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About LeiaraLeiara
Defense:
AC 22, touch 14, flat-footed 18 (+8 armor, +3 Dex, +1 dodge) hp 61 (8d10+16) Fort +10, Ref +11, Will +12 Offense:
-------------------- Speed 30 ft. Ranged Darkwood Composite longbow (Str +4) +12/+7 (1d8+4/x3) Melee +1 Ironwood Terbutje +13/+8 (1d8+5/19-20/x2) Melee Bite (Bear's Natural Weapons) +10 (1d6+4/x2) Claw x2 (Aspect of the Beast (Claws of the Beast)) +15/+10 x2 (1d4+4/x2) Special Attacks favored enemies (elves +2, reptilian humanoids +4) Ranger (Shapeshifter) Spells Prepared (CL 5): 2 (2/day) Aspect of the Bear, Aspect of the Bear 1 (2/day) Magic Fang, Magic Fang Druid (Bear Shaman) Spells Prepared (CL 8): 4 (3/day) Flame Strike (DC 18), Protection from Energy, Communal, Strong Jaw (DC 18) 3 (4/day) Cure Moderate Wounds, Cure Moderate Wounds, Magic Fang, Greater, Magic Fang, Greater 2 (4/day) Heat Metal (DC 16), Fire Trap (DC 16), Bull's Strength, Fury of the Sun (DC 16) 1 (5/day) Faerie Fire, Faerie Fire, Air Bubble, Bristle (DC 15), Produce Flame 0 (at will) Guidance, Resistance, Create Water, Spark (DC 14) Statistics:
-------------------- Str 18, Dex 16, Con 14, Int 7, Wis 18, Cha 9 Base Atk +8/+3; CMB +12; CMD 26 (22 FF) Feats Aspect of the Beast (Claws of the Beast), Aspect of the Beast (Predator's Leap), Dodge, Eldritch Claws, Endurance, Skill Focus (Perception), Wild Speech, Weapon Focus (Claw) Traits (Need to pick these) Skills :
Skills Acrobatics +1 (-3 jump), Bluff -1 (+1 vs. elves, +3 vs. reptilian humanoids), Climb +7, Escape Artist +1, Fly +0, Handle Animal +10, Heal +12, Intimidate +7, Perception +25 (+27 vs. elves, +29 vs. reptilian humanoids), Ride +0, Sense Motive +4 (+6 vs. elves, +8 vs. reptilian humanoids), Stealth +4, Survival +14 (+19 when tracking, +16 vs. elves, +18 vs. reptilian humanoids, +18 to track), Swim +5 (+9 to resist nonlethal damage from exhaustion)
Languages Common, Elven, Druidic SQ combat styles (natural weapon), elf blood, shifter's blessing (12 rds) (2/day), shifter's blessing forms (form of the bear, form of the dragon), swift tracker, track, wild empathy, woodland stride, animal companion link, bear wild shape (4/day), bear's totem transformation (move action) (8 minute, bear's totemic summons, nature bond abilities (animal companion), resist nature's lure, share spells with companion, spontaneous casting, totem transformations (bear's natural weapons), trackless step, wild shape (2/day), wild shape (animal), wild shape (totem animal), wild shape (elemental) Special Abilities:
-------------------- Aspect of the Beast (Predator's Leap) You can make running jumps while standing still. Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction. Elf Blood You are counted as both elven and human for any effect relating to race. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to magic sleep effects. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Favored Enemy (Elves +2) (Ex) +2 to rolls vs Favored Enemy (Elves). Favored Enemy (Reptilian Humanoids +4) (Ex) +4 to rolls vs Favored Enemy (Reptilian Humanoids). Form of the Bear (Su) The ranger’s muscles enlarge and tighten, and his facial features become more ursine. While in this form, the ranger gains a +4 enhancement bonus to Strength, but his base speed becomes 20 feet. Master Shifter: The ranger’s muscles enlarge - +8 Strength and no speed penalty. Form of the Dragon (Su) The ranger’s skin becomes rough and scaly. While in this form, the ranger gains a +2 natural armor bonus to AC. Master Shifter: The ranger’s skin becomes rough and scaly. While in this form, the ranger gains a +4 natural armor bonus to AC and gains Fly speed 30 (average). Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Shifter's Blessing (12 rds) (2/day) (Ex) Temporarily gain characteristics of various creatures. Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them. Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced. Track +4 Add the listed bonus to survival checks made to track. Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy. Woodland Stride (Ex) Move through undergrowth at normal speed. Animal Companion Link (Ex) You have a link with your Animal Companion. Bear Wild Shape (4/day) (Su) Shapeshift into a bear one or more times per day. Bear's Totem Transformation (Move Action) (8 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), tou Bear's Totemic Summons (Su) At 5th level, a bear shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells. Trackless Step (Ex) You do not leave a trail as you move through natural surroundings. Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day. Wild Shape (Beast Shape II: Tiny - Large animal) You may use your Wild Shape ability to become an animal. Wild Shape (Beast Shape III: Diminutive - Huge totem animal) You may use your Wild Shape ability to become an animal. Wild Shape (Elemental Body I: Small elemental) You may use your Wild Shape ability to become an elemental. Wild Speech Speak while in wild shape Inherent bonuses:
Used inherent ability bonus to +strength
Used Resistance bonus on saves Used enhancement bonus as Amulet of Mighty fists (on claws) Used enhancement bonus on Ironwood Breastplate (+2) Item 1 - +1 Ironwood Terbutje Item 2 - Lenses of detection Item 3 - Bracers of armor +1 Zoom IV, Tyrannosaurus:
Zoom IV
Leiara’s concept elements:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
1) Leiara is a jungle druid / ranger. Born and raised in a continent and climate similar to the Mwangi jungle, she is one of the few half-elves of the elf tribes that actually lived in these hot rainy forests. She is close to dinosaurs and other jungle animals as a result of her wild upbringing (or lack of it). 2) Leiara is tall and pretty, in a cruel sort of way. Like an evil queen should, her most prominent feature is probably her winged eyebrows that just lend her whole face an air of … mean-ness that’s easy to spot a mile away. With straight, jet-black hair and bright green eyes that blaze in her porcelain white skin, she simply does not fit in anywhere. Not with elves, for all her ears are very exaggerated for a half-blood, for she is too short and has more of a sturdy human frame than the frail elven one. Not with humans, either, since she has that unearthly perfect skin and eerily colored eyes. Not in the jungle, as she is too pale and delicate looking compared to the generally dark skinned inhabitants of the Mwangi expanse. And certainly not in a city, as she wears armor made of wood decorated with curling vines of gold paint. The rest of her armor appears to be made of various saw-edged jungle plants. She’s never wearing shoes. All in all, though she is beautiful, there is something simply off about her. 3) Leiara is dumb as a post. She has decided that the world needs to be returned to a green state. Her nature as a druid makes her feel destruction to the environment very keenly, though she probably couldn’t explain why. While that might make her good, in a general sense, she takes it to a frightening extreme, using the higher level druid spells to level towns and grow forests (or that’s the plan when she gets them anyway). Humanoids have never treated the half-elf well, so she’d just as well see Golarion rid of them all. Stupid as she is, that seems like an excellent idea to her, though to be honest she’s not really intelligent enough to pull it off. So she’s content to loiter in her jungle, randomly smiting any unlucky adventurers into it, and playing with the dinosaurs. As far as she’s concerned, her ‘kingdom’ is perfect the way it is. Wild and untouched, where the laws of the wild are the laws of the land. Leiara sees herself as nature’s voice (and arm. And teeth. And any other part that occurs to her at the time.) And nature … she’s a b*%%#. 4) Leiara’s animal companion is a large Tyrannosaurus named Zoom The Fourth. He is Zoom The Fourth because there were three other Zooms before him. She didn’t kill them, though her various ‘adventures’ did get them killed. Leiara flies into a rage if anyone asks her about them, though again, she probably couldn’t tell you why. Somewhere in her black little heart she feels bad about their deaths, probably the only thing she would ever have an attack of conscience over. Zoom I (Leopard) – Died fighting a Tyrannosaurus when Leiara happened to choose one’s lair for a place to build her ‘palace’. Zoom II (Raptor) – After the incident with Zoom I, Leiara took somewhat of a fancy to the dinosaurs that she had found in her realm. She couldn’t corner another Tyrannosaurus or get one to obey her yet, so she called a smaller version. Died while breaking into one of the old ruins in her ‘Kingdom’ – she tried to stuff it down an ancient chimney to get it inside and it suffocated. Zoom III (Tyrannosaurus) – Her first Tyrannosaurus! Leiara had this one for a while. It was killed by a giant vorpal parrot because Leiara wouldn’t play guessing games with it (She knew she’d lose). There must have been animal companions before these … Leiara tends to go through them like tissue paper. It makes her very grumpy, but she puts them in dangerous situations out of sheer stupidity. Her current plan is to buy gear for Zoom IV so it doesn’t die. The absurdity of a dinosaur wearing a cape (or hat) has not occurred to her. 5) Leiara allows a few odd humans to loiter in her domain, but they don’t tend to stay for long, particularly because any cutting down of trees, hunting of animals, or building of fires results in death by Tyrannosaurus. Or other stupid but evil punishments. (Murder house?) Leiara has a tendency to make up games that only make sense to her. Leiara’s Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1) Leiara wants to gear up Zoom IV so he won’t die. She’ll do this at the expense of her gear. Stupid. 2) Leiara wants to grow more forests. She doesn’t much care where. She’d probably try to grow one in a desert. Stupid. 3) Personally I want to see some of the more clever characters trick or convince Leiara into helping them, just to see her try to do things in her simplistic, over-kill kind of way. Don’t ask the druid for help! She’ll do something crazy! And stupid! Leiara’s Secrets:
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1) There are some interesting old ruins in her Kingdom, as yet undiscovered by the rest of the world. Leiara would prefer them stay that way, lest Pathfinders and other obnoxious sorts come to poke around. Its part of the reason she guards her domain so fiercely from meddlers. 2) Some of the elves back home remember her. If she gets too famous, they might send some adventurers to ‘take care of her’ out of guilt for creating such a monster. Leiara’s People:
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1. Leiara has one (1) druid friend, a fellow NE crusader for forest’s rights. He is a full elf, the only one that Leiara trusts or at least doesn’t hate on sight. His name is Aradel. She maybe has a little crush on him. It annoys her. But he’s a wandering sort, so doesn’t show up often. 2. Does Zoom count? Leiara really doesn’t have many friends… 3. Ah, the list. The main ones would be the elves she hates from her mistreatment when she was a child from that old jungle tribe. She’s forgotten their names and they’ve almost forgotten her … but should that hatred spring up again, it would be fierce. There may also be people she’s chased out of her domain, starving tribes of natives that want to eat the bounty of animals on her land … you name it, they probably hate her. Leiara’s Quirks:
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1. The bear thing is just because Leiara likes bears. She saw some once in a circus. They don’t survive well in a jungle though, as she found out the hard way when she tried to import them. 2. Leiara gets bored easily, and will make up games to entertain herself. Her games usually involve challenges (against herself or others) involving her skills specifically so if she were playing against an opponent she’d always win. She’s too dumb to rig it in any way that isn’t completely transparent. 3. Once Leiara gets an idea in her head, its stuck there. And she will pursue it doggedly to whatever end, regardless of any change in circumstances or plans. |