigued and your memorized Summon Monster I is expended. That seems fair given the power level of this hero point usage.

So with your Augmented Summoning the Ice creature's slam attack should be +6 and deal 1d4 + 3 and 1d3 cold. It also gets plus one from Ibrahim's challenge and has power attack. So with power attack it will be +6 to deal 1d4 + 6 and 1d3 cold. Go ahead and roll the attack and damage. I will also rule that its Numbing Cold ability will affect the Sarcophagus due to its vulnerability, and the DC should be 14 due to Augmented Summoning.

Current water depth: 6 inches, no impact on movement

Up now: Ishia and her icy pet and Petra
Sarcophagus
Party

Forgot to add: AC 14, Touch AC 10, hardness 5


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

Slam, Power Attack: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Damage, Power Attack, Cold: 1d4 + 6 + 1d3 ⇒ (4) + 6 + (1) = 11

Ishia falls to the ground as her power reaches out into the Great Beyond. For a moment she fears that her spell has failed--or that it has gone wrong in some way she could not predict. But then the creature made of ice and snow falls from the rift from the aqueduct and strikes at the sarcophagus--though its attack is wild, and Ishia fears it may not successfully damage the construct--hopefully it will at least distract it.

She rises back to her feat--and opens the scroll she had been carrying. She had felt a part of her power fading when she had successfully cast the spell--luckily she had the scroll ready for just such an occasion. And so she begins to chant again...

Ice elemental attacks, Ishia starts casting Summon Monster 1 again using her scroll


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Wheezing a little still from the effect of the electricity, Petra digs out one of the remaining scrolls from her pack, worried that one of her allies is likely to fall in short order.

"Anubis, aid me..." she breathes, trying to think through the pain.

Swift action - judgment of healing; move action - draw scroll; ready action; cast from scroll if an adjacent ally takes damage

Readied heal:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

+1 HP on self from my judgment


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The ice creature, disoriented from its planar travel, can't find its mark. Meanwhile, the sarcophagus snaps at the only foe that has managed to damage it: Ibrahim. The swordsman lunges back before he is trapped within the snapping coffin, but he, like Say'ri, is also battered.

Petra is ready, though, calling upon Anubis in his sacred realm and healing Ibrahim of all damage.

Mirri, it is very difficult for your dagger to penetrate this thing's hardness. You may want to consider using an AA action for the elemental's attacks. You just need to make an attack roll vs AC 10 and the elemental gets a +2 to hit. Ishia has determined that cold damage is effective and the creature is made of ice.

Next up: Party

Ibrahim's current damage plus his nonlethal is all healed. Petra, you also heal one of your nonlethal damage points from your judgment

At the start of the round (after Mirri, Say'ri, and Ibrahim go, unless one or more of them delay): the water rises to 12 inches deep. It now costs 2 squares of movement to enter a water-filled square (all squares not on the raised platform), and the DC of Acrobatics checks in the room increases by 2.

GM Stuff:

Bite on Ibrahim: 1d20 + 5 ⇒ (11) + 5 = 16
Slam on Ibrahim: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

The water flooding into the room occupies Say'ri's mind for a brief moment before the coffin's truncated movement presents her with an opening.

Attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Lashing out with her khopesh Say'ri leaves a gash in the side of the coffin. The mark isn't deep but it gives her hope that this fight isn't impossible.

"Ishia, get back, up the stairs. You have to get out if we can't!"


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

"Door's locked behind us. Mirri, we've got this! See if you can find a switch or a lever to close the other door before we're all drowned!"

Ibrahim swings mightily once again (flanking if possible)

Scimitar attack: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23+2 more if flanking

Dmg: 1d6 + 6 ⇒ (4) + 6 = 10

Pretty sure you can't crit an object, but here it is just in case

Confirm Roll: 1d20 + 5 + 1 - 1 ⇒ (14) + 5 + 1 - 1 = 19

Extra dmg: 1d6 + 6 ⇒ (5) + 6 = 11


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

Mirri needed little encouragement from Ibrahim to dart away from the fight. She had noticed how the animated coffin seemed to absorb blows, and was concerned none of her attacks would be of much assistance. Ducking to make herself even smaller, she backed away from the chest to the west, and once out of the foe's reach made a beeline for the south doors, already mentally searching for a way to reopen them.

Acrobatic Check to evade AoO 1d20 + 10 ⇒ (11) + 10 = 21

Figure it might take Mirri a couple rounds to reach the doors, then try DD to get them open


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

Ancient Osirion:
"Black Pharaoh, Faceless God, He-With-A-Thousand-Names, I invoke thee!" shouts Ishia, her voice carrying over the din of battle, something dark and terrible reverberating beneath her words. "I call forth but a fraction of your power! Aide me in my time of need!"

As she finishes her incantation, the scroll in her hand begins to flake into black dust, as if it was slowly burning away--but the ash flows through the room on a silent wind, coalescing next to Say'ri, taking the form of a hideous black bird with too many wings and eyes. The creature shrieks out as if in pain before launching itself at the construct. The ice elemental slams itself at the construct--and this time, it hits, and a layer of ice begins to form on the animated object.

Her power expended, Ishia drags herself towards the door--but mechanical devices are not her forte, and she knows it will be futile for her to try to open the door on her own. She raises her hands weakly above her head again, a bolt of green acid launching at the sarcophagus--but missing it by some distance.

Ice Elemental Slam, Power Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d4 + 6 + 1d3 ⇒ (1) + 6 + (2) = 9

Eagle Talon 1: 1d20 + 5 ⇒ (1) + 5 = 6
Eagle Talon 2: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle Bite: 1d20 + 5 ⇒ (3) + 5 = 8

Acid Dart: 1d20 - 3 ⇒ (7) - 3 = 4

Ishia summons an entropic eagle, which manifests in the space left of Say'ri. Her ice elemental attacks and hits the construct, inflicting numbing cold. The entropic eagle attacks, missing twice and hitting once, but not doing enough damage to surpass the construct's hardness. Ishia moves back 5ft and then fires an acid bolt at the construct but misses.


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Petra's head whips to the side at hearing Ishia's words.

"...what blasphemy..." she begins, but decides this is not the moment to focus on it. Grimly, she lifts the bow in her free hand and takes a shot at the sarcophagus-- it's a crowded shot but she will risk it.

Bow vs Sarcophagus, PBS, firing into combat and through cover: 1d20 + 3 + 1 - 8 ⇒ (8) + 3 + 1 - 8 = 4

Sure enough, the arrow goes very wide. Shifting her grip again, Petra draws their last, precious healing scroll-- praying to Anubis it is not needed.

(GM: I checked how fast healing works and I actually wouldn't have gotten the HP in the round that I invoked it, so now I have it and my HP count is accurate)


Gamer Please read the announcements!

Happy Easter, everyone! My kids have already long-since finished their egg hunt and are now watching a movie, lol. I’m really enjoying this battle! Good work so far. When you are taking your turn, feel free to move your token to where you want on the map. It should be editable.

Ibrahim, you actually can crit a construct but, yeah, this animated object still counts as an object, so it can’t be crit. Mirri, since your Acro roll is successful, you can get to the southern doors without provoking. Go ahead and make a perception check (I moved your token). After your turn the water level is high enough to slow down movement, but not before.

Ishia, when power attacking the elemental has a +6 attack bonus. So with a flank it’s +8 (which still hits). There’s a pillar to the left of Say’ri, so I put your bird NW of Say’ri. Since the elemental is smart enough to flank while fighting and the bird isn’t where you wanted it, I just had the elemental 5 ft move after Mirri left. That means your hit stands. Minor thing—the eagle has Weapon Finesse, so Augmented Summoning will add to its damage but not its attacks (as it has 15 Dex to start and AS gives it 14 Str)

Petra—sounds good

Mirri ducks under the coffin's reach, tumbling around the platform and landing safely into the rising water with a splash. She high steps to the southern doors and searches for any clues for how to exit as the water level reaches nearly to her waist.

Perception please

Water level is a foot high (on all non-platform squares)--movement is difficult terrain and Acrobatics DCs increase by 2

Ibrahim and Say'ri carve chunks of stone from the object with powerful strikes as Ishia calls forth another create from the void between planes. The ice creature punches the sarcophagus solidly, spreading a layer of rime on its joints and slowing its movements considerably. Object is staggered (not something that can usually happen, but I'm ruling it works due to the object's "brittle" cold vulnerability)

Petra, disturbed by the summoner's blaspheming, cannot find her mark. The sarcophagus strikes at the elemental, but its frozen joints are too slowed to be effective.

Party up! After Mirri, Ibrahim, and Say'ri, the water level rises another 6 inches.

Sarcophagus: -16 HP, AC 14, Touch AC 10, hardness 5, staggered

GM stuff:

Numbing Cold save: 1d20 + 1 ⇒ (7) + 1 = 8

Bite vs Elemental: 1d20 + 5 ⇒ (6) + 5 = 11

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

As more and more creatures surround the sarcophagus Say'ri takes her chance to strike again.

Attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

"It weakens, hit it now and hard!"


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

Ibrahim 5 ft moves up to flank with the birdie, while wordlessly swinging with determination.

As I post quickly before going to church. Lol. Happy Easter, everyone! (Or those who celebrate it, at least)

Scimitar Attack: 1d20 + 5 + 1 - 1 + 2 ⇒ (3) + 5 + 1 - 1 + 2 = 10

Dmg: 1d6 + 6 ⇒ (4) + 6 = 10

Ongoing Effects:
Challenge grants +1 circumstance to melee attacks for allies


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

Splashing through the water as fast as she could, Mirri reached the doors and examined them for some mechanism of opening.

Perception Check 1d20 + 9 ⇒ (1) + 9 = 10

Not sure if the door closure would be considered a "trap" or not. Add +1 to the die roll if so.

Unfortunately, the increasing water appears to distract the diminutive halfling, and she is unable to locate much of anything.

So...can I re-try? Not sure what Mirri's options are at this point


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Welp, nobody got hit, so my planned next action didn't trigger, heh.

Muttering to herself, Petra tucks the scroll away again (move action), re-shifts her grip on the bow, and tries another arrow.

Another bow shot, same conditionals: 1d20 - 4 ⇒ (19) - 4 = 15 An Easter miracle!

Damage, warsmith trait, PBS: 1d8 + 2 ⇒ (3) + 2 = 5 Hahahaha.

Petra's arrow manages to snake between the others and strike!! But leaves no sign of its impact, bonking off to hit the floor.

Petra's electrical burns heal a little bit more.


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

I gave it +5 instead of +3 b/c I thought it would be flanking, not b/c of Augment Summon

The ice elemental and the eagle continue to attack the sarcophagus; the elementals' blow is true once again, and the sheen of ice on the construct begins to spread. The eagle's attacks, however, are largely ineffective; it hits, but is barely able to chip the sarcophagus before it fades away, back into the void from which it came.

With her greatest magics drained, Ishia turns to her second greatest magic: her crossbow. She draws her weapon and loads a bolt, firing at the sarcophagus--but so being so drained of energy, her shot is nowhere near the creature.

Ice Elemental Slam, Power Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 6 + 1d3 ⇒ (4) + 6 + (3) = 13

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Crossbow: 1d20 - 3 ⇒ (5) - 3 = 2

The ice elemental and entropic eagle attack again. The duration on the eagle's summon ends and it fades away. Ishia draw her crossbow and fires at the construct.


Gamer Please read the announcements!

Mirri, yes you can retry your perception each round. Your first roll wasn’t good enough to notice anything helpful.

Ishia—that makes sense, thanks.

I shorted the elemental one damage (vulnerability deals x2 damage to an object, not 1.5 like I thought) so it was at -17 HP.

The missile weapons bounce harmlessly off the statue’s exterior FYI—ranged attacks have their damage halved before hardness is applied, but Say’ri and the conjured ice being strike in concert. As the stone cracks and freezes over, the other-worldly eagle claws at the center of the damage, collapsing the sarcophagus into a pile of rubble.

Combat Over !

The water continues to rush into the chamber, rising dangerously high on Mirri as she continues to search for a means of egress.


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

With the sarcophagus destroyed, Ishia desperately scans the room, looking for some way they might escape before they are drowned. She whispers a prayer to Newet to herself, calling upon her magic to help her search.

"White is a good color for a funeral, I suppose," she mutters, as the water continues to rise. "And this is already a tomb...

Ishia activates Detect Magic as she scans the room


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

There is no time to rejoice at the fallen creature-- later. Petra hurries over to join Mirri, sloshing through the water, to join in looking for some sort of switch or trick or device. "I do not wish to drown to death," she says unhappily.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

The water now heading well over her waist, Mirri frowned as she continued to look around for a way to open the door. Oddly she did not seem afraid, but continued glances back toward the water did appear to serve as distractions.

Perception Check 1d20 + 9 ⇒ (7) + 9 = 16

If the above roll succeeds, as there is something she can use DD on to open doors, the roll is below

DD Check 1d20 + 9 ⇒ (9) + 9 = 18


Gamer Please read the announcements!

The stalwart adventurers, cursed construct dispatched, desperately search for a way to escape. The stress of the situation impedes their search but, mercifully, after a few more seconds the water stops flooding the room. It remains at a depth of two feet before draining into the ground and disappearing after two minutes. At the time, the northern doors close and there is another faint sound of metal sliding, as the doors become unbarred.

Drowning threat averted, the group has time for a more thorough search, finding two secret doors.

Map updated

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri sloshes through the water to Mirri, ready to lift her out of the water if need be. Thankfully the water stops rising and Mirri is spared the indignity of the "Say'ri Hoist".

As the others search the room Say'ri first checks on al'Jannah, who is still breathing shallowly and then looks around for the source of the voice that warned her. It was familiar somehow...

Her musing interrupted when the secret doors were located Say'ri sizes them both up. "As usual I suggest we take the right hand door first. Mirri, is it safe?"

Say'ri will lead the way, shield up. Should there be any treasure she will keep a sharp eye on Mirri at all times! If we end up moving out of the tomb before I get back on Saturday I'll insert a cut-scene later about al'Jannah if that's ok with you GM?


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

Soaked to chest high levels, Mirri looked gratefully back at Say'ri as she made her way over to the halfling. She appeared more than ready to accept any hoisting on offer, but simply let a wide smile cross her face as the water receded. See, it all worked out! Chipper if soggy, Mirri then busied herself searching the room. After the secret doors were located, she searched both for traps.

Perception Check 1d20 + 9 ⇒ (6) + 9 = 15

DD Check, if needed 1d20 + 10 ⇒ (6) + 10 = 16

She'll give the party the all clear signal once her work is done


Gamer Please read the announcements!

Mirri finds no traps, signaling as such to Say'ri. The warrior finds the eastern door to be unlocked, and opens it, revealing a small room beyond.

This small room is filled with human-shaped bundles wrapped in linen. Each wears a small medallion around its neck.

Knowledge (Relgion) DC 10:

The medallions around their necks are small wooden holy symbols marked with Pharasma’s spiral.

Knowledge (History) DC 10 or Local DC 15:

These corpses are likely Akhentepi's slaves, possibly interred here to protect the tomb's secrets.

Satisfied that there is nothing of value here, Mirri unlocks the western secret door, though that takes a bit more of her time and effort.

16 fails, Mirri then takes 10

The adventurers bypass another set of doors and descend a staircase to find yet another room, but not before Petra notices a hidden secret door. I noted it with a star. I just assumed you all would continue with your explore right first theme.

This room holds several neatly arrayed chests, boxes, and urns. The dust of centuries covers every surface. The only exit is a set of stone double doors to the south.

GM Stuff:

Petra Stone Cunning: 1d20 + 9 ⇒ (16) + 9 = 25


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

Knowledge: Religion: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge: History: 1d20 + 9 ⇒ (4) + 9 = 13

"I suppose the funeral will have to wait for another day," says Ishia as she follows the others out of the room. "We best tread carefully; we have endured much this day, and my power is almost completely drained."

"More symbols of Pharasma. These were most likely Akhentepi's servants--here to guard his secrets, I suppose." says Ishia with a shiver in the eastern room.


F Halfling Rogue (Unchained, Burgler)
stats:
Hp: 28/29, AC:21 (FF15, T17), Saves=F+4, R+11, W+4, Initiative+7, Perception+10 (+2 vs Traps, +2 when in Concealment), DD+14

Undeterred by the seemingly mundane array of boxes, urns and the like, Mirri commences a search of the room, including the walls and any other items of note.

Perception 1d20 + 9 ⇒ (9) + 9 = 18

After searching the room, and the party being happy to leave, Mirri will return to the secret door. Good job, Petra! Mirri's cheer seems both sincere and likely to annoy the dour dwarf. The halfling will then search the door for traps, and assuming she finds none lets the other know it is safe to open.

Perception for traps on secret door 1d20 + 10 ⇒ (14) + 10 = 24

DD Check, if needed 1d20 + 9 ⇒ (11) + 9 = 20


Gamer Please read the announcements!

None of the chests and boxes in the room are locked and most of the goods in the chests, such as once-fine clothing and sealed jars of food, no longer have any value after the passage of centuries. Among the spoiled and ruined grave goods are several salvageable items of value, including two vials of silversheen, a masterwork longbow, 10 cold iron arrows, a gold scarab clasp worth 50 gp, an onyx and silver holy symbol of Pharasma worth 100 gp, a silver hand mirror worth 35 gp, and a wax-sealed clay urn of nard worth 75 gp.

Satisfied with her search, Mirri returns to the secret door and finds no traps, but it is locked. She picks it skillfully to reveal a passage. In contrast to the rest of the tomb, this rough earthen passage is not lined with masonry. At various points along the tunnel, sections of the walls have crumbled, as if something had dug small tunnels in the walls that subsequently collapsed.


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

Just pointing out that I'm here and caught up, but Ibrahim isn't much of a perceiver, so he's just waiting back for another fight at this point lol


Female Dwarf Inquisitor 4 HP 27/27 (0 NL) | AC 19 - T 13, FF 16 | F: +5, R: +4, W: +7 (various modifiers apply) | CMD 16 | Perc. +10 | Init. +6 | L1 spells 4/4 | L2 spells 2/2 - Wand of CLW: 11 chrgs - 0 hero points

Also here and caught up now!

Petra of course points out the door she spotted, mildly pleased her years in Erekrus with its many secret passages are serving well in that regard. She looks bemused by Mirri's continued effervescence.

"You should all know that this last scroll is the last healing I may provide today," she says somberly. "We must proceed carefully. Like Ishia, much of what power I have is drained now."

The room with its many valuables earns a long blink from the dwarf. "So. These treasures are to be reclaimed now by the living, to further the work we must do."

Peering into the darkness of the tunnel Mirri has discovered, Petra squints down at the holes.

Kn Religion (to see if she knows of any undead known for burrowing): 1d20 + 4 ⇒ (6) + 4 = 10

The dwarf shrugs and steps back, then looks dourly at Ishia.

"You invoked the power of one you called the Black Pharaoh," she says slowly. "I have studied the line of all the rulers of Osirion. That name is not known to me. What god heard your prayer?"


Female Human Conjurer 2 HP 13 | AC 12, T 12, FF 10 | F: +1, R: +2, W: +2 | CMD 12 | Perc. +1 | Init. +2

"Perhaps this tunnel was created by the elemental that we fought on the stairs. The other guardians have all been constructs--it might've been as much of interloper as we are," says Ishia. "As both Petra and I are so weakened--perhaps we should consider resting for the day. If we encounter another guardian, there will be little that either of us can do to help."

"I--I do not know. The power I called upon was--much greater than what I have summoned before. I have communed with elemental spirits before--spirits of sand and flame and wave--but never have I felt a spirit so--so cold as the one I called when we fought the sarcophagus." says Ishia to Petra, a visible shiver going down her spine.

"The second creature I summoned--when I invoked the name of the Black Pharaoh--I believed that I was reciting what was written on the scroll. But the power that overtook me--I cannot say for sure. I have not heard the name of the Black Pharaoh before as well. And the creature that I called forth--it was--unsettling."


Gamer Please read the announcements!

The burrowing doesn't appear to be from an undead creature, but from some sort of larger animal or vermin. Ishia has already informed the group that this tomb was entirely sealed well before the Plague of Madness struck Wati. So Petra can determine that it is unlikely any undead reside herein.

One vote for resting. What do you guys want to do?


Male Human (Garundi) Magus (Eldritch Scion) 4
stats:
HP: (26/27) AC 18 (FF 15, Touch 14) CMD 18, FS +6, RS +5, WS +5, Initiative: +3, Perception: +3/+1 (sight-based)

Ibrahim is genuinely enthralled by the discussion of the Black Pharoah and creatures from untold locales. Ever the intrepid explorer, however, Ibrahim offers a dissenting opinion at the mention of resting.

"I'm not too keen on sleeping in a tomb. At least not until I'm dead. Especially not when it looks like the previous explorer of this place met a gruesome end. Besides, I'm feeling right as rain now thanks to Petra. What say we press on? I'll take the lead"

One vote for pressing on!

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