Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


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Male Dwarf Fighter/3 | HP 39 | AC 19 | Tch 11 | Fl 18 | Init +1 (+3) | Fort +5 | Ref +2 | Will +2 | CMD 17

Apologies! My brain overheated a little!

What's on the other side of the door?: 1d20 ⇒ 15

Miscellaneous D20 1: 1d20 ⇒ 15
Miscellaneous D20 2: 1d20 ⇒ 6
Miscellaneous D20 3: 1d20 ⇒ 3


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

No worries Byron, most times I forget what rolls we need, or just roll a couple of d20s, that usually gets us some info.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Hey Jim, one other thing on the tablet version. Looks like the Refresh/Feedback button is missing. Not sure why, but it's not on the tablet. Not a huge deal, but that means you have to exit out to refresh.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Er... alright. I'll test that out later. Thanks for the fyi.

-Posted with Wayfinder


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

I'm not going to get too specific with this, but I need to drop out of the game. It's nothing personal but I'm just getting burnt out. I've had fun playing and hopefully you'll find that lich one day.

-Posted with Wayfinder


male

I'm out of town this weekend, celebrating our 31st anniversary, but I'll be back Monday. Take care jerrica, be well and thanks or playing.

If the rest of you want to keep going, I'll recruit a new cleric.

-Posted with Wayfinder


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7
Teirist wrote:

Assuming that each character is on the same level with regards to EXP.

We are currently at 975 EXP into level 3. Fast EXP path, for those new to the adventure.

FYI. I reread this and it seems like we might be level 3, if you read it one way. What I meant is that we are 975 on our way to level 3. We need 2000 to level (meaning we would have a total of 3300)


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

I'd like to keep going. Sorry to see you go Jerrica. It was fun!

room contents: 1d20 ⇒ 16


male

It is a Monster, Only, results

What is the CR?: 1d20 ⇒ 16
What Table is used? This is Level 3: 1d20 ⇒ 3
Type of Monster: 1d100 ⇒ 64

CR=APL+1 (let's assume, Jerrica is present for this fight, and I'll NPC her, so that is seven characters of level 2, for 14, divided by 4, is 3.something, so the CR is going to be 4)

Table VII. A. 1.

Type = Monstrous Humanoid, Single (How about a Minotaur?)


male

Search for a new Cleric


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I could build a cleric. I mean, all Jim has done so far is turn into a statue. And show up the rogue a little.


male

Well, that would be entirely up to you, Jim


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Not that it matters probably in the grand scheme, but the level 3 cleric will be a different level than the rest of us. Again, in the grand scheme of things, not a huge deal. We'll have to keep track of each characters XP then, even though I think we assumed all of us were on the same level, Jerrica/Teirest/Berenwyr/Victor earned XP before the rest of the group joined.

GM is final say. I am just keeping track of the XP earned since the last time the group leveled.


male

Another big mistake from me, which is a reminder that one should not do new threads when one has a head cold.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Been fighting one for 2 months. No infection, moved to my chest for a while, had to take some steroids to get it out. <Hulk Smash>

So I feel your pain. I was only reminded about the level by the other...elf mask. Yeah, mask.


male

Jerrica’s Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Victor’s Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Minotaur Initiative: 1d20 ⇒ 10

Minotaur Save: 1d20 + 5 ⇒ (9) + 5 = 14


AOO:
[dice=AOO Longspear]1d20+5[/dice] [dice=Damage]1d8+4[/dice] #3
Human Cleric (Merciful Healer) 2 (HP 16/17; AC 18/12/16; F+4/R+2/W+5; CMD 16; Perc +3; Init +2)

Hello together.

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2 What a great beginning


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Hi!
You go after me even. Nice!


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Hola!

Shadow Lodge

Male Human Invulnerable Barbarian 2

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

the source


male

thanks! I'll remember that


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

We are out of order in the initiative.


male

yeah it's a little loopy right now, and posting two attack rolls without explaining why seams a bit lazy if you know what I mean.


AOO:
[dice=AOO Longspear]1d20+5[/dice] [dice=Damage]1d8+4[/dice] #3
Human Cleric (Merciful Healer) 2 (HP 16/17; AC 18/12/16; F+4/R+2/W+5; CMD 16; Perc +3; Init +2)

If you post normally in initiative order, I must apologize me. I'm used to that everyone posts when he is able to do it. That accelerates the combat.

Jim's two attack rolls come from his flurry ability.


male

See, thanks, that's good to know, but it helps when I'm told these things instead of being expected to be smart enough to figure it out on my own. There are always risks inherent with posting out of order, particularly with the complexity of actions in the game these days, when one player's action can have a major impact to the actions of another character. I'll try harder to keep on top of these things.

Sczarni

remember flurry is a full round action, so unless you started adjacent... or within 5ft step you can't do it.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Sorry, I'm used to some universal knowledge (monks, rangers, rogues, and fighters usually get two attacks) as well as "post-when-you-can" initiative with retcons as needed to speed up gameplay.
I'm assuming since I attacked last round that I'm still adjacent, or within a 5-ft step.

-Posted with Wayfinder


Male Dwarf Fighter/3 | HP 39 | AC 19 | Tch 11 | Fl 18 | Init +1 (+3) | Fort +5 | Ref +2 | Will +2 | CMD 17

My apologies for slow posting, we've had a death in the family so I might be a bit erratic for the next couple of days.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Sorry to hear that Byron. My condolences for your loss.


male

Be well, as well as you can be, Byron, and take all the time you need.


male

Received my Furlough notification today, going to complicate my life in some ways, but I will try to keep on schedule here. I apologize for a brief delay while I get things in order.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Whoops, sorry.

Here's some D20's for the door.

1d20 ⇒ 3
1d20 ⇒ 5
1d20 ⇒ 1


male

ohhh those are some bad, I mean, good, no, really, great rolls.

It is a Simple Wooden Door. You should probably have someone examine it.

Totally non threatening kind of Die Roll that you should just, you know, ignore, or something like that: 1d20 ⇒ 4

aaaannnd another: 1d20 ⇒ 3


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Group now has 1125 EXP of the 2000 needed to level to 3. In reality we have 2425 exp total, needing 3300 EXP for level 3.

Gold, I have to look back to what we've earned on this trip, but I think it's what the Minotaur had on it, since the basilisk didn't have pockets.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

What's on the other side of the portcullis?

1d20 ⇒ 11


male

There is a passageway, perpendicular to the portcullis, extending 30 feet to the east.

How wide is this new passageway?

Passageway Width: 1d20 ⇒ 17

This new passageway is 15 feet wide, the portcullis is in the center of the passageway.


Grushdeva du kalt misht

Hello all, new perspective player

Any roles needed to be filled?


Male Dwarf Fighter/3 | HP 39 | AC 19 | Tch 11 | Fl 18 | Init +1 (+3) | Fort +5 | Ref +2 | Will +2 | CMD 17

Best-looking member has already been filled.

Apart from that, a brilliant tactician and cat herder would be nice.


Grushdeva du kalt misht
Byron Thunderlaird wrote:

Best-looking member has already been filled.

Apart from that, a brilliant tactician and cat herder would be nice.

Tactician I could do...

Need a pally?


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Pally? eeeshh. Uhhh. Yeah the butcher might do a lot of things that might seriously irk a paladin. I am ok if you are ok.


Grushdeva du kalt misht

Hmmmm..... well what all classes available that aren't taken... list form please


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Monk is covered.
Could probably use an archer or helpful halfling sorcerer/oracle maybe?
I didn't realize Terquem was recruiting.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

We're at 6 right now. I'm not sure if we need more people, or if we are even recruiting.


Grushdeva du kalt misht

If another player character would complicate or impede gameplay; nevermind then....


male

Well, to be honest I wasn't recruiting for this game, in particular, but saw that Death Keeper was looking to join a game, and I suggested Palace of the Vampire Queen, then these games came up, so, well, Meh

It has been a bit hard to keep us moving with 6, so I'm going to say let's not add another character at this time, sorry Keeper.


male

I got my but kicked by Halloween, I'm way behind, but I will be catching up soon, sorry


Male Dwarf Fighter/3 | HP 39 | AC 19 | Tch 11 | Fl 18 | Init +1 (+3) | Fort +5 | Ref +2 | Will +2 | CMD 17

No worries. This portcullis is giving us a bit of trouble anyway.


Male Dwarf Fighter/3 | HP 39 | AC 19 | Tch 11 | Fl 18 | Init +1 (+3) | Fort +5 | Ref +2 | Will +2 | CMD 17

Scratch that. A lot of trouble.


male

Super Secret DM Stuff: 1d20 ⇒ 15


Male Dwarf Fighter/3 | HP 39 | AC 19 | Tch 11 | Fl 18 | Init +1 (+3) | Fort +5 | Ref +2 | Will +2 | CMD 17

What's beyond the rolly hallway?

1d20 ⇒ 12

Additional Dice: 1d20 ⇒ 5
Additional Dice: 1d20 ⇒ 18
Additional Dice: 1d20 ⇒ 18

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