Mangroves of the Desert (Inactive)

Game Master Herkymr the Silly

The lands are barren of their once luscious greenery and varied other ecosystems. The culprits are chaos storms--large random magic surges ravaging the lands like tornadoes. The deserts have spread as the storms continue to force the land to change. Purveyors of the magic arts have drawn together in hopes of discovering the cause of the storms.

Civilization has shrunk to the edges of the desert for the most part. Mangrove trees have been cultivated to stop the advent of the desert into the remaining waters. Druidic magic strengthens the trees and purifies the water so that life can be maintained. They also provide refuge for many of the creatures that have survived the changes.

The dragons have all but disappeared and the giants are ranging out once more leaving destruction and terror in their wake. Rumors of a cabal of wizards controlling the ravaging bands have begun to circulate among the rabble in the cities.

Sages and others of ancient lore whisper of a group tasked with keeping the ancients in line with nature and magic. Absence of these guardians could correspond with the giants raiding and the notable absence of the dragons.


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Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14
Quote:
So I'm a bit confused exactly whats going on. What i think i know is we were given guides by the shrewman and lead here to meet someone right?

That's correct. We're supposed to meet Gigi (who is sometimes called Vigi), the high druid, who Mang visited when he arrived in Fifth Port. During the visit, the druid told Mang to return after he found "the elf with a mark" (Shadara), "the talking fingers of the monkey lord" (Jerram), and the "man with a horse that is not a horse" (the unfortunately departed Seth and Milos).

Unfortunately, instead of taking us to the place where Mang spoke with Gigi, the guide provided by the shrewman led us to a clearing, then abandoned us. For reasons explained above, Mang finds that suspicious, so he made himself and his animal companion larger and shouted a challenge.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Which then Shadara reacted to and prepared for combat while trying to initial a dialog with Mang to see why he is freaking out.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

And Jerram stared into the bushes in wonder, and then there were some GM-Jerram stuff that y'all can find out later.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Are we acting in post order? If not, here is an initiative roll:

Initiative: 1d20 + 0 ⇒ (4) + 0 = 4


Thanks quentin taken care of.
more to come.

Yes i am aware of rolls and have used them. Yes I have adjusted things accordingly to what has happened. And yes I am saying this because I know a few people personally who play in this game that will ask because "they like to stronger then it should be but not yet power game"

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

I've moved Quinten on the map.

Unless I'm missing something, Mang's AC should be 13/9/13 rather than 15/11/14. Enlarge Person imposes a -2 penalty to dexterity and a -1 size penalty to AC.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Wait so is it our turn? Is this still surprise round? I was under the impression there was more to come before we could go.

And that's my impression on AC too.


srry...go ahead and go. I'll adjust as needed when actions are posted.

I intend to take the actions as stated and then "recap" them all together in a short narrative after each round or so to help keep it clear.

I've seen this done and it was cool and effective.


Damphir cleric
Herkymr the Silly wrote:

srry...go ahead and go. I'll adjust as needed when actions are posted.

I intend to take the actions as stated and then "recap" them all together in a short narrative after each round or so to help keep it clear.

I've seen this done and it was cool and effective.

I like that idea.


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

So I get to do an action?

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Yes.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14
Quote:

Also, according to surprise round, an attack or move but not both and not a full round action may be taken.

So all may draw a weapon and shout or move.
Quentin is fine with the spell as long as it isn't a full round action.

Quinten's spell should be fine. It's a standard action. Him moving behind the gravestone could be covered by a five-foot step.

Mang and Strong Talon could get an attack by charging, but they'd only be able to move their normal movement speed rather than moving double, so I'm not sure that would put the enemies in range.


Richard .... Shadara.....
If i dont here from you today I will assume you are to stunned by the surprise to act. Thus we will move on.
Surprise rounds I have noticed can be hard in pbp. hopefully the rest is made easier.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Sorry, I had to go help my dad work on a roof saturday.


np just wondering where ya all was our usually pretty good at consistency.... Wish I was as good some days.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

Man, natural 20 on a bluff. I just started laughing when I saw it since the round had already been written up and will all the other distractions going on, I not really sure their focus would have been on me anyway. Oh well. Thanks for the reminder Herk. I will try to build appropriate rolls into future posts. I will not always get the right rolls in there but we'll see.


Shadara Windless wrote:
Man, natural 20 on a bluff. I just started laughing when I saw it since the round had already been written up and will all the other distractions going on, I not really sure their focus would have been on me anyway. Oh well. Thanks for the reminder Herk. I will try to build appropriate rolls into future posts. I will not always get the right rolls in there but we'll see.

no worries... It doesnt change what happened it just might change how much of a threat ratio the consider you though when they decide whom to kill first.

That is why I didn't wait for the roll. If I had thought it would make that big of a difference I WAIT. if not no stresses.


Please do not just roll dice and post them. If i don't know what they are for specifically, I am sure i can come p with something so diabolically drastic that it wont be repeated often. MUWUWUWUWUWUUWUWaaah


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

So I am a little confused, are we doing round for round battle at this time or going off the combat rolls you asked for. If we are going off of pre scripted then I have 2 Ki points left would take the first round action that I have listed Which at this point would take 2 rounds I believe due to the fact that I do not have the bow in hand but instead have to put the vials away and get the bow out? If we are going in turn should I be waiting until the others ahead of me post so I react correctly?


round for round. I only asked for the combat rolls to get a feel for your toon and also to have some available should you need to step away during combat or are not able to post.

BTW
Richard and Quentin look at shadara, mang and jerrams "combat rolls"
Then please give me the same set in the same location {posted}

thanks


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

ok thanks. And from what I see it is Mangs turn, right?


Updated and color map.

I made a few adjustments to the map for ease.

Mang I had to change your position to match your actions.

Shadara same thing


Damphir cleric

Ya no problem, I'm cool with that.


Map has been completed for color and ease of use hopefuly for you all but definitely for me :)

still need to put on strong talon

But all that other stuff including response to Mang
will have to wait til tomorrow


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

thanks for the map update. Should I know what the yellow stars are at this point. I am looking at the map and I am out of position for where I want to me which means that I will be using my turn to move.


yes the yellow are vines. I marked them like I did the trees and stones. made it easier to tell terrain


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

Are the shrew men on the map and which one casted that spell?

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14
Quote:
Richard and Quentin look at shadara, mang and jerrams "combat rolls"

Initiative rolls:

1d20 + 0 ⇒ (3) + 0 = 3
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 0 ⇒ (17) + 0 = 17
1d20 + 0 ⇒ (14) + 0 = 14
1d20 + 0 ⇒ (13) + 0 = 13
1d20 + 0 ⇒ (5) + 0 = 5
1d20 + 0 ⇒ (12) + 0 = 12
1d20 + 0 ⇒ (1) + 0 = 1
1d20 + 0 ⇒ (15) + 0 = 15
1d20 + 0 ⇒ (14) + 0 = 14

First round, if the enemy and the party haven't engaged or if the enemy has archers hanging back:

Quinten touches the wooden dog that hangs around his neck and pictures the archers walking through a mundane sandstorm, an experience his father had described again and again. Brown Dog, make my father's stories real! Wind swirls around the archers, lifting dirt off the ground and flinging it at the archers with such force that all but the bravest close their eyes.

Quinten is casting Glitterdust, fluffed as a brief sandstorm. The targets need to make a DC 17 Will save or go blind for 5 rounds. At the end of each round, they'll get another Will save against the same DC to negate the effect.

First round, if the enemy has an obvious mage:

Quinten closes his eyes and recalls his father rushing in as his younger self screamed. Brown Dog, give my childhood nightmares form! A gigantic black ant appears behind the robbed man, its eyes glowing red as its mandibles snap shut around the man's neck.

Quinten watches, torn between horror and pride as the man tries to escape. No one will come to save you.

Quinten is spending a point from his conjuration implement to summon a giant worker ant, which will attempt to grapple the mage. It doesn't have Improved Grapple, so the attempt will provoke an attack of opportunity.

Grapple Roll: 1d20 + 9 ⇒ (18) + 9 = 27
Grapple Roll: 1d20 + 9 ⇒ (18) + 9 = 27
Grapple Roll: 1d20 + 9 ⇒ (20) + 9 = 29
Grapple Roll: 1d20 + 9 ⇒ (14) + 9 = 23
Grapple Roll: 1d20 + 9 ⇒ (10) + 9 = 19

First round, if the enemies appear to be thugs or other brutes and Quinten can't cast Glitterdust without affecting the party:

Quinten scowls at the muscle-bound man in the center of the pack. Forgive me. Drawing on the bitter memories tied to the bronze circlet he now wears, he looks at the man's companion and pictures Sally on his arm before returning his gaze to the man in the center. Your companion is the source of your pain! Kill him.

Quinten is casting Murderous Command. The man in the center needs to make a DC 15 Will save or spend his next turn attacking his nearest ally as viciously as he can. If the spell succeeds, Quinten will smile broadly and tell the enemy they have a traitor in their midst so those who fail to identify the spell will keep attacking him.

Bluff roll: 1d20 + 12 ⇒ (10) + 12 = 22
Bluff roll: 1d20 + 12 ⇒ (14) + 12 = 26
Bluff roll: 1d20 + 12 ⇒ (11) + 12 = 23
Bluff roll: 1d20 + 12 ⇒ (4) + 12 = 16
Bluff roll: 1d20 + 12 ⇒ (14) + 12 = 26

If our goal is to capture someone:

Confidence surges through Quinten as he recalls the way Sally smiled a few months into their relationship. For a moment, he's the man he was then, deluded into thinking that if he could catch a woman so beautiful and smart, he could do anything. He shouts "Come!" knowing he will be obeyed.

Quinten is spending a point from his enchantment implement to activate the Obey focus power. The target needs to make a DC 16 Will save or spend his next turn moving toward Quinten as quickly as possible. He can't do anything else, even if reaching Quinten only takes a move action. Also, if he is human, he takes a -2 penalty on the Will save.

Lighty wounded:

Quinten takes a step backward and raises the wooden stick he uses as both pointer and weapon. This may not look like much, but it's heavier than you'd think. The teacher jabs at the man's right arm, hoping pain will throw off the counterattack.

Moderately wounded:

Adrenaline pours through Quinten as the enemy's sword draws blood. Unable to escape, he jabs his pointer at the man's chest, hoping to crush his ribs.

Severely wounded:

As Quinten steps forward to add force to his thrust, he almost slips on a pool of blood. The swordsman laughs, easily parrying the attack. You're going to die soon, city boy.

Finally registering the gashes on both his arms, the teacher admits that he is outmatched. With a speed he rarely musters, he reaches out to the ring on his left hand and pictures the mantle at his home, which once held the pictures his grandfather painted to track his growth. Illusory duplicates of Quinten appear around him as he retreats.

Quinten is casting Mirror Image defensively, then moving away. To cast defensively, he needs to make a DC 19 concentration check.

Concentration check: 1d20 + 8 ⇒ (3) + 8 = 11
Concentration check: 1d20 + 8 ⇒ (5) + 8 = 13
Concentration check: 1d20 + 8 ⇒ (14) + 8 = 22
Concentration check: 1d20 + 8 ⇒ (17) + 8 = 25
Concentration check: 1d20 + 8 ⇒ (6) + 8 = 14

Number of duplicates created: 1d4 + 1 ⇒ (3) + 1 = 4
Number of duplicates created: 1d4 + 1 ⇒ (4) + 1 = 5
Number of duplicates created: 1d4 + 1 ⇒ (1) + 1 = 2
Number of duplicates created: 1d4 + 1 ⇒ (4) + 1 = 5
Number of duplicates created: 1d4 + 1 ⇒ (3) + 1 = 4

Because Quinten is moving normally rather than using acrobatics, with which he has no training, he'll provoke an attack of opportunity. He's hoping it hits one of the duplicates rather than him.


Pointer attack rolls:

1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (9) + 1 = 10

Pointer damage rolls:

1d6 + 0 ⇒ (1) + 0 = 1
1d6 + 0 ⇒ (6) + 0 = 6
1d6 + 0 ⇒ (2) + 0 = 2
1d6 + 0 ⇒ (3) + 0 = 3
1d6 + 0 ⇒ (6) + 0 = 6
1d6 + 0 ⇒ (4) + 0 = 4
1d6 + 0 ⇒ (5) + 0 = 5
1d6 + 0 ⇒ (5) + 0 = 5
1d6 + 0 ⇒ (1) + 0 = 1
1d6 + 0 ⇒ (6) + 0 = 6


Damphir cleric

I added Strong Talon to the map.
Which of the map icons is the Shrewman that spoke? Is it the smiley face?


yes the speaker is the smiley

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Which one cast the spell?


Damphir cleric

Smiley did


Works been hectic on me so srry for delayed posts. Ill try to do better.

I missed it earlier but Richard dropped one of them...Mr. Smiley...Sorry I didnt catch this.

I WILL BE CHANGING THE COLOR TO WHITE WHEN THEY GO DOWN.

Please post all rolls in spoilers.Makes it easier to seperate text from rolls

Strong talon has been moved on map according to your previous post. I have made adjustments to your attacks accordingly.


Herkymr the Silly wrote:

yes the speaker is the smiley

MY ERROR THE SPEAKER IS THE CAsTER..Mang attacked the speaker who is hexagon.


I was also talking with some of you and in order to speed up combat we are adjusting initiative to the following...

We will be going in blocks instead of individual. In each block the person who posts FIRST takes their action first.

When one block is done the next block goes and so on.

Blocks are as follows...

Block 1 == Jerram & Mang

Block 2 == Dm creatures

Bloc 3 ==Rest of you

block ***** == others if/as needed

Mang and Jerram are done so.

i'll be posting for block 2 in a few so
Block 3


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

So there is only one shrewman left?


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

from what I understand there is still one.


yep two should be white on the map -- white = dead


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

Does the last one look like a caster? If we want to try to capture the last one alive I might have a little trick to help with that. Or at least make surrendering the better option for him.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

The last one was wielding two blades before Jerram disarmed his off-hand weapon. Even with only one weapon, he hit Jerram hard enough that I doubt he's a caster.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 7 || HP: 61/61 || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +14; Sense Motive +11 || Daily Ki: 5/5 || Combat Actions for GM Use ||

I gave him the chance to surrender, do what you want with him Richard


Male Human? Psychic(amnesiac)/6 Expert/1 HP: 32/47

I was hoping for a caster to target got a pretty nasty spell that shuts down casters hard if they fail the save. It's called mental block.


Damphir cleric

Ya, the occult classes I have looked at (mostly kineticist and psychic) are really good, they are straight up Vancian Psions though... All but a few of the spells/abilities are copied pretty much word for word. I just wish Paizo would have put effort into making something unique in their copycat instead of just Vancian Psion, but totally not a Psion *wink*.

I won't soapbox on you anymore... This first combat went pretty well! I like the way you group the action into one post Herk, it's nice seeing everything in that happened that round in one spot.


Current Map Male Vanara Expert/Monk (Unchained) 6 || HP: 68/68 || Init: +3 || AC/Touch/FF: 19/19/15 || Fort: +6; Ref: +9 Will: +10 || Perception: +13; Sense Motive: +10 || Daily Ki: 11/11 Combat Actions for GM use
Songs:
Out of Combat:Unforgiven III or Topeka; In Combat: TBoE or War

Wait so I do have time to tell them about the other thing? Cause I'd do that before we move. I just thought it was coming out right away.

Edit:

GM:
I just looked back and I haven't been very clear. I'm specifically asking about the other creature I saw which I thought would be attacking right away. If I have time to say something, I'm going to.


Jerram wrote:

Wait so I do have time to tell them about the other thing? Cause I'd do that before we move. I just thought it was coming out right away.

Edit:
** spoiler omitted **

can always say something...it might or might not be to late though :)))))


BTW I am getting read to start my busy season with lots and lots of extra time at work.For us jewelers, it runs from about thankgiving til St. Paddywaggles day in march.
I don't intend to stop game but it may be a bit slower posting pace that I can handle. Feel free to have your characters talk between themsleves and flesh out the world from thier views. So far you all have been a group but have no real knowledge of each other. The interactions are what the role in roleplay consist of.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

Are we still in the initiative group order? I have a post written, but I'm not up yet if we are.


Damphir cleric

The spell was a 15 foot radius, and my character was enlarged and holding a reach weapon. I would be attacking from 15 to 20 feet away so I would not be in range of that spell. Without a grid the map is also not terribly well suited to clear indications of distance. If this difference of opinion in outcome is an indication that there might be similar issues in the future I would accept substitution of a different weapon than the one I currently have to avoid conflict.


not currently in initiative quentin due to nothing more yet to kill or otherwise.

I am willing to admit that there will always be a difference of opinion on somethings and that the map not having a grid makes it a bit more difficult.

One thing I will point out is that at no point did you say you were using a reach weapon...partly fault of both of us...and thus according to where I see you on map...there isn't a viable way and from posts as well ... or from what I can see atleast..that you would be at full reach distance.

Oh well damage is taken we will both need to be more clear or ask more questions when we get into further combat and such.

Sovereign Court

Male Human Occultist 8/Expert 1 (VMC Bard) || HP: 43/58 || Init: +0 || AC/Touch/FF: 14/10/14 (mage armor active) || Fort: +6; Ref: +2; Will: +11 || Perception +15; Sense Motive +14

The reference sheet in this post does say that Mang has a 20-foot reach while enlarged and notes that the lucerne hammer is a reach weapon. It also says he attacks "as he comes into range." I took that to mean he got within 20 feet, then attacked.

Mang's position on the map doesn't indicate a gap between him and his target, but since the map's scale and the importance of range hasn't come up until now, I doubt it occurred to any of us to move him. The important point was that he was close enough to the enemies to attack, and his position conveyed that.

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