| Hideo Kaijitsu |
As the faintly transparent creature moves up to attack Sunny, Hideo reacts without thinking. Rushing forward he draws his Katana and in one smooth strike brings it down onto the beast.
Attack Roll: (w/ Power Attack): 1d20 + 8 ⇒ (14) + 8 = 22
Damage Roll: 1d8 + 9 ⇒ (7) + 9 = 16
| Nicat Brightluck |
As his companions spread out around the edges of the strange creature, Nicat moves so he is on the opposite side of the creature from Hideo or whoever, just aiming to flank. He then studies it for a moment to see if he can figure out what it is, or find any weak spots or vital organs.
Knowledge (Dungeoneering) to identify and look for weaknesses: 1d20 + 5 ⇒ (8) + 5 = 13
Nicat then shrugs and says, "Well, let's see if this hurts it." and strikes with his shortswords.
Shortsword attack, TWF, flanking: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Shortsword damage, no sneak attack: 1d6 + 3 ⇒ (4) + 3 = 7
Shortsword attack, TWF, flanking: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Shortsword damage, no sneak attack: 1d6 + 3 ⇒ (6) + 3 = 9
| Teller of Tales |
Yeah, forgot the AC. You still hit.
The blob already looks quite cut up.
[blob, HP 8 (of 42), AC 7]
| Nicat Brightluck |
As the aggressive blob collapses under the force of Gorag's attack, Nicat moves quickly over to the edge of the pool and squats down. He begins to wash the blades of his swords, telling the group "That was some kind of ooze, I don't know exactly what sort. But I do know that the way they digest their victims - like smiling Sunny here, if it hadn't missed her - is with really strong digestive juices. It's some kind of acid, you'd know more about it than me, Gorag. But it won't do our weapons any good, and if we leave it on it could destroy them. Hideo, you probably want to get your father's sword there cleaned off quickity quick."
Nicat finishes cleaning his weapons as well as he can, and stands up. He looks around the ooze's cavern, looking for other exits or anything unusual.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
| Aloria Adu |
Aloria watched as her companions jumped into action to battle a large "ooze" whatever that was... It was a strange being to the gnome, having never encountered one before. I suppose that is how it is... seeing those thing you do not know about... fighting things that no normal person would.
The gnome shrugs off her thoughts and approaches, "Anything else?" She looks at the puddle of goo.
Current AC: 21 (19 Flat-footed / 13 Touch)
Current HP: 18 / 18 remaining
Current Weapon in Hand: morningstar +2 (1d6/x2) and shield
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Spark, Guidance;
(1st level, DC 14) Bless©, bless, bless, longstrider(d)
Channel Energy (1d6, DC 14) 6 of 6 uses remaining
Bit of Luck (Sp) 6 of 6 uses remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) 6 of 6 uses remaining (ignore all difficult terrain for 1 round) (6/day)
| Gorag |
You're right, I heard of them, but I never saw one of them. But the water should neutralize this acid.
Gorag washes his walking stick in the pool. When he is finished, he goes around in the cave, looking for something remarkable.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
| :Sunny: |
Sunny sits up alertly as the Ooze....de-oozes into just simply...ooze and slime...and listens intently to Nicat's explanation.
Then, as Nicat and Gorag and others begin to clean their weapons, Sunny simply flips herself over and crawls/scurries back to the now puddle of slime and peers intensely at it. (Going so far as to even lean forward and sniff experimentally)
"So...that's a 'Oooze', then?" She asks/exclaims. Then scuttles sideways to the edge of the pool and peers intently at its surface.
"So...be they common?" She asks "Like, do they sneak in't people's homes an' stuff?" She looks to Nicat and the others, obviously awaiting any more information about 'Oozes'.
"I mean. T'is it safe ta paddle over ta tha' shinys, over yonder?" And she points at the crystals. "They's rilly pretty." (^_^)
| Hideo Kaijitsu |
Walking towards the pool with a sense of urgency Hideo dips his blade into the stagnant water. Quickly withdrawing it, he gives the blade a flick of his wrist and rivulets of water arc off the blade and back into the pool. Then kneeling at the waters side he withdraws from his bag a old piece of horse blanket. Carefully he wipes off any remaining moisture from the blade. There wasn't much resistance from the creature, so thankfully no damage to the blade. Hideo thinks to himself after a close inspection. Satisfied, Hideo sheaths the Katana before trudging upto Gorag, Hideo kneels down to give him a hand, only to watch as the elderly half-orc rips the crystals from the ground, with ease. Why am I even here? Hideo thinks to himself. Everyone can do such amazing things... Cerana and Zeema can call upon magic, Gorag can grow to twelve feet tall, Alora has the power of her god. It's like me and Nicat are the only "normal" ones here. Even Sunny seems touched... not sure by what, but something. Rising from the crystals, Hideo looks around before nodding reassuring towards Nicat. Alright, let's keep going. But be careful, something might have heard the racket we were making just now.
Move to next "room"
| :Sunny: |
Sunny stands up from where she was dabbling her bare feet in the waters of the pool and happily skips over to join in the 'line' again as every one gets ready to continue exploring the caves. She leans over and whispers to Cerana,
| Zeema Domh'an |
Zeema, slightly embarrassed at her initial failure, says nothing and continues to move on with Hideo.
I'll hit next time! I know I will!
| Cerana Whisperwood |
Has Sunny taken an interest to me just because I'm an elf? I'm not sure what to think about that.
Cerana falls with the rest of the group trying to stay in the centre. Getting cornered by monsters in this place would likely get her into quite a bit of trouble. With her darkvision she continues to look ahead hoping to see what might be coming.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
| :Sunny: |
Sunny laughs (^_^)
| Cerana Whisperwood |
Cerana giggles a bit.
| Teller of Tales |
After breaking out the crytals you move back to the main tunnel which, after some more meters, opens into a bigger cave. All around you see human skeletons, some still in tatered remains of ancient armor. You count 5 of them, yet they all lie still. On the other side you see the cavern leading into yet another small cave.
| Zeema Domh'an |
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Zeema uses her spirit sense ability, and immediately tells her compatriots in a hushed voice, "These five skeletons up here are undead, but they're being controlled by something from the next room. Also, there are three more under the water. We must tread carefully here."
| :Sunny: |
Sunny luaghs along with Cerana, then Zeema's words bring her back to the dank, darkness of the caves they are in.
Sunny stops and peers into the gloom, trying to ascertain the water Zeema mentioned.
Perception:1d20 + 3 ⇒ (9) + 3 = 12
She frowns in thought, absently shifting to stand on one leg....
"Here....if'n these things be undead-ies...An' that somat whut's even a-scared teh Gobbies be around th' corner..." Her whisper trails off as she continues to ponder the turn of events.
"Bah! I can't even see tha puddle Zeema be talkin' abouts..." Sunny's frown grows darker,
"We need some way ta render these here skellingtons down in't itty, bitty bits whuts not gon'a hurt us fer when what ever be aroun'tha' corner gets motivated, like..."
Is there enough space to kind of 'spread out' in this cavern?
| Aloria Adu |
Perception 1d20 + 5 ⇒ (19) + 5 = 24
Aloria notices all the skeletons as well. She clutches a silver butterfly about her neck and whispers,"Do we want to deal with them before we see whomever is in the next room? We may be attacked on more than one front."
Current AC: 21 (19 Flat-footed / 13 Touch)
Current HP: 18 / 18 remaining
Current Weapon in Hand: morningstar +2 (1d6/x2) and shield
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Spark, Guidance;
(1st level, DC 14) Bless©, bless, bless, longstrider(d)
Channel Energy (1d6, DC 14) 6 of 6 uses remaining
Bit of Luck (Sp) 6 of 6 uses remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) 6 of 6 uses remaining (ignore all difficult terrain for 1 round) (6/day)
| Gorag |
If we leave them here, we will have 8 skeletons in our back. If we attack them, we might have several enemies behind them. Both cases are not the best, but I think the second is preferable.
Gorag holds one of his potions on near his libs.
Ready when you are.
| Hideo Kaijitsu |
I agree States Hideo, taking a deep breath and steeling himself. Better to have to deal with several waves then get caught between both of them at once. Moving up next to Gorag, Hideo eases his blade from the scabbard and holds it in front of himself in a two handed grip. I am ready as well.
| :Sunny: |
Seeing every one's stance Sunny draws her long, Elven Curved-blade and takes a stance beside the pool. Once braced and ready she nods.
Survival Check:1d20 + 2 ⇒ (7) + 2 = 9 (Again, just to get an idea as to the state of the pool? Salt? fresh? Brackish? Silty? Clear? Scummy?)
| Zeema Domh'an |
What failure? You did hit the blob afterall, even with the rolled 3.
Oh wow, didn't see that. What kind of a monster has 7 AC?! I don't think I've ever seen something that weak in a campaign. In that case, Zeema isn't happy with herself because she didn't do damage (because I didn't roll it)...
| Zeema Domh'an |
"In that case... go!"
Zeema grows in size and charges the nearest skeleton, attacking it from a safe distance.
Growth+Charge attack with scythe, attacking the skeleton from 10 feet away. -4 to AC from charging and growth.
Enlarged Scythe Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Enlarged Scythe Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Edit/Addition: Note that Zeema now threatens 10 feet from her position, so should anything move close enough to attack or if the skeleton she just attacked move, she will take an attack of opportunity against them.
| Teller of Tales |
Hmm? You did roll damage and also did deal it, else the ooze would still be alive.... Most oozes have that low ac btw., but outside of special circumstances you usually would just have lost your weapon after striking (it desolves those with its acid, I just gave you one round as grace period). One of those "who is stupid enough to just charge everything he sees" monsters :)
@Sunny The water is very brackish and there seems to be no flow. It most likely sweeps in during storms and then just lies there.
The skeleton just bursts under Zeemas blow, spraying bone splitters everywhere.
10 ft burst around the skeleton, 1d6 ⇒ 4 Damage (DC 10 Reflex halves). Since we had no map up yet, let's say it only hit Zeema (and anyone who wants to stand in 10 ft of it).
The other skeletons also silently get up, ready to tear you to shreds.
[Skeletons, HP 4, AC 16]
Combat!
Initiative:
Zeema
Gorag
Cerana
Aloria
Hideo
Sunny
Nicat
enemy
Yes, that means Zeema can directly act again.
Please place yourself on the map, Zeema should start in 10 ft from the smiley, everyone else who wants to start in 10 ft of the smiley will also have to take the 1d6 Damage.
Map: LINK (also found in campaign info)
Initiative Zeema1d20 + 1 ⇒ (17) + 1 = 18
Initiative Sunny: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Hideo: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Aloria: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Nicat: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative Cerana: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative Gorag: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative enemy: 1d20 + 6 ⇒ (1) + 6 = 7
| Zeema Domh'an |
Boom shacka-lacka!
Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
Bone shards fly into Zeema's face as she utterly destroys the skeleton. She's able to duck out of the way of the vast majority of them, but a few still graze her stony flesh. Where they strike, instead of blood, cracks and scrapes appear across the surface of her marble skin.
Zeema takes 2 damage from the explosion of bone.
Scythe Charge!: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Scythe Damage: 2d4 + 7 ⇒ (1, 4) + 7 = 12
Zeema charges another skeleton. Seeing how easily the first one burst, she doesn't bother to renew her size change. Her scythe whistles through the skeleton's marrow, destroying it as well.
Zeema becomes regular sized and does 12 damage to Skeleton #2 after charging. Her penalty to AC is now -2. Below is a reflex save in case this one explodes as well. Also, Teller, you're absolutely right about the blob situation. I must have been getting so little sleep these past few days that I haven't paid attention to even my own actions...
Reflex Save: 1d20 + 2 ⇒ (20) + 2 = 22
| Cerana Whisperwood |
Cerana covers the current area they're in with Obscuring fog for those that want to be in a defense position if things get hairy. She won't move away from the fog for now. The area is at the opening to the room with the skeletons.
| Aloria Adu |
The gnomish woman almost smiles as she calls to her Goddess... "Return to your endless slumber, and dream the dreams you were meant... by Desna's will!" She presents the silver butterfly. At the Aloria's command a wave of positive energy bursts forth from her, ripping at the darkness that controls the dead.
She then readies herself, knowing she is now the target of the foul things.
Move to position... Channel Energy 1d6 ⇒ 6 (will saves DC 14 for half damage) (Aloria should be able to get all but #8)
Current AC: 21 (19 Flat-footed / 13 Touch)
Current HP: 18 / 18 remaining
Current Weapon in Hand: morningstar +2 (1d6/x2) and shield
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Spark, Guidance;
(1st level, DC 14) Bless©, bless, bless, longstrider(d)
Channel Energy (1d6, DC 14) 5 of 6 uses remaining
Bit of Luck (Sp) 6 of 6 uses remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) 6 of 6 uses remaining (ignore all difficult terrain for 1 round) (6/day)
| Gorag |
While Zeema grows in size and charges, Gorag drinks an extract of shield.
AC 19 / Touch 11 / FF 18 for 2 Minutes
Round 1
Gorag charges #3 and tries to slams his walking stick on the skeletons head.
AC 17 / Touch 9
Attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Damage: 1d6 + 7 ⇒ (1) + 7 = 8
| :Sunny: |
I'm unsure if I've done any thing wrong with the map...Or if I've managed to do anything at all....
Sunny tries to swing at a skeleton (No 7)
Att Roll:1d20 + 4 ⇒ (13) + 4 = 17
Dam Roll:1d10 ⇒ 6
| Teller of Tales |
Bones flie everywhere as most skeletons are taken out quite swiftly.
Skeletons 2, 3, 4, 6 and 7 are down, 5 is at 2 Hp, 8 is still full. Zeeme gets 3+5 Damage, Gorag gets 3, Alora gets 1 and Sunny gets 4 (all Ref DC 10 halves)
Save skeleton 4: 1d20 + 2 ⇒ (7) + 2 = 9
Save skeleton 5: 1d20 + 2 ⇒ (18) + 2 = 20
Save skeleton 6: 1d20 + 2 ⇒ (9) + 2 = 11
Save skeleton 7: 1d20 + 2 ⇒ (15) + 2 = 17
Expl Dmg skeleton 2 (Zeema): 1d6 ⇒ 3
Expl Dmg skeleton 3 (Gorag): 1d6 ⇒ 3
Explo Dmg skeleton 4 (Zeema): 1d6 ⇒ 5
Explo Dmg skeleton 6 (Alora): 1d6 ⇒ 1
Explo Dmg skeleton 7 (Sunny): 1d6 ⇒ 4
| Nicat Brightluck |
Nicat has never been in a cavern full of exploding skeletons, and he is momentarily stunned by the experience, causing him to move a bit more slowly than he would normally. He recovers, however, and moves through the battle toward one of the skeletons that is still intact, drawing his shortswords as he does so. He knows he’ll have to move quickly out of the way of the skeleton if he destroys it, to avoid the spray of bone fragments, but his companions seem to have weathered it without undue damage.
Reaching for one of the skeletons near the edge of the water, Nicat stands on the edge of the pool and strikes with both blades, dodging quickly away to avoid the explosive aftermath.
Attack #5, if it's not too far out in the water
Shortsword attack, TWF: 1d20 + 3 ⇒ (14) + 3 = 17
Shortsword damage: 1d6 + 3 ⇒ (2) + 3 = 5
Shortsword attack, TWF: 1d20 + 3 ⇒ (9) + 3 = 12
Shortsword damage: 1d6 + 3 ⇒ (3) + 3 = 6
Reflex save, if needed: 1d20 + 7 ⇒ (14) + 7 = 21
Sorry not to post, seemed like everything was well in hand, and didn’t seem like Nicat’s swords would be very helpful against skeletons. And it looks like he missed once and did 1 hp with the other...
| Hideo Kaijitsu |
Seeing Nicat swing both of his blades in a frenzy, chipping shards of bone from the skeleton rising out of the pool Hideo gives a loud cry and rushes in to assist his friend.
Attack Roll (Power Attack + Flanking + Charge) 1d20 + 10 ⇒ (7) + 10 = 17
Damage Roll (Power Attack) 1d8 + 9 ⇒ (3) + 9 = 12
| Teller of Tales |
After Nicat only managed to scrap it a little further, Hideo brings down his sword on the last skeleton who stands nearby and shatters its skull, triggering yet another explosion of bones.
1d6 ⇒ 3 Damage, Ref 10 halves (Nicat already made the save)
The last lonely skeleton charges Sunny and gives her a small cut with his claws.
1d20 + 4 ⇒ (19) + 4 = 23
1d4 + 2 ⇒ (1) + 2 = 3
Next round, only one skeleton standing.
[Skeletons, HP 4, AC 14]
| :Sunny: |
Ref Save:1d20 + 4 ⇒ (2) + 4 = 6
(>_o)"Owies!" Sunny exclaims as skeletons are not only dismembered but 'EXPLODED' all over the place. Shaking her head and trying to clear the bits of grit from her eyes/face etc she fails to see the last of the animate undead reach out to strike her.
"OWWIE!" She exclaims louder as its claws strike home.
I want ta take a piece out'a that critter me self!
| Hideo Kaijitsu |
Reflex for half: 1d20 + 2 ⇒ (4) + 2 = 6
Stumbling back from the exploding shards of bone, Hideo wipes the blood out of his eyes and surveys the scene around him. All around him the skeletons have fallen to pieces, brutally hacked down or blasted apart by the divine energy of his companions.
Recalling the warning from Zeema, Hideo rushes away from the edge of the pool, water flying away from his boot falls, as he moves towards the mouth of the corridor and the last remaining skeleton. As he moves behind the undead monstrosity he raises his sword and brings it down towards the abomination.
Attack Roll: 1d20 + 7 ⇒ (1) + 7 = 8
Damage Roll: 1d8 + 6 ⇒ (8) + 6 = 14
Only to miss as the blood dripping from the cut above his eye ruins his vision at the last second.
| Nicat Brightluck |
Seems like there are a few people between me and the skeleton, but I'll rush after Hideo and try to end the battle. Doesn't look like I can flank the last skeleton, due to the water.
Nicat charges after his friend, hoping to strike more truly than Hideo, blinded as he seems to be by skeleton bits and his own blood. Nicat swings both his blades, wishing he had something at hand that served better to break the creatures, as they have so little flesh to cut. One blade misses wildly, the other striking true but seeming to do minimal damage to the bony monstrosity.
Shortsword attack, TWF: 1d20 + 3 ⇒ (3) + 3 = 6
Shortsword damage, no sneak attack: 1d6 + 3 ⇒ (4) + 3 = 7
Shortsword attack, TWF: 1d20 + 3 ⇒ (19) + 3 = 22
Shortsword damage, no sneak attack: 1d6 + 3 ⇒ (4) + 3 = 7
| Gorag |
Gorag makes a 5 foot step towards the remaining Skeleton, lets his walking stick fall and attacks it with his natural weapons.
Bite: 1d20 + 6 ⇒ (5) + 6 = 11 Miss
Left Talon: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d4 + 5 ⇒ (4) + 5 = 9 -DR5/B = 4
Right Talon: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 + 5 ⇒ (1) + 5 = 6 -DR5/B = 1
| Teller of Tales |
And with that the last skeleton breaks down in a hail of bone splitters.
Gorag, Nicat, Hideo and Sunny 1d6 ⇒ 1 Damage (Ref 10 halves).
As you prepare to move on you come upon another small tunnel leading to yet another small cavern. But this tunnel is slightly different, as it is not empty. On it's whole length of more than 20 foot you see the broken and skeletal remains of things which, while humanoid, clearly weren't human. Upon closer examination you are quite sure that you have found the remains of bigger and more healthy specimen of the thing in Walthus house.
Yet those, you count at least 6, are dead at least as long as the human skeletons you just fought and even on those rotten bones you see clear marks of violence. One, half way trough the tunnel, still has the remains of a Katana stuck in its head, broken in two by the force of the impact.
At bit further on, the cave seems to be the end of this cavern system. On the far end you see a lot of more or less rotten treasure and equipment, dominated by a large and expensive looking jade and cherry wood chest. On this chest sits another skeleton, heavily armored in rotten, but high quality steel Lamellar. Both its hands grasp a Wakizashi, stuck deep in his now empty bowels.
You are all still standing in the tunnel, if someone wants to enter the cave tell me and place yourself on the map. And remember that you should be level 3 now.
| Cerana Whisperwood |
Cerana goes to approach the chest cautiously. This chest is in the small cave to the left, correct? She tries to creep forward to get a better look still wary at the prospect of more undead by the looks of all the bodies.
Knowledge History: 1d20 + 9 ⇒ (16) + 9 = 25
Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
She whispers behind her "Friends, we have a body over here who has committed suicide over what looks like a very expensive chest. Shall we try to take a look at what might be in this chest?"
Cerana has her staff at the ready expecting the worse.
| Gorag |
Reflex Save: 1d20 + 6 ⇒ (13) + 6 = 19
Heal: 1d20 + 8 ⇒ (4) + 8 = 12
Hm, this sword looks like your's, Hideo. Maybe this is the sharp weapon that killed the spider. We should be cautious. I would sugest, that we melee combatants surround the skeleton an attack him simultaneously before he can pull his weapon out of his chest.
Hideo, Nicat and myself in the first line, Zeema in the second line.
| Nicat Brightluck |
Nicat looks at the strange scene before them, musing aloud "I wonder what the story is with this place? And I wonder what's in that chest? Treasure or more horrors? Well, guess we won't find out until we deal with this already dead fella."
With that, Nicat moves up near the skeleton, in line with Gorag and Hideo and says "Which of you wants to pull out that sword?
Nicat is repositioned on the map, assuming Gorag and Hideo will be to his right. If the skeleton moves, he'll try to get past it to flank. I assume the treasure heap counts as difficult terrain?
Any buffs anyone wants to cast? Aloria?