Leinathan's Rise of the Runelords (Inactive)

Game Master leinathan

Drawn into an evil conspiracy by a vicious goblin attack, will the PCs be able to prevent the Rise of the Runelords?

Map of Sandpoint

Kingmaker Information

Battle Zones in Sandpoint

Foxglove Manor Map


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Korham, monks ain't bad. They do need one thing though: buffs from party members. That's what makes or breaks a monk from my experiences with them. A mage armor and shield of faith let a monk focus on offense instead of being a 5ft square that soaks up attacks .. but yeah, the 3/4th BAB and necessity to take full-round attacks can be rather cumbersome :)


Maybe look at this another way:

Rogue
Pick- Duergar

Ranger
Mongrrym - dwarf
Boss Loruk - half orc

Oracle
A'letta - Shoanti
Syrma - halfling
Yunnie? - halfling

Paladin
Arteaxe - Dwarf
Lady Pasara - human
Xogar - can't open link...

Monk
Korham - Shoanti
Kyra - human

Barbarian
Khalbar - Shoanti
Noro - human

Wizard
Sethren - elf
Rhanloi - half-elf
Temerith - Tiefling

Cleric
Lucky Finn - human cleric/Desna

Alchemist
Cyrene - elf

Fighter
Davorik - 2 weapon human

Inquisitor
Arturrus

Bard
Yunnie(?) - gnome

Think that's it. No Cavalier, Druid, or surprisingly Sorceror so far. Do you have a favorite make-up or preferred party composition?


The teacher in the tablet was not the Runelord of Pride, she was more like a chroniclier. Mind you she was certainly powerful but she wasn't the Runelord of Pride. As for my character he is either going to be LN or LE depending ultimately on your interpretation of the personality tab. The wizards death is simple...the tablet found him wanting (aka he failed the illusionary test) so it turned him into a vegatable and he has simply been rotting for like ten years or so.

Personality and Motives:

Temerith is first and foremost a student of illusion he understands that so long as another belies that you are powerful they shall treat you as such. In effect you don't have to be that powerful to begin with so long as you can feigh the "illusion" of power.
Temerith has a few rules of sorts which are strongly connected to his "pride". First Temerith views killing an enemy (in a social context not like sparing the life of an attacking goblin) as a last resort. It is much better to humilate an enemy and render him powerless then to kill him and in doing so show that you must rely on such "brutal" methods. Secondly Temerith views intimidation as a crass tactic better reserved for brutes, Temerith is far more likely to pit two enemies against each other (by the use of the bluff or diplomacy skills) then to actively Intimidate them into submission. Third Temerith rarely if ever uses enchantment magic, as he views enchantment magic in the same way he views intimidation and assassination...as a tactic best left for brutes and those who can't be bothered to use the more "elegant method". Fourth Temerith absolutetly detests those who have not "earned" their way to power as he did. For this reason he depises clerics (excepting those of the Thassilion gods, the Peacock Spirit and Lissala), oracles and sorcerers. By contrast he has an absolute respect for monks, other wizards (excepting those who are brutes), fighters and any one else who has earned his or her way.

Temerith also has a few goals. First find and uncover knowledge concerning the Runelords and Thassilion. Second find and wield Xanderghul's weapon of rule, a powerful lucerne hammer. By doing this Temerith intends to prove his right to be the next Runelord of Pride. Third Temerith itends to either founda new city to act as his capital for the new Thassilion empire or use Sandpoint as his capital. To this end he may either devote funds to the founding of a new settlement or he will pump gold, resources and magic into strengthing the infrastructure of Sandpoint.


A'letta that's why I'm taking my monk down the immovable fortress and combat maneuvers road. Grappling and Bull rushing if I don't have a full-round attack but a standard attack.

He should get into his own with a little bit of help from a caster or a rogue to team up with.


leinathan wrote:
I was thinking party size 5. I haven't quite decided on anyone for sure, but there are certainly frontrunners and people that I'm not considering at all. Not gonna reveal those, of course, cause spoilers...I'll reveal it when I'm down to about 8-10 people...but holy crap, 20 submissions.

I am in another recruitment thread that has 20 applicants too. It sure does make for a hard time selecting.

Khalbar Bloodsong wrote:
Xogar - can't open link...

Try this one.

Xogar.


Whenever I start with a monk, I always end up building an unarmed fighter hehe :p

I updated A'letta's background and personality. I'm going to fill in her skill modifiers now and then she's 'done'.

Liberty's Edge

Ok, yeah go to sleep and the post count doubles. fun stuff, stiff competition. Popular AP, I guess.

Now lets see how pretty my toon gets to be.

comeliness: 4d6 ⇒ (5, 1, 1, 3) = 10 a 9?

Hm. basically average. Figures.


Updated previous post, created Alias, and input character sheet. Made some corrections!


Comeliness4d6 ⇒ (4, 1, 5, 2) = 12=so 11 or 9 if a cha mod can be applied if it's negative

RPG Superstar 2015 Top 16

Props to Khalbar for the organizational assistance. Makes it a lot easier for the GM, I'm sure.


I have built my idea for an oracle out into a sorcerer, he can be a very good battlefield controller.

Let me know what you think leinathan, do you miss anything?

This is Korham, so you can choose which one you like better

Comeliness: 4d6 + 4 ⇒ (3, 4, 5, 4) + 4 = 20 =17


Ya, I'm hoping to get in because I'e never played an AP before, usually a homebrew world. Although, oracle, wizard, and paladin are the big spots people are fighting for. Hope I get the paladin spot, but if not I understand.

Liberty's Edge

Ok, now it's comin to me. The creative juices have found a way past the dam that stymied their flow and are running freely again.

I have under construction a tattooed sorceress of Varisian origin who made her living as a tattoo artist (fancy that.) She uses her natural crafts on herself, of course, but does not tattoo others lightly. To her, a tattoo is like a scar: it is a permanent part of one's life, and a recording of one's history, much like the momuments and ruins left behind by ancient cultures; therefore, she tries to understand a person well before she inks them so they'll have a tattoo they can live with and that has meaning. She's been a wanderer for most of her life, but found Sandpoint to her liking for reasons even she only partially grasps--so far.

GM:
Now here's the ambitious part that will be made or broken by your call. My logic concludes that combining the tattooed sorcerer and crossblooded archetypes will work, but being that this is your game, you have the final say. The crossblooded archetype allows mixing and matching of bloodline powers and feats at all appropriate levels, while the tattooed sorcerer replaces the 7th level bloodline feat and 9th level bloodline power (other replacements do not conflict.) There's no distinct entry that seems to prioritize or preclude one over the other. If it seems legit to you, I'll proceed. Otherwise, I'll take a different route. Thoughts?


Okay....posting to show the avatar again. :)

Suny's back ground:
Is that of a sailor. She and her animal friend have been making their way all along the coast. Earning their keep as sailor and look out.

So...going to go with ;Fighter'/'Sorcerer'. Using the "Martial artist' Fighter variant, since it's a hand to hand/close quarters kind of class and "Sorcerer" with the 'Sylvan' blood line for the PRD

Should have some time over the next few days to edit through the info behind this avatar. The back ground and such should still be pretty much good to go as is.

Very much cheers to all.


Folks,

Gonna catch this one on the re-recruitment if it ever comes up. Wishing everyone the best.

Game on!


@Daynen, I guess that depends. What bloodlines do you want to mix and why? I would certainly allow it mechanically, but I need to know that you're doing it for the right reason.

@Suny, you still haven't answered why an aquatic elf would choose to spend so much time on land.

@Lady Pasara Theodric, I'd like to see some background slapped on there, and hopefully some crunch too.

Alright, well, there are definitely some frontrunners. For further applicants, I'd like no more frontliners please. I've already seen enough and I'd like to see more arcanists and divines.

@"Boss" Loruk, does he deal with most goblins any differently than other people due to his experience with the tribe he led?

@Khalbar Bloodsong, is there something that would absolutely motivate him to stay with an adventuring group?

I'll give it another day or two and then close submissions and narrow down the playing field.


While it's a bit too early for this, I love taking a hint from Fiasco! when it comes to what ties characters together.

Some random rolls and DM ideas can tie characters together - they're relatives, old friends, old colleagues, share a common goal/fate, circumstances chained them together. This way there's a red thread that keeps the party together. It makes the group dynamic so much more fluent and believable.

And with so many Shoanti applicants, coming from the same tribe or from a different tribe with the same visions/omens/goals would certainly bring them together in foreign lands.

I'll shut up now, haha.


I think I'll leave that for the discussion thread once characters are chosen, actually.


I guess my char is fine then, as I don't hear anything I needed to clarify.

As most people come to Sandpoint, they could probably have met there as well A'letta. Certainly some characters that are very much in the open.


Well, one could say that Loruk's relationship with goblins and goblin tribes to be complicated at best.

Goblin relationship explained:

During the two major turning-points in his life, he was in fact absent - unable to do anything or participate. On one side, this ruined his relationship with the people of Sandpoint, making him feel like an outsider for the first time in his life.

The Bileworth's collective suicide on the other hand, made Loruk both angry and sad. He had spent quite some time with the tribe and in his head he hoped and believed that every creature has the potency to become a force of good - and if not, at least perhaps he could guide them away from plundering, burning and murder townsfolk.

When he arrived in Sandpoint, after the 'Chopper's killings - his relationship with goblins soured prominently. Even though he felt sorry for the goblins, his guilt and sorrow quickly summarized, probably to shield the Half-Orc from depression, that if the goblins hadn't existed in the first place - he would still be in Sandpoint during the murders.

To answer your question: Yes and no. Loruk knows most of the tribes around Sandpoint are deadly, especially in large numbers. On the other hand, against a small group of Goblins (1-2), he will not shoot first and ask questions later - but rather try to reason with the creature/creatures - as he looks upon them as frightened and unsupervised children - left to do as their whims please.


Response to questions:
leinathan wrote:
@Davorik: Where is he from? Yes, that alternate racial trait is just fine. In terms of initiative, I generally have everyone post what their action is and then compile a summary post of what happened that round before declaring the next. Oh, another question about your character. How did he find out about his home town, and what was his initial reaction? Thirdly, how can he reconcile his obligation to his town guard job?

didnt make a name for the farming community as to leave it open for you for any RP or plot hooks. I always try to leave enough gray areas for a GM to have plenty of opportunities to mess with me.

Davorik is from a small farming community a few days travel east from Sandpoint. As a kid he grew up helping out on the farm and hunting small game to provide some additional meat. It was during one of these small hunting trips a the age of 14 that he saw smoke on the horizon and thought the small community was having a large bonfire for a boar roast. It wasn't till after he got down hunting that he saw the damage down to the apothecary and heard what happened to the proprietor. Even at age 14 Davorik wished he could have been there to help fight the hill giants that were the cause of the mayhem. He knew he didn't have the strength nor training though to be of much help.

 This desire stayed with Davorik over the next few years. At the age of 16, with blessings from his parents, he left for the short trip to Sandpoint to join the town guard/militia. Three years of work and training have gone by without him needed to help defend Sandpoint or his families community. This is a good thing to Davorik as only a fool looks for trouble. Indeed, he keeps his sword sharp and armor ready in case they are needed, but does not wish to use them. 

Davorik does make trips back home. See his family or have them visit him in Sandpoint if they need to make some purchases of items they can't make themselves. The swallowtail festival is one such occasion that his family would be in town.

If an event were to happen that Davorik would have to choose between family and duty he would probably be forced into resigning and go help his family. However, Davorik hopes that eventuality never occurs as his family is close enough to run to Sandpoint if any major threat is known of in enough time.

Silver Crusade

Always feel for the GM who has to whittle down so many entries! Good luck to all - anxiously awaiting the cuts (my car liscense plate should be 'H8 2 W8' =)


leinathan wrote:
@Suny, you still haven't answered why an aquatic elf would choose to spend so much time on land.

Suny's background:

'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbours of the inner sea, she has earned a living -up until now- by working on small fishing boats and trawlers or by providing impromptu 'protection' duties at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^_~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

So....more something like this => Island Elf

Suny's people are kind of more like Hawaiian's. At home on the sand and/or the surf. :)

She's been traveling up and down the coast on Sailing ships and hence has a good reason to know about/visit Sandpoint often enough (When ever her ship pulls in)

Hope that helps DM, sir.

Very much cheers to all.


Bi0philia here, Here's my submission of a Varisian Bard...Still some finalizing to go, such as purchasing equipment and things like that.

Click through for stats.

I'm open to any questions you have GM.

Background

Spoiler:

Franco was born on the road, and has spent his entire life in and around caravans. His family is known for a legacy of any and everything pertaining to the open road. Many Varisian's bearing the Dangerfield name have been guards, fortune tellers, wainwrights, entertainers, healers and heroes of Caravans. Franco was brought up in this environment and from a young age sought to imitate the great heroes of his family. In recent years, he's made a fast friend in Ameiko Kaijitsu after drawing in impressive crowds while performing at The Rusty Dragon. His anticipation has been close to boiling over as he sees adventurers come and go and here's their stories. He is eager to begin his own.

Appearance

Spoiler:

At 6'3, 175 pounds, Franco is tall and wispy. His skin is a deep olive and he wears a well-made blue hat over an unruly mane of jet-black hair. His eyes are a deep green; his smile broad, and rarely not showing. He maintains a well-kept goatee. Most of his body is covered with the traditional tattoos of his people: butterflies, birds, iridescent wings, feathers, colored circles, and other depictions of the open road and freedom. He wears outfits of bright colors over his outfit of studded leather. Draped about his neck and over his shoulder like a bandolier are a number of scarves of a multitude of colors. His pack is well-stuffed and a single starknife rests at his left hip, his only apparent weapon. A hand painted lute is strapped across his back.


Franco Dangerfield wrote:

Bi0philia here, Here's my submission of a Varisian Bard...Still some finalizing to go, such as purchasing equipment and things like that. I'm open to any questions you have GM.

Click through for stats.

Background
** spoiler omitted **

Appearance
** spoiler omitted **

Your link is bad. I get that issue too. Most annoying.


Grand Moff Vixen wrote:
Franco Dangerfield wrote:

Bi0philia here, Here's my submission of a Varisian Bard...Still some finalizing to go, such as purchasing equipment and things like that. I'm open to any questions you have GM.

Click through for stats.

Background
** spoiler omitted **

Appearance
** spoiler omitted **

Your link is bad. I get that issue too. Most annoying.

turrible.

I'll just remove it, you can just click on the alias name to look at the profile anyway.

Thanks for the heads up Moff!

RPG Superstar 2013 Top 32

Is Franco Dangerfield any relation to Fyfe? If so he comes from a fine musical tradition.


1 person marked this as a favorite.
Transylvanian Tadpole wrote:
Is Franco Dangerfield any relation to Fyfe? If so he comes from a fine musical tradition.

haha, I had never heard of him, but I'm giving him a listen currently and I dig it. Thanks for the recommendation, perhaps Franco is a distant ancestor : P


DM Leinathan:
I get that your concerned he'll cut and run to find his family So I need a motivation greater than that to stay with the group.

This is first shot and rough cut so feel free to use the editor's pencil if you don't like it:

"Khalbar has traveled long and far looking for signs of his lost family but all roads and leads have beome dead ends. With no place left to turn, he breaks down in frustration at a Varisian roadside shrine to Desna and calls on this foreign god of travelers to avail him. That night he has a dream that he should come to the new Cathedral in the town of Sandpoint where he will be tested and if he is found worthy his family will be returned to him. He, at that moment, dedicates himself as a fierce axe for Desna's cathedral in a place he'd only heard from his father, Sandpoint. (His father saved a ranger from there once;maybe that fellow is still around and has some information?)."

Changes his story a little but increases his motivation to help little Sandpoint through its troubles, especially if the dreams continue. Heck, I can see him taking a cleric level possibly with this backstory. A Shoanti warrior priest with an axe (literally) to grind...

Tell me if this hooks you more? FYI, while I prefer Bloodong, I am perfectly willing to pick up a different PC if you need a gap filled in your line-up. Only 1 rogue tupe and only my other submission for cleric.

Liberty's Edge

DM:
Initially I intended to mix the arcane bloodline with a brass dragon. Sandpoint is, naturally, in a hot climate, and though my sorc isn't originally from there, some of her ancestors were. I chose the arcane and draconic bloodlines both for style and crunch reasons, since the crossblooded archetype is considered by many to be more of a detriment than a boon, but the two bloodlines are some of the best, and both give ample opportunities for surprise heritage, ancestral secrets and exciting revelations down the line. Plus I appreciate the ability to mix and match choices; it's almost like a custom bloodline. The gimmick here was that I intended (down the line, circumstances warranting) to take two lines of the eldritch heritage feat. Over the course of level progression, there's room for two complete lines of it. Looking again though, the feat doesn't have text that says it can or can't be taken more than once. Hmmm...have to rethink this a bit. They probably didn't figure anyone would ever want more than one.

Holy crap, just figured some of the crunch out...if I do mix tattooed sorc and crossblooded, I end up with one 1st level spell and a familiar with no bloodline powers at 1st level. Wow. Hmmm...hate when I have a great idea and then see the little details that derail it...

Might just go with the tattooed sorc and see if the eldritch heritage remains a good idea later...even I know when I'm crippling myself, and the multiple bloodlines thing isn't quite as central to the image that's emerging in my head at the moment. Lemme know what you think, I'll check back after tinkering a bit.


Clarify last line from before:

What I meant by Davorik hoping his family is close enough to Sandpoint is that Sandpoint is the largest community nearby and thus the most defended. He would hope his family would come here and stay in Sandpoint during any trouble. That way Davorik would protect his family and the town at the same time. If asked/forced to leave then Davorik would go if knowing that his actions will protect his family back home.

Sorry about the lack of detail before, I had my 3 yr old wanting my attention and wanted to get the answers to you questions up. It was only as I was checking the thread that I realized I didn't finish my entire train of thought.


Updated profile to include his comeliness (Total:19) and spent the free skill on Craft(Painting).

He's a varisian flowerchild!


A couple of things,

@Franco, what's been stopping him from beginning his own adventure before? Is he the kind of guy with an inferiority complex that constantly tries to prove himself to other adventurers?

@Khalbar, I'm totally fine with him and his story and all, I'm just unsure of his commitment to a party if he's still actively looking for his family.


Still gotta write up the specific background, but the basics is that Ilostricia is a Drow who grew up with a mostly normal drow life, but with parents that disagreed with traditional drow values. They were later killed and she was exiled. Her exile has taught her many things, including a respect for life. However she still has a tendency to be somewhat cruel even as she protects the innocent. Here's the crunch, I will have a better written background up later.

Crunch:

Ilostricia
Female Drow Bard 1
CG Medium Humanoid (elf)
Init +5; Senses darkvision 120 ft., low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 7 (1d8-1)
Fort -1, Ref +5, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities; SR 7
Weakness light blindness
--------------------
Offense
--------------------
Speed 30 ft.
Melee Scorpion whip +3 (1d4/x2)
Special Attacks bardic performance (standard action) (8 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14), bardic performance: inspire courage +1
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Bard Spells Known (CL 1):
1 (2/day) Silent Image (DC 15), Grease (DC 15)
0 (at will) Ghost Sound (DC 14), Mage Hand, Detect Magic, Light
--------------------
Statistics
--------------------
Str 11, Dex 16, Con 8, Int 15, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Combat Expertise +/-1, Weapon Finesse
Traits Outlander - Exile, Varisian Wanderer (Perform [sing])
Skills Acrobatics +2, Bluff +8, Climb -1, Disguise +8, Escape Artist +2, Fly +2, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +6, Perform (dance) +8, Perform (sing) +9, Perform (wind instruments) +8, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim -1; Racial Modifiers +2 Perception
Languages Common, Drow Sign Language, Elven, Undercommon, Varisian
SQ bardic knowledge, poison use
Other Gear Hide shirt, Scorpion whip, Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Flint and steel, Ink, black, Inkpen, Journal, Paper (2), Spell component pouch, Trail rations (5), Waterskin, 5 SP
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Elven Immunities +2 save bonus vs Enchantments.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (7) You have Spell Resistance.
Varisian Wanderer (Perform [sing]) +1 to Perform (sing) checks, Perform (sing) is always a class skill for you.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Comeliness: 4d6 + 4 - 1 ⇒ (4, 5, 5, 1) + 4 - 1 = 18


I never considered the inferiority complex angle, but I suppose it's a possibility.

I think he's an adventurous sort at heart but perhaps he does have a bit of self doubt and cowardice at the onset of the campaign.

I'm thinking maybe the inciting incident of the Goblins attacking Sandpoint might give him the opportunity to take center stage and a chance at heroism.

Liberty's Edge

BAH. Had a flow goin, then all sorts of nonsense around the house breaks the focus. Still going to try to get a backstory finished up, but the crunch is pretty much done. Went with a human tattooed sorcerer archetype after noticing some serious pitfalls with my original idea. Methinks a little rebalancing of archetypes and whatnot is in order...

I'll see if I can't reset the old creative circuits this evening and get it done.


DM Leinthan: I am confident his committment to his church and the promised leads to find his family once the church is safe will keep him around. He doesn'thave any other leads to follow now anyway...

Updating the submission list:

Rogue
Pick- Duergar

Ranger
Mongrrym - dwarf
Boss Loruk - half orc

Oracle
A'letta - Shoanti
Syrma - halfling
Yunnie? - halfling

Paladin
Arteaxe - Dwarf
Lady Pasara - human
Xogar - half-orc

Monk
Korham - Shoanti
Kyra - human

Barbarian
Khalbar - Shoanti
Noro - human

Wizard
Rhanloi - half-elf
Temerith - Tiefling

Cleric
Lucky Finn - human cleric/Desna

Alchemist
Cyrene - elf

Fighter
Davorik - 2 weapon human
Suny - aquatic elf unarmed fighter

Inquisitor
Arturrus - human of Abadar

Bard
Yunnie(?) - gnome
Franco Dangerfield - human street performer
Ilostricia - Drow

Sorceror
Fernus Stonecall - halfling crossblooded
Daynen - tattoed lady, if it ever gets submitted...

Hard for me to believe just one Rogue and one Cleric which are usually party mainstays.

RPG Superstar 2015 Top 16

so... many.. characters... (I can't throw stones, three of them are mine)

Silver Crusade

Dien - clearly I'm not keeping you busy enough...

=P

RPG Superstar 2015 Top 16

Pffftttttt. :P Zinny says she is plenty busy, mister Voice in the Sky, sir!


Updated Kyra's background in a way that is hopefully more agreeable.


Alright so I've got a task for some of you. The rest are, regrettably, being cut in the first round. This is a difficult task.

So here goes: Pick, "Boss" Loruk, A'letta, Xogar, Korham, Kyra, Khalbar, Rhanloi, and Arturrus. I'd like each of you to post an interesting relationship dynamic that you could have with one of the other characters in this list. This could be one that develops or one that already exists prior to the game.


Ok way to go see yeah round the boards

Looks like my luck getting in games has really turned around, oh well maybe another time then

RPG Superstar 2015 Top 16

Aye aye, cap'n. *goes to do some poking*

RPG Superstar 2015 Top 16

I can see a couple of possibilities for Pick and other characters of those listed:

Arturrus:
Arturrus was the first that really jumped out at me, if he's in a 'sheriff'-like position in Sandpoint. Perhaps he's noticed some of the small-scale filching of food and minor goods going on, and kept an eye out for the thief-- and, just perhaps, his experience caught him a stray duergar! Of course, it really depends on whether Arturrus is the sort to shoot first, but if he was willing to give Pick a chance-- something along the lines of 'if you behave, I won't have you hauled before the guards and executed'-- then Pick would feel a strong sense of loyalty towards him and would view him as his 'boss' in a sense.

Loruk:
I can see some sort-of-similar possibilities with Loruk. Loruk with his watching the town from the rooftop would see things others would not-- things floating along at night then vanishing into the belt pouch of an invisible critter, etc-- and as a ranger he could track Pick and confront him. Since Loruk is someone who's already got a history of working with traditionally 'evil' creatures and trying to show them there may be a better way, he might be a natural to take that route with Pick. Like Arturrus, he's got experience with being Authority-- which Pick responds well to.

Kyra:
...it seems all of these are tying into the 'authority' thing. Kyra comes from a worldview that Pick would acclimate to easier than others-- she expects to give orders and to use people, and, frankly, Pick expects to be given orders and to be used. His society was very cog-like, serve the tribe, which meant, serve the elders giving you orders. And Kyra would likely not have any hang-ups over his race, but would instead just assess him for his usefulness.

Rhanloi:
I can see Rhanloi, with his thirst for knowledge, being quite fascinated by Pick-- how often do you get to talk to someone who is FROM the Underdark, after all? And in his turn, Pick's curiosity would be well-suited to asking lots and lots of hesitant, confused questions about the surface world to someone as well-traveled and overall educated as Rhanloi. This one interests me especially since it's less based on the boss-->soldier dynamic, and more on an exchange of information, a little closer to 'friendship' maybe. Albeit of a strange, grudging, and wary type, at least on Pick's end.

Those are the ones that came to me at first read-throughs.


I will have something tonight or tomorrow morning.


Pick:

Loruk had seen much in his life, always watching - always learning. He had seen men come and go, brawl - tossed out of the Fatman's Fleabag for not having a coin to their name. He had seen much, but never anything quite like a Duergar.

Loruk had worked as a trapper for quite some time, a skill he put to good use while with the Bileworths - gathering food to keep the goblins sated - trying to discern if a hungry goblin was more dangerous than a well-fed one.

As he was gathering a few unlucky rabbits about a half-mile from the Bileworth's make-shift camp - he noticed something, someone, watching him. Loruk, not one to make poor decisions without thinking, gathered the game as he always did - before disappearing into the woods.

In fact, he had not gone long in his stride. Keeping close to the natural shadows in the wood, he had turned the roles and the prey was now the hunter. Towering behind the dwarf, he spoke in a soft voice as he left the shadows - though he sought the goodness in all creatures - he was no fool, and had one hand on his long sword's hilt as he spoke.

"You. You are not from around here, are you?"

Though startled, the Duergar did not flee - but instead responded with soft words in kind. The two talked for hours and exchanged names and stories. Pick told him of his subterranean tribe - but withheld information one does not share with surface-dwellers. Loruk did not feel pity for the dwarf, but sought to understand him - to *know* him - to learn.

As the two 'outsiders' parted ways, they shook hands and exchanged words of respect to one-another. They did not encounter each other again after that day, until the Swallowtail Festival.

Arturus:

If there was one man Loruk had spent a lot of time with in Sandpoint, it was Arturus Caeldhon. The old man was way past his prime when they first met, but if someone asked him who could teach a man the skill of trapping - his answer would be "Arturus".

The two did not see eye to eye immediately, as Arturus never understood why Loruk spent so much of his time simply watching others, especially goblins - the young half-orc's talent for trapping eventually made them found friends.

Perhaps his stories was what drew Loruk to Arturus in the first place, or perhaps it was simply his take on the trade - Loruk respected the man. He gladly listened to what he had to say, to his stories from journeying with the Civilizers - to heated arguments concerning the goblins at Junker's Edge. When Loruk left Sandpoint, the two had argued so harshly most people thought they would come to blows.

After Loruk returned, some time after the 'Chopper' had committed his crimes - Arturus was the first to greet the Half-Orc; saying the words that would haunt him for years to come: "You should have been here."

Had a couple of beers after work, so my sincere apologies if this post doesn't make a whole lot of sense. Will work on the others once I climb my way out of bed in the morning. So far, I would have to say that the seemingly 'cold' relationship available between Arturus and Loruk would be my favorite, it allows for quite a bit of role-play if my head is set on straight at this moment. Perhaps a mentor-ish situation, where Arturus never approved of Loruk leaving to pursue his 'impossible' goal - and now blaming him for not being there when Sandpoint needed him most.

Liberty's Edge

Ok, now I'm REALLY going to hurt some people around my house for bustin' up my FLOW. Missed my shot, hmph. S'ok though. The concept is there, just not fleshed out completely. The inspiration will strike again, and the appropriate campaign will arise. Good journeys to all.

Silver Crusade

I've got two possibilities for consideration:

Pick:
I concur with Dien's idea - Rhanloi would definitely take Pick 'under his wing' and try to gain as much information about the underworld as he could for his 'research' and potential adventures. But Rhanloi is a good soul and would develop more of a friendship with this shy dwarf (deurgar...whatever =) This could happen before or during the adventure.

Khalbar:
Rhanloi and Khalbar met on the road late one evening. Rhanloi had set up camp earlier and was preparing his meal when Khalbar came by. Being a friendly sort, Rhanloi offered a place by the fire and to share his dinner with the traveler. As the evening goes on, they trade stories - and find out they are both Seekers. Rhanloi is seeking knowledge; Khalbar is seeking his family. Rhanloi knows that knowledge, and valuable texts and magical items, may be found in surprising areas, so he offers to help Khalbar, using his magical talents and knowledge. Rhanloi also realizes the advantages of travelling with someone trained to deter, and defeat, brigands and bandits. The unlikely pair now travel Varisia, searching for clues to Khalbar's family, and picking up unique items along the way. They have stopped in Sandpoint to resupply and follow-up on the latest clues Khalbar has uncovered.


DM Leinthan you can and should read all these spoilers giving feedback as necessary.

Rhanloi:
I am good with that. To develop it a bit further. Khalbar would be very skeptical of wizardry and book-learning and he likely adopted you as he felt you were not suitable to travel alone in the wildnerness. However, over time, Khal has a growing respect for the insight and intelligence of the wizard and fears his magicks a little less. With Khal's mission to Sandpoint's new cathedral from his dreams, Rhanloi can tag along, knowing a good library exists there.

A'letta:
I suggest tribes or even kinsmen. Your blind father is my uncle or some such. You know I lost my family to slavers and have hitched on following your omens. Khal's recent conversion to follow Desna the Dreamer is a source of friction as it appears A'letta follows the Old Ways.

Korham:
: wouldn't know you from outset but would respect your fighting ability and have some things in common from your Shoanti upbringing, but some conflict over your dropping the ways of the People for civilized lands.

Arturrus:
would be someone Khalbar would respect as an elder and a hunter.

Kyra:
your alignment is exact opposite of Khal's. She was raised in the city among nobles; he in the wilderness of the Storval. I can't imagine two more unlikely companions. They'll probably fall in love...

Hope this follows the assignment a little and you all agree with a bit of my assessments. LMK if more development is required.

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