| leinathan |
By the way, there may be dozens of ruined weapons, but there are also examples of perfectly complete weapons and armor among the bodies. It's safe to assume there are more or less as many scimitars, daggers, maces, and spears as you want. There's also one example of each light armor and medium armor, as well as several intact shields.
| Apollo Randasian |
I was surprised at the level of loot present here, but I think it's because this game gives out loot pretty infrequently. There's a lot of barren wasteland and minions that have 11 HP for pretty much the whole campaign.
Although, looking through it, it's just got really nice loot.
Sounds good, though it's unlikely I'd find anything there that could improve my gear.
I have a +2 str composite longbow, an Earthbreaker and Breastplate, so I doubt there's a +1 of any of those types around here, though dependent on the amount of bodies, maybe it would give us enough to greatly contribute to upgrades?
I'm interested in spoiler K and spoiler G's weapons though!
The concept of my guy is to collect weapons from his fallen foes as trophies, using them to take on each next opponent, with his signature weapon being his Hammer.
| Angmar Firefox |
Might there be a breastplate among the medium armor?
Duh: have abreastplate already anyways...
| Apollo Randasian |
Huh? Pretty sure a +1 Breastplate hasn't been mentioned.
| Dmitri Mavis |
I see... Hmm. Interesting thing to note; the first adventure in an AP often doesn't give much shop time.
Hmm. Fine by me, of course, as I already have what I want, for the most part. I mean if these guys have a sai, i'll take it. May as well have a mini-scythe, right?
That being said I'm enjoying this and that stairwell is making me curious, so I'll make my next post shortly.
This is fun :3
| Apollo Randasian |
Okay man, I'll get levelled up asap!
| Angmar Firefox |
Leveled Angmar. What does he get:
Cunning initiative (Wis to ini), detect alignment, track
+1 0 level spell light +1 1st level spell pro evil (take that Dmitri) +1 1st level spell per day
+1 bab + 9 HPs + 7 skill ranks (spellcraft !)
How do you feel about minor rebuilds Lein? I'd like to take the Witch Hunter Archetype but would have had to do so at level 1.
| leinathan |
I'm fine with rebuilds like that, I suppose. You haven't used any of the abilities you would lose by taking the archetype. You lose some good stuff.
Is there an IC reason why Angmar would be so against arcane spellcasting? That's what the archetype is about, after all.
| Angmar Firefox |
Not specifically no. Save for Dwarven Prejudice towards arcane magic in general. Does fit with Steel Soul and Glory of old from a flavor perspective.
But really it's more of an OOC reason as I don't feel that all the interrogation abilities fit Angmar all that well. They work for a classic "Inquisitor" in the historic sense, whereas I see Angmar more of as a grim crusader type of guy.
| Dmitri Mavis |
I get a level in antipaladin, a wickedly evil aura, and the ability to smite good.
That's about it.
Do we do average health + con mod for level health?
Health: 1d10 ⇒ 10
AHAHAHAHAHAHAHAHA CONSTITUTION HERE WE COME.
| Koritylija |
I was just going to add that I thought you said we were rolling for HP.
Here's my roll 1d12 ⇒ 11
I decided I'm going to keep going Barbarian this level because I haven't quite picked up the Oracle connection yet. I may switch to Oracle at 3rd or 4th level, to work toward my Rage Prophet PrC.
I'll work up my stats and post them shortly.
| Duboris |
It feels good to be an unholy brick wall.
Dmitri Mavis (Legacy of Fire) LVL 2
Male Human Antipaladin 1 Fighter (Unbreakable) 1
LE Medium Humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 29 (2d10+9)
Fort +7 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +1, Will +3
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 Heavy mace +4 (1d8+2/x2) and
Scythe +3 (2d4+1/x4) and (Currently Broken, so +1)
Sickle +3 (1d6+1/x2) and
Sickle +3 (1d6+1/x2) and
Unarmed strike +3 (1d3+1/x2)
Special Attacks smite good (1/day)
Spell-Like Abilities Detect Good (At will)
Antipaladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 17, Int 14, Wis 12, Cha 16
Base Atk +2; CMB +3; CMD 14
Feats Diehard, Endurance, Persuasive, Toughness +3
Traits Ease of Faith, Missionary (Knowledge [religion])
Skills Acrobatics -3 (-7 jump), Bluff +9, Climb -3, Diplomacy +13, Escape Artist -3, Fly -3, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (religion) +8, Ride -3, Sense Motive +5, Stealth -3, Swim -3 (+1 to resist nonlethal damage from exhaustion)
Languages Abyssal, Common, Infernal
SQ aura of evil, silver tongued
Other Gear Breastplate, +1 Heavy mace, Scythe, Sickle, Sickle, Fighter's kit, 3 GP
--------------------
Special Abilities
--------------------
Aura of Evil (Ex) The anti paladin has an Aura of Evil with power equal to her class level.
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Moldspeaker (Always) (Su) +1 to all intelligence based checks.
| Koritylija |
Okay, she's leveled
+1 BaB
+1 Fort
+13 HP (Rolled 11, +1 Con, +1 FCB)
+2 Skill pts (Trained Acrobatics and Perception)
Rage Power: Moment of Clarity (req'd for Rage Prophet)
+2 rds of Rage
+1 SR
Savage Grapple class feature (1/2 penalties in a Grapple, and can take AoO's against grapplers even if they have Improved Grapple or the Grab ability)
| Dmitri Mavis |
Lucky for Apollo, then, as since Dmitri would have remembered she wanted them to eat, he's most definitely going to remove them first.
If she hadn't, he'd probably have sliced them through in an attempt to dig by.
Here's hoping mother hen isn't anywhere in the air... if I recall, geier are vultures with the advanced template ;_;
| leinathan |
I know it'll be a long time, I just wanted to tell you.
You're probably going to want to make use of the "Extra Rage Power" and "Extra Revelation" feats as well, at some point or other during your career.
| Koritylija |
It is a d10 (from a d12 and d8 class together)
3/4 BaB, (from a full and 3/4)
4 skill point (from 2 4-pt classes)
2 good saves (from 2 single save classes)
I get 7/10 levels of casting (as opposed to 1/2 caster by splitting classes)
I can heal myself while raging (and later buffs), and add Con to my concentration checks
The Rage Powers, Mysteries, and Curses go up 1 for 1 as opposed to splitting from the 2 classes.
I think it's a pretty decent trade-off, and don't feel it needs to be changed. If you insist, I'll go with it, but do not feel it's necessary at all.
| leinathan |
| leinathan |
Kori, have you given thought to your choice of Oracle class features?
Namely, curse, patron, and mystery? Being an oracle is generally not an IC choice, and is typically simply powers granted to the character by some deific force. OOC, however, it is your prerogative where the power comes from. Also, your curse and mystery are up for grabs, but are generally influenced by your patronage.
| Dmitri Mavis |
I feel like that 1 oracle type, the one that gives you plenty of armor and weapon proficiency, would go well. That or some rather brutish thing.
Regardless, there's a firm chance you'll be able to play this off really well based on which god I mention that you take an interest in later.
That being said, I just dug a rainbow scythe out of the ground, so that ought to be fun to explain.
"Oh, right, I've been having these memories that aren't mine the whole time. Figured they weren't important. Like my scythe?"
| Apollo Randasian |
Level up time!
Ranger Style Feats to pursue: Archery
+1 Fort
+1 Ref
+1 BAB
Combat Style Feat: Precise Shot
+6 Skill points
HP: 1d10 + 2 ⇒ (2) + 2 = 4 1 Con, 1 FC <-- You serious? I hate you dice roller.
Escape Artist*: (class, 2 dex, 0 rank) +1
Handle Animal*: 5 (class, 1 cha, 1 rank) +1
Knowledge (Nature)*: (class, 0 int, 0 rank) +1
Perception*: 5 (class, 1 wis, 1 rank) +1
Stealth*: (class, 2 dex, 0 rank) +1
Survival*: 5 (6 to Track) (class, 1 wis, 1 rank) +1
Escape Artist: 6
Handle Animal: 6
Knowledge (Nature): 4
Perception: 6
Stealth: 6
Survival: 6 (7 to track)
You're not allowing us to alternate between rolling HP and taking average are you? So like, if you roll incredibly bad, you can't take the median for that roll instead can you? If so, I would for this level and gain 7hp. :)
| leinathan |
No, you can choose for each level whether to chance it or take the median. If you pick one, you can't go back. Even then, only allowing that because the median is always .5 hp below the average, so if you go with the median every level you'll be below average.
What feat are you taking?
| Apollo Randasian |
Sorry, edited above before I saw this message. Precise Shot. :)
Ah okay, so as I've rolled, I get 4 out of a possible 12 lol. I hate the dice roller at times. Shall I go ahead and edit all of my stats now?
| Apollo Randasian |
Okay cool, thanks. :)
The evil Stirges have made me choose Escape Artist this level!
| Angmar Firefox |
Have to agree with Kori that Rage Prophet is by no means underpowered. Actually it's one of the few PrCs that is on par with single classes. While it might not look awesome on paper there some intricate synergies between oracle and Barbarian that make this combo potentially broken and the rage prophet helps in that regard.
Assuming Kori goes for the lame curse (easy to work in IC) then you can "rage cycle" very early in your adventuring life. Rage cycling means starting a rage using all your once per rage rage powers and then end the rage ...becoming fatigued..ignoring the fatigue...starting the rage again next round and using all your rage powers again... rinse and repeat. It's a bit cheesy but for my taste it's not stinky cheese...
| Apollo Randasian |
Yea, I had a guy who could do that, and as nice as it is, I don't like the fact you have to go Oracle to actually do it. It's too cheesy a concept for me. I was tempted to do it with this guy I made recently below, but I made the build good enough (I think) without it:
Age: 24
Race: Half-Elf
Class: Fighter (Free Hand)
Level: 1
Personality: Uncaring Punk Smoker/Street child
Potential Personality Growth: An honourable, knightly and diplomatic man who aspires to fight with the Hippogriff riding Guard of Korvosa.
Motivations: To follow in Blackjack's footsteps, only without a mask and with a purpose to show Half-Elves are just as capable as any other race, if not more when it comes to accomplishing tasks, and he aims to be a hero/symbol of hope to all others of his race, pushing his body, survival skills and streetwise talents to the limit, to ensure this is achieved.
HP: 13
AC: 13, Touch: 13, Flat-Footed: 10
Str: 14
Dex: 16
Con: 14 (-15 to die)
Int: 13
Wis: 10
Cha: 12
Fort: 5 (10 to stabilise when dying)
Ref: 3
Will: 2 (4 vs enchantment spells and effects, immune to magical sleep)
BAB: 1
CMB: 3
CMD: 16
Traits:
Drug addict (Personal Addiction) - +1 Fortitude
Adopted - Heart of the Wilderness (Human)
Alternate Racial: Dual-Minded - +2 will saves
Skills:
Knowledge (Local): 2
Perception: 3
Survival*: 4
Feats:
1a. Endurance
1b. Die Hard
2. Improved Unarmed Strike
3. Combat Expertise
5. Extra Rage Power
7. Stalwart
9. Extra Rage Power
11. Improved Stalwart
13. Bolstered Resilience
15. Extra Rage Power
17. Extra Rage Power
Barbarian Rage Powers:
Level 1 - N/A
Level 2 - N/A
Level 4 - Guarded Life any level
Level 5 - Brawler any level
Level 6 - Renewed Vigor 4th level
Level 8 - Renewed Vitality 4th level
Level 9 - Guarded Life, Greater 6th level
Level 10 - Regenerative Vigor 6th level
Level 12 - Reckless Abandon any level
Level 14 - Come and Get Me 12th level
Level 15 - Fearless Rage 12th level
Level 16 - Increased Damage Reduction 8th level
Level 17 - Increased Damage Reduction 8th level
Level 18 - Increased Damage Reduction 8th level
Gear: Tattered and torn clothes (shirt, trousers and boots grown out of)
Wealth: 0
Residence: Garrison Hill - Shingles (unmapped rooftop community/homes/slums)
Planned Class levels:
1. Fighter (Free-Hand)
2. Fighter (Free-Hand)
3-20. Barbarian (Urban/Invulnerable Rager)
| Koritylija |
Sadly, I find I tend to stumble into good build concepts, and don't even try to. Which is a problem, because I look at it like "hey that's a cool concept" and then see some forum about how it's too powerful or broken or some such. Then I feel like I'm judged for trying to build a power concept.
I built a master summoner when everyone was crying over the OP of Synthesist, thinking well if it's OP I'll avoid it. Have a weak eidolon, so he can fill the concept, and still have something else. Next thing I know "master summoner is OP".
As far as Rage Prophet, I just wanted a PrC for Barbarian that was cooler than a rage stronger, rage more, hulk-like beast. Saw that one, and realized I had the Chr to pull it off. Looked at going lame curse, since everyone else in the group moved 20' already, so she wouldn't keep getting too far ahead. It just worked out to be a decent combination.
All that said, to answer the DM's questions of what I'm taking.
Curse: Lame
Mystery: Battle (for Maneuver Mastery and maybe War Sight or Weapon Mastery if she ends up focusing on a certain weapon type)
Patron: Not sure, was thinking Shax, but only if it doesn't affect whether I get Cure or Inflict. I don't want the inflict spells. Otherwise I have looked at Milani just for her dogma of freedom from oppression.
| Apollo Randasian |
Haha. I find Magi (Magus) to be the most horrifically overpowered class. I made one for my gf as I'm running a Rise of the Runelords campaign atm, she liked the idea of multi-classing as a Rogue and now she's horifically broken. Easily the strongest character out of the entire party.
| Angmar Firefox |
Well I don't think anybody really thinks the PrC is broken. Rage cycling sort of is...
Magus is kind of cheesy but really it's primarily it's offensive potential that's a bit too much. Beyond that they tend to be very squishy for front liners.
Also Apollo. We are definitely not going to let you keep the mace so that you can sell it... If we sell stuff then we sell it as a party. And that's not gonna happen anytime soon thanks to a lack of MAGIC ITEM SHOP.
In my book both the candle and the mace should be sold off once we can and invested accordingly. Not sure how we then want to handle division of loot. I'm generally in favor of an equal split but we should keep party balance in the back of our heads as well.
Someone recently suggested a method were you have a 'pool' of party resources and whenever your char takes an item he loans it out of the pool. Whatever folks take out of the party pool goes against the limit of what they may cash out. The method requires some bookkeeping but avoids that people stick on to items that are of little use to them just because they controll them since selling them would only give them a fraction (in a party of 4 the items value/8) of their actual value.
Hope that made sense...
| Koritylija |
I agree that a party pool that you "buy" out of is the best approach, more often than not. It is a ton of bookkeeping though, and I for one am not eager to be the one doing it.
There are also issues with it. Say, for example, that Tempest is an Intelligent weapon. Now Dmitri has a gear debt that puts him at a deficit for like the next 4 levels just to break even with everyone else. It has happened to me before, I was the only archer and the DM gave me an uber bow, and then a manual of dexterity next adventure. I was in gear debt for the next 6 levels.
I prefer a use what's good for you, all else goes into the pool. The pool is just that, a single total that we use as a group to buy from. So in this instance 3 of us have +1 weapons now. So out of the pool we can decide as a group that we should use the money to get Apollo a magic weapon. Or the money goes to raise deads and the like, spellcasting services (remove curse, remove blindness, etc...), or just group gear like CLW wands or potions.
I just don't like being the bookkeeper for it. I'll map all day as the one that fells I need to always have a visual, but I'm horrible at tracking treasure and XP (especially in a PbP, XP is easier at the table).
As for the candle of truth. If it's one thing I've noticed about at least the later AP's, it's that they tend to give you gear you will need or use. It rarely is just throwaway gear, unless you play that the only gear that truly matters is the big 6 (I think it's 6 weapon, armor, and four more).
| Alex Mack |
Yeah sure if we need the candle we burn it. But it's just such a waste. Zone of truth is a second level spell and the candle is worth 2.5 k.
I'm not keen on doing the bookkeeping either. So we will just have to attempt to balance things out which means we decide on purchases together with an eye towards ensuring loot is fairly equally divided. We will get into situation where this can get sticky so having some hard rules might make things easier.
| Apollo Randasian |
Well personally, how I've done group savings before is to split wealth 5 ways, using that extra wealth mainly for health potions and it's worked a treat, and Angmar, when I said that I wasn't sure if we were selling items for ourselves or as a group. I mean I feel our items that we acquire we should be able to do what we want with, but the items none of us want should be sold and divided as a group, though I do agree it'd be beneficial to sort things in favour of the whole party.
I honestly don't mind either way. I'm not out for myself otherwise I wouldn't have given dmitri a gem worth 300gp, but I'm happy to go with whatever really. I understand my strength and attack power is the highest, or ar least probably equal to Kori, so right now +1 weapons help you guys more than me. I just failed at HP rolling and have the least out of all of us now, with 16 at level 2. I rolled a 2+2. :-/
My halfling only had 26hp at level 6 when I played up to a certain point before. He kept getting 1hp for like 3 levels on a roll.
| Angmar Firefox |
Angmar, when I said that I wasn't sure if we were selling items for ourselves or as a group. I mean I feel our items that we acquire we should be able to do what we want with, but the items none of us want should be sold and divided as a group, though I do agree it'd be beneficial to sort things in favour of the whole party.
I disagree. Again I think you have to put the team first. Also the situation were one character can claim that he personally acquired an item is gonna be rare (Like Dmitri did his Scythe). So you acquired the mace cause you picked it up? Or did you acquired it cause Kori handed it to you? That just opens up plenty of opportunity for OOC strife I'd prefer we steered clear of that as much as possible.
| Koritylija |
I had a goblin rogue in 2nd Ed that rolled a 1 for every level from 2nd to 6th. My DM finally said, that on my next level if I roll another 1, it will automatically be a 6.... I rolled a 2. My dice did it just to spite me, we were certain, so he made it a 6 nonetheless.
I actually like rolling for HP, because it somewhat affects the personality of the character through the levels. So, with the roll Apollo is still drained from the stirges and it's hit him hard. Maybe now he has a strong aversion to either bugs, bats, blood-drinkers, or the like. Just like it was the impetus for him taking escape artist.
It could also make him leery of his newfound 'frailty', which if it continues at later levels could even modify his overall method of reacting to things.
| leinathan |
You guys are free to handle loot how you want, I only have one contribution, and that's that you ought to try and use more loot than you sell, as its much more WBL-effective. I will be giving you way more loot than WBL says you should have, but everything you sell for less than its base price decreases your assets.
And as Kori suggests, I recommend that you try and work everything into IC developments. Character changes, things that happen to your character, even things like feat choices. There's a reason why the character, in character, is a certain type of character. Try to show it.
| Koritylija |
Don't get a swelled head over it, you were just the lesser of two evils. Well, except for being the greatest evil in the party, but that's neither here nor there.
She doesn't like Dmitri... she's just grown accustomed to him, yeah that's exactly it.
| Apollo Randasian |
@Angmar - Then that would mean both examples give ownership of the item to the player, because if they claim it for theirself, it's theirs and if they're given it, the character giving it to them knows full well they're handing ownership over to it, but because it's theirs to begin with, they can name their terms for handing it over.
If I wanted to give you my hammer (not happening :p), I'd say okay, you can borrow my hammer, therefore not giving ownership to another, but being honest, Dmitri has said if he found an item himself, he'd keep it, and I don't see his character sharing gp, which I'd personally be fine with.
I dunno, I know it's more beneficial for us all to share wealth out, but if a party member claims an item before anyone else and is set on having it, or if a PC gives an item to another, I feel it can offer better roleplaying potential.
Like I said though, we'll do it however. I just don't feel if you've claimed an item for yourself that you should share the funds when you might be selling it because you'll get the exact amount of money you need for your next upgrade if you don't share it.
In Apollo's case, he wants to claim weapons from worthy foes as trophies, using them against other enemies when he needs to/it suits him. So, he might not be bothered about a lot of other gear, and will often offer items to others if he finds something that he has no intention of using/keeping.
I think yourself, Kori and Dmitri should be able to do the same, but you seem very set in your way with how you play, so it's clear to me you wouldn't agree with any of the above. :p
| Koritylija |
It's more the issue of value, while being able to stay in character.
Apollo wants the weapons of enemies as trophies
Kori doesn't care much about weapons unless someone tells her it's better that what she has already
If Apollo collects 4 weapons from enemies and no one else wants or needs them, being in your possession you get the money from those four weapons when sold to upgrade your own gear.
Kori collects no weapons, and sells nothing. She gets no money for her gear.
That is the issue with whoever owns it gets the money from it. If it's an item that we found because we as a group solved/resolved/or killed to get it, then regardless of who 'owns' it, as soon as it's sold (meaning that the money is worth more to the whole party than the single item), then the party should all benefit evenly from it.
The benefit with Angmar and Dmitri in the group is their lawfulness, both acting in different ways. Angmar will try to make it fair for everyone, and Dmitri will only likely care as long as he and Kori get their fair share (or more).
So it makes sense both in and out of character to split the wealth gained from any treasure sold. Think of it not as your item, your loot, your gear, but more as you are the one that can put it to the best use and carry it for the party until the party sells it.
| Dmitri Mavis |
Dmitri has a disdain for bludgeoning weapons, which is great, because Angmar gets to find a mace in the courtyard. I, on the other hand, have a nifty new scythe which is gonna get tested out tomorrow, so...
Yeah.
That being said, Dmitri would reluctantly hand over anything he'd found to Koritylija if he found it and she wanted it. But he's automatically subjugated to do so as of his religion. Speaking of which, never expect him to lie to a woman, or withhold information from them :X
That being said, Apollo and Angmar haven't had much time to really RP with either of us, and on our next venture I wouldn't mind teaming up with Angmar more, if only to have that whole "You're religious? Me too! Let's discuss philosophies!"
Barring my rise to unholy fervor, of course.