Hell's Enforcers (Inactive)

Game Master DireMerc


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Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

Whoa, whoa, whoa, let's not forget who the real enemy is--all the Iomedaens. Of course good, hard-working folk are going to resist getting their livelihood taken away. Let me go with you and see if I can take the sting away a bit. We're gonna need some deputies to help us when the traitors start stirring up trouble in the streets. We can't be everywhere at once. Let's let the sheriff down easy, then take her to the Last Stand for a drink. If we can keep Rhona on the payroll it might keep the peace.


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"You offer more leniency than is necessary, Ambrose. I'm afraid if your intention is to talk her down from her position and become buddies with someone who failed to execute their basic duties, I will be of no use to you."


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)
Azrielan wrote:
"You offer more leniency than is necessary, Ambrose. I'm afraid if your intention is to talk her down from her position and become buddies with someone who failed to execute their basic duties, I will be of no use to you."

My dad used to say 'A hammer sees every problem as a nail'. Failing to keep the peace in times of rebellion shouldn't be punishable by death. If we punish every infraction by death, yeah, we'll stop the rebellion, but only because there will be no people left to govern. We need to be reasonable and give her a way out to save face. If she insists on violence, well, you've seen first hand I have no problems with that.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla calmly kept eating her danish as she listened. of course we will not approach with killing on the agenda, but it is good to know that the choice is still on the menu should we need it.

still waiting for an answer from the GM on my earlier question regarding Allamar


Sorry I forgot to reply to that. I looked for something you could have taken but didn't really find anything worth taking that wasn't on her person or in her quarters. I suppose you might have swiped a healing potion or two or a religion item like a gold bell.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

actually she would take the potions (assuming CLW), and the bell, bells are nice. anyway that bell may be useful later, if she can only take one thing then it would have been the potion (unless there was no way to know they were magic potions then she would have taken the bell.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

"I'm ready to go if the rest of you are." Mercer says to the rest of the group.

"Rawk!" says the bird perched on his shoulder.


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"Well. Let's go find us some nails, shall we?" Azrielan retorts, ready to leave as well.


Were do you go first?


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Tic will take the document and head straight to the sheriff's office


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Mercer and his bird follow along to the sheriff's office, anticipating that the direct, public route probably won't go so well.


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)
Azrielan wrote:
"Well. Let's go find us some nails, shall we?" Azrielan retorts, ready to leave as well.

A ha ha! Good one! Ambrose laughs heartily and in earnest, clutching his sides. It takes a moment for him to compose himself before he picks up his axe and nets, stowing them for now. Let's hope we won't need these. C'mon girls, heel! the kennelmaster says assertively and the dogs snap too attention, shadowing him. He then looks to his companions.

Just please, let me talk to the sheriff first before we shed any blood, ok? I'll lead the way!


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Tic immediately nods and defers to Ambrose at his statement of leading the way. He falls in step behind the man and his pack.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla finishes her danish before heading out. in her wanderings she has already learned a few back alley ways to the sheriff's place.

Taking advantage of this Kayla shadows the group preferably from rooftop to rooftop. remaining as stealthy as possible.

stealth: 1d20 + 17 ⇒ (20) + 17 = 37

perception to look out for trouble: 1d20 + 9 ⇒ (16) + 9 = 25


You make your way to the sherif's office.

With its unevenly mortared stones and barred windows, this squat structure looks like a miniature fortress. Despite the row of horseshoes hung beneath its sign, nothing can make the plain word “Jail” look welcoming. Two wooden pillories stand empty in front of the building.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Mercer takes a moment to casr Mage Armor on himself before we approach the jail.

"There's no guarantee of trouble, but it's best to be prepared."


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

Agreed--let's get this over with.

Ambrose approaches the door and knocks firmly.


A man opens the door. "Whats the matter?" he asks


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Tic stays behind Ambrose and doesn't speak, but does size the man up should any fighting break out.

Knowledge (Anatomy) to determine vulnerabilities: 1d20 + 8 ⇒ (17) + 8 = 25

I know technically Knowledge (Local) is for determining vulnerabilities of humanoids, but I honestly didn't think the all encompassing Knowledge (Local) fit this character. So instead, I made the custom Anatomy to make it more relevant to Tic. I'm certainly happy to change it to Knowledge (Local) if you prefer and just use it for humanoid vulnerabilities. Up to you GM!


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kalyla remains hidden on a nearby rooftop, keeping a watch on the group, as well as the building. looking for any signs of unusual activity, or approaching trouble.

stealth: 1d20 + 17 ⇒ (19) + 17 = 36
perception: 1d20 + 9 ⇒ (7) + 9 = 16


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)
DireMerc wrote:
A man opens the door. "Whats the matter?" he asks

We are here on the authority of the archbaron for a matter of great importance. Please, friend, take us to the sheriff. We must speak with her immediately.

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Mercer looks about to see if we appear to be headed into an ambush.

perception: 1d20 + 13 ⇒ (19) + 13 = 32


"Sherif aint here at the moment. I'm her debuty how can we help his great eminence?" he says with a bit of a sneer.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

"You can start by showing some respect to his representatives!" Mercer snaps back.

He lashes out at the deputy with an Evil Eye hex (DC15 ,-2 to saves).

He then takes a 5' step to interpose Ambrose between him and the deputy.


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

Ambrose puts a hand up to Mercer, hoping to stave off any violence. He then produces the paper bearing the Archbaron's decree and says matter-of-factly: The sheriff has been relieved of her command. You are bound by law to execute your duties and cooperate with us, or your position will be forfeit as well. So I ask again, please, take us to the former sheriff. I will not ask a third time.


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"Has the time for peaceful coercion passed, my friends?"

Azrielan asks, swinging her mace in a gentle arc in front of her, somehow still making that small motion seem threatening.


The man steps back worried "Sherif's at the tavern! You can find her there." he says.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

"I was just going to put him to sleep."


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Tic simply states, "To the tavern then. Thank you for your cooperation."


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

Ambrose looks the man over, trying to discern if he is telling the truth.

Sense Motive: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Good point, Ambrose! Too sleepy to think straight it seems...

After making his statement, Tic looks at the man for signs of relief that he is "getting rid of" the group.

Sense Motive: 1d20 + 11 ⇒ (7) + 11 = 18


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla slips down from her perch and sneaks toward the back of the office, looking for a back door.

searching for a way in that would be unnoticed.

stealth: 1d20 + 17 ⇒ (19) + 17 = 36
perception: 1d20 + 9 ⇒ (6) + 9 = 15


You feel the guard is telling the truth but you also sense a lot of hostility from him. You feel it is likely he will try to interfere in some way.

Kayla manages to find another way in but it is locked.


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

Ambrose smiles with his face, but not his eyes.

Yes, I see. Come along then, friend. Why don't you lead the way? I'll buy a pint for you and the Sheriff, once we deliver our message.


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Tic allows everyone to lead and he follows up behind keeping a close eye on the deputy.


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"Why don't you just calm down, and lead us to the sheriff. I'm sure none my companions here would want any violence..." Az says, her mace ceasing its swinging motions, and instead hovering next to her side, ready to be used.

Intimidate: 1d20 + 12 ⇒ (12) + 12 = 24


"Fine then I can take you" The debuty leads the way to the tavern.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

deciding it best to not break-in, Kayla returns to her alleyways and roof tops to follow the group. trying to reach the tavern ahead of the group.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Mercer will step up to the door and look in after the deputy starts towards the tavern.

perception: 1d20 + 13 ⇒ (6) + 13 = 19


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

Ambrose opens the door to the tavern and gestures for the deputy to enter first.


You arrive at the tavern and the deputy enters. You see the tavern is quite crowded and you recognize a number of faces from the meeting at the church. The bartender is the man that tried to prevent you from entering at first.

He goes up to the sherif and tells her your here to see her.

She comes up. [/b]"What can I do for you lot then?"[/b]


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

Tic will scan the room for potential threats up until Ambrose gives over the dismissal from office information.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Then when the sheriff gets the information he'll look for signs of lies or danger coming from the deposed sherrif.

Sense Motive: 1d20 + 11 ⇒ (5) + 11 = 16

EDIT: I hate you Paizo dice! These are the things I'm supposed to be good at!


Male Advanced Flame-Infused Legion Archon Bloodrager 4

Azrielan walks into the bar, weapons still in hand, and strides forward to be the first to speak to the Sheriff.

"We are here to deliver the message that your services are no longer needed, and that you are being relieved of duty."

She then leans closer to gently whisper to the sheriff.
"Please, don't make this any more of a scene than it has to be."


With a serious look on her face she reads the not twice checking the signature. "So it's true then." She tears her badge from her uniform and drops it on the ground. "Supposes that's yours now. Try not to dirty it too much."

The bartender raises a crossbow aiming it at Azrielan
This ain't right, You't just throw out this towns only justice. It aint right!"

"Drop it Bolgar you know that won't do any good. They're just delivering the message"

The man drops the crossbow as asked. "You know it ain't right. Your the best damn sheriff we ever had. Now instead we gonna have us a bunch of executioners wearing badges!"


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

The tanner and his conspirators were traitors and got what they had coming. We're charged with protecting the welfare of this town against rebels. So long as you are loyal to Longacre, and Cheliax, you have nothing to fear from us, friend.


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

"We are here to maintain order, nothing more. Should you follow the law there will be no executions. It is that simple."


Sorry for my absence my recent addiction to pokemon go has had me going outside lately. Haven't been on the computer as much. I swear I probably got more exercise this week than in the last ten years put together.

They balk and give you angry glares still they don't try to stop you from taking the badge and leaving.

You go post the other notices around town and the gates guards aren't to happy either [/b]“We’ve kept this town safe and this gate open—except for nights and holidays—for all the eighteen years Dent and I have minded it!”[/b] and how “No cow-pile baron or his trumped-up dung-berries are going to make us close it.” says one of them but the other a man makes her see sense and they close the gate as ordered.

You go back and report that the message is delivered.

"Good" "Now then I believe it is past time you met the archbaron. Head to his manor within the hour he is expecting you. I will meet you there as well without my disguise this time. The time for secrets has passed" says you benefactor.


Male Tiefling (Asura-Spawn) Inquisitor - 1 (Domain: Torture Inquisition)
Stats:
AC 17 (11/16), HP 8/8, Fort +2, Ref +1, Will +6, Init +1, Perception +8

I support this! I'm biased because of my profession, but totally a good reason to be away from the computer!

Tic nods at the command, gathers his things, and for the first time doesn't wait for the rest of the group to go first. He starts heading to the manor.


Human Cavalier (Huntmaster) 3
stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

After the signs are posted, but before leaving the tavern...

Drink up, everyone! Compliments of the archbaron! Ambrose says merrily, buying a round for everyone. He drinks his beer and socializes a bit before returning to his employer.

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I have been distracted with Star Wars Old republic. so no worries from me.

After the posting of notices, Kayla stops by her favorite bakery to get some sweet tarts for later.

Her trip to the manor is less stealthy, she instead just walks the streets toward her destination. taking in the goings on about the town

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