In the Light of Black Stars (Strange Aeons)

Game Master Thackery Baxter J Thorington

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It's crazy Lovecraftian fun! On Golarion!


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HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

"Facing it in battle is futile," Hearda croaks softly. "Perhaps we can lure it away...or possibly set it aflame..."


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

"Acid." The old one says quietly "Fire. Poison. Drownin - perhaps." He sighs "I see I should have spent the last two days in my lab, instead of a hospital bed."
He pulls his last three vials from his satchel. "Two acid vials, and a flask of alchemist's fire. If we all strike at once, perhaps we can damage it. Those who will face the creature, I suggest we fashion long torches - both to keep it at bay and burn the flesh."


Inactive

"Fire?" Amber repeats. She reaches into her pack and pulls out a small, corked vial. "I've got just one of these...I suppose I was saving it for a rainy day," she says with a wan smile. "It should do the trick then?"


just confirming you’re attacking? I’ll update tonight


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

"Very well. I suggest we attack this as if it were a disease. We find a long stick for Hearda and myself that we can turn into a torch. Amber and Feliks find fuel - dry wood, or paper. We close. We all throw. Hearda and I try to keep it at bay while Amber and Feliks feed the fire that is hopefully consuming the creature." the old man looks sick "Don't touch it, and don't get bitten. The state may be contagious."


Inactive

Amber regards the Old Man with a look of admiration as he lays out a plan of attack for dealing with the burbling monstrosity.

I wonder who, or what, he was before the mists fell? A wily tactician, maybe?

"Right," she responds. "There should be plenty of fuel to find, plenty that will burn. It won't take long."
_______

OO's plan works for me!


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda nods briefly as he prepares to engage the monstrosity. "A good plan...if it works. If the flames do not affect it then prepare to withdraw. We will draw it to where we can surround it...or flee if necessary."

Plan sounds good to me. Let's do this!


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

"If neither acid, nor fire, nor steel affect it, then I suggest we simply run." the old man states grimly.


Ok, um... gonna say you find stuff. There's a table in the center of the room, after all :)

initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Antagonists: 1d20 - 3 ⇒ (17) - 3 = 14

Surprise Round. The thing is surprised (-5 perception, not gonna roll), so everyone can declare right now. Also, how the HECK did the thing with the -3 initiative score end up in the middle of the initiative sequence!?

rules:

Ok, so it sounds like you're making a fire. then, you're using makeshift weapons to attack it with heat, hopefully to catch it on fire.

alright, the torch thingies will count as "torches" but will be makeshift weapons so.. attack penalties there. But, you only have to touch the thing. so you'll be using the thing's touch AC.

if you can get a regular fire going... we'll count that as another torch. Each time it's fed, that'll be a torch attack per PC feeding the fire. Still makeshift weapon against touch ac. Sound fair?


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

mechanics:
throw acid. throw: 1d20 + 3 ⇒ (11) + 3 = 14. Touch AC (and surprised! damage: 1d6 ⇒ 6


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3

Feliks wasted no time thrusting a torch into the amorphous horror.

Filthy Rules Secrets:

Burn it!: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda's eyes glow an eerie shade of crimson in the dancing torchlight, as he mutters an arcane phrase, whipping his hand out...the action is mirrored by the flaming torch as it is hurled through the air at the grotesque blob...

Blobs Afire!:

Cast Telekinetic Projectile and flinging torch at it.
Ranged attack vs Normal AC: 1d20 + 3 ⇒ (3) + 3 = 6
Bludgeoning damage: 1d6 ⇒ 1 plus Catch on Fire...hopefully.


Inactive

Amber edges up to the burbling creature and attempts to strike it with her flaming torch - while in the other hand, she holds her vial of liquid fire in case the creature resists being immolated by traditional means.

Fire! Fire!:

Attack vs. Blob (Torch; Improvised Weapon): 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Damage: 1d3 ⇒ 1 + 1 Fire

Source for how much damage a torch would deal as a weapon!


Surprise round!

initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Antagonists: 1d20 - 3 ⇒ (17) - 3 = 14

The dreamers cast their torches and vials against the sickening blob. The Oldest One's alchemist fire explodes against the disgusting aberration and flames rush over the thing. It screams in an all too-human voice as the flames eat away at its form. The ooze recoils as Feliks and Amber thrust their torches at it, while Hearda hurls his own torch into the beast feeding the flames devouring it.

rules are how we know we have fun:

Gonna roll for the 2nd round of fire damage from the alchemist's fire because i know i'll forget
2nd round catch on fire: 1d6 ⇒ 1

Round 1. Feliks and Amber up


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

"More fire!" commands the old man "Let it burn!"


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3
Dragonofashandflame wrote:

Surprise round!

** spoiler omitted **

The dreamers cast their torches and vials against the sickening blob. The Oldest One's alchemist fire explodes against the disgusting aberration and flames rush over the thing. It screams in an all too-human voice as the flames eat away at its form. The ooze recoils as Feliks and Amber thrust their torches at it, while Hearda hurls his own torch into the beast feeding the flames devouring it.

** spoiler omitted **

Round 1. Feliks and Amber up

Feliks switched to the alchemist's fire that Old One gave him and threw it at the thing.

Rules:

Throw: 1d20 + 5 ⇒ (14) + 5 = 19
Fire!: 1d6 ⇒ 4


Inactive

Seeing that her torch has a negligible effect on the blob, Amber takes a step back from the creature and lobs her own small vial of alchemist's fire!

Burn!:

Alchemist's Fire (Ranged Touch): 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 1


Top of Round 1

Initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Antagonists: 1d20 - 3 ⇒ (17) - 3 = 14

Feliks and Amber hurled their vials at the creature. They explode in a torrent of fire that engulfs the oozing mass of flesh. the thing shrieks again as fires consume its form.

The ooze rears back and slams into Feliks. Large, painful tumors erupt on his skin, twisting his flesh and face in painful and grotesque ways. The bulge and pulse with wet slickness from his his head and arm. Then, the ooze pulls him towards its mass, hungry maws and teeth ripping from the flesh and gnashing the air, ready to feed.

Rules:

gonna do next round's alchemist fire rolls because I forget them

2 alchemist fire rolls!: 2d6 ⇒ (3, 2) = 5

hungry flesh attacks
slam: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 4 ⇒ (4) + 4 = 8 plus fort save plus grabbed!!!
DC 17 fort save: 1d20 + 1 ⇒ (6) + 1 = 7 Failure he is infested with TUMORS!!! BWAHAHAHAHAHAHHA
cha loss: 1d2 ⇒ 1
con losss: 1d2 ⇒ 2

Rest of Round 1: Oldest One and Hearda

effects:

Feliks: Tumor infestation: needs to make saves every day. if he dies from the disease, he becomes another hungry flesh!


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda pushes the terror threatening to engulf him down, allowing his savage side to take control of him, albeit in a limited way.

Remember, weapons cannot harm this...use the acid from the Old Man...I KNOW HOW TO FIGHT....Weakling!

He steps back and calmly lobs the acid flask at the grotesque blob, heedless of the fact Feliks was being drawn into its grasp.

Acid Trip!:

5' Step.
Acid Flask (Ranged Touch): 1d20 + 3 ⇒ (4) + 3 = 7; Acid damage: 1d6 ⇒ 2


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

mechanics:

swift: spell recollection
free: 5ft back
move: ???
standard: cast dark half.
spell recollection: touch of combustion: 1d100 + 1d10 ⇒ (93) + (8) = 101
WHOAH!
srd wrote:


96+ The amnesiac can choose to treat this result as 36–95. Alternatively, once per day, she can instead temporarily recall any spell from the psychic spell list that’s 1 level higher than the spell she’s attempting to remember. When she does, her caster level counts as the minimum caster level required to cast the higherlevel spell, and she forgets the spell after it’s cast.

Does Paranoia's penalty affect the Cunning Caster feat? Assume so for now.

Is it possible to use Cunning Caster while using Dark Half? I didn't think it was, but will if it is possible.
so: bluff-M component-Paranoia: 1d20 + 12 - 4 - 2 ⇒ (12) + 12 - 4 - 2 = 18. Make the roll and know OO cast a spell.
spontaneous immolation
damage: 3d6 ⇒ (4, 2, 1) = 7 and on fire
fort save dc 16 to halve and not be on fire. Hoping tinder helps...

"Get him out!" the old man yelled, then changed his mind "No - throw the kindling!"

The old man stumbled back, fumbled something yellow and hard from his alchemist's kit and threw it onto the bubbling, fuming top of the monstrous abomination before them. He pointed his finger as the yellow lump dissolved into the acid "BURN! BURN YOU SON OF A..."

The end of the sentence was lost in an explosion of flame.


Bottom of Round 1

Initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Antagonists: 1d20 - 3 ⇒ (17) - 3 = 14

"Get him out!" the old man yelled, then changed his mind "No - throw the kindling!"

The old man stumbled back, fumbled something yellow and hard from his alchemist's kit and threw it onto the bubbling, fuming top of the monstrous abomination before them. He pointed his finger as the yellow lump dissolved into the acid "BURN! BURN YOU SON OF A..."

The end of the sentence was lost in an explosion of flame, engulfing Hearda's vial of acid with it. The beast howls in agony, fleshy pseudopods thrashing in the air wildly.

End of Round 1, Start Round 2. Amber and Feliks UP.

rules:

Hungry Flesh needs to make a reflex save for half damage
DC 16 Ref save: 1d20 - 2 ⇒ (19) - 2 = 17 HOW!! HOW DID IT MAKE THAT!?

effects:

Feliks: Tumor infestation: needs to make saves every day. if he dies from the disease, he becomes another hungry flesh!


Inactive

As the flame bursts over the abomination Amber races forward and grabs for Feliks attempting to pull him free from the thing's grip!

"No! Let him go!"

Time To Wrestle:

Break the Grapple (Aid Another): 1d20 + 2 ⇒ (16) + 2 = 18


Feliks?


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3
Dragonofashandflame wrote:
Feliks?

Feliks screamed, "Getitoffgetitoff!" as he tried to wriggle free.

Rules:

Escape Artist: 1d20 + 8 ⇒ (18) + 8 = 26


Top of Round 2

Initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Antagonists: 1d20 - 3 ⇒ (17) - 3 = 14

Amber and Feliks struggle against the foul ooze. They pull and burn away at the beast. With a sickening "thwop" she pulls Feliks out of the muck, and drags him away from the screaming thing.

It reaches out to grab at amber and feliks, but the pair duck under the gropign tentacle with ease.

rules:

attack Amber: 1d20 + 5 ⇒ (3) + 5 = 8 miss!!

Bottom of round 2. Hearda and Oldest One UP

effects:

Feliks: Tumor infestation: needs to make saves every day. if he dies from the disease, he becomes another hungry flesh!


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda glances at the slip nodding in satisfaction before waving him back. "Fall back! Do not let it grab you!" He reaches into his pouch and flings the last vial of alchemist fire at the fleshy mass.

Burn...please?:

Move: Draw Alchemist Fire.
Attack: Fling at Flesh Beast. Alchemist Fire (Ranged Touch): 1d20 + 3 ⇒ (2) + 3 = 5; Fire damage: 1d6 ⇒ 3
5' step back.


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

The old man took a moment to look at the monstrous abomination before them. 'Hard to say how damaged it is - burns could be superficial' he notes, before he realises some of the protean flesh that had blackened had hardened and no longer warped to the uncanny rhythms of the sickening living tumor.

mechanics:

How damaged does it look? if it looks like it's gasping out its last then maybe we stay, but if we've hit it with everything and it is still going, thinking of calling from a withdrawal.


@Oldest One: the flesh is actually about 1/2 way dead (little over, now). So. um.. you're doing a pretty good job.


Bottom of Round 2

initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Antagonists: 1d20 - 3 ⇒ (17) - 3 = 14

Hearda throws another flask at the creature, and it shatters against the creature's hide. The slime explodes into a torrent of fire. The flames spread quickly, consuming more and more of the beast's bubbling form.

rules:

burn for next round because i'm going to forget: 1d6 ⇒ 6

Top of Round 3 Amber and Feliks UP
Oldest One, do you want to act this round?

effects:

Feliks: Tumor infestation: needs to make saves every day. if he dies from the disease, he becomes another hungry flesh!


Inactive

Her vial of alchemist's fire already thrown and with Feliks now free of the thing's grasp, Amber lets go of his arm and draws out her bow. She takes a step back and attempts to fire a shot at the burning, burbling mass!

Die!:

Attack vs. Thing (Shortbow): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 3


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

one last trick:

5ft back up.
Swift: Dark Half.
Standard: Telekinetic Projectile. attack: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 ⇒ 1 +1 bleed.
Edit: ah well.
Move: Draw weapon.
Not sure that Cunning Caster can be done while in Dark Half. That might mean the Old Man just revealed he's a caster.

"Flee!" shouts the old man. A coldness seems to come over him. and he flings his cane uselessly at the abomination while backing away.


HP 21/21 l AC 16, T 14, FF 13 l CMD 14 l F +2, R +10, W +9 (+10 vs. fear, +4/+5 sans towering ego) l Init +12 | low-light vision; Perception +8 | Sanity 41/41, Threshold 5, Edge 20
Skills:
Acrobatics +10, Bluff +11, Diplomacy +11, Climb +2, Escape Artist +9, Linguistics (B) +6, Perception +8, Sleight of Hand (B) +9, Stealth +14
Spells:
L1: 4/4
Male halfling enigma mesmerist 3

Feliks scrambled to his feet and rushed away from the thing.


TOP of Round 3

initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Ooze: 1d20 - 3 ⇒ (17) - 3 = 14

The Oldest One stares defiance at the creature as its pummeled with debris. Beside him, Amber calls upon some inner reserve of strength and fires an arrow into its bubbling mass. Bits of flesh flay off of the creature as the projectiles tear away at its form and the horror moans again from a thousand mouths.

It rears back, ready to surge forward and the dreamers take the moment to pull back, drawing the beast into the entryway to afford themselves a quick means of escape and more fighting room. Yet, the foul aberration senses their withdrawal and pulses after them, lashing out with another meaty pseudopod. The fleshy tendril coils about Amber's leg and it pulls her into the sickening mass. She feels her skin erupt in the same boils and tumors that afflict Feliks as her flesh recoils from the abomination's touch!

Rules:

ok, so...
both the arrow and projection should have caused it to regenerate BUT! since it's been on fire.. that regen is cancelled.
yay!

Also, holy wow. this thing has EIGHT hit points left.

attack Amber: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7 +grab
DC 13 grapple check: 1d20 + 11 ⇒ (9) + 11 = 20 grabbed
DC 17 fort save: 1d20 + 4 ⇒ (8) + 4 = 12 and failed save. Amber ALSO has tumor infestation
cha damage: 1d2 ⇒ 2
con damage: 1d2 ⇒ 2


Bottom of Round 3. Oldest One and Hearda UP!
effects:

Amber and Feliks: Tumor infestation: needs to make saves every day. if he dies from the disease, he becomes another hungry flesh!


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda's heart sinks as he sees the grotesque blob grab another of his fellow dreamers. A red haze passes over his vision before he refocuses his efforts to unravel its mystery.

This...thing...must have a modicum of intelligence. Perhaps I can strike at that...

Deciding to take a chance here he focuses his own surprisingly strong will and sends a cacophony of emotions at it, fueled by rage and hate...

Insert Star Wars Meme here...:

Cast Mind Thrust I at the blob. Damage: 2d6 ⇒ (2, 3) = 5, the target receives a Will save DC 13 for half damage. This attack has no effect on creatures without an Intelligence score.


Hearda "The Mystic" wrote:

Hearda's heart sinks as he sees the grotesque blob grab another of his fellow dreamers. A red haze passes over his vision before he refocuses his efforts to unravel its mystery.

This...thing...must have a modicum of intelligence. Perhaps I can strike at that...

Deciding to take a chance here he focuses his own surprisingly strong will and sends a cacophony of emotions at it, fueled by rage and hate...

** spoiler omitted **

It doesn;'t have a mind. do you want to stick with this or go to soethign else?


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:
Dragonofashandflame wrote:
It doesn;'t have a mind. do you want to stick with this or go to soethign else?

Yes I would...change the spell to Telekinetic Projectile at it. Ranged attack: 1d20 + 3 ⇒ (1) + 3 = 4; Bludgeoning damage: 1d6 ⇒ 3 Sooo...no change there :P


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

The old man backed away, "Just die!" he hissed, as a chunk of ceiling of collapsed down onto the creature. He reached back to pick up the chair, turning it so the four legs pointed forward and the seat formed a pathetic shield.

mechanics:

[ooc]is this a solid seat, or a stuffed cushion? If the latter, is the stuffing likely to be flammable? I know cotton thread is pretty good for that. Considering putting fuel on the fire.
For now... same as before.
telekinetic: 1d20 + 3 ⇒ (2) + 3 = 5dam: 1d6 ⇒ 6 1 bleed if it hits.


the cushion is flammable.

Initiative:

Amber: 1d20 + 2 ⇒ (20) + 2 = 22
Feliks: 1d20 + 12 ⇒ (10) + 12 = 22
Hearda: 1d20 + 2 ⇒ (11) + 2 = 13
Oldest One: 1d20 + 2 ⇒ (11) + 2 = 13
Ooze: 1d20 - 3 ⇒ (17) - 3 = 14

The old man backs away, "Just die!" he hisses, as a chunk of ceiling of collapses down onto the creature. He reaches back to pick up the chair, turning it so the four legs point forward and the seat forms a pathetic shield. The crashing ceiling splits off a large portion of the ooze which quickly dissolves into a brown slick on the floor. Another piece of ceiling collapses, no doubt made unstable from the previous piece collapsing, and the ooze collapses in on itself. It quickly dissolves into the same brown sludge, revealing a pox-covered and horribly disfigured Amber.

End of round. end of combat. hmmm.. you are all 3rd level now. Enjoy!

Elksa and Sigvald:

The two come awake in silence, surrounded by the same pale yellow fog of their nightmare. The wet grass presses into their cheeks, the scent of rotting earth fills their noses. All about them, twisted unnatural things squirm and writhe. Tentacles thrash the air, threatening to grab them. The mists part, and they see a pair of doors standing strong against the fog.

Two choice stand clear before them: turn to the fog and trust their fates to withstand whatever horrors lurk within. Or, run to the doors and seek the safety beyond.


Male Fanglord Paladin Virtuous Bravo 3 HP: 34/36| AC: 19| T: 14| FF: 15|CMB:+4:CMD:17|Fort:+7/8|Ref:+6/7|Will:+6/7|Init:+4|Perc:+7 Lay on Hands(1d6) 4:4 Sanity: 38/40 Threshold: 16 Edge: 19/20

Sigvald senses no fear of what surrounds him, within himself, his mind is calm and at peace with the yellow fog and the Tentacles.. "No" he whispers

He picks himself up and offers a hand to the halfling woman beside him.

"We must get to the doors, at least within we may find some shelter from.. whatever is all around us."

Sigvald will stand beside this new companion and make his way to the doors with her and then within.


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

The old man runs forward - and then leaps back when he sees the pustulent form of Amber. Thinking quickly he removes his cloak, retrieves his cane and comes forward to help the fallen ally.
"We need to burn this thing, and retreat." he says firmly. "There could be another abomination around - and we are not in a good condition to face even a rat right now."


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

Hearda sees the condition of both Feliks and Amber, both stricken by the pustulence disease and nods quickly. Fighting back a sense of despair unusual for him he moves to finish the gruesome task of finishing off the disgusting mass of flesh.

Once the task is finished, he moves to help Feliks back to their sanctuary. "Take Amber, Old man. I have Feliks. I can try to treat them of the pustules. Even now I see them...growing..."

I will get Hearda leveled up today.


Female Halfling Telekineticist 3 | HP: 36/36 (3 temp) | AC 19 (T15, FF 15) | CMB: +4 CMD: 14 | F:+8 R:+9 W:+5 | Init +6 | Perception +11, Sense Motive +9, Bluff +2 | Speed 20 ft. | Burn 0/6 | Sanity 36/36

The child starts awake in a panic... no, she's a halfling woman. Why did she seem so young at first? Eyes wide with fear, she pushes back away from the strange man and slides along the ground toward the mist. Suddenly noticing the mist, the girl shrieks and scrambles madly to her feet and toward the door.

Elska can open the door with her mind. If it's unlocked, it'll open before she runs up to it and she'll dash inside in a panic.
Edit: Also, my apologies. I forgot that the gameplay thread wouldn't notify me until I had posted in it. I was unaware we were in already!


It's ok! I forgot to tell you in Discussion to post here.

Elksa reaches out with her mind, pulling on the doors with her kinetic will. The doors rumble and bulge, shaking on their hinges.. but they do not give way! Sigvald calmly follows the halfling as she pounds on the doors.

Inside, the dreamers, along with the comatose Amber, hear pounding on the front doors. They can see the image of a small girl and a male warrior through pone of the windows to the sides of the door.

Elksa and Sigvald, you have your gear.


Female Halfling Telekineticist 3 | HP: 36/36 (3 temp) | AC 19 (T15, FF 15) | CMB: +4 CMD: 14 | F:+8 R:+9 W:+5 | Init +6 | Perception +11, Sense Motive +9, Bluff +2 | Speed 20 ft. | Burn 0/6 | Sanity 36/36

Turning her back to the door, panicked, the little halfling pulls out an iron cooking pot and brandishes it hopelessly toward the strange man in a feeble attempt to ward him off.

No... no... no... no... no...


Male Fanglord Paladin Virtuous Bravo 3 HP: 34/36| AC: 19| T: 14| FF: 15|CMB:+4:CMD:17|Fort:+7/8|Ref:+6/7|Will:+6/7|Init:+4|Perc:+7 Lay on Hands(1d6) 4:4 Sanity: 38/40 Threshold: 16 Edge: 19/20

Sigvald pointing at the door "I'm going to try and get through this door." he says in Varisian

He draws his cutlass and swings at any sensitive point he can see in the door

Cutlass: 1d20 + 8 ⇒ (8) + 8 = 16

Cutlass damage: 1d6 + 3 ⇒ (4) + 3 = 7

He also tries to extend his anti-fear aura to assist the woman +4 fear saves in 10ft radius


Female Halfling Telekineticist 3 | HP: 36/36 (3 temp) | AC 19 (T15, FF 15) | CMB: +4 CMD: 14 | F:+8 R:+9 W:+5 | Init +6 | Perception +11, Sense Motive +9, Bluff +2 | Speed 20 ft. | Burn 0/6 | Sanity 36/36

As the giant man swings his sword toward her, Elska shrieks again and ducks past him, swinging the cooking pot as hard as her little arms will allow. Which isn't very hard at all. Missing entirely and dropping the pot, she darts away along the building, eyeing the mist and the man both nervously. She's clearly still in survival mode.

I feel like the fear aura to allies is probably a two-way thing and you're still a stranger to her. Either way, I'm treating the fear as more of an RP thing, anyway. Use roleplay to coax her if you want, or get the door open would help.

Improvised melee attack: 1d20 - 3 ⇒ (2) - 3 = -1


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

The unexpected pounding on the front doors, followed by the *clang* as the man strikes the door with his blade, nearly causes Hearda to drop the comatose Amber on the ground, barely managing to catch her head in time. Muttering softly in the orcish tongue, he motions for Feliks to watch over the unconscious woman. "We can take care of this," he tells Feliks as he draws his own weapon.

Gliding swiftly to the door he peers out into the fog-shrouded mists eying them intently.

How did THEY escape?? Or were they outside all this time? He thinks to himself, Dare we risk opening the doors here? He glances towards to Old man with a questioning look on his face, placing a hand upon the door handle. "Do we risk...They may know of a way to escape!"


HP: 27/27 l AC: 15, T 12, FF 13 l CMD 15 (16 vs. disarm, 16 vs. steal) l Fort +2, Ref +5, Will +5 l Init +2 | L1: 3/4 | Inspire 7/8 l Sanity Score: 43, Threshold: +3, Damage: 3, Edge: 23 l Senses: Perception +8, Darkvision 60'
Skills:
Acro +2, Appraise +9 (BG), Bluff +6, Disguise +4 (+9 as human), Heal +8, Intimidate +8, *Kn.+10, Sense Motive +8, SofH +6, Spellcraft +8, Stealth +8, UMD +5
Male half-orc Investigator (Psychic Detective) 3 | Madness: Night Terrors | Active Conditions:

The unexpected pounding on the front doors, followed by the *clang* as the man strikes the door with his blade, nearly causes Hearda to drop the comatose Amber on the ground, barely managing to catch her head in time. Muttering several curses softly in the orcish tongue, he motions for Feliks to watch over the unconscious woman. "We can take care of this," he tells Feliks as he draws his own weapon.

Gliding swiftly to the door he peers out into the fog-shrouded mists eying them intently.

How did THEY escape?? Or were they outside all this time? He thinks to himself, Dare we risk opening the doors here? He glances towards to Old man with a questioning look on his face, placing a hand upon the door handle. "Do we risk...They may know of a way to escape!"


Male Fanglord Paladin Virtuous Bravo 3 HP: 34/36| AC: 19| T: 14| FF: 15|CMB:+4:CMD:17|Fort:+7/8|Ref:+6/7|Will:+6/7|Init:+4|Perc:+7 Lay on Hands(1d6) 4:4 Sanity: 38/40 Threshold: 16 Edge: 19/20

Seeing the Halfling woman shriek Sigvald tries to calm her down "We are in a terrible situation, but I am not attacking you, i'm trying to get through the door, maybe you can try with whatever you did before at the same time?"

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9


HP 17/17 | AC 15 (T12 FF 13) | CMD 11 | San 40/43 Th 4 Edg 21 | F +1 R +3 W +2 | Per +5 | Init +2 | PP 2/4 Spells 1/6

"I doubt it." the old man says, anger on his face as he stands over his failing friends. "Chances are they are doppelgangers, or a trick to have us open the door." Paranoia finally loses its assault on common decency and empathy "But if we leave them out in the mist then even should we escape this place I fear we will be haunted by the memory of what we have done."

"Look for a way to open the door. In the meantime, everyone prepare yourself." the old man is as good as his word, his new crossbow loaded and pointed almost as soon as he finishes talking.

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