Kingmaker AP - Into the Stolen Lands! (Inactive)

Game Master Haldhin

Running the Kingmaker Adventure Path
(Shared Resources Link)


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The damage done by the tatzlwyrm is last item behind the DM Screen. I rolled Bridgette's damage, but I guess I accidentally deleted those lines. She did 12 damage to the tatzlwyrm.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil got up and cast a spell at the beast.

Cast Summon Swarm


It would go off in this round. Bats, rats, or spiders?


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Bats, going to bleed it dry. Bydar better not use a channel near it. xP


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Arianna's face blanches as the large tatzlwyrm savages Bridgette, dropping the bloodied woman to the ground. Arianna hurriedly steps back chanting the words to a spell and disappears from view. The now-invisible woman reloads her crossbow.

5 ft step back from approaching tatzlwyrm - hopefully out of reach of the creature. Standard action to cast Vanish on self - if a Concentration check is needed to cast defensively: 1d20 + 5 ⇒ (19) + 5 = 24 vs. DC 17. Move action to reload light crossbow.

Buffs in Effect:
Vanish: Invisble; duration 3 rounds.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus sees Bridgette go down and his blood runs cold.

He rushes forward and lashes out with his savage hook.

Attack, reach, rage, power attack, charge: 1d20 + 8 + 2 - 1 + 2 ⇒ (7) + 8 + 2 - 1 + 2 = 18
Damage: 1d10 + 13 ⇒ (2) + 13 = 15


Round One

Tatzlwyrm 23
Arumil 21
Arianna 19
Bydar 19
Raxus 11
Bridgette 1

Arumil's summoning goes off and a colony of tiny bats dart from behind him to swarm around the tatzlwyrm. It thrashes around and roars as the tiny fangs of the creatures tear into it. 6 points

Arianna steps back and casts a spell, disappearing from view!

Bydar moves foward, avoiding the tatzlwyrm and kneels to cure Bridgette. CLW - 10 points

Raxus charges at the monster and swings his ogre hook in a wide arc, ripping through the tatzlwyrm's hide and leaving a bloody gash along its neck.

Bridgette, you have received 10 points of healing, which brings you to 5 hit points. Let me know if you want to act.

After Bridgette posts, or tomorrow, I'll continue with the tatzlwyrm's next action.

DM Screen:

1d6 ⇒ 6
1d8 + 3 ⇒ (7) + 3 = 10


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette gets up
"Thanks Bydar. And I know I'm gonna be reckless about this next part and I'm hoping that thing does not hit me again.
Do you have any protective spells that could be useful, if not a bout of healing will help."


Round Two

Tatzlwyrm 23
Arumil 21
Arianna 19
Bydar 19
Raxus 11
Bridgette 1

The tatzlwyrm moves back, inhales sharply and exhales a deep yellow mist that covers the bat swarm while also hitting Raxus and Arianna.

DC 17 Fort save vs acid damage; Save - 8 points; Fail - 17 points

Raxus, you get an AoO on the tatzlwyrm.

Everyone else is up; Bridgette, if Bydar isn't able to post, I'll bot him again.

DM Screen:

4d6 ⇒ (5, 5, 2, 5) = 17


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil puts some distance between himself and the beast then cast a spell. Sending a pair of sapphire eagles to slam into it's hide.

Magic Missile vs Tatzlwyrm: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Just guessing DM, but from the description I think you forgot about the swarms distraction ability. Maybe he wont be able to breath said acid if we get lucky. >;)


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

AoO, Rage, Power Attack: 1d20 + 8 + 2 - 1 ⇒ (20) + 8 + 2 - 1 = 29
Damage: 1d10 + 13 ⇒ (10) + 13 = 23

Crit Confirm: 1d20 + 8 + 2 - 1 ⇒ (13) + 8 + 2 - 1 = 22
Total Damage: 23 + 2d10 + 26 ⇒ 23 + (6, 2) + 26 = 57

Puny dragon.

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Sorry, thought I was still asleep on Round one and had to get my gear and move for round two or I would have posted a healing myself *Confused*.
When he can go again

Bydar states, "I think the healing maybe more useful at this time." He moves forward a bit and a radiance bursts forth from him.

Selective Channeling, EXCLUDING the foe, everyone else in 30ft gets healed some.
Channel healing 2d6 ⇒ (5, 2) = 7


No problem, Bydar!

Retcon

The tatzlwyrm roars as it tries to escape the bat swarm, and begins clawing itself away from the nuisance. Unfortunately for the monster, Raxus deftly brings his ogre hook around and beheads the dragonkin in a massive stroke. The monster's head flies off and lands a dozen feet away while its body twists and writhes around itself for several seconds before ceasing its movement.

Inspecting the creature, you note its large claws have left distinctive prints in the ground. Following them a short distance, you find a huge pit that once held the roots of a fallen oak tree, apparently used by the tatzlwyrm as its lair. At the bottom of the pit, you discover coins and gems worth 3,450 gp.

Unfortunately, the tatzlwyrm could not survive a 57 hit point drop in one round. :)

Survival DC 15:
The hide of the tatzlwyrm seems to be unusually tough, and could provide enough material for 1 suit of heavy armor, 2 suits of medium armor, or 3 suits of light armor.

Additionally, it's claws and fangs could be crafted into daggers. There is enough material for 14 daggers.

Skinning the creature would require two hours and three DC 15 Survival checks. Characters can take 10 on these checks.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Invisible-Arianna's jaw drops again in amazement of Raxus' battle prowess!

DC 15 Survival check: 1d20 + 8 ⇒ (12) + 8 = 20

Arianna re-appears and moves over to study the now-headless tatzlwyrm. "Wow," she softly exclaims. "I've never seen one this large before. The hide is unusually tough, and could provide enough material to craft a suit of heavy armor, two suits of medium armor, or three suits of light armor. And the claws and teeth could be crafted into daggers - probably as many as fourteen. It'll take a couple of hours to skin it, though. Guess we should get to work?" she asks this last, glancing toward Raxus for confirmation.

"I wonder if Oleg would want the head?" she muses after a few minutes.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette adds
"Your right, it the biggest one I've ever seen.

after Arianna's comment on if Oleg would want it
I think Oleg would not mind having it's head mounted on the wall. As it'll be a rare trophy, and one that might cause trouble makes to pause and think."

I'm now recalling The Graboid Burt killed and mounted on his wall


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"You've no idea how happy I am to find they don't, apparently, get any bigger than that," The cleric wipes his brow, "Is anyone else in need of healing?" He glances to Raxus, "And a special thanks to you, my friend. That was a truly amazing blow."


Moving on, just let me know if you skin the tatzlwyrm.

The next morning comes earlier than you expect, and after the short but intense fight last night, much earlier than you desire. But the sun rises quickly, and Soloman is up and ready to move. "I think I'm headed back toward the north. There are a couple of areas up there I want to explore. Bridgette, I'll come by Oleg's in a week or two and let you know what I find."

The only other outstanding issue is the situation regarding the Stag Lord, Happs, and Lanner. You know the two places you need to visit - you should find Lanner at one of them with more information for you. Is there anything people want to do before continuing on?


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Yes, let's skin the tatzlwyrm and take the claws and head. We can decide later if we want to make daggers from the teeth or leave them in place to keep the head intact for stuffing and mounting.

Let's search for signs of Lanner at the River Ford, and if we don't find signs for him there we can check for him at the Rickety Bridge.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus seemed conflicted by the fight. He seemed concerned for Bridgette, but obviously too uncomfortable to say anything directly. He'd simply grunted and gave a slow nod to acknowledge Bydar's compliment.

He helped skin the beast and was strangely reverent about it. He spent a lot of time staring at it's head.

Taking 10 on Survival. 17 total. I'm willing to take the time to Take 20, if possible. Raxus has a lot of respect for dragon-creatures.

In the morning, Raxus had come to a decision. "I would like to have one of those suits of armor." he said to Arianna, a bit nervous to be asserting himself to a woman, but far more comfortable speaking with the tiny lady than with Bridgette. "I would also like the head. It looks like the right size to use as a shoulder piece."


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

"I think that sounds great, Raxus," Arianna smiles as she agrees with the half-ogre's request. "As big as the tatzlwyrm's head is, it might even make a serviceable helm. I'll bet the Stag Lord would soil himself upon seeing the Dragon Lord coming for him!"


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus blinked. "Dragon Lord? I don't know if I..." his voice trailed off as he seemed to think about it. "I don't want to scare anyone." he said after a bit, not really sure what else to say. The idea was clearly interesting to him, but he was having trouble reconciling parts of it.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil felt he should step in on the conversation at that point.

"I would remind you that Sootscale is a dragon. Calling yourself a dragon lord and wearing dragonkin armor could be a very fatal mistake. Simply comparing a tatzlwyrm to a true dragon would be insulting to them. I would advise you contend yourself with the armor and refrain from any grandiose title of that nature. I doubt Brevoy would approve ether considering their history and symbol of rule."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar will need to pray for new spells, of course, "While good advice, Arumil,I don't think Raxus was seriously considering the title. He has a humility about him," Though I do think that he'd be surprised how many of the brotherhood admire him.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

"I'm not going to call myself anything. My mother gave me a name. I don't need any others." Raxus said with a shrug.


The head of the creature could be used as either a helm, shoulder guard, or a chest piece. Alternatively, it could be mounted as a trophy. And don't forget there are two other dead tatzlwyrms lying around. They aren't large enough for armor, but their heads would make impressive mounts!


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Ooooh! How about the large tatzlwyrm head as a helm for Raxus, and the two smaller heads as shoulder guards?


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus didnt kill the other two (that i remember). He wont wear them if they are someone else's trophies.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar notes the other remains, "Do you think any of the brotherhood could make use of them?"


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette adds
"Most of the it is good for parts, though if you want to eat it as food it'll take a while to prepare."


It seems everyone pretty much agrees that taking the usable parts of the tatzlwyrms and doing "something" with them is acceptable. I'll provide some more details in the OOC thread about potential uses.

For now, anything else you want to do here before heading to try and find out where the Stag Lord went after spying on Oleg's Trading Post?


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

I'm ready to move on.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Ready to search for signs of Lanner at the River Ford and then the Rickety Bridge.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

I'm ready to move on as well, some RL stuff has me distracted, but so far so good


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Been ready. ;)


The group travels fast, barely pausing to rest, in your haste to find Lanner and word of the Stag Lord. As luck would have it, you are moving toward the bridge in Woodbridge when Lanner appears from out of the brush.

"Greetings, I see you got my message."

"The Stag Lord passed by here a week ago, heading south. There is a place a few miles away where two rivers come together and combine into one. That river flows into the lake to the southwest."

"On the western side of the place where the rivers merge, a small castle rests on a natural hill overlooking the surrounding area. The Stag Lord has taken the castle for his own. As of this morning, he was still there with his men, though several trickle every other day or so, and his numbers continue to grow. When I left to return here, there were sixteen other bandits in the castle. There was also some kind of creature kept in a pen, but I couldn't get a good look at it. But I know all the bandits kept away from it."

"Happs is there, and he is apparently free to move around, but I haven't seen him carrying any weapons. Not sure if that means anything, but I thought I should mention it. Most of the other bandits appear to be armed."

"I found a rocky outcropping a few miles to the south that offers an excellent view of the castle without revealing my location. I'll draw you a map in case you want to scout the castle."

He pauses, "What other information can I provide?"


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

"That's some good scouting, Lanner. You were brave to do so on your own," Arianna compliments the tiefling. "I'm afraid we're not surprised to hear that Happs is there, but it's interesting that he's not carrying any weapons - at least not openly."

"A map to the outcropping you found would certainly be helpful. I'm sure we'd like to get a good look at the castle ourselves so we can plan how to gain entry. Maybe we can waylay some bandits heading there to obtain additional information as well."


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil thought for a moment.

"If the creature could be set loose. It could cause both a distraction and no doubt bring down the number of enemies as well as give us one less thing to contend with. At worst it would allow us to see the force and skill we will be dealing with."


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette adds
"That outcropping would give each of us insight into the layout of the castle."

she pauses for a moment adding

"There are some dead tatzlwyrms back from where we came, and they could make useful hides, meat, fertilizer, and maybe a few other things, as it would be a waste to just let it rot."


Lanner nods, "The bandits are coming from all over. I'll note a couple of paths on the map I give you. There are a couple of places where two or more converge - if you wait there, you might be able to ambush some. Assuming more show up, the fort appears to be near capacity now, so I'm not sure how many more will appear."

He reaches into his pack and removes a piece of charcoal and a piece of parchment. Taking a few moments to draw, he finally hands it over. "Here is the rock outcropping, and here is the fort. The beast is located here, and the front gate is here." He points at a couple of lines running north-south, "These are the trails I mentioned. Most of the bandits who showed up came from these paths."

Lanner can provide additional help if you want/need it, just let me know. The paths he shows you are southeast of the fort, and would take at least two days of travel. You can get to the rock overlook today. Just let me know how you want to proceed.

-----

Without getting into too much retcon, assume you scavenged whatever material/resources you wanted to from the tatzlwyrms.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"Good work, Lanner... thank you," Bydar nods. "We'll scout out the fort and that is probably the best way to start"


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

"Yes, let's get to that rock outcropping and take a look at the castle for ourselves," Arianna agrees with Bydar. "Lanner? Do you want to come with us, or get back to your family at the trading post?"


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus nods his thanks to Lanner and begins slowly making his way around towards the outcropping, keeping to the low areas and in the trees as much as possible.

He'd never had to attack a fortress before. He wasn't quite sure what to do, so for the moment he stuck to what he knew.


The large rock indicated on the map is a leaning slab of weathered stone propped against a large mound. From the vantage point, you can easily see the fort on a small hill overlooking the convergence of the rivers. The eastern side of the hill is a shallow rise, providing an apparently easier route to the wall than the other sides.

The fort itself is surrounded by a fifteen-foot tall wall of sharpened logs, making climbing them a difficult task. A wide trail leads to a wooden gate on the south side, wide enough for men and horses to access the interior of the fort. The three towers show signs of recent construction, and rise above the wall, giving anybody inside the structures a clear view over the wall on all sides.

A ruined stone building inside the wall provides basic protection from the elements. From the broken walls , it appears the building was at least as tall as the towers at one time. Outside this building, the group can make out the rough edges of what seems to be a pen of some kind. No doubt this is what holds the beast Lanner mentioned.

For about an hour, you see several people, all men, moving around on the ramparts or in the towers. At one point, Happs appears beside a man who wears a neatly trimmed beard and short hair. As they walk along the wall, Happs gestures grandly at the world beyond the walls of the fort.

Sense Motive or Perception DC 18:
You notice that Happs' gestures are not what they seem! He is using the rough hand speech that Yiv showed you, and you can make out a few of the words. "East danger. South 1am."

He casually repeats this over and over as he walks along the wall. To your surprise, you notice the man beside him nods as they walk, apparently agreeing with Happs.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil cast a spell to detect any magic at work while looking carefully over the place and people.

Will take 20 on Perception and Sense Motive, if cant use rolls below.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Sense Motive: 1d20 ⇒ 2
Knowledge (Engineering/History): 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge (Geography/Local): 1d20 + 13 ⇒ (14) + 13 = 27

Edit-Well he is blind and clueless but knows a lot. >.>


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar admires the view and considers the options, even before Happs comes on, he looks over the structure to see if there aspects that can be exploited or used.
When he sees Happs, he definitely tries to get a feel for the man's mood, and surprises himself when he manages to pick up on the hand language
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11
Profession Architect 1d20 + 7 ⇒ (5) + 7 = 12

He whispers softly what he picks up to the others.

Feel free to peek at spoilers


Not enough time to take 20 on the checks, but can take 10

Various knowledge skills: The structure seems to be in good shape, with no obvious weak points. The steep sides of the hill prevent easy access to the walls, except for the eastern slope. Though if Happs is to be believed, that is not as inviting as it seems. The walls themselves would slow down attackers and give defenders plenty of time to repel the invaders. Unless you can get inside the fort another way, it appears that the gate is the weakest point in the defensive structure.

Let me know if you have any other specific questions about the fort.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

I was looking for weak points or secret ways in. I figure any smart builder of a fortress has at least one escape route, guess this one does not. Also history on it for clues of what could work or not work. Can he see where most of the people dwell for the night and possible choke points in or around the place? Does he observe any sort of check at the gate like letters of introduction? Also is the whole place made of stone or is their some wood buildings and stuff? If so which ones and where?


Well, you're also about a mile away, so it would be tough to see a secret escape tunnel from that distance. Nothing on history, this isn't big or grand enough to warrant inclusion in historical texts and education. Makes sense that people probably stay in the stone building, don't see any tents or other hard cover. No way to tell about choke points inside the walls. Nobody goes in or out in the first hour while you watch. Towers and wall are wood, main building is stone. If the gate is at 1 on a clock face, then towers are at 7, 10, and 2.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

perception: 1d20 + 9 ⇒ (13) + 9 = 22
Sense: 1d20 + 7 ⇒ (19) + 7 = 26


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

At Bydar's explanation, Raxus seems confused. "Is he talking to us? How does he know we are here? What does it mean?"

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