About Mirri Massadeq
Base Atk +3; CMB +0; CMD 16
Feats Dodge, Mobility, Outflank[APG], Weapon Finesse
Traits child of the streets, reactionary, wati native
Skills Acrobatics +14 (+10 to jump), Bluff +8, Climb +5, Disable Device +14, Escape Artist +12, Intimidate +1 (+3 while benefit from concealment or full concealment due to darkness or dim light), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +10 (+12 while benefit from concealment or full concealment due to darkness or dim light), Perform (dance) +8, Sense Motive +5, Sleight of Hand +13, Stealth +16 (+18 while benefit from concealment or full concealment due to darkness or dim light), Swim +2, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, careful disarm
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, dimdweller, hero points, rogue talents (combat trick, fast stealth, trap spotter), trapfinding +2, unlearned
Combat Gear potion of cure light wounds, potion of darkvision; mithril chain shirt, dagger, sling, sling bullets (10), cloak of resistance +1, feather step slippers[UE], wand of scorching ray (20 charges), belt pouch, halfling trail rations[UE], thieves' tools, waterskin, 2832 gp, 9 sp
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Background and Personality:
Life in the city of Wati is difficult for many, but more so for those unfortunates forced to eke out a living in the slums of Bargetown. A teeming mass of people left to occupy a wretched tangle of boats just off shore from the vast Necropolis, work can be hard to come by for most. A lucky few find such employment in The Veins, or in the taverns of Midwife, but others are required to survive off fishing or begging. An oppressive environment, to say the least. Others who occupy Bargetown take to the life crime, as a result.
Mirri Massadeq was born the youngest of four children to a listless (and often drunk) fisherman and an embittered barmaid. Both halflings, they otherwise blended in perfectly into the hardscrabble scenery that made up the local landscape. Mirri’s father never caught more from his trade than the family could eat (or that he could trade for alcohol) while her mother was oft-fired for her sharp tongue and foul disposition. Mirri’s siblings were hardly better; one brother was arrested and executed after killing a guard in a botched robbery, a sister gave herself to prostitution, while another brother was in and out of jail for various crimes. This brother, Malik, would have the most lasting impression on Mirri as she grew up.
Perhaps because of her parent’s self-absorbed inattentiveness, Mirri’s personality from an early age was starkly different. Perhaps too she channeled some traits from her family’s long-forgotten lineage; her ancestors having arrived in Wati as plucky, adventurous servants to the priests of Pharasma who came to reclaim Wati from the ravaged corpse-strewn landscape Lamashtu’s followers had left many years ago. Fearless, chipper, irrepressible and insatiably curious, Mirri’s at times nearly delusional optimism irked her mother to no end. Whereas her father rarely left Bargetown, Mirri would regularly wander off into dangerousness, unknown parts of town at a very early age. Thugs, sociopaths, corrupt police and worse made for obstacles to be wary of, and Mirri learned to stay ever-vigilant to her surroundings.
Mirri’s brother Malik was the only one of her family members to develop any affinity for the girl. Yet he primarily cultivated this relationship for his own ends, training her in the art of theft and crime. Cutting purses, breaking into homes and fleecing unsuspecting adventures in Wati became the duos stock in trade. For Mirri it became a way to channel her daring, carefree spirit, but also kept her from starving. Small and skinny even by Halfling standards, starvation was always a risk without income. Skill allowed them some measure of success, including several trips inside the necropolis itself.
The good days came to an end when Prince Khemet III, concerned about the targeting of adventurers and scholars whose presence he wanted to encourage, ordered a crackdown on criminal activity in Wati. Easy marks suddenly became fraught, and Malik was caught robbing a merchant’s home. Far from his first arrest, he was sentenced to 10 years of hard labor away from town. A warning call to his younger sister to reconsider her path, Mirri could still never contemplate an honest day’s work. Instead she tried joining various local entertainers as a dancer (an activity unrelated to crime that she had enjoyed from an early age) for a time, but could not help but to supplement her income with pickpocketing. She found this life unsatisfactory, and deeply missed the exhilaration and exploration that came from her burglary exploits with her brother. On a lark she applied for the Necropolis lottery and was accepted. Her relentless optimism yet again validated, she prepared her few possessions for the adventures ahead.