Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Round 1, the common room

[25] Quickly, Corso moves to engage the mites before they have a chance to organize. His sword strikes out, but the cramped room and the size of the creature hinder him.

[18] Kriger takes a step to his left and swings down at the small creature. Finding as much trouble as Corso.

[14] Lukasz moves forward unleashing a force missile at the mite in the middle of the room. 1d4 ⇒ 3 Injuring the small creature.

[12] Laughing and cheering madly half the mites swarm around Kriger with tiny daggers in hand.
Mite 9 charge 1d20 + 4 ⇒ (17) + 4 = 21 Hit
Damage 1d3 - 1 ⇒ (1) - 1 = 0 (Kriger hp 25 [1])
Mite 8 charge 1d20 + 4 ⇒ (17) + 4 = 21 Hit
Damage 1d3 - 1 ⇒ (2) - 1 = 1 (Kriger hp 24 [1])
Mite 1 dagger 1d20 + 4 ⇒ (1) + 4 = 5 Miss
Mite 2 dagger 1d20 + 4 ⇒ (19) + 4 = 23 Crit?
Crit confirm 1d20 + 4 ⇒ (10) + 4 = 14 Normal hit
Damage 1d3 - 1 ⇒ (3) - 1 = 2 (Kriger hp 22 [1])

Several of the tiny blades find gaps around his legs leaving stinging pricks. Two of the creeps begin to chant in fey, "Slash their legs, cut their throats, bring them doom, DOOM DOOM" [i]doom x2
Kriger Will save 1d20 + 3 ⇒ (8) + 3 = 11 Save
Kriger Will save 1d20 + 3 ⇒ (17) + 3 = 20
Save
Though slightly irritating, their spells have no effect on the ranger. The final two rush in with daggers to join the fray.
Mite 5 dagger 1d20 ⇒ 12 Miss
Mite 6 1d20 + 2 ⇒ (20) + 2 = 22 Crit?
Crit confirm 1d20 + 2 ⇒ (15) + 2 = 17 Critical!
Damage 1d3 - 1 ⇒ (1) - 1 = 0 1d3 - 1 ⇒ (1) - 1 = 0 (Kringer hp 22 [3])

One of the daggers painfully jabs him in the kidney, but doesn't pierce the skin.

[8] Servayn takes another step and calls forth a small earth elemental to appear near the farthest mite he can see. As he does, Ember dissipates in a cloud of ash.

A stocky humanoid form, only as tall as a man's stomach, but as wide as it is tall, rises from the packed soil of the room's floor, debris flying away from it as it erupts from the earth, and takes a single attack on the nearest mite. Crushing it entirely into the floor.

[8] Kalsgrim attacks the mite before him, leaving a long slash across its minute body

[3] Moving forward Janku calls upon his new goddess for a blast of sound resonating in the cramped tunnels. Dirt and dust fly everywhere as the burst ripples out beside Kriger. Sound burst on 5, 6, 8, and earth elemental
Mite Fort 5 save 1d20 ⇒ 10 Fail
Mite Fort 6 save 1d20 ⇒ 10 Fail
Mite Fort 8 save 1d20 ⇒ 9 Fail

Everything caught by the blast is stunned with blood trickling from their ears.

Status:
mite 1 [/ooc]
mite 2 [ooc]

mite 3 [/ooc]
mite 4 [ooc]dead

mite 5 (1) stunned
mite 6 (4) stunned
mite 7 dead
mite 8 (1) stunned
mite 9 (3) slashed
The Old Sycamore, common room (map)

health in brackets is non-lethal damage. Lol, also ignore the selection box around the elemental...


Corso attacks the mite nearest him, protecting Kriger's flank.

Shortsword vs Mite 9: 1d20 + 7 ⇒ (17) + 7 = 24; 1d6 + 2 ⇒ (4) + 2 = 6
5-foot step to T18 if it dies.


(AC 18, hp 15 of 77) Summoner 9

Servayn steps forward as best he can to engage the nearest free mite with his morningstar. V18, T17, possibly further...

morningstar, +1 for bless, not counting any penalty for cramped quarters/low ceiling 1d20 + 5 ⇒ (18) + 5 = 23
damage 1d8 + 2 ⇒ (5) + 2 = 7

The earth elemental stands still for a moment, considering the terrible life-choices that led it to this moment. stunned


AC 24 (25) HP 30/30 AP 8/8
Servayn Krolz wrote:

Servayn steps forward as best he can to engage the nearest free mite with his morningstar. V18, T17, possibly further...

morningstar, +1 for bless, not counting any penalty for cramped quarters/low ceiling 1d20+5
damage 1d8+2

The earth elemental stands still for a moment, considering the terrible life-choices that led it to this moment. stunned

Elementals are immune to stunn...so he's OK

Pokey will wait for everyone else to move to where they're attacking before he acts.


(AC 18, hp 15 of 77) Summoner 9
Janku Tolliver wrote:
Elementals are immune to stunn...so he's OK

Ooh, thanks! I did not know that!

The elemental stops pondering it's life-choices and steps forward and to the right U21 and slams at the mite in front of it and to the left 6, unless that target is already gone.

elemental attack, plus bless 1d20 + 9 ⇒ (18) + 9 = 27
damage 1d6 + 6 ⇒ (2) + 6 = 8


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Round 2

"OW! Dangit! OW! Crap!" Kriger yells as he looks like he's dancing a terrible jig. "I'm gettin' stuck from all sides! Blast it all! All right you little bunch o'....!" He says through gritted teeth as he swings again at the same mite.

Hp's 22; Non-lethal Damage 3, Ac 15

Mwk. Greataxe w/PA: 1d20 + 6 ⇒ (15) + 6 = 21
Damage w/PA: 1d12 + 7 ⇒ (7) + 7 = 14


Round 2, the common room

[25] Corso attacks the mite nearest him, protecting Kriger's flank. His blade darts into the mites spine, finishing it.

[18] "OW! Dangit! OW! Crap!" Kriger yells as he looks like he's dancing a terrible jig. "I'm gettin' stuck from all sides! Blast it all! All right you little bunch o'....!" He says through gritted teeth as he swings again at the same mite. This time with a blow that pulverizes it.

[14] Wordlessly, Lukasz blasts a stunned mite with another force missile. 1d4 ⇒ 4 Blue blood oozes from its ears.

[12] With half of their numbers dead the mites begin to panic and rush out of the room, heedless of the elemental in their way.
Corso AoO 1d20 + 8 ⇒ (7) + 8 = 15
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Kriger AoO 1d20 + 6 ⇒ (2) + 6 = 8
Elemental AoO 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d6 + 6 ⇒ (5) + 6 = 11

Corso and the earth elemental fine the fleeing mites to be easy targets and lay them low. The other two bolt down the tunnel screaming the whole way.

Servayn, Kalsgrim, and Janku. Actions?

Status:
mite 1 dead
mite 2 unharmed
mite 3 unharmed
mite 4 dead
mite 5 dead
mite 6 dead
mite 7 dead
mite 8 dead
mite 9 dead
The Old Sycamore, common room (map)


Kalsgrim drops his longsword, readies his bow and arrow as he moves to U21, and fires an arrow at mite 3.

To hit 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d8 + 5 ⇒ (8) + 5 = 13


(AC 18, hp 15 of 77) Summoner 9

The earth elemental surges forward as Servayn mutters, 'Hit the one in the front," in Common, wishing he spoke Terran, but the elemental choose the closest visible target mite 3, moving into S26.

elemental attack 1d20 + 8 ⇒ (15) + 8 = 23
damage 1d6 + 6 ⇒ (3) + 6 = 9

Servayn himself realizes he won't have time to ready his crossbow and instead retains his grip on his morningstar and moves to beside the elemental, within range to strike either of the fleeing mites with his morningstar, but is unable to also attack, hoping to at least get close enough to be able to take advantage of any opportuniy that arises, and hissing to the creature, Surrender, mite!

Double move to R26, Intimidate check 1d20 + 4 ⇒ (7) + 4 = 11


AC 24 (25) HP 30/30 AP 8/8

Janku frustrated at his slow speed and reactions, moves forward bringing up the rear as MASH unit.


I've just finished my training at my new job, and switched over to a 1pm-9pm shift. Still getting used to it so things are a bit hectic. We've got some funning coming up in the game so hang tight.


[8] The earth elemental surges forward as Servayn mutters, 'Hit the one in the front," in Common, wishing he spoke Terran, but the elemental choose the closest visible target and smashed the mite into the ground. A quivering pile of flesh remains behind.

Servayn himself realizes he won't have time to ready his crossbow and instead retains his grip on his morningstar and moves to beside the elemental, within range to strike either of the fleeing mites with his morningstar, but is unable to also attack, hoping to at least get close enough to be able to take advantage of any opportuniy that arises, and hissing to the creature, Surrender, mite!"

[8] Kalsgrim drops his longsword, readies his bow and arrow as he moves forward. His arrow bounces off the curved tunnel walls.

[3] Janku frustrated at his slow speed and reactions, moves forward bringing up the rear.

From deeper within the tunnel a small chorus of voices shout out in fey, "The kobolds attack, they attack-attack! To our feet to take their feet!"

New Enemy Initiative Rolls:
??? 1d20 + 3 ⇒ (15) + 3 = 18
??? ??? 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Order for Round 3:
[25] Corso
[18] Kriger
[18] ???
[14] Lukasz
[12] mites
[11] ??? ???
[8] Servayn & Ember
[8] Kalsgrim
[3] Janku
Round 3, the mites

Corso, Kriger, and Lukasz if you will!
The Old Sycamore, war room (map)


Corso moves to the far wall of the cave and hides there.

Move to I-15, Stealth: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

"I guess we gotta keep killin' these things, huh?" He says half-heartedly as he moves right next to the elemental.

Double Move to L 21


Haven't seen Lukasz in a bit, so I'll cover for him again if he doesn't show up by the time I'm home tonight.


(AC 18, hp 15 of 77) Summoner 9

Ooh. Grid numbers changed! Servayn's move to R26 now places him entombed in the earth! Make that L22. :)


Noted! Resized the map, so had to move the numbers and such.


See the OOC thread please.


From the darkness, you see lights flickering and hear muffled sounds...

Roll perception. Everyone has one round before all hell breaks loose! I'll let you change your action if someone gets DC 25.

Corso: 1d20 + 6 ⇒ (14) + 6 = 20

Updated Map.


(AC 18, hp 15 of 77) Summoner 9

Perception check 1d20 + 7 ⇒ (9) + 7 = 16

Servayn mutters to the elemental, "Go kill stuff.", knowing that the elemental has no idea what he's saying.

As the sounds of alarm increase, he quickly casts guidance on Corso, giving him a +1 to his next attack roll, skill check or saving throw within the next minute, while loading his crossbow and waiting for a target to move into range.


Perception 1d20 + 0 ⇒ (16) + 0 = 16


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Moving things a bit.

Perceptions
Janku: 1d20 + 3 ⇒ (12) + 3 = 15
Lukasz: 1d20 + 5 ⇒ (19) + 5 = 24

Lukasz warns everyone in the room: "They said something about the rear!"

You have one round before going back to initiative.

Corso stays put and hiding, waiting to surprise someone.

Lukasz casts Enlarge Person on either Janku or Kalsgrim (let me know who wants it).


AC 24 (25) HP 30/30 AP 8/8

Sorry. I didn't roll because I knew I couldn't hit 25

"I would keep my current size for this combat thank you". "I believe hitting them will be a greater challenge than killing them once I do".

Janku takes this round to cast Bull's Strength upon himself.


Janku, do you also want to move?


AC 24 (25) HP 30/30 AP 8/8

Yeah. I'll move to J16. I believe Shield of Faith should still be up, as I cast it just before entering the tree, and it should last three minutes.


Kalsgrim will retrieve and sheathe his sword, keeping his bow out as he does so.


Round 1

As though from the deepest recess of the cavern complex, a loud, very loud, hissing sound echoes through the cavern, making the ground shake under your feet.

Eerie childish voices follow suit and sing in unison:
"Ah! Ah! Ah! The kobolds will die! Ah! Ah! Ah!
Oh! Oh! Oh! Whippy's hungry! It'll be messy! Oh! Oh! Oh!"

Four mites appear from behind the cavern wall.

[25] Corso tries to catch one off guard with a glob of acid. (1d20 + 6 ⇒ (8) + 6 = 14; 2d6 ⇒ (6, 5) = 11) His surprise attack catches the mite and he collapses with a sizzling sound.

Kriger then the mites!

Updated Map


AC 24 (25) HP 30/30 AP 8/8

Hey everybody. I'll be on a 9-day business trip starting this afternoon, so posting will be spotty. Still should be able to post every day, but feel free to NPC my character to move things along.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Seeing the annoying bugs, "Man I really hate these things." he says as he readies his axe and moves towards them.

Move to J23; Attack #2

Mwk. Greataxe w/PA: 1d20 + 6 ⇒ (9) + 6 = 15
Damage w/PA: 1d12 + 7 ⇒ (9) + 7 = 16

AC 15; Hp's 22


These mites are definitely of a better stock than the ones Kriger has face earlier. Still, his axe finds purchase and the small creature is neatly sliced and collapses.

The remaining two step back five feet and invoke dark powers to cast curses at Kriger and Servayn. Doom: Will Save DC 12.

Next: Lukasz, Servayn, Kalsgrim and Janku. (Don't worry about the order.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Will: 1d20 + 3 ⇒ (2) + 3 = 5

Dang.


(AC 18, hp 15 of 77) Summoner 9

The earth elemental slides across the dirt floor like a wave of water, building up speed as it rushes for the nearest mite.

elemental charge/slam on Mite 2, AC drops to 15 for charge 1d20 + 8 ⇒ (14) + 8 = 22
damage 1d6 + 6 ⇒ (2) + 6 = 8

As the elemental rumbles into motion, Servayn unloads his crossbow in the direction of another mite, and then steps back a pace and reloads his crossbow.

crossbow shot at Mite 5 1d20 + 4 ⇒ (8) + 4 = 12
damage 1d8 ⇒ 8


Servayn's Will save: 1d20 + 3 ⇒ (12) + 3 = 15

Servayn dismisses the dark thoughts, but Kriger feels a sense of foreboding doom wash over him and is now more hesitant.
(Doom: shaken condition, -2 attack, saves and skill checks for 2 minutes)


AC 24 (25) HP 30/30 AP 8/8

Janku moves forward to K20 and casts bless, drawing his morning star as he goes.


Kalsgrim will fire an arrow at number 5.

To hit 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d8 + 3 ⇒ (8) + 3 = 11


Round 1 (continued)

Servayn's elemental charges the closest mite and smashes its skull with a powerful hit from its appendage. Servayn is not so lucky with his crossbow, and the bolt misses the mite.

Janku (SoF, BStr) moves and casts Bless on everyone (+1 to hit and on save vs fear).

Kalsgrim fires from the back but his shot is sooo wide off...

Lukasz looks at the tunnel from which the group came: "I think I hear something..."

There is a lull, then the earth shakes again, and a terrible hissing sound crashes through the room and freezes your blood. A giant centipede crashes through the cavern in your direction, his black body swirling in impossible loops as its dark red eyes scan the room for movement.

He notices the elemental moving and his mandibles snap at the mound of rock.

secret rolls:
1d20 + 6 ⇒ (6) + 6 = 12; 2d6 + 9 ⇒ (5, 6) + 9 = 20
Hit AC 12 for 20 hp damage.

Round 2

Corso curses as he puts his blade away and gets his shortbow ready.

Updated Map

Next is Kriger, then the mites...


(AC 18, hp 15 of 77) Summoner 9

elemental has AC 17 (15 this round) and 17 hit poins, in case it comes up.

Bug the size of a tree... he stammers in an unsteady voice, presumably for the benefit of those in the back, but sounding less like a warning and more like an involuntary exclamation.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Kriger seeing the gigantic bug, "Well, crap." He shrugs and moves toward the bug. "The bigger they are..." He starts as he swings at it.

Mwk. Greataxe w/PA: 1d20 + 6 - 2 + 1 ⇒ (20) + 6 - 2 + 1 = 25 +1 is bless.

Confirm
Mwk. Greataxe w/PA: 1d20 + 6 - 2 + 1 ⇒ (5) + 6 - 2 + 1 = 10 +1 is bless. Dangit!

Damage w/PA: 1d12 + 7 ⇒ (6) + 7 = 13

"The more it hurts! HA! HA!" He revels.

Edit: Sorry, forgot. Move to H24.
AC 15, Hp's 22


Kriger moves quickly to engage the giant vermin, but it reacts quickly and snaps at him.

secret rolls:
1d20 + 6 ⇒ (5) + 6 = 11;2d6 + 9 ⇒ (4, 2) + 9 = 15

He feels the air whistle as the mandibles miss him by an inch. He doesn't though, and his axe crashes loudly through the chitin, splashing him with green fluid.

From behind the group, an eerie clamour rises:

"No! No! Not Kobolds!
But Gree-Gree-Greedy Men!
Gra-Gra-Grabble will hang them!
Gra-Gra-Grabble will Grind them!"

Four mites emerge from behind, followed by one mounted on what appears like a giant tick!

They are at the end of their move. No action.

The mite behind Kriger turns around: "Noooooo! Not Whippy!" and stabs at the ranger from his flanking position.

secret rolls:
1d20 + 2 ⇒ (19) + 2 = 21;1d3 + 1 ⇒ (2) + 1 = 3
Confirm: 1d20 + 2 ⇒ (9) + 2 = 11;1d3 + 1 ⇒ (1) + 1 = 2

The small fey's dagger bites deep in the ranger's ribs! (-3 hp, now at 19.)

Updated Map

Next: Lukasz, Janku, Kalsgrim and Servayn.


(AC 18, hp 15 of 77) Summoner 9

Spinning at the sound of the attackers from the rear, Servayn steps five paces towards them ending in L16, to the lower left of the big K and hisses twisting serpentine syllables that cause slick black slime to seep up from the ground beneath the cluster of mites entering the room. grease Ref DC 16, on the four squares holding mites 6, 7, 8, and 9 .

The elemental continues attacking whatever target is closest, which, in this case, is the last remaining mite at the south end of the room.

elemental slam on Mite 5, AC returns to 17 1d20 + 8 ⇒ (10) + 8 = 18 +1 for Janku's bless not counted in, 'cause I'm not sure if line-of-effect matters for that.
damage 1d6 + 6 ⇒ (6) + 6 = 12


#5 is gone.


As a move action, Kalsgrim will Detect Evil on the massive centipede.
If it detects as evil, he’ll use a swift action to declare a smite on it.
Either way, he’ll aim carefully and let an arrow fly at it.

To hit 1d20 + 5 ⇒ (8) + 5 = 13. Add 4 if smiting.
Damage 1d8 + 5 ⇒ (5) + 5 = 10. Add 3 if smiting.


(AC 18, hp 15 of 77) Summoner 9
Other Mastermind wrote:
#5 is gone.

If 2, 3 and 4 are also dead, it will attack the centipede instead, generally following an 'attack closest enemy' program.


AC 24 (25) HP 30/30 AP 8/8

[b]"Back off a bit, and let it come to that bottleneck there". "That will cut off it's mobility, and we can concentrate all our attacks on it". Janku casts Bulls Strength on himself, and prepares for battle


Janku Tolliver wrote:

Sorry. I didn't roll because I knew I couldn't hit 25

"I would keep my current size for this combat thank you". "I believe hitting them will be a greater challenge than killing them once I do".

Janku takes this round to cast Bull's Strength upon himself.

Janku already cast it...


I'll post the summary tonight at best (in 8-10 hours), before I leave for three days. I'll also group the centipede and the mites to ease the flow of combat.


(AC 18, hp 15 of 77) Summoner 9
Other Mastermind wrote:
I'll post the summary tonight at best (in 8-10 hours), before I leave for three days. I'll also group the centipede and the mites to ease the flow of combat.

Have a safe trip, and thanks for taking over again!


Servayn Krolz wrote:
Other Mastermind wrote:
#5 is gone.

If 2, 3 and 4 are also dead, it will attack the centipede instead, generally following an 'attack closest enemy' program.

Sorry, I meant the elemental killed it.


Round 2 (continued)

Servayn
Spinning at the sound of the attackers from the rear, Servayn steps five paces towards them and hisses twisting serpentine syllables that cause slick black slime to seep up from the ground beneath the cluster of mites entering the room.

secret rolls:

1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (13) + 5 = 18

The four of them slip and fall in the slimy grease: "Noooo! What's happening!? Why?! Grabble! Grabble! Help us!"

The elemental continues attacking whatever target is closest, which, in this case, is the last remaining mite at the south end of the room.

Its rocky fist crush the last mite on this end of the tunnel. Bye Bye number 5! He then moves over the body to get closer to the giant insect.

Kalsgrim
The centipede doesn’t show any significant aura to Kalsgrim’s gifted sight. The paladin moves to get an angle and releases an arrow that hits the centipede, but fails to punch through its thick shell (got a line of sight and added the Bless for you.)

Janku
Ready for Combat, Janku moves in, stopping short of the beast’s reach, then calls upon his deity’s favor. A loud bang is heard where the insect’s head (Sound Burst: 1d8 ⇒ 2)

secret rolls:
1d20 + 11 ⇒ (13) + 11 = 24
The centipede doesn’t seem stunned.

Lukasz
Lukasz moves forward and unleashes arcane fire on the insect. (Scorching Ray: 1d20 + 4 ⇒ (1) + 4 = 5; 4d6 ⇒ (3, 3, 1, 3) = 10)

The ray is wide and burns the cavern wall near Kriger.

Centipede
The insect snaps at Kriger.

secret rolls:

1d20 + 6 ⇒ (12) + 6 = 18; 2d6 + 9 ⇒ (4, 4) + 9 = 17

The insect’s bite finds a whole in the ranger’s armor and it almost severs him cleanly in two! [-17 hp)

The mites recollect, get up and ponder their next move (they’ll act on the centipede’s initiative next round).

Next: all of you! (Could someone play Lukasz?)

Updated Map

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