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Tsadok Goldtooth

Xogar's page

107 posts. Alias of Grand Moff Vixen.


HP 22 | AC 17 | T 11 | FF 16 | CMD 16 | F +8 | R +4 | W +7 | Init +1 | Per +0

About Xogar


Xogar wears explorers clothes & lamellar leather armor with a dagger on the right hip, a longsword on the left hip, and a scimitar on the right hip. He carries a large steel shield on his back with a backpack.

He is 6'8", 300lbs, with greyish skin, black hair, piercing blue eyes, and a powerful build. The symbol of Iomedae is emblazoned on his shield.


Xogar is a Paladin of Iomedae. He has no parents, no family and few friends. The path of righteousness is long and hard but someone has to do it.

He grew up in an orc camp being treated as a runt. Too human they said. Not enough orc they said. The slightest hesitation or disobedience resulted in harsh punishment. Hunting was not easy when the others scared away the prey. Coming home with nothing was hard when you got your arm broken for it.

Frequently he wondered if there was more to life than this. There had to be something better than killing what you didn’t like and being angry all the time.

He began having a recurring dream about a great battle. In this battle he was fighting against some force that kept winning and killing him at the end. During the fight he could see a figure at the head of the opposing army. He couldn’t make out the face but there was a symbol of a glowing sword on their shield. The dream happened about twice a week for about a year. He could never figure out what that symbol meant.

Xogar was frequently chosen to care for any slaves that were obtained as he was not orc enough to go on the hunt. When he was 14 an orc raiding party came back with slaves. One of those was a human woman. A paladin of Iomedae. She had stood strong against the orcs but eventually was overcome in the ensuing battle. An item she had on her made him stop. A symbol of a glowing sword. Who was she?

As he took care of her he kept asking her about that symbol and what she did. She finally relented and said she was a paladin of Iomedae. She noticed something different in his demeanor because when he asked about Iomedae he was told about honor, compassion and justice. Standing up for those who could not do so. Bringing those who hurt others to pay for their crimes.

Her words resonated loudly within him. He had never told anyone about how he felt about these things. He had wanted to do those very things but did not know how.

Suddenly the call for alarm was sounded. The humans had tracked them back to camp. As the humans fought he took a weapon from a downed rager and killed the orc who tried to kill the woman. The humans, however, were too much, too many. Before long, the area was littered with corpses, mostly orcs. When they came for him he tried to speak to them that he meant them no harm but none would listen. Until they heard a commanding voice yell: STOP! Upon looking he saw the woman whom he had cared for standing nearby. He is not to be harmed. He has cared for me and I see something in him that the other creatures here did not have. Take him with you. Iomedae has her eye on him. And with that, she collapsed and died. Most wanted to kill him but a kind looking man said that they should not for fear that they might provoke Iomedae. They took him back and let the priests decide what to do with him.

That night as he was asleep he had the dream about the battle again. This time, as the battle raged he saw the figure with the symbol go down. He rushed over and as he looked on the fallen soldier he realized this was a paladin. He picked up the sword and shield and fought against the army and defeated them. He now knew what the dream was about.

The next morning he went to a priest and told him about the dream he had been having. He asked to be trained to be like the woman who he cared for. This is what he wanted.

Xogar then spent the next 2 years training and learning about the faith and what it meant to be a follower of Iomedae. After his training was complete he set out on a journey to fight for the downtrodden, against those who who do harm to others, and to honor those worth honoring. At length when he learned about Sandpoint having recently completed a cathedral dedicated to the six deities most popular in the area, he decided he had to see the place for himself. It seems he arrived just in time for the consecration. How fortuitous! He always did enjoy the festivities at such an event. Meeting people and looking for ways to help others.

Half-Orc Paladin (Warrior of the Holy Light, Redeemer) 2
LG Medium Humanoid (human, orc)
Init +1; Senses darkvision 90 ft.; Perception +0
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 22 (2d10+4)
Fort +8, Ref +4, Will +7
Speed 30 ft.
Melee Heavy Shield Bash +5 (1d4+3/x2) and
. . Dagger +5 (1d4+3/19-20/x2) and
. . Longsword +5 (1d8+3/19-20/x2) and
. . Scimitar +5 (1d6+3/18-20/x2)
Special Attacks merciful smite, smite evil (1/day)
Str 16, Dex 12, Con 14, Int 10, Wis 11, Cha 16
Base Atk +2; CMB +5; CMD 16
Feats Quick Draw
Traits Indomitable Faith, Student of Faith
Skills Acrobatics -3, Climb -1, Diplomacy +8 (+10 to influence creatures normally considered monstrous), Escape Artist -3, Fly -3, Intimidate +5, Knowledge (religion) +5, Ride -3, Sense Motive +5, Stealth -3, Swim -1; Racial Modifiers +2 Intimidate, monstrous rapport
Languages Common, Orc
SQ aura of good, lay on hands (1d6) (4/day)
Other Gear Lamellar (leather) armor, Heavy steel shield, Dagger, Longsword, Scimitar, Backpack (empty), Bedroll, Belt pouch (empty), Belt pouch (empty), Blanket, Holy symbol, silver (Iomedae), Trail rations (10), 28 GP, 4 SP
Dagger - 0/1
Lay on Hands (1d6) (4/day) (Su) - 0/4
Smite Evil (1/day) (Su) - 0/1
Trail rations - 0/10
Special Abilities
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Merciful Smite (Su) You can do nonlethal damage with your smite evil without a penalty.
Monstrous Rapport (Ex) +2 Diplomacy with monstrous creatures.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.

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