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About JerramDescription
Stats
Defenses:
AC 19, touch 19, flat-footed 15 (+3 Dex, +4 Wis, +1 Dodge, +1 AC Bonus)
CMD 26 (28 vs Trip) Fort +6, Ref +9, Will +10 (+2 vs fear) Offense & Weapons:
Melee Unarmed Strike +8/+3 (1d8+2/x2);
Sansetsukon +8/+3 (1d10+2/19-20/x2); Double-chained Kama +8/+3 (1d6+2/x2); Ranged Rope Dart (20') +9/+4 (1d4+2/x2); Shuriken (10') +9/+4 (1d2+2/x2); Special Attacks Flurry of Blows (+8/+8/+3) CMB +8 (+10 to Trip) Feats:
•(B)Improved Unarmed Strike
•(B)Stunning Fist •(B)Combat Reflexes •Panther Style •(B)Dodge •Panther Claw •Master Craftsman (Craft: Weapons •(B)Improved Trip Traits:
•Nature's Mimic
•Wisdom in the Flesh (Sleight of Hand) Racial Traits:
•Nimble
•Prehensile Tail Skills:
•Acrobatics +14 (6 Ranks, +3 Dex, +3 Class, +2 Racial) (+15 to Jump)(+5 High Jump, +4 Speed, +6 Favored Class)
•Appraise +6 (2 Rank, +1 Int, +3 Class) •Climb +16 (3 Ranks, +2 Str, +3 Class, +8 Racial) •Craft (Weapons) +12 (6 Ranks, +1 Int, +3 Class, +2 Untyped) •Disable Device +8 (2 Rank, +3 Dex, +3 Class) •Handle Animal +4 (2 Ranks, -1 Cha, +3 Class) •Knowledge (Engineering) +5 (1 Rank, +1 Int, +3 Class) •Knowledge (Local) +5 (1 Rank, +1 Int, +3 Class) •Knowledge (Nature) +11 (6 Ranks, +1 Int, +3 Class, +1 Trait) •Linguistics +2 (1 Rank, +1 Int) •Perception +13 (6 Ranks, +4 Wis, +3 Class) •Sense Motive +10 (3 Ranks, +4 Wis, +3 Class) •Sleight of Hand +9 (2 Ranks, +4 Wis, +3 Class) •Stealth +14 (6 Ranks, +3 Dex, +3 Class, +2 Racial) •Survival +9 (2 Ranks, +4 Wis, +3 Class) Expert Class Skills=Appraise, Craft, Disable Device, Diplomacy, Handle Animal, Intimidate, Knowledge (Engineering), Knowledge (Local), Profession, Survival Special Abilities:
Flurry of Blows A monk can make a flurry of blows as a full-attack action. When doing so, the monk can make one additional attack at his highest base attack bonus. He may make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality.
Stunning Fist (6/6) (DC 17) The monk gains stunning fist as a bonus feat. At 4th level, a monk can choose to make a target fatigued instead of stunned Unarmed Strike (1d8) A monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fists, elbows, knees and feet. There is no such thing as an offhand attack for a monk striking unarmed. A monk's unarmed damages deals lethal damage, though he may choose not to do so. In addition, he does additional damage based on level. AC Bonus (+1) When unarmored and unencumbered a monk adds his Wisdom bonus to AC and CMD. Vow of Celibacy The monk must abstain from all sexual and intimate physical activity, including any peaceful physical contact with others. A monk with this vow gains 1 extra ki point for every 5 monk levels (minimum 1) Vow of Cleanliness The monk must keep his appearance immaculate. He cannot touch the filthy, diseased, dead or undead (though he may attempt to cleanse or heal those suffering from disease). A monk with this vow gains 1 extra ki point for every 5 monk levels (minimum 1) Vow of Silence The monk must speak no words and attempt to be quiet in his actions. A monk with this vow gains 1 extra ki point for every 6 monk levels (minimum 1) Vow of Truth The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exxagerating, telling white lies, and so on. This applies to all forms of communication. If the truth would bring harm to another, the monk may remain silent. A monk with this vow gains 1 extra ki point for every 5 monk levels (minimum 1) Evasion A monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Fast Movement (+20) A monk gains an enhancement bonus to his land speed Ki Pool (11/11) A monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Ki Strike As long as he has at least 1 point in his ki pool, he can make a ki strike. Ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. High Jump A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. Purity of Body A monk gains immunity to all diseases, including supernatural and magical diseases. Style Strike: Flying Kick Whenever a monk makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. He must choose which style strike to apply before the attack roll is made. The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick. Elemental Fury (Electricity, 3 rounds): The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. Gear:
Combat
•Sansetsukon (3 lbs) •Double-chained Kama (4 lbs) •Rope Dart (-) •Shuriken (5) (hidden w/ SoH: 10, 27, 17, 19, 27) (.5 lbs) Other Gear
Total Weight: 49 lbs/50 lbs (Light)
Narative Background:
Jerram stood, watching as the stranger was carried to his grave. A blanket had been pulled up to the man's chin in an attempt to hide the deep axe wound, but Jerram could still see it. Probably would see it for the rest of his life.
A man stood on either side of Jerram. They each had a simple, but effective shortsword--likely made by Jerram--hanging at their side. The crowd pulled away from these men, leaving a space between them. Jerram had only half an ear for the ceremony. In the gathered crowd, he could here many people speaking quietly to one another. Though he couldn't hear most conversations, he caught bits and pieces and was not surprised to find they were talking about him. ". . . always been strange . . ." ". . . killed him . . ." " . . . he made weapons afterall . . ." ". . . what would have led him to . . ." ". . . got to go . . ." ". . . don't want him in the guard . . ." ". . . about his wife . . ." ". . . don't care if he was . . ." They were agitated. Jerram had to admit that it was justified. Thomgurn was a small settlement at the edge of one of the regions of mangroves. A small portion of the settlement--mostly settled by the vanarans--was even built in the trees. But the most unusual thing about this town is that it was origanally settled by an ascetic group who believed that all forms of violence were to be shunned. It had come to a point, many years later, where the punishment for crimes--for there were only minor crimes being commited--was to serve as a guard. But now, Jerram was guilty of the first murder. Jerram hung his head as a few people came forward and started to throw dirt down onto the unmoving body of the stranger. He couldn't help thinking about how, only two days ago, it had all gone so terribly wrong. The man had come into town early that morning. Traveller's were uncommon enough that he was the topic of discussion throughout most of the town. When he finally entered Jerram's shop later that day, Jerram had heard much about him already. The man had come down seeking out merchant opportunities. Jerram already had a few merchants frequenting his weapon shop every year. But the only people from town who ever came, were criminals, now sentenced to guard duty. With the prospect of a new customer on his mind, Jerram greeted the man warmly. "I'm Jerram," he said. Then he looked down at the stranger expectantly. "Is this the only weapon's shop in town?" "Yes it is, mister . . ." The stranger just continued to walk through the store, browsing. Jerram cleared his throat, I'm sorry, what was your name agian?" "I didn't give it." The man looked up at Jerram and sighed, "You're one of those? Fine, if you must call me something, call me stranger. Most people will do that without prompting anyway." Jerram was taken aback by this, but continued to try to help the stranger. The stranger began to talk to Jerram of possible business deals when Sylva, Jerram's wife, came in. The stranger looked at her and smiled a grim sort of smile. "I'll take her too." Jerram stopped. "What?" he asked, not seeming to comprehend. "Look, I know you make weapons, but I've seen enough of this town, and spoken to enough people to know, people like me," he pulled open his cloak to reveal a longsword with an image of a scorpion, "armed, dangerous and well connected, can take anything they want here. Your kind go for very high prices as slaves over in Westhaven. She in particular seems to be in fine condition. So, I'll be taking her now." "No," Jerram said, placing himself between the stranger and Sylva. The stranger only laughed. He stepped forward, shoving Jerram out of the way. He grabbed Sylva's arm and began to drag her toward the front. Jerram grabbed at something near to hand and charged at the man, catching him by surprise. It was an axe. Jerram shuddered as the image of the gaping wound in the man's chest floated through his mind again. The grave was nearly full now. The council stood to the side watching over the crowd. When everything was complete, they turned to Jerram simultaniously. Robie cleared her throat and spoke, "Jerram Wylder. You have taken a life in selfishness through violence. We, the council, have determined that for your crime, you are sentenced to go into the world, and seek evil to stop it. You may no more know a life of peace and must instead seek out wrongs and right them, when necessary taking a life in selflessness. You will leave at first light tomorrow. You have until then to prepare." She continued to speak, but Jerram lost his trail on the words. He was stunned. He had guessed exile, but to never know peace again. It was worse than he could have imagined. And Sylva would be left here, a pariah. *** It was almost time to go. Jerram looked about anxiously. Where is she? Sylva had not been at home when he woke. The guards in his home would only say that she had left early that morning. He had hoped she would come to say goodbye before he left. But she had not been seen anywhere. Jerram looked around one last time, as the sun began to break over the horizon. "It's time," the guard to his left said. Jerram's shoulders drooped. He would not see her again. He started to trudge up the road. A voice called out in the morning gloom. "Just one moment! Wait." Jerram turned, relaxing visibly. "Sylva?" She came to him, grabbing him in a tight embrace. The tears in her eyes were huge as they fell down her face. I'm sorry it took so long, but you needed this." For the first time Jerram noticed she was carrying something. "It will help you so that you can return to me. When your soul is clear you will return." There was no question in her voice. She spoke simply as if stating the truth. "I will try." She simply shook her head. "You will." A warm kiss and a moment later they were being pulled apart, Jerram being pushed gently down the road. As he walked, he pulled open the package to find a fabulous cloak. Wrapping it around him, he took one last look back and waved to Sylva. *** Jerram wandered the desert for days without seeing a single soul. He wandered until he lost consciousness. When he came to, he was a in a large stone building, a man standing over him and caring for him. He learned quickly that this man was named Yeggrow. He was in a monastary. Yeggrow heard Jerram's story, then began to teach him. Jerram learned power through control. He sharpened his mind and body, through training. Yeggrow taught him so many things, and it was here that he took on his vows. He was inducted into the monastary, a monk of Treho. One day while training in the nearby mangrove's, Jerram spotted a jaguar. He was fascinated and followed it back to its home. He followed the creature almost every day after that. Through his study of the creature and Yeggrow's help, Jerram soon learned to model his fighting style after the jaguar's. As the wait lengthened, the weight on Jerram's chest grew. Finally, everything culminated when the Treho monastary was attacked. A group of people came. They were quickly repelled, for they did not realize the power of these peacefull monks, but before they left they could be heard calling for Jerram. The only casualty in the fight was one of theirs. When Jerram saw the scorpion on the man's armor, he knew. The stranger's connections had come for revenge. He also knew that it was time to stop putting off his mission, his punishment. He communicated his farewells and left. Personality:
Jerram is a somber and serious man. He takes duty to the extreme. He hates the violences he is charged with committing--even if it is for the greater good. The murder he committed weighs on him almost constantly, and he is working his life away in an attempt at redemption. To this end, he usually attempts to resolve things peacefully if it is at all possible. Despite this, he is keenly aware of the suffering of those around him, especially those who cannot do for themselves what needs to be done.
All of his vows are important to him, but the one that affects him most is his vow of celibacy. He does not believe he is worthy of any peaceful contact, only of violence. His goal is to gain redemption, then return to his wife and children, clean. He loves climbing, especially through the mangrove's, but hates the water beneath them. He has had the opportunity to learn to swim but has refused it every time. |