
DM_Kudos |

Ah you are correct. I guess you can edit only for a short while after you post (I say so because I have done so in the past).
Anywho ... I'd like to "open the floor" to ideas about house rules.
One I would really like to see is the Team Captain.
For the purposes of moving things along, the Team Captain would be a person, nominated by the group (not me), who I can turn to for a final answer.
For example, if an argument has carried on for a couple days and the outcome of this decides the next course of action, I will turn to the Team Captain for the final answer. This doesn't have to be permanent and I would prefer that people rotate this out.
Another I would suggest is the Action Point Per Round
Personally I have never thought that combat moves fast enough so in some local games I have played I have given players an action point per encounter that can be used to re-roll a check (with the second result being permanent) or to take an additional action.
I have found that it works out well since it helps move things along nicely and doesn't break things terribly.
Anywho, I leave those two suggestions up to you guys. I'm never going to cram something down your throat so I'll wait and hear what you have to think.

Anwel Lossio |

Ah you are correct. I guess you can edit only for a short while after you post (I say so because I have done so in the past).
I believe one has about an hour and a half, or maybe two hours, to edit one's post before its contents are locked. I base this mainly off intuition and scattered observations.
One I would really like to see is the Team Captain.
For the purposes of moving things along, the Team Captain would be a person, nominated by the group (not me), who I can turn to for a final answer.
For example, if an argument has carried on for a couple days and the outcome of this decides the next course of action, I will turn to the Team Captain for the final answer. This doesn't have to be permanent and I would prefer that people rotate this out.
Is this an IC or OOC position, and will it be chosen by an IC or OOC process, and in an IC or OOC venue?
Another I would suggest is the Action Point Per Round
Personally I have never thought that combat moves fast enough so in some local games I have played I have given players an action point per encounter that can be used to re-roll a check (with the second result being permanent) or to take an additional action.
I have found that it works out well since it helps move things along nicely and doesn't break things terribly.
Hmm, it's a little different than the method I've usually seen, where action points are given out in dollops every level, and players spend from that pool when they see fit, but I suppose if this way works, then it works.

Garth the Gnome |

Garth wrote:Does anyone have a preference for how things appear bolded along with our name?Tell me how you change that and I'll be happy with that! I'm still trying to figure that out...
And I would always love to see a riding dog. Its a funny thing in my head but anywho...
By editing the profile of the Alias you can add the initiative and perception modifiers into the Classes/Level field and everything else into the Gender field. Seems like this is the common info that a lot of other campaign threads have.
I'll definitely work up the stats for a Riding Dog later tonight via Hero Lab and I'll get him added to my profile. "A gnome, a goat and a dog walk into a bar ..." insert punchline here.

Garth the Gnome |

While most male gnomes have embraced the linguistical tongue-twister of the most complex names as possible, in public Garth tends to go just the opposite. I introduce to you all the statblock for Dog the Riding Dog who is companion to Goat the Goat.
Male Dog, Riding
NN Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +8
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DEFENSE
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AC 13, touch 12, flat-footed 11. . (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
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OFFENSE
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Spd 40 ft.
Melee Bite (Dog, Riding) +3 (1d6+3/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
--------------------
STATISTICS
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Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Skill Focus: Perception
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +6, Perception +8 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +8
Languages
SQ Combat Riding [Trick]
--------------------
TRACKED RESOURCES
--------------------
. . -none-
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SPECIAL ABILITIES
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Anwel Lossio |

Google Translate - English to Tamil. Thought it looked good for Elvish but oddly enough it doesn't translate back into English.
Google Translate accepts "நன்றி மற்றும் சந்திக்க ராட்டினம்" as a suitable Tamil translation for "thank you and merry meet". But online translators are weird that way.
On a similar theme, if you can write Quenya in roman script this site will transcribe it into Tengwar for you.

Anwel Lossio |

Let's move on to Oleg's with the only stops being to greet the people waving in adulation to the new charter holders and to accept their gifts of gold!
Obvious parody of wishful thinking in one sense, and actual wishful thinking in another sense. No one believes we're actually going to be showered with gold (particularly after half a page of discussion on the subject). But I don't believe we would have started outside of Oleg's if we were not meant to encounter some NPC or solve some problem between where we are and our destination. If we were not, we could simply have started at Oleg's.
Also, I don't mean to be rude, but could we keep purely OOC comments in the Discussion thread, please?

Jeremiah Strickland |

...But I don't believe we would have started outside of Oleg's if we were not meant to encounter some NPC or solve some problem between where we are and our destination. If we were not, we could simply have started at Oleg's.
This was my thinking as well.

DM_Kudos |

Gentlemen-
I should give you warning that I'll be a little shaky on responses until this upcoming Monday. I'm on vacation in Chicago this week.
That being said I do have plans on movin this along but things might take me time (I'm writing this on my iPhone to be honest). I will be moving the party along to Olegs very soon.
As far as OOC comments go, a post with a simple OOC line at the end is ok but please refrain from a "heavy amount" of that. I'm assumin youre all smart guys so interpret that as you will.

Anwel Lossio |

Still, though he doesn't care for Anwel's paranoia, he chooses to wait. The animosity is directed to Garth, first and foremost, and it would be rude to attempt to answer the question before he has had a chance to respond.
I wish to clear something up. Anwel bears no animosity towards Garth, and indeed would like to like him, though there is certainly paranoia at play in his actions. The counterspell serves a double function of getting Garth's attention and signalling that Anwel is also a spellcaster - something that has not been established until this point. If that is not clear from my IC post, please let me know post haste. As we all know, the time which I have left to edit it is limited.
EDIT: the time is now past. Oh well.

Garth the Gnome |

Khargol Uzgurn wrote:Still, though he doesn't care for Anwel's paranoia, he chooses to wait. The animosity is directed to Garth, first and foremost, and it would be rude to attempt to answer the question before he has had a chance to respond.I wish to clear something up. Anwel bears no animosity towards Garth, and indeed would like to like him, though there is certainly paranoia at play in his actions. The counterspell serves a double function of getting Garth's attention and signalling that Anwel is also a spellcaster - something that has not been established until this point. If that is not clear from my IC post, please let me know post haste. As we all know, the time which I have left to edit it is limited.
EDIT: the time is now past. Oh well.
No worries brother. I'm not going to start a P-on-P fight but Garth is a Golarion gnome, not one of the boring old school hiding-behind-the-halflings type.

Khargol Uzgurn |

Khargol Uzgurn wrote:Still, though he doesn't care for Anwel's paranoia, he chooses to wait. The animosity is directed to Garth, first and foremost, and it would be rude to attempt to answer the question before he has had a chance to respond.I wish to clear something up. Anwel bears no animosity towards Garth, and indeed would like to like him, though there is certainly paranoia at play in his actions. The counterspell serves a double function of getting Garth's attention and signalling that Anwel is also a spellcaster - something that has not been established until this point. If that is not clear from my IC post, please let me know post haste. As we all know, the time which I have left to edit it is limited.
EDIT: the time is now past. Oh well.
I think the mistake here was primarily my own, Anwel. Animosity was probably a poor choice of words on my part when I typed the past. If I could, I would edit that, as well, to make it sound less harsh.
On a related note, forgive my absence from the discussions up to this point! Curiously enough, the board hasn't been notifying me of any new posts in the discussion thread as it normally does with gameplay and others, so I assumed there was simply no discussion happening, a mistake that I won't be making again. Again, my apologies to everyone!

Anwel Lossio |

I think the mistake here was primarily my own, Anwel. Animosity was probably a poor choice of words on my part when I typed the past. If I could, I would edit that, as well, to make it sound less harsh.
Well, there's no harm done, and folks who like the way pink clashes with black got a laugh. :)
On a related note, forgive my absence from the discussions up to this point! Curiously enough, the board hasn't been notifying me of any new posts in the discussion thread as it normally does with gameplay and others, so I assumed there was simply no discussion happening, a mistake that I won't be making again. Again, my apologies to everyone!
That's...bizarre. Can you talk to a mod about it?

Khargol Uzgurn |

I'm wondering if maybe I had to come to the discussion board, period, for it to start registering new posts. I'll see if it works the next time someone else makes a new post on the discussion thread. If it doesn't, I'll notify a mod about it.

Udoeak Duskwalker |

My apologies to all for being out of touch for so long. I'm sitting in chicago airport now to head back home. I will be sure to get things moving very shortly.
It was a sticky wicket to have vacation right at the start of this campaign but it is over now.
Life happens, and airports can be a pain in the ass. good to have you back, though.

Garth the Gnome |

My apologies to all for being out of touch for so long. I'm sitting in chicago airport now to head back home. I will be sure to get things moving very shortly.
It was a sticky wicket to have vacation right at the start of this campaign but it is over now.
No worries at all. I was in a tabletop Pathfinder / soccer / hockey haze all weekend. Looking forward to getting into the thick of it.

DM_Kudos |

Since I just posted my first "move things along" post, I want to know how much you want me to proceed things. For example, the latest one is very open ended and I didn't move the group all that far into the fortress but if that isn't fast paced enough, I can proceed further.
Let me know what ya think.

Anwel Lossio |

Open ended's good, it fits with feel the campaign's supposed to have. Your map, however, is badly stretched for some reason. Here's one that's not, and that includes us.

Khargol Uzgurn |

Just to clarify from my last post in the gameplay thread: Khargol is nodding in greeting to Oleg's wife after he is finished with his greeting to Oleg. He isn't nodding at her while simultaneously giving Oleg the wrist-shake. Apologies if I didn't make that clear.

Anwel Lossio |

Kudos, and I guess anyone else who wants to write long portions of dialogue:
The Paizo boards don't continue bbcode past a hit of the return key. That is, if you are writing a lot of dialogue and want to create a new paragraph, end the bold bbcode at the end of the previous paragraph and start again.

DM_Kudos |

Specifically to your question, I will not be running exactly what the AP has written when it comes to encounters. I do intend on changing around encounters so that it is a challenge for this larger party (most likely an extra guy here or there).
Also, depending on how combat goes, I might want to change some monster tactics. Like go more for range than melee type fights or vise versa ... it just depends on how we play.

Garth the Gnome |

Khargol will move three squares left and one square down, keeping himself as close against the wall of the fort as possible so as not to be seen by the bandits when they come in.
Is it wrong that I look at Khargol's picture and in my head imagine him saying "Ugh Khargol move three square left one down." Damn you gnomish racism!