Palaveen

Leonard the Black's page

179 posts. Alias of wesF.


Race

AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Shield); Init +4; Fort +9, Ref +7, Will +11;

About Leonard the Black

Leonard the black
AC 20, touch 12, flat-footed 14 (+2 Dex, +1 natural, +4 Mage Armor+3 Sheild); Init +4; Fort +9, Ref +7, Will +11;

Male Tiefling Cleric (Fiendish Vessel) 6 Diabolist 2
LE Medium Outsider (native)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +4
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 49 (6d8+2d6+8)
Fort +7, Ref +5, Will +9 (+2 all KaChing)
Defensive Abilities copy cat (su) (6/day); Resist fire 5; SR 14
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Offense
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Speed 30 ft.
Melee Unarmed strike +5 (1d3/x2)

Spells:

Cleric (Fiendish Vessel) Spells Prepared (CL 8):
Spell-Like Abilities Copy Cat (Su) (6/day), Fiendish Augury (1/day)
0 (at will)
-Create Water
-Purify Food and Drink (DC 13)
-Detect Magic
- Scrivener's Chant
1 (5/day)
-Divine Favor (x2)
-Shield of Faith
-Sanctuary (DC 14)
-Disguise Self
-Cure Light Wounds
2 (4/day)
-Dread Bolt (DC 15)
-Invisibility
-Reveal True Shape (DC 15)
-Admonishing Ray **
-Ant Haul, Communal
3 (4/day)
-Protection from Energy
-Fireball (DC 16)
-Animate Dead
-Dispel Magic
-Chain of Perdition
4 (2/day)
-Death Ward
-Summon Monster IV
-Wall of Fire

Wizard (Conjuration (teleport) – Opposition schools: Enchantment/Necromancy
Shift (SU) 11/d [3+4(int)/d +4/d favored class bonus]
Swift action teleport as DDoor 40’
Dimensional Steps (SP) 240’(Teleport 30’/CL) 5’ increments Does not provoke AOO. Can bring willing creatures with you, but must expend equal distance for each additional creature.

0 (4/day) DC 14(10+0sl+4int)
- Arcane Mark
- Detect Poison
- Prestidigitation
- Message
1 DC 15 (4/day +1 school)
> Infernal Healing
- Blood Money
- Mage Armor **
- Mage Armor **
- Expeditious retreat
2 DC 16(3/day +1 school)
> Create Pit
- Burning Gaze
- Glitterdust
- Invisibility
3 DC 17 (3/day +1 school)
> Phantom Steed
- Tiny Hut
- Create Soul Gem
- Dispel Magic
4 DC 18 (2/day +1 school)
> DDoor
- Emergency Force Sphere
- Hellmouth Lash
-Summon Monster IV


Spellbook:

Spells in book
0-All
1- Shield*, 
Alarm*, 
Endure Elements*, 
Protection from Good*, 
Mage Armor*, 
grease*, 
Unseen Servant*, 
mount 2hr/lv 
obscuring mist*, Floating Disk hr/lv*, Disguise Self 10min/lv *, 
Silent Image*, 
Vanish rd/lv *, Enlarge Person min/lv*, 
Blood money*, 
Alter Winds hour/lv*, 
Ant Haul hour/lv*, 
Expeditious Retreat min/lv*, 
Feather Fall*,Wind Escape, Protection from Evil, Infernal Healing, Identify, Expeditious Retreat, Expeditious Excavation
2- Book Ward day/lv*, 
Resist Energy 10min/lv*, Glitterdust*, 
Retrieve Item*, 
Detect thoughts min/lv*, 
Blood Transcription*, Invisibility min/lv*, Mirror Image , 
Rope Trick 2hour/lv*, Arcane Lock, Knock, Burning Gaze, Create Pit,
3- Explosive runes *,Snake Sigil*, 
Summon Monster 3*, Arcane Sight*, 
Fly min/lv*, 
Shrink Item day/lv*, 
Phantom Steed, Tiny Hut, Create Soul Gem, Dispel Magic
4- Summon Monster 4 *,
Scrying*, 
Detect Scrying*, 
Locate Creatue*,illusory Wall*, Animate Dead*, Mnemonic enhancer, Hellmouth Lash, Dimension Door, Emergency Force Sphere
5-

*From Min


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Base Statistics:

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Str 10, Dex 14, Con 12, Int 19, Wis 16, Cha 14
Base Atk +5; CMB +5; CMD 17
Feats Boon Companion (Cleric [Fiendish Vessel]), Boon Companion (Diabolist), Fiendish Heritage, Selective Channeling
Traits Contract Master, Reactionary
Skills Bluff +6
Diplomacy +11 (+5 living garmets)
Fly +6
Heal +7
Intimidate +6
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (engineering) +7
Knowledge (geography) +7
Knowledge (history) +9
Knowledge (nobility) +7
Knowledge (planes) +11
Knowledge (religion) +11
Linguistics +8
Perception +4
Sense Motive +7
Spellcraft +12
Stealth +12
Use Magic Device +10

Languages Celestial, Common, Draconic, Dwarven, Elven, Infernal

SQ aura, channel evil 3d4 (dc 15), channel hellfire (2/day), damned, domains (trickery, devil [evil]), empathic link with familiar, fiendish familiar, fiendish summonining, hell's corruption (3 rounds) (6/day), infernal bargain, infernal charisma +2, prehensile tail, share spells with familiar, spontaneous casting, Summoners charm +8rds summoned creatures
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TRACKED RESOURCES
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Channel Hellfire (2/day) - 0/2
Copy Cat (Su) (6/day) (Sp) - 0/6
Fiendish Augury (1/day) (Sp) - 0/1
Hell's Corruption (3 rounds) (6/day) (Su) - 0/6
Shift (SU) 0/11 [3+4(int)/d +4/d favored class bonus];Swift action teleport as DDoor 40’
Dimensional Steps (SP) 0/240’(Teleport 30’/CL) 5’ increments Does not provoke AOO. Can bring willing creatures with you, but must expend equal distance for each additional creature.
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Boon Companion (Cleric [Fiendish Vessel]) +4 levels to calc familiar/animal comp abilities (max of your HD).
False Focus
Channel Evil 3d4 (DC 15) (Su) Heals evil creatures and sickens and harms good creatures in a 30-ft radius.
Channel Hellfire (2/day) Change energy damage in spells to hellfire damage.
Cleric (Fiendish Vessel) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copy Cat (Su) (6/day) (Sp) Create a single mirror image duplicate
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Damned It is difficult to raise your soul from Hell when killed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devil Associated Domain: Evil
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Fiendish Augury (1/day) (Sp) You may use your fiendish familiar to cast augury once per day.
Fiendish Familiar Familiar acts as a divine focus and your channel evil can center on it.
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Fiendish Summonining You can only summon fiendish creatures and evil outsiders of your patron's alignment.
Hell's Corruption (3 rounds) (6/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse of 2 rolls for skill checks.
Infernal Bargain Can halve called devil's price for service with opposed Cha check.
Infernal Charisma +2 (Ex) +2 to your Charisma when dealing with infernals.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Resistance (14) You have Spell Resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Leonard : Master of black magic and sorcery


Gear-KaChing:

KaChing stat = 1
KaChing Abilities:
Rolling in money
Benefit: Any time you would gain a permanent boost to your Ka-ching stat you gain an additional +1.
Level Inherent bonus Item 1 Item 2 Item 3 Consumables Material
1 - - - - - -
2 - 200 100 50 50 -
3 +1 saves 600 300 150 150 -
4 +1 Enhancement 1200 600 300 300 -
5 - 2100 1050 525 525 1
6 +2 saves 3200 1600 800 800 2
7 +2 Enhancement 4700 2350 1175 1175 3
8 +2 attributes 6600 3300 1650 1650 5

Attributes: +2 Int
Item 1: (6600) Living Garmets
Item 2: (3300) Bag of Holding 1
Item 3: (1650) Pear of power 1
Consumables: (1650) Wand of grease X2 – 150 GP remainder

Material 5: 5K special material

+2 Mythril buckler

Tattoo Holy symbol worth 100 gp


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Familiar imp (Kodo):

Kodo
Devil, Imp
LE Tiny Outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 21, touch 15, flat-footed 18 (+3 Dex, +2 size, +6 natural)
hp 24 (3d10); fast healing 2
Fort +6, Ref +6, Will +7
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
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Offense
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Speed 20 ft., flight (50 feet, perfect)
Melee Sting (Devil, Imp) +10 (1d4/x2) and
Unarmed strike +10 (1/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison: sting—injury (dc 13)
Spell-Like Abilities Augury (1/day), Commune (1/week), Detect Good (At will), Detect Magic (At will), Invisibility (At will), Suggestion (1/day)
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Statistics
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Str 10, Dex 16, Con 10, Int 12, Wis 12, Cha 14
Base Atk +5; CMB +6; CMD 16
Feats Skill Focus (Use Magic Device), Weapon Finesse
Skills Acrobatics +9 (+5 jump), Bluff +8, Craft (calligraphy) +7, Diplomacy +5, Fly +19, Heal +2, Intimidate +3, Knowledge (arcana) +5, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +4, Knowledge (nobility) +2, Knowledge (planes) +9, Knowledge (religion) +6, Linguistics +2, Perception +7, Sense Motive +6, Spellcraft +10, Stealth +21, Use Magic Device +13
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or raven, {, improved evasion
Other Gear Traveler's any-tool, You have no money!
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TRACKED RESOURCES
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Augury (1/day) (Sp) - 0/1
Commune (1/week) (Sp) - 0/1
Suggestion (1/day) (Sp) - 0/1
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Special Abilities
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Augury (1/day) (Sp) Use Augury as a spell-like ability 1/day
Change Shape (boar, giant spider, rat, or raven, beast shape I) You can assume the form of a monstrous spider, raven, rat or boar.
Commune (1/week) (Sp) Commune 1/week, ask 6 questions
Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) As the spell. Caster level 6th
Detect Magic (At will) (Sp) As the spell. Caster level 6th
Fast Healing 2 (Ex) You heal damage every round if you have > 1 Hp.
Flight (50 feet, Perfect) You can fly!
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Invisibility (At will) (Sp) As the spell, self only. Caster level 6th
Poison: Sting—Injury (DC 13) (Ex) Poison deals 1d2 DEX damage, 1/round for 6 rds, cure 1 save.
Suggestion (1/day) (Sp) Suggestion (DC 15) 1/day
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills. (it’s fluff. They’ll be using them as pens and various non-combat tools for their jobs.)

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”Animal” companion imp(Podo):

Podo
Imp
LE Tiny Outsider
Init +6; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 27, touch 18, flat-footed 21 (+6 Dex, +2 size, +9 natural)
hp 60 ()
Fort +3, Ref +13, Will +8 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 20 ft., flight (50 feet, perfect)
Melee Sting (1 extra at -5) (Imp) +18 (1 extra at -5) (1d4+3/x2) and
Unarmed strike +18/+13 (1+2/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison: sting-injury (dc 15)
Spell-Like Abilities Commune (1/week), Detect Good (Constant), Detect Magic (Constant), Grease (1/day), Invisibility (self only) (At will), Suggestion (1/day), Unseen Servant (1/day)
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Statistics
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Str 14, Dex 22, Con 10, Int 14, Wis 12, Cha 14
Base Atk +10; CMB +14; CMD 26
Feats Flyby Attack, Point Blank Shot, Precise Shot, Skill Focus (Use Magic Device), Weapon Finesse
Skills Acrobatics +13 (+9 jump), Appraise +3, Bluff +13, Craft (calligraphy) +8, Disguise +3, Escape Artist +16, Fly +31, Knowledge (planes) +6, Perception +14, Sense Motive +14, Stealth +27, Survival +2, Use Magic Device +18
Languages Celestial, Common, Draconic, Ignan, Infernal; telepathy (50 feet)
SQ crow, dog/wolf, change shape (boar, giant spider, rat, or raven, {, devotion +4, multiattack / extra attack
Other Gear Traveler's any-tool, You have no money! (it’s fluff. They’ll be using them as pens and various non-combat tools for their jobs.)
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TRACKED RESOURCES
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Commune (1/week) (Sp) - 0/1
Detect Good (Constant) (Sp) - 0/0
Detect Magic (Constant) (Sp) - 0/0
Grease (1/day) (Sp) - 0/1
Invisibility (self only) (At will) (Sp) - 0/0
Suggestion (1/day) (Sp) - 0/1
Unseen Servant (1/day) (Sp) - 0/1
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Special Abilities
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Change Shape (boar, giant spider, rat, or raven, beast shape I) You can assume the form of a monstrous spider, raven, rat or boar.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (50 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Grease (1/day) (Sp) An Imp Companion may add a spell to its list of spell-like abilities.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison: Sting-Injury (DC 15) (Ex) , cure 1 save.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telepathy (50 feet) (Su) Communicate telepathically if the target has a language.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills. (it’s fluff. They’ll be using them as pens and various non-combat tools for their jobs.)
Unseen Servant (1/day) (Sp) An Imp Companion may add a spell to its list of spell-like abilities.