About Leonard the BlackLeonard the black
Male Tiefling Cleric (Fiendish Vessel) 6 Diabolist 2
Spells:
Cleric (Fiendish Vessel) Spells Prepared (CL 8):
Wizard (Conjuration (teleport) – Opposition schools: Enchantment/Necromancy
0 (4/day) DC 14(10+0sl+4int)
Spellbook:
Spells in book
*From Min
-------------------- Base Statistics:
-------------------- Str 10, Dex 14, Con 12, Int 19, Wis 16, Cha 14 Base Atk +5; CMB +5; CMD 17 Feats Boon Companion (Cleric [Fiendish Vessel]), Boon Companion (Diabolist), Fiendish Heritage, Selective Channeling Traits Contract Master, Reactionary Skills Bluff +6 Diplomacy +11 (+5 living garmets) Fly +6 Heal +7 Intimidate +6 Knowledge (arcana) +7 Knowledge (dungeoneering) +7 Knowledge (engineering) +7 Knowledge (geography) +7 Knowledge (history) +9 Knowledge (nobility) +7 Knowledge (planes) +11 Knowledge (religion) +11 Linguistics +8 Perception +4 Sense Motive +7 Spellcraft +12 Stealth +12 Use Magic Device +10 Languages Celestial, Common, Draconic, Dwarven, Elven, Infernal SQ aura, channel evil 3d4 (dc 15), channel hellfire (2/day), damned, domains (trickery, devil [evil]), empathic link with familiar, fiendish familiar, fiendish summonining, hell's corruption (3 rounds) (6/day), infernal bargain, infernal charisma +2, prehensile tail, share spells with familiar, spontaneous casting, Summoners charm +8rds summoned creatures
Prerequisite: Tiefling, must be taken at 1st level. Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Gear-KaChing:
KaChing stat = 1
Attributes: +2 Int
Material 5: 5K special material +2 Mythril buckler Tattoo Holy symbol worth 100 gp
-------------------- Familiar imp (Kodo):
Kodo Devil, Imp LE Tiny Outsider (devil, evil, extraplanar, lawful) Init +3; Senses darkvision 60 ft.; Perception +7 -------------------- Defense -------------------- AC 21, touch 15, flat-footed 18 (+3 Dex, +2 size, +6 natural) hp 24 (3d10); fast healing 2 Fort +6, Ref +6, Will +7 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10 -------------------- Offense -------------------- Speed 20 ft., flight (50 feet, perfect) Melee Sting (Devil, Imp) +10 (1d4/x2) and Unarmed strike +10 (1/x2) Space 2.5 ft.; Reach 0 ft. Special Attacks poison: sting—injury (dc 13) Spell-Like Abilities Augury (1/day), Commune (1/week), Detect Good (At will), Detect Magic (At will), Invisibility (At will), Suggestion (1/day) -------------------- Statistics -------------------- Str 10, Dex 16, Con 10, Int 12, Wis 12, Cha 14 Base Atk +5; CMB +6; CMD 16 Feats Skill Focus (Use Magic Device), Weapon Finesse Skills Acrobatics +9 (+5 jump), Bluff +8, Craft (calligraphy) +7, Diplomacy +5, Fly +19, Heal +2, Intimidate +3, Knowledge (arcana) +5, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +4, Knowledge (nobility) +2, Knowledge (planes) +9, Knowledge (religion) +6, Linguistics +2, Perception +7, Sense Motive +6, Spellcraft +10, Stealth +21, Use Magic Device +13 Languages Common, Infernal SQ change shape (boar, giant spider, rat, or raven, {, improved evasion Other Gear Traveler's any-tool, You have no money! -------------------- TRACKED RESOURCES -------------------- Augury (1/day) (Sp) - 0/1 Commune (1/week) (Sp) - 0/1 Suggestion (1/day) (Sp) - 0/1 -------------------- Special Abilities -------------------- Augury (1/day) (Sp) Use Augury as a spell-like ability 1/day Change Shape (boar, giant spider, rat, or raven, beast shape I) You can assume the form of a monstrous spider, raven, rat or boar. Commune (1/week) (Sp) Commune 1/week, ask 6 questions Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks. Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks. Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Detect Good (At will) (Sp) As the spell. Caster level 6th Detect Magic (At will) (Sp) As the spell. Caster level 6th Fast Healing 2 (Ex) You heal damage every round if you have > 1 Hp. Flight (50 feet, Perfect) You can fly! Immunity to Fire You are immune to fire damage. Immunity to Poison You are immune to poison. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Invisibility (At will) (Sp) As the spell, self only. Caster level 6th Poison: Sting—Injury (DC 13) (Ex) Poison deals 1d2 DEX damage, 1/round for 6 rds, cure 1 save. Suggestion (1/day) (Sp) Suggestion (DC 15) 1/day Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills. (it’s fluff. They’ll be using them as pens and various non-combat tools for their jobs.) -------------------- ”Animal” companion imp(Podo):
Podo Imp LE Tiny Outsider Init +6; Senses darkvision 60 ft.; Perception +14 -------------------- Defense -------------------- AC 27, touch 18, flat-footed 21 (+6 Dex, +2 size, +9 natural) hp 60 () Fort +3, Ref +13, Will +8 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 20 ft., flight (50 feet, perfect) Melee Sting (1 extra at -5) (Imp) +18 (1 extra at -5) (1d4+3/x2) and Unarmed strike +18/+13 (1+2/x2) Space 2.5 ft.; Reach 0 ft. Special Attacks poison: sting-injury (dc 15) Spell-Like Abilities Commune (1/week), Detect Good (Constant), Detect Magic (Constant), Grease (1/day), Invisibility (self only) (At will), Suggestion (1/day), Unseen Servant (1/day) -------------------- Statistics -------------------- Str 14, Dex 22, Con 10, Int 14, Wis 12, Cha 14 Base Atk +10; CMB +14; CMD 26 Feats Flyby Attack, Point Blank Shot, Precise Shot, Skill Focus (Use Magic Device), Weapon Finesse Skills Acrobatics +13 (+9 jump), Appraise +3, Bluff +13, Craft (calligraphy) +8, Disguise +3, Escape Artist +16, Fly +31, Knowledge (planes) +6, Perception +14, Sense Motive +14, Stealth +27, Survival +2, Use Magic Device +18 Languages Celestial, Common, Draconic, Ignan, Infernal; telepathy (50 feet) SQ crow, dog/wolf, change shape (boar, giant spider, rat, or raven, {, devotion +4, multiattack / extra attack Other Gear Traveler's any-tool, You have no money! (it’s fluff. They’ll be using them as pens and various non-combat tools for their jobs.) -------------------- TRACKED RESOURCES -------------------- Commune (1/week) (Sp) - 0/1 Detect Good (Constant) (Sp) - 0/0 Detect Magic (Constant) (Sp) - 0/0 Grease (1/day) (Sp) - 0/1 Invisibility (self only) (At will) (Sp) - 0/0 Suggestion (1/day) (Sp) - 0/1 Unseen Servant (1/day) (Sp) - 0/1 -------------------- Special Abilities -------------------- Change Shape (boar, giant spider, rat, or raven, beast shape I) You can assume the form of a monstrous spider, raven, rat or boar. Darkvision (60 feet) You can see in the dark (black and white vision only). Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments. Evasion (Ex) No damage on successful reflex save. Flight (50 feet, Perfect) You can fly! Flyby Attack You can take a standard action during your move action while flying. Grease (1/day) (Sp) An Imp Companion may add a spell to its list of spell-like abilities. Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Poison: Sting-Injury (DC 15) (Ex) , cure 1 save. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Telepathy (50 feet) (Su) Communicate telepathically if the target has a language. Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills. (it’s fluff. They’ll be using them as pens and various non-combat tools for their jobs.) Unseen Servant (1/day) (Sp) An Imp Companion may add a spell to its list of spell-like abilities. |