Full Name |
A'letta Shriivas |
Race |
Human |
Classes/Levels |
Oracle 4 | HP 36/36 | AC 20 | T 14 | FF 16 | CMB +5 | F +6 | R +2 | W +3 | Init +2 | Per +4 |
Gender |
Female |
Size |
M |
Age |
22 |
Alignment |
LG |
Deity |
- |
Location |
Sandpoint |
Languages |
Common, Shoanti, Sylvan. |
Occupation |
Seer |
Strength |
14 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About A'letta
Female Human (Shoanti)
Oracle (Seer)
STR 14
DEX 10
CON 14
INT 14
WIS 10
CHA 18
Comeliness (15+4=19)
CURRENT:
Hitpoints: 36
Conditions: none.
XP: 0
General:
A'letta (Ah-leh-tah)
LG Human Oracle (Seer) 4
Age: 22
Height: 6"1
Weight: 128 lbs
Init: +2; Senses: Perception +1
Languages: Common, Shoanti, Sylvan.
STR 14 DEX 10 CON 14 INT 14 WIS 10 CHA 18
Feats: (H) Extra Revelation, (1) Fast Learner, (3) Great Fortitude.
Traits: Outsider (Missionary: +1 CL/DC Doom, Hold Person, Blindness/Deafness), Reactionary (+2 init).
Skills Purchased (32+1B): 4 Knowledge Nature, 4 Survival, 3 Climb, 3 Swim, 4 Diplomacy, 1 Perform Singing, 1 Craft Woodcarving (Charms and Trinkets), 1 Knowledge History, 1 Knowledge Religion, 4 Spellcraft, 4 Perception, 1 Heal, 1 Sense Motive, B Perform Dancing.
Combat:
DEFENSE
AC 20 (4 armor, 4 CHA, 2 shield), Touch 14 (4 CHA), Flat-Footed 16 (4 armor, 2 shield).
HP 36 (4D8+8 con+3 fav class)
Fort +6, Ref +2, Will +3
CMD 19 (3 BAB, 2STR, 4 CHA)
OFFENSE
BAB 3, CMB 5 (3 BAB, 2 STR)
Spd 30ft
Melee:
Shortspear ATT +5, DMG 1D6+2, x2, Piercing.
Heavy Mace ATT +5, DMG 1D8+2, x2, Blunt and Piercing.
Dagger ATT +5, DMG 1D4+2, 19-20 x2, Slashing or Piercing.
Ranged
Shortspear ATT +3, DMG 1D6+2, x2, Piercing.
Equipment:
In hand: shortspeart + heavy shield.
Worn: chain shirt.
Gear: Shortspear, Heavy Mace, Dagger, Heavy Wooden Shield, Chain Shirt, Ceremonial Mask, Traveler's Outfit, Backpack, Bedroll, Waterskin.
1x Potion Cure Light Wounds
Money: 70GP
STR14 Light Load: 58lbs or less, Medium 59-116, Heavy 117-175.
Skills:
Acrobatics*: -4 (dex)
Appraise: +2 (int)
Bluff: +4 (chr)
[c]Climb*: +4 (str)
[c]Craft(any) +6 (int) woodcarving (charms and trinkets)
[c]Diplomacy: +11 (chr)
Disguise: +4 (chr)
Escape Artist*: -4 (dex)
Fly*: -4 (dex)
[c]Heal: +4 (wis)
Intimidate: +0 (chr)
[c]Knowledge Nature: +9 (int)
[c]Knowledge Religion: +6 (int)
[c]Knowledge History: +6 (int)
Knowledge (Any Other): +2 (int)
Perception: +4 (wis)
[?]Perform: +8 (chr) singing & dancing
[c]Profession: - (wis)
[c]Ride*: -4 (dex)
[c]Sense Motive: +4 (wis)
[c]Spellcraft: +9 (int)
Stealth*: -4 (dex)
[c]Survival: +7 (wis)
[c]Swim*: +4 (Str)
* Armor Check Penalty (-4)
Special
ORACLE
Curse: (HAUNTED) Retrieving stored items from gear requires a standard action. Any dropped item drops 10ft away. Mage Hand & Ghost Sound added to spells known.
Mystery: (NATURE)(CC Climb, Fly, Knowledge Nature, Ride, Survival, Swim)
Revelations:
-(NATURAL DIVINATION) You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw. Alternatively, by observing and interpreting the flights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every four oracle levels you have attained.
-(GIFT OF PROPHECY) Once per day, you can enter a trance to gain a glimpse of the future. This trance lasts for 1 minute, which must be uninterrupted and during which you can take no other actions. At 3rd level, you gain the benefits of an augury spell with 90% effectiveness. At 5th level, you gain the benefits of a divination spell with 90% effectiveness. At 9th level, the knowledge you gain is equivalent to a commune spell. None of these spell effects require material components. You must take this revelation at 3rd level.
-(NATURE'S WHISPERS) CHA instead of DEX to AC/CMD.
Orisons
Spells Known
0 (5+bonus): Mage Hand, Ghost Sound, Create Water, Detect Magic, Guidance, Light, Read Magic, Purify Food And Water, Stabilize.
1 (3+bonus): Cure Light Wounds, Doom, Shield of Faith, Liberating Command, Charm Animal, Bless.
2 (1+bonus): Cure Moderate Wounds, Detect Thoughts, Hold Person.
Spells Per Day
1 (6)
2 (4)
Background :
Member of the Shriikirri-Quah, the Hawk Clan, a Shoanti tribe. Aletta's father is a blind woodcarver named Ahron. Her mother, Afayah, is an oracle of nature. Ahron one day carved the face of a woman he had never seen into an amulet. He took this amulet, together with other trinkets he had made, to a tribal meeting. Afayah browsed through his goods, saw her own face carved by this blind man and knew it to be an omen.
Aletta was initiated into the secrets of the seers by her mother and taught how to carve wood and how to sing by her father. But where her father was grounded by his blindness and her mother by the shackles of tribal obligations, Aletta had no chains to hold her back when wanderlust struck. Everywhere she looked she saw omens. The birds migrated to the south-east. Obstructions in the rivers and springs made the water flow south-east. When she pressed the knife into the belly of an animal to read the future, she'd always find the intestines pressed to the south-east. Knowing that the spirits are normally more subtle, she took these omens very seriously and told her parents about them.
A'letta's father cried, knowing that things he could never see were taking his daughter away from him. Afayah instructed Ahron to carve her a mask. This mask would keep the bad spirits out of her sight so that she would not be led astray. With a grin, her mother also told her that showing the world a smile would bring good spirits to visit her. Unsure what exact burden she was carrying on her shoulders, she set off to the south-east to find answers.
Personality:
Keywords: Cheerful, outgoing, frivolous, somewhat whimsical, caring and protective.
From a young age A'letta has been taught by her mother that one day people would look at her, expecting guidance and protection. The promise of this coming burden made the teenage A'letta seize the day and turned her into a whimsical and frivolous woman. The haphazard nature of the spirits that haunted her only added to this. Every time the devious spirits got her down, her parents would find a way to make her smile again. The only way to minimize the effects of her curse was to share her burden and be open about it. This turned her into an open person, who isn't ashamed of her weak points, knowing she has plenty of strong ones as well.
Appearance:
Aletta is a tall woman, although not necessarily so by Shoanti standards. Long lean muscles are barely hidden by a light-spun yellow tribal dress and furs, but when duty calls this dress is replaced by Shoanti leathers and fur and a chain shirt. She wears her long auburn hair in a braid slung over one shoulder and has decorated it with many wooden, bone, fur and feather trinkets and charms. Unlike many Shoanti she has no tattoos. These tattoos would tie her to the past, while it is the future she wants to look at. Sharp green eyes compliment her strong jaw line. Her ears are pierced and she owns a plethora of earrings. What she wears depends on the day and what she reads in the signs.
The shaft of her spear is decorated by carvings and her shield is lined with carvings and protective charms.
Future Goals:
To find the source of the omens. To experience life outside of her Shoanti tribe. To explore Varisia. To find out more about herself and what it is that she wants out of life. To find the perfect material for an amulet for her father to decorate - perhaps she'll find her lover this way, ha! To show her tribe that she's a worthy successor to her mother. To do good in the world and please the spirits of her ancestors.