Clair Vavassour
|
"Oh, yeah, that may be a good idea. Perhaps we should examine the bodies? The culprits may unintentionally have left some clues."
And I want to see the bodies, hehe.
| GM Hills |
The widow shakes her head, sobbing, then one of the guards speaks up. "The bodies were taken to the church of Abadar for final preparations. You might try there if you wish to see the bodies, but the sheriff examined them, so she can tell you best. Tomas was clearly stabbed with a knife though. Someone snuck up on him. We saw three short-ish guys running out of here when we came in last night with the boss's remains. They were already a good bit ahead of us, so gettin' details or catchin' up wasn't possible."
The other guard is showing compassion for his boss's wife now, gently patting her back as she is too far gone to respond at this point.
The guard continues, "If you want to look around, I have her key,"nodding to the new widow. "But the boss's key...it was the only thing taken from him."
| GM Hills |
"I'll go with you," the guard says as he opens the door to allow them in.
Lamps illuminate this large showroom. Glass display cases, broken in a few places, line the walls, while two additional cases sit like islands in the center of the room. The cases contain an eclectic mix of valuables such as unusual tools, masterwork weapons, jewelry, fine china, antiques, and artwork. A set of merchant's scales rests on top of one of the display cases.
Clair Vavassour
|
Clair takes a good look at the room, the two cases, and whatever else may catches her attention.
What a curious collection of goods.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
| GM Hills |
All the cases are locked in the room, but a few of them have been smashed opened. It isn't likely to be a problem to avoid them, but there is glass on the floor that will need to be avoided.
There are still plenty of things in the broken cabinets that have value...
Clair Vavassour
|
To better inspect the items in the room Clair picks some up. After Clair's thoroughly inspected the items...
Appraise: 1d20 - 1 ⇒ (4) - 1 = 3
...she's concluded it's all trash.
"I don't see anything interesting. Do you guys see something I'm missing...?"
Ysabeau Dennis
|
Careful Teamwork enabled. +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Appraise: 1d20 + 2 ⇒ (16) + 2 = 18
"Or this stuff wasn't the target. There a vault somewhere, maybe for bigger items?"
| GM Hills |
The guard nods, "Of course there is a vault. You can't be a lender and changer of coin if you don't have a vault."
The guard leads them through another door into the office a large polished desk dominates the space. Hooks for hanging lamps are permanently affixed to the walls, while mounted behind the desk is a large framed portrait. Running along the east wall is a large display case filled plaques, framed documents, trophies, and stuffed animals.
| GM Hills |
Apologies, no, there is no secret door, just a door leading out that isn't the same door you were let into the room by. It opens into a hallway that leads into the main room that you were previously in, a door across from it leads into the barracks, and then to the right is a set of stairs heading down.
| GM Hills |
As the group is lead down the stairs towards the vault, the guard guides them to a bare corridor leads to the double doors of the vault. A hook for a hanging lantern is mounted on the western wall at the base of the stairs, and underneath it is a single chair.
Ysabeau Dennis
|
Bo gives a once over of the hall, and looks at the guard for permission. "I'm assuming Walder had more than just you brave fellows guarding this vault... I'm going to search for signs of anyone trying to tamper with or open the vault."
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
| GM Hills |
"Boss had a trap over here...I'm not really sure how to turn it off," the guard says as he stomps on a hollow portion of ground by the stairs coming down. [b]"It opens when you are leaving. Beyond that...I don't think there is anything more.
With that the guard moves over the vault and unlocks the door.
Beyond the heavy steel door, this darkened chamber is lined with shelves, including freestanding shelving in the center.
There is ample room in the vault, but labeled boxes, bags, weapons, and armor are spread throughout.
1d20 ⇒ 11
| GM Hills |
Yes, my apologies for not putting that there, I don't expect it to be possible, as it isn't even listed as possible in the book, but logically IT is a possibility and as such, I put it, just in case (I had a level 1 with a +11 at one point, so it's certainly POSSIBLE, just not likely
Orin The Eidolon
|
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
"I don't see how to disable the trap either. There's always a switch, or a button, or a lever or something. It's never tasty, but I'll find it and turn it off. I wouldn't want anybody who still owes Guarill money to have an untimely accident."
Orin grins at Sparkle Weave as he finishes.
Take 20 looking for the trap mechanism = 32 Perception.
If the creature is at all clever it can probably easily escape Orin's rooting around, as he's looking for a mechanism to turn off the trap, not a hidden beastie.
Ysabeau Dennis
|
"Probably some sort of counter-weight or switch on the inside floor," she muses, coming close enough to the vault to look inside but hopefully not step on said trap trigger.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26 Ugh. So close.
"I suppose we could get Walder's inventory list, and cross-reference it with what's all labelled here in the vault. See if there's anything of note that might be missing, or help us make sense of this."
Because right now this just reeks of a straight-up frame, she thinks with cynicism.
Davreena al-Jibba
|
"Perhaps walking back and for would be a bad thing. Whoever has not entered the vault can stay back and look at papers. I will do this before anyone opens the door? Oh, the door is open."
Who is at the back of the party?
Davreena wafts into the room and looks around with apparent disinterest. She tries hard to focus but the spirits murmur below ground too.
Perception check 1d20 + 6 ⇒ (15) + 6 = 21
| GM Hills |
1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
After a few seconds of everyone moving into the room.
Beau and Davreena spot a small amount of movement out of the corner of her eye, something moving quickly out of the room.
Beau: 1d20 + 1 ⇒ (3) + 1 = 4
Sparkle: 1d20 + 4 ⇒ (5) + 4 = 9
Clair: 1d20 + 2 ⇒ (7) + 2 = 9
Davreena: 1d20 ⇒ 4
Whatever it is takes several quick steps out into the hallway. Beau and Davreena can respond to the movement.
Combat
Dav and Beau have a surprise round to react. Then the enemy moves into regular rounds, followed by the group.
On me to get home from an unexpected GM session, followed by work in the morning.
Davreena al-Jibba
|
Unexpected sessions can be very memorable.
"Ware the dark spirit!" points Davreena. She then waves one hand upwards towards the ceiling abnd chants in celestial. For when her hand comes back down it is pulling the very sunlight through the ceiling to expand and fill the vault and stairs.
"There!"
Davreena uses her innate ability and casts daylight.
Ysabeau Dennis
|
"Hey! Stop in the name of the - the uh," she sputters, and realizing that they're not representing an actual lawful authority, finishes with, " - well, the name of ME, creep-o!" She moves to strike at him to stop him.
1d20 + 1 ⇒ (20) + 1 = 211d6 + 1 ⇒ (6) + 1 = 7
Confirm?!: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 1 ⇒ (5) + 1 = 6
Clair Vavassour
|
"What are you doing?!" Clair asks in a moment of utter confusion, not sure what Davreena and Beau are doing all of a sudden.
Did I miss something?!
| GM Hills |
The creature, a humanoid shaped female with grey flesh takes the blow in stride, tossing her eyes back at Beau as she moves forward in the bright light, covering her eyes.
The creature turns and looks at Beau, a look of terror on her face, then she takes off again. Withdraw action
She takes a step and then the floor opens up beneath her!
1d20 + 5 ⇒ (8) + 5 = 13
Leaving her to fall into the trap, though it seems to stay opened.
2d6 ⇒ (4, 5) = 9
"Help!!" someone calls out from within the trapped floor.
Stay in rounds, there is more to this!
Clair Vavassour
|
Clair walks over to the edge of the trap and looks down. "Hey you! Who are you, and why did you run? Your answers may influence the duration of your stay down there."
Whatever the reply of the woman will be, Clair will try to sense if the woman answers with the truth. Clair also takes a good look to see if anything else is to be seen inside the trap.
Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9
Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Orin The Eidolon
|
Orin gladly accepts Sparkle's spell and scrambles over to the edge of the pit.
Orin has a climb speed and 10 feet of movement left.
Assuimng he can get there within 10 ft, Orin will climb to within 10 feet of the attacker and bite with his reach.
Bite: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Intimidate: 1d20 + 0 + 1 ⇒ (16) + 0 + 1 = 17
| GM Hills |
What is found is a pair of the same type of gray-skinned individuals. One looking very, very woozy, while the other looks as if he has had time to stress himself into a bad place.
Looking up at Clair, it's clear that both are scared, but neither seem particularly willing to talk at this point.
I don't know where this falls for the purposes of Orin.
Clair Vavassour
|
"Hey! I asked some questions!" Clair shouts at the two at the bottom of the trap, "I'm not going to hurt you, unless you attack one of us! Who are you guys?"
Clair looks back at her comrades and motions toward the trap. "Could you give it a try?"
| GM Hills |
Finally, the male begins to speak, "P..p...please don't k...k...kill us. W...w..we h...h...had to d.d.d.do it."
Clair Vavassour
|
Heal: 1d20 + 3 ⇒ (10) + 3 = 13
"Why did you have to kill him?!" Clair sneers, possibly jumping to the wrong conclusion. "Speak up!"
Clair Vavassour
|
Clair grins wryly. "Then they'd better cooperate. If they don't, they'll have to stay down here... without shiver."
Never really understood that addiction stuff. Just don't use it and there's no problem?