Vaklam's page

183 posts. Alias of Monkeygod.

Full Name

Vaklam Charthagnion




1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|








Lawful Evil


Common, Abyssal, Celestial, Draconic, Infernal, Shadowtongue.

Strength 12
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 16

About Vaklam

Male human Arcanist(Occultist) 1/Summoner(Devilbinder)/Pactmaker(Occult Scholar)
LE Medium humanoid
Initiative+2 Senses Perception+2,

Resources: Arcane Reservoir (Su): 4
Arcansit spells per day: 2/3
Summoner spells per day: 1/2

AC 12(+2 Dex), Touch: 12, FF: 10

Hp 10(1d8+1con+1 favored class)

Fort+3, Ref+2, Will+4


Speed 30 ft

Melee +1 morningstar (1d8+1/x2)

Ranged +2 light crossbow (1d8, 19-20/x2)


Base Attack+0 CMB+1 CMD 13

Feats Noble Scion(Cheliax), Skill Focus(Diplomacy), Summon Evil Monster.

Traits Apprentice Devilbinder: When you cast a summon monster spell to summon a devil or fiendish creature, the duration of that spell
increases by 1 round. In addition, you gain a +1 trait bonus on opposed Charisma checks against devils conjured with planar binding spells, and payments to devils you conjure with planar ally spells are reduced
by 10%.

Destined Diplomat: Your relationship with your eidolon gives you some clout with other outsiders. You gain a +2 trait bonus on Diplomacy checks toward outsiders, and Diplomacy is always a class skill for you.

Fiend Blood: The blood of fiends taints your line, manifesting physically, though it may be barely noticeable. Choose one of the following skills: Bluff, Intimidate, or Knowledge (planes). You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.(Bluff)


Power-Hungry: You're addicted to power. You take a —2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.

Skills Bluff+8, Diplomacy+10, Knowledge(Arcana)+12, Knowledge(Local)+11, Knowledge(Planes)+12, Knowledge(Religion)+12, Sense Motive+6, Spellcraft+8.

Background Skills: Knowledge(History)+12, Linguistics+8, Lore(Infernal Contracts)+8.

Class Features

Bind Spirit: A pactmaker may seal pacts with otherworldly entities known as spirits. In order to summon a spirit, the pactmaker must learn the spirit’s ceremony, constellation, personality, and seal by completing its four Knowledge Tasks; see Researching the Spirit in Chapter 3 for more information on this process. A pactmaker begins play having completed all four Knowledge Tasks for one 1st-level spirit of her choice. Each day, a pactmaker may bind one spirit to her soul
using pact magic; see Performing a Pact Ritual in Chapter 3. This spirit’s level may not exceed the pactmaker’s maximum spirit level, which is limited to 1st-level spirits at 1st level. At 3rd level and every two pactmaker levels thereafter, the pactmaker’s maximum spirit level increases by 1, to a maximum of 9th-level spirits at 17th level.
A pactmaker’s binder level is equal to her level. The DC to resist a pactmaker’s supernatural powers is equal to 10 + 1/2 the pactmaker’s binder level + the pactmaker’s Charisma modifier.

Binder Secret: A pactmaker’s greatest power is not within the seals she draws or the spirits she summons, but in the esoteric knowledge she unearths in her pursuit of the secrets of pact magic. At 1st level, a pactmaker gains one binder secret. She must meet all of the binder secret’s prerequisites, if any. At 2nd level and every 3 levels thereafter, the pactmaker gains access to an additional binder secret. She may not select the same binder secret multiple times unless noted otherwise.

Brilliant Binder: An occult scholar adds both her Intelligence modifier and her Charisma modifier on all binding checks made to seal pacts with spirits and on all Knowledge checks that she makes. This ability replaces the pactmaker’s 1st-level binder secret.

Constellation Aspects (Su): Beginning at 1st level, every time a pactmaker makes a good pact with a spirit, she gains an additional supernatural power known as a constellation aspect for the duration of her pact with the spirit. This constellation aspect must be drawn from among those listed as being available to the spirit she sealed a good pact with, based upon its constellation.
A pactmaker may possess one constellation aspect per spirit that she is bound to and has sealed a good pact with. A constellation aspect is considered a minor granted ability for the purpose of how it interacts with all effects, including feats, spells, and magic items. A pactmaker may not select an individual aspect more than once and their benefits don’t stack. If a constellation aspect grants the pactmaker a spell-like ability, use the pactmaker’s level as the spell’s caster level. The saving throw DC against a pactmaker’s constellation aspects is equal
to 10 + 1/2 of the pactmaker’s level + the pactmaker’s Charisma

Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost

Conjurer's Focus (Sp): An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action, and the summoned creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level), at the cost of an additional point from her arcane reservoir per spell level. An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster effect immediately ends. This ability replaces the arcanist exploit gained at 1st level.

Occult Knowledge (Ex): A pactmaker adds half her class level (minimum 1) to Knowledge (arcana), Knowledge (history), Knowledge (religion), and Knowledge (planes) skill checks and may make these skill checks untrained. When making a Knowledge check to fulfill a spirit’s Knowledge Tasks, this bonus equals the pactmaker’s level instead.



1: Charm Person, Color Spray, Comprehend Languages Mage Armor, Magic Missile, Sleep, Vanish

Spells Prepared:

0: Light, Mage Hand, Open/Close, Resistance.

1st: Mage Armor, Sleep.

Summoner Spells Known:

0: Acid Splash, Detect Magic, Message, Read Magic.

1: Daze Monster, Shield.