Hell's Enforcers (Inactive)

Game Master DireMerc


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Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

init: 1d20 + 5 ⇒ (8) + 5 = 13

Kayla had exited from the back (either door or window) and is sneaking around to approach from the outside.

not sure how long that will take (but Kayla can move full speed while using stealth)


All your checks to demoralise succeed but do not stack so they are still only shaken.

Kayla leaped over to were the quarters are and quickly grabbed her gear from her room.

Manor map

I had intended to give each of you a private room but this map has shared rooms apparently. This is also not the manor in the AP exactly because that one was too small that If I blew it up it was all blurry so I made a new one using a similar manor map I had. The barons quarters are on the second floor in the little private room lets say, the door to east hall are were the smoke is coming out. Doing this took all my time for tonight will finish posting enemy actions tomorrow.


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

Taissa catches Appula's eye during the fight and gives her a quick gesture to step over into flank when she can.


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

Cruor growls towards Patronicus. "If we clear this rabble, we'll have support against this infamous bartender. And if the Archbaron isn't able to defend himself for a few minutes, is he worth saving?"


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

I shimmy a half-step to the side, flanking my enemy across from Taissa, and strike, first to wound and frighten, then to kill!

1d20 + 12 ⇒ (8) + 12 = 20, 2d4 + 13 ⇒ (3, 2) + 13 = 18
NB, the above is non-lethal damage. Assuming it's a hit, I get a free intimidate attempt
1d20 + 23 ⇒ (2) + 23 = 25
Assuming success, I get a free attack (lethal damage this time)...[/dice]
1d20 + 12 ⇒ (14) + 12 = 26, 2d4 + 13 ⇒ (4, 3) + 13 = 20
[OOC]although if that does not hit, the shaken ends


Ah since it actually isn't very clear the guys with the shields with the Cheliax symbol are the manor guards the guys with the hoods are the deputies, The girl with the red scarf is the sheriff and the other girl in front of her is Cimri

The guards attack
guard 1: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (8) + 3 = 11
guard 2: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (1) + 3 = 4
guard 3: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (6) + 3 = 9
guard 4: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (7) + 3 = 10
1 hit on number 4

Cimri attacks dual kukri
cimri: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (4) + 2 = 6
cimri: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (4) + 2 = 6
no hits

Deputies damage from Taissa
deputy 1: 1d10 ⇒ 10 reflex: 1d20 + 5 ⇒ (18) + 5 = 23
deputy 2: 1d10 ⇒ 9 reflex: 1d20 + 5 ⇒ (2) + 5 = 7
deputy 3: 1d10 ⇒ 5 reflex: 1d20 + 5 ⇒ (20) + 5 = 25
deputy 4: 1d10 ⇒ 10 reflex: 1d20 + 5 ⇒ (15) + 5 = 20

Sherif
sheriff: 1d10 ⇒ 2 reflex: 1d20 + 10 ⇒ (6) + 10 = 16

The spells proves very effective on the deputies but not so much on the sheriff.

Appula and Cruor each take down a deputy. (2 and 3 are down)

The sheriff sees the reinforcements and growls "no more time for this"
attack nonlethal battleaxe: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 7 ⇒ (6) + 7 = 13
attack non lethal handaxe: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 7 ⇒ (2) + 7 = 9
confirm crit handaxe: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 7 ⇒ (3) + 7 = 10

And she knocks Cimri unconscious

The deputies attack
Cruor and Appula
deputy 1: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 4 ⇒ (3) + 4 = 7
deputy 2: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (8) + 4 = 12

Now your go

appula wrote:


1d20 + 12 ⇒ (8) + 12 = 20, 2d4 + 13 ⇒ (3, 2) + 13 = 18
NB, the above is non-lethal damage. Assuming it's a hit, I get a free intimidate attempt
1d20 + 23 ⇒ (2) + 23 = 25
Assuming success, I get a free attack (lethal damage this time)...[/dice]
1d20 + 12 ⇒ (14) + 12 = 26, 2d4 + 13 ⇒ (4, 3) + 13 = 20

Appula drops deputy number 4.

One deputy remains and the sheriff.

Rest of you can go.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Remember, the sheriff rolls every d20 twice and takes the worse result unless she makes a DC17 Will save versus Misfortune.

Mercer cackles as a move action to upkeep Misfortune if it stuck.

The he casts Blindness (DC17 Fort) on the Sheriff.


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

If I understood correctly which deputies were brought down, I should not provoke attacks of opportunity. Moving to the square right of Taissa and below the Sheriff. My AC is back at 19.

Swiftly moving the massive armor, Cruor brings himself next to the sheriff, swinging his greatsword in a wide arc. "Don't speak of wasting time you don't have." he growls.
Power Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 21 ⇒ (1, 1) + 21 = 23
Critical confirmation: 1d20 + 12 ⇒ (3) + 12 = 15
Critical damage: 2d6 + 21 ⇒ (1, 1) + 21 = 23


Sorry forgot that mercer
will save: 1d20 + 6 ⇒ (11) + 6 = 17
fort save: 1d20 + 6 ⇒ (11) + 6 = 17
wow lol

Normal hit, she's hurt but still standing


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

I step up to the cursed sheriff, and strike to wound. We want a prisoner to interrogate, after all..
1d20 + 10 ⇒ (10) + 10 = 20, 2d4 + 13 ⇒ (3, 4) + 13 = 20
NB, the above is non-lethal damage. Assuming it's a hit, I get a free intimidate attempt
1d20 + 23 ⇒ (20) + 23 = 43
Assuming success, I get a free attack (lethal damage this time)...

1d20 ⇒ 9 that should be +10, sorry, 2d4 + 13 ⇒ (2, 3) + 13 = 18
although if that does not hit, the shaken ends


M Human Sorcerer (Arcana/Infernal)

Patronicus would not break his stride as he continues towards the baron's room. His voice continuing to hold the same tone as he responds to his large companion.

"If the bartender you speak of is such a threat that you need help, than why is it that you expect the baron to be more capable than you?"

If Patronicus comes across the bartender with an standard action left, he'll attempt to demoralize his opponent twice. Once as a standard action and once as a swift action.

Demoralize Attempts:

His opponent coming into view, Patronicus would stare them down with soulless gaze.

Intimidate: 1d20 + 18 ⇒ (3) + 18 = 21
Intimidate: 1d20 + 18 ⇒ (8) + 18 = 26

If both checks succeed, he'll use the second to deepen the first effect from shakened to frightened.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

"Curses...."

mutter ... mutter ... mutter


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

Cruor snarls. "Don't mistake me for someone else. Had I faced that famed bartender, you can bet that only one would have walked out of that fight. To date, none of those who have crossed blades with me has loved to tell the tale."


I feel we are still missing someone. Taissa and Kayla?


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

still here, nobody answered me in discussion thread really, so not sure yet what action to take

who is who again? which are enemies (besides teh sheriff, and who is the were creature bartender?)


The bartender is not currently on the map he broke trough the wall to the north to go towards the baron's quarters.

The guys with shields on are your side the guys with hoods are the rebels.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Thanks for the info, is there a way to the roof?

access to the roof....

Kayla quickly makes her way to the roof and begins to scan the area looking for the bartender.

perception: 1d20 + 14 ⇒ (15) + 14 = 29

if she spots him...

Kayla moves to give chase covering her face to avoid being recognized.

If there is no roof access.... (that will have to be fixed later)

Kayla moves as quickly as possible to give chase of the bartender, leaping down to the first floor and heading the same way he went.


There isn't one no...How would that help in this case? Everyone is on the first floor inside

Kayla gives chase.

Taissa still around?


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

just was thinking an over head view to follow... but its all good anyway


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

Sorry, I had a crazy week. I did post in the discussion to robot me if needed. But since I'm back, I'll robot myself.
Did Appula step into flank? It doesn't show on the map, but she did mention stepping in her post.

With a studied eye, she takes a moment to observe the sheriff and to focus Asmodeus' wrath against her. Like Appula, she strikes to disable, not kill. After all, somebody wanted a skin.

Move action for Studied target, swift action for bane. Striking for nonlethal.

attack: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d8 + 8 + 2d6 + 1 ⇒ (2) + 8 + (5, 4) + 1 = 20 1 point is fire damage

Edit: Damn.


I didn't notice the bot thing anyway will edit map and do enemies a little later at the hospital atm my girlfriend's brother just had a baby today


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

Conrgratulations!


The sheriff manages to avoid both swings from Appula

Patronicus runs into the destroyed wall and enters the library. There she notices several destroyed suits of armour and can see that the werebear bartender went up the stairs as his weight crushed several stairs. Soon after Kayla runs in after him and sees the same you both hear fighting upstairs The bartender is still near.

The sheriff steps away from you grabs Cimri and make a run for the nearby window moving with unnatural speed jumping trough it and landing outside. (5 foot step, move to pick up, move to move away with expeditious retreat which she cast prior to combat)

Seeing the sheriff flee the two remaining deputies drop their weapons and surrender.

The flames are started to show under the door to the east wing and the smoke is spreading into the hall.

updated map

Your go


Edit: The sheriff cant take a 5 foot step and move on the same turn my bad. She will pick up Cimri and flee however provoking attacks for Cruor Taissa and Appula. Assuming you don't drop her she jumps trough the window and gets outside.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Does Mercer here the bear on the second floor with him?

perception: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

AoO: 1d20 + 11 ⇒ (7) + 11 = 18
nonlethal damage: 1d8 + 8 + 2d6 + 1 ⇒ (1) + 8 + (1, 4) + 1 = 15 1 point is fire damage

If we can't drop the Sheriff
"Dark Lord, give me speed to catch those who resist you!" She calls and hurls herself after the sheriff.

Casting Expeditious retreat advance. and moving out

-----
If we drop the Sheriff, then she turns to the nearest lackey.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
nonlethal damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 1 point is fire damage
intimidate: 1d20 + 15 ⇒ (6) + 15 = 21


Yes mercer he is if you can go trough the wall somehow you can take a shortcut to get there


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla moves as quickly and as quietly as her little legs can carry her. which is also rather surprisingly fast as she vanishes in the shadows heading up the stairs.

burn 1 Ki point to increase base speed by 20'

stealth: 1d20 + 20 ⇒ (4) + 20 = 24

fast stealth so I can move full speed with no stealth penalty


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

Power Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Not expecting the sheriff to run away, Cruor's strike misses her. "COWARD!" he bellows at her, making a mental note to slaughter her at the first chance. He then runs towards Patronicus and Kayla, heading on the stairs with a roar.
Keeping bloodrage on, double move to get at least on the stairs.


Cruor and Taissa both missed her so far. The only damage the Sheriff took so far was 2 damage from your burning spell.

Also the deputies surrendered if that matters. The house guards that remain can secure them if you want to move on.

So far Appula still gets her AOO and her action and Mercer and Patronicus stil need to act.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Since there isn't a door into the Baron's quarters on this level and Mercer is feeling some urgency about saving the guy who pays the bills, Mercer swings his legs over the railing and drops to the ground floor of the manor. (onto the floor, not someone's head)

How bad could the falling damage be?


Female Human Two Handed Fighter (2) Ref+1 Fort+5 Will+1 AC18 HP17 GP34 XP0

1d20 + 13 ⇒ (14) + 13 = 27

Attempting to scar the Sheriff's cheek with an slave-mark of House del Arionne. She'll have a pretty scar...

"Be marked, coward!" I sneer, slashing my blade across the Sheriff's fleeing form - then I turn and dash for the stairs where I believe the Baron is already under assault.


Kinda been giving everyone a freebie there so assume no damage Mercer. Everyone else jumped down. It's a 10 foot drop so 1d6 damage unless you make a dc 10 acrobatics check to negate the damage


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11

Mercer lands on his feet, albeit somewhat less than gracefully...

"After him." he cries, gesturing to the path of the werebear.


M Human Sorcerer (Arcana/Infernal)

Patronicus would follow in the gnome's wake, but not nearly as quickly. He seemed to be moving quickly, but he was not running.

Let me know if he reaches the bartender with any actions left.


You can do a standard


M Human Sorcerer (Arcana/Infernal)
DireMerc wrote:
You can do a standard

Would a swift be allowed as well?


Sure


So what does patronicus do?


M Human Sorcerer (Arcana/Infernal)

Apologies.

Patronicus stares the bartender down, seeking to intimidate him,

Swift action to intimidate.

Intimidate Check: 1d20 + 18 ⇒ (6) + 18 = 24

before beginning his spellcastin. With arms waving and arcane words escaping his lips, he summons in a cloud of glittering dust in hopes of blinding his potentially intimidated foe.

Standard action to cast Glitterdust.


Patronicus arrives at the top of the stars and finds the Werebear in hybrid form banging relentlessly at the Baron who seems to be standing behind an invisible wall keeping him safe from attack (wall of force).

When you arrive the baron looks at you seeming irritated "It's about time! Remove this intruder would you!"

Patronicus creates a blinding field hoping to disable the old bear soldier. will save: 1d20 + 4 ⇒ (20) + 4 = 24 but it fails.

At the same time Kayla comes into the room but stays hidden.

The werebear turns around and directs his fury at Patronicus swinging a mighty warhammer at him.
warhammer: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 7 ⇒ (5) + 7 = 12

-------------------------------------------------------------------------

Outside Taissa chases the former sheriff matching her speed (you both have expeditious retreat) but Taissa is gaining as the extra weigh of carrying someone is slowing her down a bit. (she has a 60 foot lead on you atm)

You can all go again.

Mercer appula and Cruor are still at the bottom of the stairs you can move up and make a single melee attack or cast a spell.

Patronicus is being threatened so be careful about that.

kayla is near the entrance and hidden but cannot move further into the room without being seen (don't think you can hide in plain sight).

Taissa can continue chasing or turn back.


Male Human (Chelaxian) Bloodrager(Steelblood, Arcane Bloodline) 5 | HP 54/60 | AC: 21, T: 11, FF: 20| Fort: +7, Ref: +3, Will: +3 | BAB: +5, CMB: +11, CMD: 22, M.Attack +12(2d6+10) | Init: +1 | Perception: +9 | Bloodrage 12/15
Bloodrage:
+2 atk, +3 dmg, +2 Will, -2AC, +15HP

"Get back, you idiot!" Cruor shouts at Patronicus while running at the werebear and coming down with the mightiest swing he can muster.
Power Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 21 ⇒ (6, 3) + 21 = 30
Unless I mention otherwise, I'm always using my swift actions to activate Arcane Strike.


Male Half Elf Witch | lvl 5 | HP 36/36+9 | AC 18/14/15 | +3/+4/+5 | Init +4 | Perc +15
Corbie:
Raven Familiar HP:18/18 | AC 21/14/19 | +1/+4/+6 | Init:+2 | Perc +13

Mercer moves to the top of the stairs and hits the bear with a Misfortune hex (Will save DC:17).

"This is how you repay me after I bought the house a round?"


M Human Sorcerer (Arcana/Infernal)

Did the bear seem effected by Patronicus' attempt to demoralize him?


Yes he was shaken I did take that into account.


will vs misfortune: 1d20 + 4 ⇒ (15) + 4 = 19

Cruor hits for 20 damage.


M Human Sorcerer (Arcana/Infernal)

I should have asked, does he still seem to be under the effect?

Allowing the large man to take the front line, Patronicus moves behind him.

Free action to 5-foot step behind Cruor.

The new position granting him some semblance of temporary safety, Patronicus pulls forth a vial of devil blood as he starts to cast a spell. As it reaches it's end, he places a drop of the blood upon his skin to enact the magic.

Standard action to cast Infernal Healing.


Female LE Human (Tiefling) Inquisitor | AC:20 (T:13 FF:17) | F +7, R +5, W+8 | Init +7 | Perc +11, Stealth +11* | Speed 30' | CMB +6, CMD 19 | HP: 40/41 | Spells 2/3, 2/5 | Bane: 5/8 | Active: None

She races after the sheriff, swinging her mace with divinely-augmented fury. as she swings, she whispers, "One cannot flee from the First's wrath"

Move 60' and attack, using bane.
attack: 1d20 + 11 ⇒ (14) + 11 = 25
nonlethal damage: 1d8 + 6 + 2d6 + 1 ⇒ (4) + 6 + (3, 2) + 1 = 16 1 point is fire damage
free intimidate: 1d20 + 15 ⇒ (5) + 15 = 20


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

I don't have an updtaed map to see where Kayla is, but by the description there is no way for Kayla to get a sneak attack in from stealth... is that true? would entering the room auto negate stealth so not sneak? I am guessing that Kayla has been effectively pushed out of the way now?


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

With all the firepower engaging the bear, Kayla backs off, realizing that her contribution is not necessary at this time.

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