Inception without Consequence

Game Master Roycilo

A mysterious vision leads a group of strangers on a quest fraught with danger, and filled with classic adventuring clichés.

Link to the Map of Althamar



Here is the discussion thread. Stop by and say hi!


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Hello there!


Male Human Bard 1| AC 16 T 12 FF 14 | HP 9/9 | F +2 R +4 W +2| Init +2| Perc +4

Hi! Thank you for the invitation to join.


Male Human Inquisitor (Sin Eater) / 1 | AC 15 T 12 FF 13 | HP 9/9 | F +3 R +2 W +5 | Init +2 | Perc +8

Hey there! One gruff monster hunter at your service.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

ready to rock and roll!


If our last player doesn't check in soon, I will try to grab a replacement. But either way, the game is going live soon. In the meantime, anyone have any questions about the world, my GMing style, this game, or anything else?

I've posted a bit of information about the world below, feel free to read up!

Althamar is a very cliché setting, and has many tropes represented. The people are pretty standard fantasy fare, for the most part. Basically, the world is full of Tropes, but you all will stand out as MORE cliché than than the average person around.

Spoiler:

Althamar is a mostly agrarian country surrounded by mountains on three sides. It’s population is approximated at two hundred twenty nine thousand people. A majority live in or near towns, coming in at just under two hundred thousand people. The remaining thirty thousand or so live in small farming communities, away from the more civilized areas of the country. Even then, most of the people living in towns work in the fields. It is estimated that over 90% of the country’s population work in an agrarian setting.

The elves live in the forests to the East and West, mostly in the West. A single massive Sea Elf city rests at the bottom of the Inland Sea in the Northwest. Halflings are the most common non-human, non-elf race in the country.

The game opens in the city of Dromston.

Spoiler:

Dromston is a city with lots of taverns. It is a place where soldiers from Combley travel on leave. Since Dromston accommodates so many farmers and off-duty soldiers, it is something of a poor man’s resort town. It has an active and engaging theater community, more taverns per capita than anywhere else in the country, and a lively and exciting boxing club. The city is at it’s core a tourist destination for the people of the region.

The Surrounding Nations:

Spoiler:

The Kingdom to the South is Hai Dow Shen. It is Japan and China, rolled in with some pirates. A large island chain, it has everything from pagodas to rice fields, to kitsune, to pirates. Imagine Tortuga as a country. Kind of had to have the obligatory Asian nation somewhere, in a setting like this.

Gornashka is to the East. It is the Ocish Plains nation. Lots of various tribes of barbarians warring upon each other. Gornashka has a tentative peace with Althamar. The founders of the two countries were traveling companions, but the countries have grown apart in the sveral centuries since they were founded.

The Western kingdom is Selekas, the obligatory desert and Arabian Nights setting. Lots of desert, and water traders ply their wares along their main trade road. This country buys a large portion of the food exports from Althamar.

And to the north we have Randragora. It is a swampy forest country, largly unoccupied. Beyond that we have a gnomish kingdom, run by a leader they call a "President" Weird name for a king.

And of course, the map!

Spoiler:

Here is a rough map of the country of Althamar. Obviously there are more roads than those shown on the map. The two main roads that bisect the country are the main trade roads, which run straight through the country. The Trade Road has it's own police force, and is a very well-maintained highway, complete with bricks, and a city situated every days travel, by wagon. This allows for secure travel with comfort, as well as the peace of mind knowing that your trade goods can be under lock and key every night of your journey.

Map Legend: The large, multi-sided star in the middle is the capital city, and the others are the villages and towns that comprise the majority of the rest of the kingdom. The larger the star, the larger the population. The moons are the forest elven cities. Diamonds are important training schools within the kingdom.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

All set!


Last player checked in. He will be a day or two, so we will go ahead and start.

THE GAMEPLAY THREAD IS LIVE.

Happy Troping everyone!


I will have a post up tomorrow to move things along. I got a major gash at the very tip of my right index finger, and typing is painful. I was letting it heal, but I should have posted something to that extent. My apologies.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Time for typing with thumbs!
Get better soon


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Buller?


Frye? Cameron Frye?


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Looks like some people bailed without notifying.


Nuts. Okay, we'll we will soldier on. If you guys want to invite another, I am game. Friends get preference, if you have anyone in mind. I'll keep it rolling otherwise.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

The Mummy's Mask game I am in has good players. I play Noonan.
Link here


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

whoops I posted as one of my other avatars, Ancient Chronicler is me. Been a little crazy at work opening a new restaurant, but I am still on board.


Male Human Bard 1| AC 16 T 12 FF 14 | HP 9/9 | F +2 R +4 W +2| Init +2| Perc +4

Still here as well.


Unnamed
ClydeMcClod wrote:

The Mummy's Mask game I am in has good players. I play Noonan.

Link here

im in this game he mentioned...what is the deal with this one? What is it all about?


Unnamed

looks like you have a bard a rogue and a fighter

I wouldn't mind making something that can heal. Not sure if that is a cleric or a witch, or what...

thoughts


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

We are about cliches and tropes. Mad alchemists, goody paladins, people with mysterious pasts and strange birthmarks that might just be significant.


Unnamed

Hmm. I'm thinking maybe a shamen. Of course being the primitive of the group


Map Undead M Railroad Engineer 13

Beat me to it Mini! Heinrich von Geiselschmidt may not practice science after all.


You guys are both more than welcome to roll up characters, just head to the first page of the recruitment thread for details. Friend of an active player is always okay in my book!


Unnamed

Where is the original recruitment?


Unnamed

Dmummy why not work together in it? Make family from the same tribe or something?


Map Undead M Railroad Engineer 13

I'm cool with that but I've got a backstory - I'll post in the adventure game discussion thread!


Unnamed

Now that I read the original post I'm going a different direction. Cleric. Maybe cloistered cleric or ecclisastheurge

Angling more for a priestly type than armored fighter type.

But doesn't mean we can't still be related. If I go the bookish route it could be funny. You eschew all the knowledge etc but I embrace it


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

Proposed Character:

Heinrich von Geiselschmidt is a classic mad scientist - he attended the Academy of Unsound Science where he majored in Alchemical Studies: which is a major about the history of alchemists, not about the science of alchemy since Heinrich didn't score high enough in his placement exam to be an accredited alchemist.

He eventually graduated due to a clerical oversight and a desire to keep him from flooding the dining hall with chlorine gas a third time during the dean's lunch.

Since he doesn't actually know what Alchemists do he's concentrated on the field of bomb-making and explosives because he believes that's the essence of alchemical science - he's also developed a special mutagen in order to boost his intelligence in order to allow him to become more alchemically capable.

He has a pet pigeon named Klaus that he talks to, and powders his hair which flies in every direction because real alchemists have wild white hair, and carries a number of classic accoutrements not based on usefulness but because they're part of the alchemist costume.


Unnamed

I will be making his brother Fritz Von Geiselschmidt. He, unlike Heinrich, has always loved study and understanding. Seeing his older brothers penchant for blowing things up be entered a clerical life devoted to protection. (His one domain will be protection)

He adores his books and would prefer to stay in his libraries and study and scribe and read. But whenever his best friend and brother calls he races off to keep him safe.

cloistered cleric, probably of Milani, but could be any good god with protection domain


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

Brother of Heinrich (who for some ridiculous reason likes to be called Pete), Fritz Von Geiselschmidt. He, unlike Heinrich, has always loved study and understanding. Seeing his older brothers penchant for blowing things up be entered a clerical life devoted to protection. While his brother was off learning about Alchemists and alchemy, Fritz was in love with history, and religion. He was particularly obsessed with Aroden. What happened to him? How could such an amazing Diety be killed.

Before Fritz knew what was happening he found himself in the Temple of Aroden, that is what he calls it as it is actually Iomedae, learning what he could of Aroden. He began to worship the "dead" god, he studied him. He lived either in the temple or the library, which worked for his brother since he kept having to find loopholes to get him back into school.

He adores his books and would prefer to stay in his libraries and study and scribe and read. But whenever his best friend and brother calls he races off to keep him safe.

----------------

He is super brainy, physically he is nothing. He might die. I dunno, but wanted to try it out. He is a cloistered cleric with the Protection Domain, lots of skills for a cleric.

My 3 free skills are Scribe (cause he is a bookish nerd and takes notes), Appraise (Gotta know what the good books are and their value) and Perception (Gotta be able to find those books quickly)

I am debating taking a Variant Channeling...to give boosts to our AC or a - to enemy AC


Excellent, that's fine for both! Go right ahead.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Storms have taken down internet in my area, posting a hi from my cell phone now that 4g is up. Hopefully will have stable internet back soon


Thanks for the heads up Gavin!

On that note, my posting will be intermittent this weekend. Feel free to chat amongst yourselves, if you like. Even if I can post, I won't move the story along until Monday to give you guys time to chat.


Unnamed

Any thoughts on takin variant channeling? Allows me to buff our ac or debuff enemies but means you only heal half


Variant Channeling is A-Okay! Basically my one rule is stick with Paizo material (since I most likely have the book at home!), and it's fine.

Some of the Variant Channeling is great. Just let me know when you guys are done with your sheets, and I'll look them over.


Unnamed

Other than deciding on if I want the variant channel I'm done

Just wanting the party to give their thoughts on if they would prefer the buff and less healing or just healing


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Buff sounds good.


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

I'd advise against it actually - I regret having it on my cleric for inbetween healing or mass heals.

But whatever floats your boat!


Male Human Bard 1| AC 16 T 12 FF 14 | HP 9/9 | F +2 R +4 W +2| Init +2| Perc +4

It seems like a lot of healing to give up for a 1 round buff. That's my 2 cents.


Unnamed

so what is going on? I thought this game was supposed to be roughly 1 post per day? Did that change somewhere? I am basing it off the original recruitment


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

I'll poke our DM


I was stalling because Gavin hadn't checked in for several days. We will just continue without him. Gavin, I'll just bot you for the meantime, feel free to jump in when you get back!


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

I think we lost our DM


Unnamed

Yea I was worried about that. That's a bummer


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Got a PM from our DM, seems he is having comp troubles and while get back ASAP.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Well, I'm sorry but I think I will be bowing out. I was certainly looking forwards to playing with Heinrich and Fritz. Good luck.


Unnamed

yea i think i am with you. bummer


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

Yep. Oh well.

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