Sedoriku |
Death_Keeper wrote:He is right, I thought about just approving the torch and then it being destroyed or stolen or something horrible happen to it...I hear they are quite the lightening rod these days...
"Oh what's that light source over there?"
"I don't know but it's moving, better just shoot it with lightning..."And yes she is a paladin
Death_Keeper |
JohntheVast- Cleric, incomplete
Rorek55- Wizard, Completed
Sedoriku- Paladin, incomplete
The Friendly Lich-Bard, Completed
Githanis Ranger, Completed
Feth Fighter, Completed
Okay, if this is our group, I want to know what you all think, Should I accept a full party of six? or should I just choose five of you? Up to you guys to decide.
EDIT
Actually I /have/ decided, I will only take five of you... Six seems like too many to keep in a horror adventure... Five is stretching it, but I may be able to manage...
Death_Keeper |
The party shall consist of
Orpheus the Bold- Bard, played by The Friendly Lich
Elijah Moore- Ranger, played by Githanis
Vinnick Varzel- Wizard, played by Rorek55
Aerrodin Mayweather- Cleric, played by JohntheVast
Thia Fighter, played by Feth
Sedoriku and the Paladin made by him will be on standby if any player leaves for any reason.
A gameplay thread will go up within the hour.
Orpheus the Bold |
There is no way I would say no to buying food and water if you can tell me how you would carry them to the house.
None of the villagers would dare to drive a cart to the house, and you don't own a pony.
A single barrel of water weighs 690 lbs. Two are 1380 lbs total. and an additional one hundred pounds of food is quite a weight to bear.
I'll allow one barrel, empty, which you used as a container to carry all of your equipment, strapped to your back with lengthy leather strips, And you set it up outside to fill with water. Then you can add in as many rations as you can carry.
Is that fair?
And feel lucky. You are the only person who is getting away with that much food and water... you were the only person insane enough to /WANT/ to go to the haunted place
Yes, that sounds fair. I'm going to exchange one of the barrels for a rope and a grappling hook.
Orpheus the Bold |
The party shall consist of
Orpheus the Bold- Bard, played by The Friendly Lich
Elijah Moore- Ranger, played by Githanis
Vinnick Varzel- Wizard, played by Rorek55
Aerrodin Mayweather- Cleric, played by JohntheVast
Thia Fighter, played by Feth
Sedoriku and the Paladin made by him will be on standby if any player leaves for any reason.
A gameplay thread will go up within the hour.
Awesome!
But seeing that we now have only one character who can heal: can I still exchange Remove Fear for Cure Light Wounds as one of my spells? (And also exchange that potion of CLW for another first level potion)
(Unless you prefer to have us be limited to a single fragile source of healing, for horror reasons. In that case I'll stick to what I have)
Death_Keeper |
But seeing that we now have only one character who can heal: can I still exchange Remove Fear for Cure Light Wounds as one of my spells? (And also exchange that potion of CLW for another first level potion)
That is fair I guess...
Also, so I don't kill you poor fools too quickly, I have a handpicked feat for each one of you
Aerrodin's Feat: Godless Healing
Aerrodin’s belief in the mysterious forces of good allow him to push through where many would falter, perhaps the gods have blessed him to be special in their eyes
Thia's Feat: Self Sufficient
Thia’s lonely childhood has taught her how to survive by doing what she has to, enabling her to survive where others would have perished.
Elijah's Feat: Endurance
The wilderness is often a tough place. Blistering sun and frosty cold hit others with more impact than your weathered hide. You can endure and remain conscious when other people would pass out.
Orpheus' Feat: Nimble Moves
Working on the stage means having to be in the right place at the right time, even if ropes and other detritus are in the way. You have learned how to step on shifting surfaces and still move as far as you need to.
Vinnick's Feat: Secret Signs
Vinnick and his master would play a subtle little game, working the signs of casting a spell into casual conversation, and this delicate exercise taught him the subtle workings of how casting spells can be done discretely