Ith's Pallid Plague (PFS) (Inactive)

Game Master ithuriel


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Grand Lodge

Fog? Wadi?

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1
ithuriel wrote:
Fog? Wadi?

I posted my readied action attack roll earlier. Are we on to the next round?

Grand Lodge

Wadi snaps his crossbow into place and fires, but the robed gardeners are fairly far out. The bolt sails wide. All of the gardeners drop low in among the flowering shrubs. One of them calls out, "Yer gonna regret nosing around out here! Couldn't mind yer own business could ye?" The woman cuts him off with a low snarl, "Shut yer yap and just kill em already!" To which he replies, "Well, that'd be a lot easier to do if you hadn't sent Fenris and Shadow after those idiot loggers wouldn't it? Had to have it your way!" The other man starts to say something, but is seized by a rattling cough.

My mistake. I noted the ready, but forgot you had pre-rolled it.
Waiting on a roll from Fog then.
In the meantime, let's begin the next round. I'll apply his roll when it comes in.
All of the PCs are grouped in init now so you can post out of order and I'll sort it out.
The gardeners are prone (immediately after Fog's readied action), but don't have cover or concealment.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

DM, Alie's spell will hit the area with the majority of the gardeners, if possible. Not sure if they are all grouped togheter or are spread out a bit...

Grand Lodge

Gotcha. But this is the round Alie will begin casting since she didn't declare a readied action to cast in the last round.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

That's fine,ith.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Dammit!

Wadi moves closer to the gardeners who have taken cover, while he reloads his crossbow.

Move 30' N to N23
Ready action to fire at one of the gardeners, should one of them stand up.
Attack Lt. XBow to hit 1d20 + 1 ⇒ (20) + 1 = 21
Confirm Crit 1d20 + 1 ⇒ (14) + 1 = 15
Damage 1d6 ⇒ 4
Crit damage 1d6 ⇒ 2

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Kayluss rushes forward once he realizes that he has blown any chance of stealth.
Put your weapons down! he calls the gardeners as he runs forward, with his spear held ready to strike. This can end peacefully if you co-operate. We seek the source of the palepox outbreak.
double move to M,18

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Sorry, completely missed that you were waiting for me!

Atk: 1d20 ⇒ 9 DMG: 1d8 ⇒ 6

And for good measure, he will stay still, and crack off another shot in round 2...

Atk: 1d20 ⇒ 2 DMG: 1d8 ⇒ 6

Although I'm beginning to dislike this dice roller....

Liberty's Edge

Male Half Elf Bard 2

Aldred changes tunes in his singing,

Throw down your arms,
Don’t be so reckless!
” to the would-be ambushers.

“Throw down your arms!” he calls again, echoing Kayluss, “and you will be given parley – you cannot beat us.”

Throw down your arms,
Don’t be so reckless!

Continuing to inspire courage and move forward to O24. Perform, sing: 1d20 + 10 ⇒ (3) + 10 = 13

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre will move 30' straight ahead, and then throw a bomb at the middle leper, when it becomes clear that they will not surrender.

Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.

Roll to confirm: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d6 + 4 ⇒ (6) + 4 = 10 extra damage.

Now that is impressive :-)

Grand Lodge

Wondering if the splash damage also doubles?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
D20PFsrd wrote:
Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)

So I would say no....Unfortunately....Although you could argue when you crit that the minimum damage is 10... Urk Maybe? ;)

Grand Lodge

I'm saying it does double on a crit. If I'm wrong I'll amend that in future encounters. Bard damage included.

The pathfinders work their way across the field, weapons at the ready. The gardeners bide their time then as if on cue leap up, slings whirling. The man in the center catches a bolt from Wadi's crossbow right in the chest and stumbles. Just then Wadi's bomb completely engulfs him in a furious explosion. The fire washes over the man to his left, but the stocky woman leaps mostly out of the way then sends her sling stone flying at Sekhemre in retaliation.

Alie: 19 (casting sleep)
Wadi: 17 (move + crossbow ready)
Fog: 11 (crossbow ready)
Kayluss: 8 (double move)
Sekhemre: 5+ (move + bomb)
Aldred: 4 (inspire courage)
Gardeners: 2 (#1 drops his sling and retrieves a flask, #2 is down, #3 fires her sling)
Reflex 1d20 + 2 ⇒ (1) + 2 = 3 vs DC 13
Reflex 1d20 + 2 ⇒ (12) + 2 = 14 vs DC 13
1d20 + 2 ⇒ (19) + 2 = 21 vs Sek
1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Will 1d20 + 5 ⇒ (4) + 5 = 9
Alie- which do you want to put to sleep? Guy on the left who took all of the splash damage and has a readied action? Or woman on the right who took less and hit Sekhemre with her sling?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

the one on the right please.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi is rather proud of that shot, but keeps it to himself. He spends this round reloading his crossbow, and aiming it at the group.

Ready action to fire at the man or the woman if they make any attacks against any of us.
Attack, readied Xbow to hit 1d20 + 1 ⇒ (8) + 1 = 9
Damage 1d8 ⇒ 2

BTW I corrected the light Xbow damage for Wadi.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre winces in pain from the sling bullet he took to the shoulder.

That will leave a nasty bruise...

"Kayluss, if you can secure the woman, I will try to finish-off the guy on the left!"

Following on from the success of the first bomb, Sekhemre throws another at the man on the left...

If he is already down by the time my turn comes around, I will instead ready to target the sleeping woman if she wakes up, and continues to be hostile.

1d20 + 6 ⇒ (12) + 6 = 18, for 1d6 + 4 ⇒ (6) + 4 = 10 fire damage.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Am I right thinking we are up to round three now?

Fog will move out towards the woman, without getting in the wway of his friends bolts, but he would like to take at least one of them alive, and be able to heal up the others if necessary.

Liberty's Edge

Male Half Elf Bard 2

[i]Doesn’t look like they’re in the mood for surrendering … [/ooc]

Aldred keeps singing, hoping to fill his companions’ hearts with courage. Don’t forget the bonuses people.

“Try to take at least one alive,” he calls between verses.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Assuming that Sek takes the second gardener out Kayluss rushes forward and attempts to secure the women who sucumed to Alie's spell.
Incase I need it:
Fort:1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

In the midst of winding up her sling the woman staggers and suddenly pitches face forward into the tilled earth of the field. The sour looking man still holding his vial turns to see her fall and he briefly looks stunned. He opens his mouth to shout something, but before he can another bomb explodes as it smashes into his chest. The charred gardener drops to the earth clothes still flaming and the sickly smell of burned flesh mingles with the scent of the flame colored blossoms on the breeze. The clearing goes unnaturally quiet except for the crackling of the flames and the rush of the breeze.

Combat over

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Quickly! Surround the woman before she wakes up. She could be a key to all of this!"

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements
Alie Saechel wrote:
"Quickly! Surround the woman before she wakes up. She could be a key to all of this!"

Fog moves to next to the woman, scimitar drawn, crossbow slung over his back.

"Once we are ready, I shall call upon Sarenrae to heal those we have hurt, assuming they are not dead, the woman should wake then."

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi holsters his crossbow, and draws his club, while approaching the fallen foes. He scans the garden making sure no other surprises await the Pathfinders.

Perception 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Wadi notes wolf tracks around the clearing, but presumably they are from the same two you encountered earlier today. He also spots two platforms built into trees near the clearing edge both of which are covered in a dome of branches, twigs and leaves. The growth of the trees has been sculpted to make the frame and then gathered items were worked in to give the impression of two giant bird's nests.

Kayluss drops down and gets to work binding the husky woman. Up close you can see the familiar white pustules marking her body. She has dark hollows under her eyes and has been burned up the right side of her body. All three of them were wearing some kind of crown of small green leaves with white berries.

Nevynxxx> thanks for taking the splash question to the Rules Forum. I read along over there. General consensus at the time seems to be that the direct hit required the roll and therefore would have been able to crit whereas the splash damage would have been dealt potentially even if you missed. In other words it is a secondary area effect, so no crit for the splash. The fact that it grants a reflex save furthers the idea that it is an area effect, not a "weapon attack" like the direct hit is. I'll roll with that unless I hear otherwise.

Fort saves for everyone. (Kayluss is good)
Heal checks if you want to see how the other gardeners are doing.
Kn Nature (trained only) to get a look at the cultivated flowers.
Kn Local (trained only) to potentially recognize these three. (+2 for Andorans)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Fort. Save 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Fort save 1d20 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements


Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Heal: 1d20 + 8 ⇒ (10) + 8 = 18

No probs on the rules question, I was bored ;)

Grand Lodge

Fog:

One of the guys is hideously burned and rasping out his last breaths. The other is very dead and missing most of one arm from the explosion. Both have signs of the palepox.

If you want to save him you can. Otherwise he'll die in seconds.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Fort save: 1d20 + 2 ⇒ (19) + 2 = 21
Knowledge(Nature): 1d20 + 11 ⇒ (4) + 11 = 15
Knowledge(Local): 1d20 + 5 ⇒ (8) + 5 = 13

Sekhemre eyes the lepers nervously when he notes that they are covered in Palepox pustules...

...then his eyes narrow, and his voice becomes low and deadly...

"Fog, it sounds like these creatures sent the zombies after the loggers. I can't in good conscience square that with keeping them alive, except to interrogate one of them."

He then turns to Wadi and Alie.

"I do not suppose between the two of you you happen to know the magic of Mage Hand and Prestidigitation? I would like to search these creatures, but without actually touching them, or risking contamination from anything we retrieve from them..."

Assuming Mage Hand at least is available...

Take 20 on Perception(Search) = 24

Liberty's Edge

Male Half Elf Bard 2

Fort: 1d20 ⇒ 17
Know (nature): 1d20 + 2 ⇒ (6) + 2 = 8 (you may not want to allow this one Ithers, I don’t have ranks in it, but I am assuming Bardic Knowledge will allow me to make a check. No worries if not. Edit: given the result its probably a non-issue!)
Know (local): 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

They sent the zombies after they were attacted by the loggers. Until we get to the bottom of this I'm not passing judgement on anyone. I'd think your Goddess would agree with me on that, right Fog?

Liberty's Edge

Male Half Elf Bard 2

“While we debate, the man expires. If you will act to save him Fog, do it quickly. We can debate the right or wrong of it later.”

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre raises an eyebrow.

"...So the fact that they *had* plague-infested zombies to send in the first place is not a clue that they are probably not especially nice people...?"

He then shrugs.

"It sounded as if they were responsible for those undead, and if so, they will die...

...after a suitable interrogation, of course... However, only one is required to give us information..."

Apologies for the heavy-handedness, but unfortunately, I have a good reason for being so blood-thirsty :-/

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"I am able to cast prestigidation, but I never learned that mage hand spell, unfortunately."

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi smiles at Alie, "How fortunate, because that is a spell I happen to have ingrained in my blood!"

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre beams at the party's two sorcerers.

"Excellent! Between us, we should be able to safely search for evidence (and loot) in record time."

It is nice to know that the Pathfinder Society saw fit to send a team with the Fantasy equivalent of Hazmat gear along for the job :-)

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Fog spends a moment of obviously agonising indecision, and then speaks, "Sekhemre, I see your point, but I have Faith that the healer of the town will find a cure. If she is not successful, we shall deal with the results with fire and blade." With that, he raises his head and calls down the light of Sarenrae. A gap opens in the clouds, and as the light of the sun falls upon the group, they each feel refreshed.

That would heal 1d6 HP to everyone in a 30ft radius...

Grand Lodge

Channel 1d6 ⇒ 4

Almost instantly the ragged breathing of the guy knocking on death's door eases somewhat and he appears to be stable. The woman's burns recede to angry red skin, and the pain in Sekhemre's shoulder eases.

A quick search reveals the gardeners each have a stoppered vial in their pockets, as well as a small squishy sack that you recognize as tanglefoot bags, and a sack of smooth stones for their slings- not to mention the high quality sickles. Generally the gear around the camp is high grade including shovels, trowels, stakes for plants, coils of rope, and so on.

Aldred

Spoiler:
Judging from the mistletoe crowns and the fact that they were until recently living with wolves it seems like these three could be members of a druidic circle known to operate in the region. They have always been opposed to the Lumber Consortium's steady expansion in the Valley.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

"I would now suggest that we get out of this clearing, and work out if any of this equipment could be of use. We need to get information fro. These people, quickly."

Grand Lodge

By the time you have her bound and search the gardeners, the woman wakes up. She struggles just enough to realize she is bound then slumps in resignation. When she sees her companions burned forms she closes her eyes and looks away. "So. What now? You'll take me back to Falcon's Hollow to stand trial?"

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre raises an eyebrow.

"We were able to save the life of one of your companions. What happens now depends on what you have to tell us. Please explain the details of your operation here."

He pauses for a moment to allow her to answer, and then continues.

"Also, who was responsible for creating those undead wolves?"

Diplomacy 1d20 + 5 ⇒ (16) + 5 = 21.

Grand Lodge

The woman offers a weak smile. "I don't see why it matters. We're all going to die here- even you. The valley will be cleansed one way or another."

You increased her attitude from Unfriendly to Indifferent with your Diplomacy check there. Further checks are needed to get her to reveal things. You could reduce the DC on each of these by 5 if your allies can put together enough Aid Another's to add 5 to your original roll.
Unimportant Secrets: DC 21
Important Secrets: DC 26

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

"Very interesting, you say cleansed? By what means would you cleanse it, fire? flood?"

Diplomacy AA for Sek 1d20 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Diplomacy Aid Another 1d20 + 9 ⇒ (11) + 9 = 20

"Perhaps if you tell us exactly what is going on, there is still time for us to prevent things from getting worse."

Grand Lodge

"Prevent things from getting worse? Oh you don't understand at all do you child? We want things to get worse. Much, much, worse. And they will."

Liberty's Edge

Male Half Elf Bard 2

“These people are druids from a circle that opposes the Lumber Consortium’s expansion in this region,” Aldred tells his companions, before turning to the woman. “A sentiment I can somewhat understand; many of us do not agree with the Consortium’s methods. But attacking their workers will not solve the problem. The Consortium is powerful, and they will not be deterred in the long term by threats, violence or even disease. Whether they return tomorrow, next week or in a year, they will be back – unless they can be negotiated with rather than threatened.”

The bard looks up and around. “I take it from your words and what has transpired recently that you are somehow responsible for releasing this disease that has stricken the workers at the nearby lumber camp, and presumably works at your own flesh. Perhaps you think the threat of disease will deter the Consortium, or that killing them all off will do better than deterring them? Do you know that the disease is also threatening the fey of this region? It was Syntira the Nymph Queen who petitioned our help to combat this plague, its effects being even worse to the fair folk than to humans and their kin. Is it the intent of druids – protectors of nature and her children, including the fey – to ravage the original inhabitants of this place?”

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14 Aid Another

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

"What my friends say is true."

AA for Sek: 1d20 ⇒ 1

Fog isn't too good at this sort of thing :D

Liberty's Edge

Male Half Elf Bard 2

So we need one more success to break DC 26 – Kayluss, it is all up to you!

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