Ryle Orlovsky's page

58 posts. Alias of Matthias W.

Full Name

Ryle Orlovsky




Investigator (empiricist) 4 | Perc +12 | Init +0 | AC 14 (10 tch, 14 ff) | hp 31/31 | Insp 7/7 | Fort +2 Ref + 4 (+5 vs traps) Will +2 (+4 or +11 vs illusion) | 30 ft | Greatsword +5 2d6+5 (+7, +2d6+5 studied) 19-20/x2














Taldane, Azlanti, Draconic, Hallit, Tien, Varisian


formally a rising censor and economist; now a bitter alcoholic

Strength 14
Dexterity 10
Constitution 13
Intelligence 20
Wisdom 7
Charisma 13

About Ryle Orlovsky

Male human investigator (empiricist) 1
LG Medium humanoid (human)
Init +0; Senses Perception +12 = 5 int (thanks to ceaseless observation) + 4 ranks + 3 class skill


AC 14, touch 10 = 10 + 0 dex, flat-footed 14 = 10 + 4 armor
hp 31 ((8+1) + [5+1)*3(4 HD)
Fort +2 (1 class + 1 Con) Ref +4 (+5 vs traps) 4 class + 0 Dex; +1 vs traps (Trap sense) Will +2 (+4 or +11 vs. Illusions) (4 class - 2 Wis; +2 vs Illusions and can spend inspiration to use Int rather than Wis vs them

Speed 30 ft.
Melee greatsword +6 = 3 class + 2 str + 1 mwk (2d6+5 = 2d6 longsword + 3 str + 2 pwr attack) (+8, 2d6+7 studied)
Special attacks studied combat (+2, 5 rounds), studied strike +1d6

Str 14 (+2) Dex 10 (+0) Con 13 (+1) Int 20 (+5) Wis 7 (-2) Cha 13 (+1)
Base Atk +3; CMB +5; CMD 16 = 10 + 5 cmb + 1 Orlovsky
Feats Martial weapon proficiency (greatsword), Power attack, Furious focus
Skills Acrobatics +4, Appraise +12, Bluff +4, Climb +6, Craft (alchemy) +10 (+14 to create alchemical items), Diplomacy +8 (+13 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +9, Disguise +4, Escape Artist +4, Heal +2, Intimidate +7, Knowledge (engineering) +10, Knowledge (geography) +11, Knowledge (history) +13, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +13, Knowledge (religion) +13, Linguistics +10, Perception +12, Sense Motive +12, Sleight of Hand +4, Spellcraft +9, Stealth +4, Use Magic Device +9
Languages Taldane (Common), Azlanti, Draconic, Hallit, Tien, Varisian
Skill points per level: 11 = (!!!) 6 (investigator) + 5 (int)
Inspiration: 7
if Ryle has a point in a Knowledge skill, then he has +5 (int) + 1 (rank) +1 (racial) + 3 (class) +1d6 (free inspiration) = 10 + 1d6!!! or 13+d6 if he has all four ranks in it

Traits, Racial Features, Class Features, Feats:
Accelerated drinker: can drink potion as Move rather than Standard action.
House Orlovsky: + 1 trait bonus to Diplomacy, CMD
Extra feat (human): spent on weapon proficiency
Comprehensive education (human racial trait, replaces Skilled): +1 racial bonus to all Knowledge skills (if being an Investigator did not grant all Knowledge skills as class skills, this would make them class skills rather than give the racial bonus.)
Alchemy: ability to prepare and consume extracts (and hand them to others with the Infusion discovery) lots of complicated stuff here to record
Inspiration: Have 7 points to spend to give +d6 on any skill check, free to use on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill.
Trapfinding: +2 (that is, half-level) bonus to Perception skill checks to locate traps and Disable Device checks; can use Disable Device to disarm magical traps.
Ceaseless observation (empiricist, replaces poison lore/resistance): use Int for Disable Device, Perception, Sense Motive, UMD, and (for purposes of gathering information) Diplomacy checks.
Infusion (investigator talent, spent on the infusion alchemical discovery): others can drink and benefit from Ryle's extracts.
Keen recollection: can make Knowledge checks untrained
Trap sense: +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Studied combat: can use a move action to study a single enemy; gets +2 (= 1/2 his investigator level) as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature. This effect lasts for 5 rounds (=Int mod) or until he deals damage with a studied strike, whichever comes first. The bonus on damage rolls is precision damage, and is not multiplied on a critical hit. An investigator can only have one target of studied combat at a time, and once a creature has become the target of an investigator's studied combat, he cannot become the target of the same investigator's studied combat again for 24 hours unless the investigator expends one use of inspiration when taking the move action to use this ability.
Studied strike: upon successfully hitting his studied target with a melee attack, can do additional 1d6 damage (and end study.) The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike.
Unfailing logic (empiricist, replaces swift alchemy): +2 Will save vs illusions, and can spend inspiration to swap Wis=>Int on such saves
Martial weapon proficiency - greatsword: Ryle recieved some knightly training in his youth.
Power attack: +2 damage, -1 to-hit if using weapon one-handed (first attack each round with both hands no penalty due to furious focus, so assumed on by default)
Furious focus: no penalty to use Power Attack on first two-handed attack each round

mwf chain shirt (250 gp, 25 lbs., +5 AC, max Dex bonus +4, ACP -2)
mwk greatsword (350 gp. 8 lbs, 2d6 dmg, 19-20/x2 crit, Slashing, +1 enhancement bonus)

extracts known: 2 (first level) + 5 (int bonus) + 2 (2nd, 3rd level) + 1 (4th level, meaning his only free 3rd level extract) = 1x9, 2x1 + any paid for
2nd-level Extracts (2/day 1 class + 1 int): cure moderate wounds
1st-level Extracts (5/day 3 class + 2 int): comprehend languages, cure light wounds, enlarge person, monkey fish, polypurpose panacea, see alignment, tears to wine

All Ryle wanted was to serve his god and country - Brevoy is blessed with fine people and fine enough croplands; it just needed a stable government providing sensible laws and infrastructure that would allow it to reach its potential. And serving the state in this capacity is a consecration of one's life to Abadar. Armed with his noble name, his zeal, and his expertise, Ryle was swiftly rising within the admittedly somewhat ramshackle Brevoyan civil service, placing a particular focus on rooting out corruption within and without the government.

Too bad that Ryle Orlovsky is an idiot when it comes to politics. Like his family motto, he was "High Above" the corruption he sought to extirpate - and the means of protecting himself from it when things got nasty. With the civil war, Ryle quickly found himself out of favor.

Even with his name slandered in every socially acceptable Brevoyan circle, he likely could have worked his way into the top of any merchant company in the world (that met his perhaps unrealistic moral standards.) Instead, he worked his way to the bottom - of every bottle he could find.

Ryle has opinions on how a kingdom should be properly governed. These opinions are the result of long deliberation - on rational arguments, on the testimony of history... How these opinions are expresssed is not. If he'd paid more attention to the latter, and maybe exercised the better part of his political valor in other respects, maybe he'd be reeking of perfume in the exchequer now instead of alcohol in his little hut. But so it goes.