Here be dragons! Adventurers keep out! (Inactive)

Game Master Davachido

Combat Map
Adventurers are loose on your lands, quick kill them!


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Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

@Leonard
Basic equipment is no problem, think of rope, soap, bedrolls etc, non-special material weapons and armor so normal leather and iron is readily available. In other words you could buy greatswords, spears, bow and arrow, and a full suit of plate pretty easily with no cost.

Magic items however work at this level like this:
You may purchase/choose 1 item of 6600 gp or lower
1 item of 3300 or lower
1 item of 1650 or lower

For consumables (potions, wands, scrolls and alchemical substances) also is a limit of 1650 gp total spent so you could buy 2 potions of 300 gp, a potion of 900 gp and 3 potions of CLW of 50 gp each for a total of 1650.

Also for special materials like darkwood, dragonhide, adamantine etc. there is an amount in gp that you can spend. (Don't have it with me here, but I believe it was 3000 gp total?)

So you could buy a cold-iron longsword and a darkwood heavy shield for example with the 3000 gp special material bonus.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

I personally am wearing Angelskin I think it sets off my eyes just right. I'm going see able geting some living metal grafted into my living city.


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Nini Micheals wrote:
Ol' Billy said just to add the undead template to our regular race, I believe. I know I'm boosting the CRAP outta my CHA, so join me in extreme attractiveness.

Mr Smokey,

Is this correct? Add the undead template onto our base race? That would work quite nicely, and make things far more simple.


F Half-Elf Druid 8 / Ranger 8

I'm pretty sure Twil is Eastering. He usually posts pretty frequently on the campaigns we're both in. :)


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;
The Shard wrote:

@Leonard

Basic equipment is no problem, think of rope, soap, bedrolls etc, non-special material weapons and armor so normal leather and iron is readily available. In other words you could buy greatswords, spears, bow and arrow, and a full suit of plate pretty easily with no cost.

Magic items however work at this level like this:
You may purchase/choose 1 item of 6600 gp or lower
1 item of 3300 or lower
1 item of 1650 or lower

For consumables (potions, wands, scrolls and alchemical substances) also is a limit of 1650 gp total spent so you could buy 2 potions of 300 gp, a potion of 900 gp and 3 potions of CLW of 50 gp each for a total of 1650.

Also for special materials like darkwood, dragonhide, adamantine etc. there is an amount in gp that you can spend. (Don't have it with me here, but I believe it was 3000 gp total?)

So you could buy a cold-iron longsword and a darkwood heavy shield for example with the 3000 gp special material bonus.

Alright, I'll think of something by the end of the day.


Male Dragonborn Undying Mayor

@Vaklam Yes you may use undead template but you gain all the downsides with it.

Right having combed over the sheets more just some issues raised.

@Everyone: Some of you have not placed your bonus level 8 Ka-ching anywhere on your sheet.

@Min: How did you manage to get 26 Int? You hp seems to be too high as well, should be 35 (8fc + 8 first level + 35 levels - 16 con).

@Nini: No Profile listed

@Leiara and shard: You both seem to have 1 point over, I could be calculating it wrong put I keep getting 1 point over for point buy for you guys. Can you just check this? Leiara still missing some traits.

@Leonard: What does the +2 Ka-ching near your saves mean?

@Valkam: It seems your +2 attribute from level is not there, items missing still.

@Aurelie: Seems good.

Special materials is 5000gp total for this level, since I saw someone talking about it.


F Half-Elf Druid 8 / Ranger 8

Hmm. I shall calculate! Also, how'd I miss traits?! Derpderp.


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;
OSB wrote:
@Leonard: What does the +2 Ka-ching near your saves mean?

Your gear chart says +2 saves. I thought that's what it meant.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

Base stats: Str 16 (10), Dex 15 (7), Con 13 (3), Int 8 (-2), Wis 15 (7) (10), Cha 10 (0)
10+7+3-2+7=25

Ratfolk: +2 Dex, +2 Int, -2 Str
House Rules: +2 Str
Level attribute bonuses: +1 Dex, + 1 Wis
Item bonuses: +2 Con

Total stats: Str 16-2+2=16, Dex 15+2+1=18. Con 13+2=15, Int 8+2=10, Wis 15+1=16, Cha 10

That should do it Old Smoky


Male Dragonborn Undying Mayor

@the shard: Ah I see I did it by evens which gives one point less, oki! Then that is likely what I did with Leiara's as well.

@Leonard: That is the inherent bonuses, you are right it is there. Just not called Ka-ching which confused me ^^


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;
Old Smoky Bill wrote:

@the shard: Ah I see I did it by evens which gives one point less, oki! Then that is likely what I did with Leiara's as well.

@Leonard: That is the inherent bonuses, you are right it is there. Just not called Ka-ching which confused me ^^

No worries. That just lets me know where it came from.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

18 int +2 racial +1 middle age +2 inherent bonus from the magic item that is not there+2 from level up increases +1 from oracles revelation Mental Acuity.

18+2+1+2+2+1=26

As for the hp yes you are right I calulated it back when I did not have a con penalty. There are disadvantages to playing a middle aged Samsaran.


Male Dragonborn Undying Mayor

@Min: Ah I was missing the age template in my calculations.

Then though I think you've only spend 23 points.

Start: 10, 10, 10, 18 (17), 7 (-4), 16 (10).
Final: 9, 9, 7, 26, 10, 17.

Race: -2 Con, +2 Wis, +2 Int
Age: -1 physical, +1 mental
Level and item: +4 Int
Mental Acuity: +1 Int

So I think you might have 2 more points to spend, unles I got something wrong.


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;

I've decided upon living garments, bag of holding 1, pearl of power1 for my three permanent items. My consumables are two wands of grease, which the imps will have most likely. That leaves a 150gp remainder which I may spend on something.

Finally I have the 5k worth of special materials. Not sure what to do with it. Maybe some special materials weapons for the imps.

Thoughts? Questions? Concerns? Additional input?

Edit: also a mithril buckled with the associated enhancement bonuses. :-)


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

All set with 3 special weapons at my disposal to punch through DR
mwrk Cold-Iron Kama
mwrk Mithral Kusarigami
mwrk Adamantine Katana

all fall within 5000 gp worth of materials, it's up in my profile.

@Leonard and everyone else
If you didn't spend any of your special materials on armour, I would suggest getting a few weapons to get through DR.
In my case I could hurt fey and devils, werewolves and DR/Silver, and DR/adamantine.
This of course not saying that we would encounter those, but better prepared than hurting for damage in those cases.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

I'll put those points into str and dex to negate the penalties.


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;

If I have to hit someone with a dagger we're already in deep doo doo.

Good thought though. Maybe I'll get something for the imps.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

I have an adamantine staff mostly for punching though walls, but it has a guardian enchantment.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

@Old Smoky
Leonard has a point though with the imps. If we get lieutenants can we outfit them with special material weapons and armor if we have it available?


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;
The Shard wrote:

@Old Smoky

Leonard has a point though with the imps. If we get lieutenants can we outfit them with special material weapons and armor if we have it available?

As the imps are class features I figured it would be my gear that they utilized.


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

My shadow will be my "bust through DR" weapon.

Though I too will have a staff to smack some stuff with.


Male Dragonborn Undying Mayor

@The shard: If you wish to spend your material points on them by all means, most special materials and magic items will be rare for the common folk so getting them would go a long way.

Will give twilsemail one more day to check in, otherwise we'll start. He can still join in if he's interested but I don't want to delay the game too much longer.

As for cities I've got descriptions of people's cities but I think I've only got one person who has named theirs:
The shard: Roquefort or Emmendale

Everyone else got a name for their patch of land?


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;

The mountain stronghold of Gruntag.

Green day has a song "city of the damned" and grun tag is green day I'm German. Seems to fit.

Edit: minor change


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

Ya know, I was gonna try to come up with a cool name for my city, maybe in like Drow or Elven, or something else nifty, but screw it:

My city is Enoch.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

My place is called "GL52". Don't ask what happend to the last 51.


Female Undead Human Oracle 8/Sorcerer 8

OK, I put my profile up on my page, hopefully everything's in order. Sorry for taking some time with it >.>

EDIT: as far as Nini's city goes, she lives in the Citadel of Sin, and the cemetery hasn't been named as of yet... I will have to give it some thought.


Female Human (Furgen) Envoy | Peril (Threshold 7/13/19/25): Unhindered | Damage (Threshold 4/10/16/22): Lightly Wounded | Initiative: 8 | Movement: 6 | Fate Points: 2 | Corruption: 0

You know, I really don't have a name for Aurelie's town. She just calls it home. Maybe everyone else just calls it Aurelie's Home.


What it says on the tin; Caffiene addict 20
Little Aurelie wrote:
You know, I really don't have a name for Aurelie's town. She just calls it home. Maybe everyone else just calls it Aurelie's Home.

"THe place that creepy kid lives."

Or maybe whatever it used to be called until you took over.


F Half-Elf Druid 8 / Ranger 8

Sorry, blagh. Having a hard time updating and fixing this stuff from my ipad. ><


Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|

Need to pick spells and gear.

Just curious, would we arcane casters be able to trade our armor enchantment to something else, since we can't wear armor?


Female Undead Human Oracle 8/Sorcerer 8

I just took arcane armor training, but I would definitely switch it out if something else was available.


F Half-Elf Druid 8 / Ranger 8

Isnt that what bracers of armor are? :)


F Half-Elf Druid 8 / Ranger 8

Hmm. I dunno how I got a point over, but my calculations tell me you are correct! Drop a point from Charisma and she's good. :)


Male Dragonborn Undying Mayor

You may enchant a shirt with enchantments like I said in the example. The shirt itself has no AC on it's own, though you get the AC boost or enhancement effects.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Too bad it doesn't stack with mage armor.


Male Dragonborn Undying Mayor

Yes but mage armour doesn't give the armor enchantment effects if you want them.


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;

If I wanted to add gold cost only enhancements to my shield what's the protocol?

For example if I wanted to add glammered the cost is +2700. Can I do that and where does the cost come from?

If we can just add it because we have "unlimited wealth" what's the limit? Can I add lesser shadow (+5 stealth) for +3750? How about +10 for +15000? Or +15 for +33750?

It would be nice to add something(s), but I'm not sure what. I like the idea of having a ridiculously high stealth. It'd be good creepy fun to be standing in the corner without anyone knowing it until I felt like speaking.


AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;

I'm going to remove boon companion for my familiar. That'll free up a feat. Though I'm. I think I'll replace it with one of the KaChing feats. I forget the exact name (I'm on my phone and looking it up is a hassle) something like "rolling in it." I think it'll be necessary for paying the helper demons and such.


Ratfolk Druid 8/ Ninja 7/ Monk (Master of Many Styles) 1

@Leonard
I guess those things fall under magic items actually, I think we have unlimited money in terms of normal gear and equipment or at least readily available to us.
Anything magical, including weapons and armor, would come out of your three items worth 6600gp, 3300gp, 1650gp.


What it says on the tin; Caffiene addict 20
The Shard wrote:

@Leonard

I guess those things fall under magic items actually, I think we have unlimited money in terms of normal gear and equipment or at least readily available to us.
Anything magical, including weapons and armor, would come out of your three items worth 6600gp, 3300gp, 1650gp.

That was what I figured, but thought I'd verify.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Shame none of the usual srcy protection was close to those price ranges.
I would have like to have some. I worry that the heros will be higher level than us and might srcy and die I know I would in their place. I plan on keeping detect srcying up, but I that's not much us a defense.

Would have liked to make my home under Mage's Private Sanctum, but that's a 5th level spell and the permanency costs 12,000 and takes a level 13 caster.


What it says on the tin; Caffiene addict 20
Min Classified wrote:

Shame none of the usual srcy protection was close to those price ranges.

I would have like to have some. I worry that the heros will be higher level than us and might srcy and die I know I would in their place. I plan on keeping detect srcying up, but I that's not much us a defense.

Would have liked to make my home under Mage's Private Sanctum, but that's a 5th level spell and the permanency costs 12,000 and takes a level 13 caster.

There's alway non-detection.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

That only lasts hours not all day which makes it very unreliable. Well I guess I can lengten it and have it up 16 hours a day. Hopefully the heros don't get luckly. Besides I should be safer then the rest of you who don't have non-detection up any of the time.

You think non-dectection protects against detect thoughts, seek thoughts, or see invisibility?


What it says on the tin; Caffiene addict 20
Min Classified wrote:

That only lasts hours not all day which makes it very unreliable. Well I guess I can lengten it and have it up 16 hours a day. Hopefully the heros don't get luckly. Besides I should be safer then the rest of you who don't have non-detection up any of the time.

You think non-dectection protects against detect thoughts, seek thoughts, or see invisibility?

The way I read it any divination spell requires a caster level check.

Nondetection:

Nondetection
School abjuration; Level alchemist 3, antipaladin 3, inquisitor 3, ranger 4, sorcerer/wizard 3, summoner 3; Domain trickery 3

CASTING
Casting Time 1 standard action
Components V, S, M (diamond dust worth 50 gp)

EFFECT
Range touch
Target creature or object touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

edit: it's not a perfect solution, but it's what we have.


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

Well I guess it has some benefits that people won't be able to scope me out with arcane sight. I wish we knew more about these hero's. Or the area in general.

Non-dec does have a 50 gp component cost, but I have false focus so I don't have to pay.


What it says on the tin; Caffiene addict 20
Min Classified wrote:

Well I guess it has some benefits that people won't be able to scope me out with arcane sight. I wish we knew more about these hero's. Or the area in general.

Non-dec does have a 50 gp component cost, but I have false focus so I don't have to pay.

Of course you could strategically sandwich lead into some of your rooms also. Or simply have enough dirt between you and the outside to block detection spells.


Female Human (Furgen) Envoy | Peril (Threshold 7/13/19/25): Unhindered | Damage (Threshold 4/10/16/22): Lightly Wounded | Initiative: 8 | Movement: 6 | Fate Points: 2 | Corruption: 0

"Why should I worry about someone spying on me? Mister Jingles is always here to protect me, and so is Kitty!"


Male Samsarans dual cursed oracle/Wizard(for-sight) 5/ arcane savant 3

@Tiny: Fairly sure that's a house rule. However I think I will sleep inside my city (literally tree stride).


What it says on the tin; Caffiene addict 20

Under Detect Evil:

"Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."

I could have sworn there was a something more in the magic section about it, but I cant find it at the moment.

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