Kingmaker: Legacies of Dust (Inactive)

Game Master Wolfspirit

Hexploration and Provisions | Calendar | Loot!


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Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

1. Hopefeld for the name.
2. How many BP are in our treasury?
3. I believe our Kingdom Alignment turned out to be NG.

From leadership bonuses and alignment (NG, I believe), I believe that we have (not including Ruler, because that's still up in the air):

Loyalty: +10/+12
Economy: +12/+14
Stability: +12/+14
Consumption: 1
Size: 1
Control DC: 22

The number after the slash indicates the bonus that Lloyd gives as a Spymaster.

Since our control DC is 22, we have a 50% chance of hitting it for Economy and Stability, and 40% for hitting it on Loyalty, which is far too dicey. We want it at 80%, with 70% being acceptable. That means an ideal of +18 to every stat at the beginning.

For Edicts, we'll want 1 Holiday a year, to give a boost to Loyalty. Then, no Taxes, to bring Loyalty up to par with everything else. Our economy is doing pretty good, so it shouldn't matter too much. Then, we go for Token Promotion, to keep Consumption at a minimum. After all that, we'll have:

Kingdom Stats:

Loyalty: +12/+14
Economy: +12/+14
Stability: +13/+15
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: None
Promotion: Token

Now, for buildings. A House, a Dancehall, and then another House provides a cheap boost to both Economy and Loyalty. An Inn also boosts Economy and Loyalty, rounding out our first block. After the first block, we'll have:
Kingdom Stats:

Loyalty: +15/+17
Economy: +14/+16
Stability: +13/+15
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: None
Promotion: Token

A jail gives a valuable boost to both Loyalty and Stability. That, and a Cistern, costs 20 additional BP, making our bonuses look like this:
Kingdom Stats:

Loyalty: +17/+19
Economy: +14/+16
Stability: +16/+18
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: None
Promotion: Token

This leaves us with a problem. Assuming we have 50 BP, we're now at 40, and we can't possible go higher than that. Although our Loyalty is within acceptable margins, our Economy needs a significant boost and so does our Stability. A possible solution would be upping our Promotion up to Standard, bringing our Stability up to +2, but it would also bring our Consumption up to 4. But let's do that for now.
Kingdom Stats:

Loyalty: +17/+19
Economy: +14/+16
Stability: +17/+19
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: None
Promotion: Token

A solution would be to perhaps add the Ruler's bonus to Economy, once we have one.


M Human Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2

I believe Kingdom alignment is Lawful Good. By the spreadsheet I'm looking at, if we go LG, Alamina is our ruler, and we're allowed to use Elvara as an NPC Counsilor, then our pre-edict, pre-building bonuses are:

E: 15 = 2 lawful + 4 Vorsirion + 4 Thurl + 5 Ryle
L: 13 = 2 good + 6 Elvara + 2 Akiros + 3 Kesten (-2 if we can't use Elvara and want to sub in say Grigori or Jhod, though in that case I would suggest letting Jhod be high priest and Latricia be counsilor for IC reasons)
S: 10 = 4 Raven + 2 Svetlana + 4 Latricia
?: +2 Alamina, +2 Lloyd

IDK how that affects all the other decisions. From a roleplay perspective, I'd interpret Ryle's comments thus far as arguing for light (rather than none or normal) taxation - though "none" would make sense if he loses the argument on commercial river traffic with Elvara - and "token" being a pretty good interpretation of our discussion of military policy.

Oh, and I like the name Hopefeld! Free Duchy of Hopefeld, maybe?

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Could you point me toward the kingdom rules? If they have been posted, I've lost track of where.

Also, a lot of our scores could be increasing soon (level 4), which would help us with some of those stats. I know we had some magic item making that could help, too.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Hm, good point, Ryle. That would work quite well in our favor, if that were the case.

Free Duchy of Hopefeld for now, but once we expand and get a few more settlements, I would suggest calling our nation Nymera, with Hopefeld as our capital.

Vorsirion, here is the link: Kingdom Building.

Let's start from the beginning here, then.

Kingdom Stats:

Loyalty: +12/+14
Economy: +16/+18
Stability: +10/+12
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: Light
Promotion: Token

Alamina, if we put your bonus as ruler into Stability, it would end up looking like this:

Kingdom Stats:

Loyalty: +12/+14
Economy: +16/+18
Stability: +12/+14
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: Light
Promotion: Token

Alright, we need to readjust our building choices if this ends up being how our stats are, pre-building. I would still suggest my initial choice of House, Dancehall, House, so it would look like this:

Kingdom Stats:

Loyalty: +14/+16
Economy: +17/+19
Stability: +12/+14
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: Light
Promotion: Token

A Mill and a Jail will boost our Loyalty and Stability, and get Economy up to optimum levels. Are we adjacent to water, GM?

Kingdom Stats:

Loyalty: +16/+18
Economy: +18/+20
Stability: +15/+17
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: Light
Promotion: Token

A Brewery and an Herbalist will bring our stats to look like this:

Kingdom Stats:

Loyalty: +18/+20
Economy: +18/+20
Stability: +17/+19
Consumption: 3
Size: 1
Control DC: 22
Holidays: 1
Taxation: Light
Promotion: Token

Of course, a lot of this is contingent on a) Alamina agreeing to be Ruler and b) Wolfspirit agreeing that Elvara can be kept on as an NPC Councilor.


Crypt Exploration | Roles

http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building

The part we're at is Founding a Settlement


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina as Ruler? Duchess Alamina?

I am willing to go with that, just realize that IC she is MUCH more likely to see this as a family or tribe, rather than a business or tactical organization.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

That seems better for a LG country anyways.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Thx for the links!


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

Agreed on Raven's point; it seems very LG to see what we're doing as being as much about creating a community as much as a kingdom, especially as small as we are right now.


Crypt Exploration | Roles

I've been working on a couple of visualizers to try and aid with the campaign expenses (which I didn't realize how daunting it was to run beyond someone just saying "This is what we built this time." I'm almost done with the monthly kingdom sheet, but if we have a seconder of Raven's plans or alternatives, we'll run with that and move on.

One thing to note is that you aren't really "building a house." You're "encouraging houses to be built in a district." There's probably other construction going on, but that's the predominant structure that's being constructed.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

That's always how I visualized it, but I was talking pure crunch.


M Human Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2

Seconding Raven's plans.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

I'm good with Raven's plans

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

I'm okay with the plans, though it seems like it would be better to decide some things together in-game according to needs we see rather than just go with the most optimized option.


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

As am I!


Crypt Exploration | Roles

I'll try to move along the Kingdom building to month 2 tonight, but have some other commitments tonight. On the other hand, I'm adding an interlude to interject some RP while we dicker with mundane management!

Also, as we’re going to be officially starting on Book 2 with your kingdom “started”, everyone please level to level 4. I was doing the logistics for how much gold everyone should have, and it would be much easier if everyone just resets to 6,000 gp (for previous players). Please don’t spend more than 3k on a single item however. *rubs his hands together eagerly*


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

GM: by my calculation, Alamina has ~1500gp worth of stuff now - should I rebuy up to 6k GP to outfit her?

Also, since she has craft wondrous, how would you like to handle that?


Crypt Exploration | Roles

Rebuy up to the 6k. Items that you're able to create with craft Wondrous you can get for half price (other players can use your craft Wondrous for the same.)


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

With the Alamina discount, I believe that I can enchant my armor and get a Belt of Giant's Strength +2. Purely for flavor, can Raven's armor now be extremely light and flexible plate armor?


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Leveled:

+1 BAB
+1 Fort & Will
+1 1st lvl spell
+1 2nd lvl spell
Stat Point: +1 Wisdom
Skills:
+1 to each of: diplomacy, heal, kn(geography), linguistics, perception, sense motive, spellcraft, use magic device
Equipment:
kept the stuff I already had, added: headband of wis +2, belt of dexterity +2, ioun torch
Scrolls: magic weapon, bless, lesser restoration (2 each)

leaving Alamina with 62 gold to her name.

also updated her description in bio profile


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

I don't have time to post anything but to say I'm still here and will catch up on my planning block from work around noon. First week of school is always nuts, but I'll be up with y'all soon. Sorry!


Crypt Exploration | Roles

No worries, hope things are going well. FYI to Ryle / Thurl, we run block initiative, but there's only one monster, so you essentially act together. I generally rule that the party moves around initiative (delays, whatnot) so the most beneficial arrangement in your block works out. For example, if Alamina casts a buff, I'll factor that in even if you've posted your attack, so no need to add in delays for that. It is useful to have "If / then" statements if your action is dependent on another, however.

Also, until I hear from Elvara, I'm taking them off combat.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

To the whole Vorsirion/Raven's mother issue, it seems very out of character for me to go introduce myself.

I picture this as an issue he would very much want to avoid. So to the extent I haven't brought it up, that is how I anticipate he would react. Perhaps they have recognized each other, but spent the last period of time avoiding the issue. I'm trying to sort out how and if he would address it. Perhaps mom is doing the same?


Crypt Exploration | Roles

Yeah, behind the curtain, I imagine she saw him, maybe recognized him, and is going to approach him under quieter circumstances. It isn't going away.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Just realized I forgot to factor in the attack bonus from my increased strength. D'oh.


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

That could've gone much worse. I used to be in another Kingmaker game that encountered a Shambling Mound early on. Party failed the check to notice it and we lost a party member pretty the moment the fight started. Very nearly lost two. I think we were only level 2 at the time, but it was a seven-man group.

-Posted with Wayfinder


Crypt Exploration | Roles

I have another group that killed it in one shot. Lucky crit with a lance...

I've also seen them be really really nasty.


Crypt Exploration | Roles

Apologies for the absence. Apparently Paizo hates me and I couldn't access the boards.

So, I was originally planning to not include the Wall, as it's a little more on the Magic side, but it turned out so well that I had to include it :)


M Human Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2

The boards were acting weird for me too, so I assume that applied to everyone.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.

Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

Sounds like fun to me! Hope y'all have a great time!


Crypt Exploration | Roles

Apologies for going quiet; I had some personal stuff come up this weekend. Will try and catch up.


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

No worries, man. Life comes before games.


Crypt Exploration | Roles

Hey there, I wanted to provide an update and a bit more explanation as to what all has been going on. I'm keeping things somewhat vague, but if anyone wants more details, send me a PM.

You ever have one of those weekends that start with excitement and grand aspirations as to getting caught up on gaming, and then life wrecks your car? That was my weekend. Plus, between then and now the dealership managed to lose said car, which I had to help track down. Between everything my head really hasn't been in the game (pun intended.) The fact that I'm punning *is* a good sign, and I've carved out a few hours tonight I plan on spending on game stuff. So, thanks for being patient and hope everyone is doing well.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Jeebus, GM.

Sorry to hear all that, that sounds pretty sucky indeed.

Glad things are coming back to positive for you.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

What Alamina said. Hope you (and your car) recover soon.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

No worries! Murphy's Law and all that!

Come back when things have settled down.


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

What everyone else said! Real-life stuff trumps the gaming. Glad things are settling down!


M Human Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2

That sucks - but glad you're still able to pun! Deal with things at whatever pace you have to.


Male Half-Orc Inquisitor 4; HP 29/29; AC 20/13/17; F+5/R+4/W+7; Init.+6; Per. +10

After making the assertion that I did in the post before it, I'm really glad I didn't bomb that Knowledge check!


Crypt Exploration | Roles

Good job :)


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Hey, Wolfspirit, you good? Did life drop another ton of rocks on you?


Crypt Exploration | Roles

I'm good, getting better. Life is rocky, though it progresses. One tournament that I got Volluntold to help out with down, and, (ironically, given the "ton of rocks") done with sudden "wife stuck on the side of a mountain" life aggro.

I would kindly like to put the "living in interesting times" fortune back in the cookie sometimes ;)

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Heh...glad to hear you are at least surviving. :)

Good luck!


M Human Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2

Glad you are doing better!

On a completely coincidental note, I may have to take five for a few days. Anyone who wishes to is free to describe Ryle doing things in whatever manner they consider most accurate/dramatically interesting etc.


Crypt Exploration | Roles

In true random fashion, Vorsirion's Grave Words results is what happens when the GM assigns a range on a D20 for a percentage role, then rolls a '1'. Of course, you don't know if it's false or true, but it's decidedly emphatic either way ;)

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Very cryptic, as I'm sure the spell is intended to be.

I've really liked that cantrip! Even if it's a wild goose chase or a false clue, it's been very flavorful and fun for me.


M Human Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2

I don't know that I can continue, given IRL obligations that I keep falling behind on anyway. I'm sorry to disappoint so early. You are all lovely people and I hope your game continues to be lovely as well!

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Dang...this has been such a fun campaign with awful attrition.

Personally, I don't find that PbP takes all that much time to do. 5 minutes a day will keep everyone going. But best of luck.


Crypt Exploration | Roles

Ryle, I'm sorry if you feel you have to go. Things are going a lot slower than I'd originally intended, largely due to my own RL considerations. If you feel you can't keep up with it, I understand, as I've enjoyed having you around. I'll leave it to you to decide.

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