| Anwel Lossio |
Anwel has to begin under the cart for one of his spells to work. So put me at Q12.
As for spell preparation, today I will prepare:
1st - Color Spray (DC 17), Color Spray (DC 17), Mage Armor (shadow spell), Shield, Vanish
0th - Ghost Sound (DC 16), Haunted Fey Aspect, Mage Hand
| Richard Hawke |
Please move Richard one square to the west, to U18.
Udoeak, the signal will be a dropped stone, since you're right there.
In preparation, I'd like to attach my grappling hook and rope to the wall, so that the rope dangles to where Udoeak is standing now. Please ignore this if there is a ladder within reasonable distance.
Ready to begin :)
| DM_Kudos |
I do have a question that I would like everyone's opinion on ...
When it comes to my dice rolls (for attacks, skill checks, etc) I would prefer to do these at my desk, as in-private, rather than posting them to some spoiler blurb for prying eyes to see.
But!
I want to know what you guys prefer. If you'd like, I would be more than happy to make my dice rolls pseudo-public for whatever reason you may want. I can certainly understand if you wish to keep things open for all because of bad run ins with DMs before. This game is for the benefit and enjoyment of all so I'm willing to go with the group consensus.
The only reason I prefer to keep them private is because if things go a little south (as in people start to drop) I tend to fudge dice rolls to keep people alive. Please understand that this has never gone the other way; I have never intentionally tried to kill people either.
| Richard Hawke |
Feel free to peek at my character for any secret rolls you need to make, like perception and stealth or anything else.
No problems here with you wanting to roll on your desk, I would likely be doing exactly that if I ever DM'd a campaign here on the boards.....
On that note, now I kinda wanna run a game...
| Jeremiah Strickland |
I'd rather Jeremiah be between the buildings at T18, as the narrow line of sight means he will be much more able to hide until the trap is ready to be sprung.
On the other topic, I am okay with you rolling in private. I trust you'll be fair about it (and if you aren't, what do I care? We still get a fun story).
| Udoeak Duskwalker |
Hmm... If Jeremiah will be there..... Is the stable completely closed off? What I'm asking is, if I were to try to hide there, would my feet/head show? That may be a better place for me. If the answer to my question is no, then please move me to L9.
| Bimbur Longstrike |
Sometimes it is better not to see the sausage made.
Anwel, love the character concept. I have toyed with the shadowcaster and never done it. I look forward to seeing how you do it.
| Anwel Lossio |
I do too. TBH, I was ecstatic when Paizo came out with the Shadowcaster archetype for wizards, Darkness domain for clerics, and Shadow Bloodline for sorcerers. Don't really know why. I've just really liked darkness/shadow themed characters for a long time, and was never really happy with the way WotC supported (or didn't support) the concept.
Mechanically, Anwel's build isn't going to end up looking terribly interesting. He's a fairly typical wizard buffing his DCs as high as he possibly can (well, as high as I know how to get them without cheesing). I'm trying to get the interesting stuff into the way I play him, and hoping some of the past I've written for him will come back to bite him. But it's early yet. For now, let's kill some bandits.
| DM_Kudos |
Just in case people were wondering..
If you want to know how much damage is on an NPC, you need to keep track of the actual numerical value. I won't give that information up.
Now, if you ask "How does So'n'So look?" I will be happy to provide a description of how healthy they look.
Also, when it comes to looking at a battlemap I use a simple visual system to know how badly injured an individual is. Looking at this you can see the 5 states an NPC can be in.
From top to bottom...
1. No damage at all -> Barely Hurt
2. Light Damage
3. Medium Damage
4. Heavy Damage -> Near Death
5. Dead as a doornail
Hope this helps
| Anwel Lossio |
According to spell description, and I could be wrong but probably not, they are all unconscious, stunned, and blinded for 2d4 rounds.
This is correct. They're also blinded and stunned for an additional 1d4 ⇒ 2 rounds, and then stunned for an additional 1 round. It's a beautiful spell.
| Anwel Lossio |
It's a very powerful low-level spell indeed. Often an encounter-killer, in the hands of PCs or NPCs.
Well, yeah, there's that. But I meant beautiful literally. Done the usual way, it looks like the aurora. The way I do it, it's less brilliant, but still, judging by the bandits' reactions, captivating.
| Khargol Uzgurn |
I'm seriously considering doing a one-dip into Rogue and taking the Thug archetype to get the Frightening ability. I was already planning on going the route of Weapon Focus --> Dazzling Display for the area-effect demoralize. The Frightening ability would make the shaken effect that much more potent. I'm posting the entry from the PRD here for ease of reference:
| Khargol Uzgurn |
While I expected them to be pretty popular, given the potential of the combo, I've never really done any particular research on a build using it. I appreciate the input, Jeremiah! I agree that it's an excellent way to give me something to do in a fight besides run around and hit things.
| Udoeak Duskwalker |
Intimidating mid-combat is a lot of fun. Togg, a paladin I used for a one-shot (actually within our KM game IRL) had intimidate out the wazoo, and could use it like there's no tomorrow. I can't remember the feats he had, but he did a damn fine job of intimidating.
| Garth the Gnome |
| Khargol Uzgurn |
I don't mind, myself; based on what I remember from reading the AP, it seemed like you were supposed to feel like it was a really fast fight, especially if you prepared a suitable ambush...which it seems like we did with gusto.
| Anwel Lossio |
I don't mind, myself; based on what I remember from reading the AP, it seemed like you were supposed to feel like it was a really fast fight, especially if you prepared a suitable ambush...which it seems like we did with gusto.
I dunno about fast. From what I remember the bandits are supposed to be able to break and run if some conditions are met. They also had horses, not that it matters since Kudos is departing from the text in several respects.
Speaking of which, Kudos, did you decide whether we level by XP or by fiat?
| DM_Kudos |
Couple things...
First, I am trying to vary from the text, when possible, to make sure people aren't playing the exact same thing. This whole group started because people were mid campaign and then it stopped. That being said, I don't want any hard feelings if I stray a little too far, so let me know if things are getting too far off track for some.
Second, I've always done the leveling when it is appropiate but I think for the purposes of this, I'll try the XP route. Thank you for reminding me on that. I will tally up the Xp for this fight (possibly with a little fudge) when I get home tonight.
| DM_Kudos |
Probably the best way to say which direction you would like to travel would be to say one of the following directions...
N, NE, SE, S, SW, NW
... or use those to make discussing the direction you would like to travel a tad easier.
And please pardon my amateur photoshopping. I'm an engineer, not a graphic artist. Heh