Last Rites (Inactive)

Game Master drawesome1111

Strange happenings in Sandpoint lead to even stranger adventures in Golarion. With most sinister consequences.


201 to 250 of 1,346 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

male human

Gryfford places himself at Arasmes' side and walks alongside him so as to assist if needed.

"What do you see, Arasmes ?" he whispers.


Male Dhampir Cleric (Undead Lord) 2

Arasmes stops, holds out a hand to stop the others, and speaks quietly and calmly, as if reciting from a standard list.

"Animated dead. Enfleshed. Mindless. Look to be freshly made. They're not attacking yet - might not have seen us, might be under orders. I suggest we calmly walk backwards, ready for an attack."

Arasmes does not appear at all worried, indeed is in his element.

"Any attacks, limbs only. We need them animate at this point."


male human

"I'll try to take off their limbs only, Arasmes. But I make no promises."

"...No, I've never slashed at undead things before. And are you up to it, Sharpest ?" he adds in a low tone of voice in a peculiar one-sided dialogue.


Male Dhampir Cleric (Undead Lord) 2

"I think these were animated by some necromancer. Considering how bad the other options are, lets hope for that, yes? I'd like to confirm this isn't some outbreak of spontaneous reanimation before we have an epidemic that requires us to put the town to the torch."

As if reciting a lecture he has learnt by heart, Arasmes manner of speech changes faintly, as if echoing some long heard quiet, dry, dispassionate voice.

"Animated flesh is very tough. Flesh must be forcibly separated from the main body."

He looks at Yolk's warhammer

"Blunt force trauma is almost useless."

Looking sternly at Yolk he continues in a more normal voice

"If these are controlled, then their controller may well feel their loss. Let's not tip anyone off if we don't have to, alright? Once we're ready, destroying them should be easy."


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

Spellcraft (ID Arasmes' spell): 1d20 + 9 ⇒ (8) + 9 = 17

Taltōsh, still outside the barn, cast a spell.

Spellcraft DC 16:

Taltōsh cast mage armor. Note: Updated "Resource Management" on his page.

He stood outside, waiting for something to happen.


Male Dhampir Cleric (Undead Lord) 2

spellcraft on Taltosh 1d20 + 1 ⇒ (10) + 1 = 11


male human
Quote:
"I think these were animated by some necromancer. Considering how bad the other options are, let's hope for that, yes?

What other bad options ? thinks Gryfford.

Quote:
"I'd like to confirm this isn't some outbreak of spontaneous reanimation before we have an epidemic that requires us to put the town to the torch."

Ha, okay, that is bad.

Then the extent of what Arasmes just suggested fully registers with Gryfford: He's serious ?!
He looks at Arasmes. By the Gods, he is !

Gryfford takes a deep breath which he holds a little longer than necessary to calm himself.

Is Arasmes utterly mad ? Or is he a sane... dhampir, in a mad undead-things-related business ?"


Male Dwarf Cleric of Torag 1

Chuckles softly to himself, So, he thinks all I do is swing the warhammer? Bless his ignorance Torag, he is not among the faithful.

"If you can amass them all together, I'd like to try something.." Yolk says, tightening his grip on the warhammer.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel at the back curses his luck. His slumber hex, his main weapin would be useless against undead things which didn't sleep.
He draws his longsword, Hope I don't have to use this.


Male Human Inquisitor 1

DM_Awesome:
Initiative 1d20 + 3 ⇒ (18) + 3 = 21


So what are you going to do? They don't seem to be making a move yet.


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

Taltōsh was still standing at the door to the barn, as the others were inside with the undead.

Noting the zombies' lack of response, Taltōsh said, "I am going to search Bellgrave. Perhaps that will shed some light on this situation."

The sage moved to the unconscious form of the farmer, and took great care not to rouse the man during his search.

I'm not sure if a Perception check is called for in this situation. Here's my check just in case: Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Edited the beginning of this post to make it a little clearer.

I had the impression that the sleeping Bellgrave was actually fairly close to us. If he's too far away, I'd redact this post.


Male Dhampir Cleric (Undead Lord) 2

Arasmes, assuming everyone has been listening to him, carefully walks backwards until he is out the door.

"Good idea Taltosh. We might be able to talk to Bellgrave now we know what he was hiding."


The man was about 30 feet from the front of the barn. It's not like he's right behind you, but it would take a normal full movement to reach him.


Male Dwarf Cleric of Torag 1

Jean? yolk shouts!


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

After discovering that the farmer was awake and moving, Taltōsh quickly said, "Bellgrave is awake and heading for his farmhouse!"

In a behavior that most would consider unusual, the sage did not hesitate to move in an attempt intercept the farmer.

"Stop!" Taltōsh commanded.


When Bellgrave sees you freezes in his tracks. "I'm sorry, please don't hurt me..." He looks very frightened.

Are the rest of you checking out the zombies or going to stop the farmer?


Male Dhampir Cleric (Undead Lord) 2

The enfleshed are no threat as long as they stay there. The farmer might have the information we need...
Arasmes leaves the barn, sprinting across to the farmer as soon as he is out of the barn.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Adriel was actually quite keen for combat, but he knew he could.do precious little to the undead. I'll have to fix that he remains close to Gryfford, for he had one spell to empower the warrior, if need be.


male human

"I'll stay in the barn for now." says Gryfford to Arasmes, his falchion pointed in the general direction where the undead are supposed to be waiting.

"If you need me outside, shout !... If those dead... whatever... move, "I'll shoot !"


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

"We are not going to hurt you Bellgrave. It is understandable that when six strange people show up and start asking questions, it can make you nervous," Taltōsh said.

"However, we are attempting to get to the bottom of the strange events that have been occurring." The sage moved back a little to give the farmer some room.

"We have found the zombies in your barn. You need to be honest with us, so that we can help you and all of Sandpoint."


Male Dwarf Cleric of Torag 1

Staying behind with Adriel and Gryfford, Yolk's anticipation rose. Is Bellgrave going to tell us the truth? Where has Jean disappeared to? Where are these bloody zombies everyone keeps talking about, I don't see anything!

"Uh.. guys! Yolk whispers. "Point out these zombies for me!"


male human

Gryfford looks slightly embarassed.

"Err... I haven't seen them myself. But I trust Arasmes in the matter: he "felt" them." He points to a dark corner of the barn: "They should be just there."


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Perhaps that means the things haven't seen us either? I would expect we'd be gettingbattacked otherwise.


male human

"Yes, that makes sense" but what do I know about zombies ?

To Yolk, tongue-in-cheek:"You seem awfully eager to meet those zombies, Yolk. Is that a priest-of-Torag thing ?"


Male Human Inquisitor 1

DM_Awesome:
Scowling as the zombie shambles towards him, red eye blazing with Pharasma's Will, he draws his dagger from his belt and strikes!

Attack with Dagger, 1d20 + 1 ⇒ (7) + 1 = 8


Male Dwarf Cleric of Torag 1

Shakes his head at Gryfford, chuckling. "Thought I were left out o' the fun! More a dwarven thing than a godly thing me bets! Too much of me life spent in the temple, there'll be no more missin' things, good, bad, or buggered to all git, I kin tell ye that!"

Yolk then proceeds to rummage in his pack for a second, locating a crossbow bolt he takes it out and casts light on the bolt, after the area is filled with light, he tosses the bolt to Gryfford.


Aluar:
your dagger swishes through the zombies tattered clothing, but doesn't make contact with its flesh. It shuffles forward and slams its body into you 1d20 ⇒ 4 if it hits1d6 + 4 ⇒ (1) + 4 = 5.

Yolk/Gryff:
Are you guys moving forward into the barn or are you just standing at the door with a shiny object?

Bellgrave stutters for a moment and then falls to his knees..."He said he'd kill me... He has Mary..." He bursts into tears and covers his face. Then suddenly as if realizing something, " Please don't hurt them, you don't understand!"


Male Dhampir Cleric (Undead Lord) 2

"What don't we understand?" asked Arasmes compassionately.


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

No one could see Taltōsh's eyes widen beneath his hood. "Those things in the barn--are they still alive somehow? Are they loved ones?"

"And someone has Mary. Your wife?"

Indicating Arasmes, "Please tell Arasmes here what you can, so that we can help you."

Turning, Taltōsh added, "I'm returning to the barn to insure our companions do nothing hasty."

Taltōsh strode back to the barn. Addressing the others, he said, "There's something truly strange happening. Do not attack or disturb what is in the barn. Arasmes is talking with Bellgrave to uncover what he can."


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

As long as we're safe, I can hold off, but where is our Death worshipper?


male human

"Thanks for the light, Yolk ! says Gryfford as he advances into the barn to check it out, his falchion held in his right hand and the illuminating bolt in the other.


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

"Gryfford, please hold back," Taltōsh said.

Turing to Adriel, he added, "Are you referring to Jean? If so, I do not know the answer to that."

Addressing Gryfford and Yolk, Taltōsh asked, "Have either of you seen him?"


male human

Gryfford stops advancing.

"Not now, Sharpest !" he whispers harshly.

And then he says in a clear voice: "Taltōsh, I haven't the faintest idea where Jean is. But he's not in the barn."


Male Dwarf Cleric of Torag 1

"I've been calling out fer him, to no avail..


Adrien stumbles over his words, "He...he... called himself Nikolai. He killed Mal, Jen, and my workers and turned them into...those things." he points in the direction of the barn.

He blows his nose in a handkerchief, then continues, " It was horrible. And he took my daughter Mary! He said he was looking for something... told me if I didn't help him he'd kill her." He openly begins sobbing again.
-----------------------------------------------------

Angus(who's been very quiet up til now) suddenly comes rushing around the end of the house toward the barn. "I've found Jean, he's in some sort of cellar! And one of the zombies is attacking him!"


Male Dhampir Cleric (Undead Lord) 2

Arasmes does his best to keep Adrien talking and not distracted by Angus.

"Bellgrave. Belgrave. Look at me. This man Nikolai needs to be stopped. We will do our best to return your daughter to you alive - but the more you can tell us the more chance we can do that. Start at the start and tell me exactly what happened."


male human

Perception check to hear Angus shouting outside the barn 1d20 - 1 ⇒ (5) - 1 = 4

Oblivious for now of what's happening outside, Gryfford remains concentrated on the task at hand, waiting for any threatening move from the zombies inside the barn.


Male Dwarf Cleric of Torag 1

Also rolling a perception check to hear Angus

1d20 + 3 ⇒ (13) + 3 = 16


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Show us Angus, I'll follow...


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

"Yolk, Gryfford," Taltōsh said. "Angus has found Jean! He's in a cellar being attacked! Come on!"

Taltōsh rushed to catch up to Adriel and Angus. As he neared the dwarven paladin, the sage said, "Bellgrave said that the zombies were his family and workers. A person named Nikolai did this. He has Bellgrave's daughter, Mary, as a hostage to insure that farmer cooperates while this Nikolai searches for something."

Whatever this Nikolai is searching for, he must think it's nearby.


Late post is late...BTW Angus wasn't supposed to be a deus ex machina, I just forgot about him...oops

Despite Arasmes warnings the elder Bellgrave rushes with the others around the back of the house. He dashes down the stairs and tries to step between Jean and the zombie. "Jen, NO!" He shouts. You see the younger man from earlier rush to the top of the cellar stairs as well. As each of you rounds the corner you see the scene laid out in front of you. Jean is standing just to the right of a large wooden table with a map spread out on it. The zombie is a pace away from him to the right and Adrien is trying to squeeze between them.

Gryff:
You're the only one who didn't hear the initial yell from Angus, but I'm assuming you saw the commotion and heard Tal


Male Dwarf Cleric of Torag 1

"What in the world..?" Yolk trails off. Saying a small prayer, Yolk tenses and readies his warhammer.

Rolling initiative 1d20 + 2 ⇒ (16) + 2 = 18


Male Dhampir Cleric (Undead Lord) 2

Arasmes bolts in, swearing under his breath.
Roll initiative? 1d20 + 3 ⇒ (11) + 3 = 14


male human

Gryfford rushes to the scene as fast as possible.

Initiative 1d20 + 4 ⇒ (20) + 4 = 24


*Yoda voice* Much violence I sense in you...hmm

Angus: 1d20 + 2 ⇒ (13) + 2 = 15
Adrien: 1d20 ⇒ 5
Zombie: 1d20 - 1 ⇒ (13) - 1 = 12


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Initiative1d20 + 5 ⇒ (20) + 5 = 25

Adriel sees the site before him and holds, unable to effect the farmer a second time with his slumber hex and heading the mans words he waits. (Holding his action)


Male Dwarf Cleric of Torag 1

Adriel gets first action

???


Male Varisian Human Sage Wildblooded Sorcerer 2; AC 16, flat-footed 14, touch 12; HP 14/14; Init +2; Fort +2, Ref +2, Will +4; Perception +6

Well, it looks like combat, then.

Initiative for Taltōsh: 1d20 + 2 ⇒ (18) + 2 = 20


Adriel:
I'm assuming you're delaying.

Have we lost Aluar? And Gryff has the next initiative. Combat isn't necessary, if you want you can attempt to use skills.

201 to 250 of 1,346 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Last Rites (IC) All Messageboards

Want to post a reply? Sign in.