| Harad Navar | 
Results Turn 5 Phase 2 Improvement - Rova (September) 4907
Leveton Turn 5
Greenmarch Turn 5
Jail and Housing under construction this turn. Mine being established and road to mine being built this turn. Future Royal Reserve claimed.
Turn 5 Phase 3 Income
Treasury = 3; Economy +28; Loyalty +21; Stability +23; Unrest 0; Size 7; Population (at end of turn) 5,250; Consumption = 1 BP; ControlDC=27.
Assuming you want to sell the bag of tricks (medium slot magic item) please make an Economy check, DC=35.
Please make an Economy check, DC27, for generating income.
| Harad Navar | 
Results Turn 5 Phase 3 Income - Rova (September) 4907
With the successful sale of a medium magic item and a successful Income roll the kingdom stands as follows:
Treasury = 17 BP; Economy = +30; Loyalty = +19; Stability = +25; Unrest = 0; Consumption = 1; Size = 7 hexes; ControlDC = 27
Results Turn 5 Phase 4 Events - Rova (September) 4907
Before the jail is finished, a small group of adventurers got very drunk and had to be asked to leave the Broken Moon Inn.  Later that night the Broken Sword Brewery was broken into and set afire.  The building is destroyed but will only cost 3 BP to rebuild during the next Improvement Phase.  Until then the Kingdom looses the benefits of the brewery (Loyalty and Stability reduced by 1 each).  The next morning Keston Garess investigated but could find no trace of anyone leaving the vicinity of the brewery.  No one saw the cause as the two night watchmen were apparently felled by (from what little the watchmen could recall) a color spray spell.
Final Results of Turn 5
Treasury = 17 BP; Economy = +30; Loyalty = +18; Stability = +24; Unrest = 0; Consumption = 1; Size = 7 hexes; ControlDC = 27
Greenmarch Population 5,250
| Harad Navar | 
Turn 6 Lamashan (October) 4907
The party conducts the Show-the-Flag Tour during the first week of Lamashan to boost the peoples spirits after the destruction of the brewery.
- Day 1 - The party travels east through the claimed hexes camping on the border of Greenmarch.
 - Day 2 - The party travels through A7 and reached Fort Serenko.  They find the fort has been closed down and only a few people remaining in the town around the fort.  You stop at the Open Road tavern for some refreshment and information.  You find that the garrison has been reassigned to the east of Restov.  They say that the Nomen centaur tribes have been acting up.  You stay the night to get a fresh start in the morning.
 - Day 3 - The party explores the partial hexes B7 and C7 down to the river without incident.  You scope out the Crooked Falls in B7 and the Shrike Cascades in C7. You make notes for the future trade route.
 - Day 4 - The party explores the partial hex D7 to the river without incident.  They travel back to the edge of Greenmarch territory to camp the night.
 - Day 5 - The party visits the mine site and finds the mine workers busy timbering and shoring the mine, setting up camp, and planning the local processing of the gold ore. The chief miner gives Osvaldt a list of needed supplies, equipment, and personel needed to get the mine fully functional. The party travels north into the developed areas and reachs Leveton after dark.
 
The party earns 25 exp each for exploring the combined partial hexes.
Phase 1 - Upkeep
Please make a Stability roll to determine Unrest for the turn.  The party pays the Consumption of 1 BP leaving 16 BP in the Treasury. The medium magic item slot is filled with a ring of protection +2, valued at 8,000 gp.
| Harad Navar | 
Turn 6 Lamashan (October) 4907
Phase 2 - Improvement
Presuming no change in leadership or Edicts, the proposal is to claim A7 (cost 1 BP), build a road there (cost 1 BP) and a farm (cost 2 BP).  The Brewery is to be repaired (cost 3 BP).  The kingdom now stands at Treasury =  10 BP; Economy = +29; Loyalty = +19; Stability = +25 (loyalty and stability presume that the brewery is repaired); Unrest = 0; Consumption = 0; ControlDC = 28; Size = 8. (To be revised if additional buildings need to be built.)
Phase 3 - Income
- If you wish to sell the ring of protection +2, please make an Economy roll against a 35 DC.
 - Please make an income Economy roll against a 28 DC.
 
| Harad Navar | 
Turn 6 Lamashan (October) 4907
Phase 4 - Events
The Kingdom repaired the brewery, built a graveyard, and a housing block.  One medium magic item sold and a successful Economy roll bring the Treasury to 16 BP.
An accident has occurred at the gold mine. The mine supports being installed catastrophically collapse killing 2d6 ⇒ (5, 6) = 11 workers and stopping production. The kingdom looses the benefits of the mine for turn 7 (-2 Economy, -2 Stability) while the dead miners are mourned, new miners are trained, and the mine resupplied.
Kingdom at end of Turn 6    
Treasury = 16 BP; Economy +27; Loyalty +20; Stability +25; Unrest 0; Consumption 0; Size = 8 hexes; ControlDC = 28
City blocks = 17; Kingdom Population = 6,250; one medium magic item slot open
| Osvaldt Langham | 
Kingdom at end of Turn 6
Treasury = 16 BP; Economy +27; Loyalty +20; Stability +25; Unrest 0; Consumption 0; Size = 8 hexes; ControlDC = 28
City blocks = 17; Kingdom Population = 6,250; one medium magic item slot open
I still hate to talk myself out of points, but with the temporary loss of the mone, our stability is 23,not 25.
That should make next month's stability roll more interesting.
| Harad Navar | 
 CORRECTION: Kingdom at end of Turn 6
I did transcribe from the spreadsheet incorrectly.
Treasury = 16 BP; Economy +27; Loyalty +20; Stability +23; Unrest 0; Consumption 0; Size = 8 hexes; ControlDC = 28 
City blocks = 17; Kingdom Population = 6,250; one medium magic item slot open
| Harad Navar | 
Turn 7 Neth (November) 4907
Phase 1 - Upkeep
A successful Stability roll increases Treasury by 1 to 17 BP. There is no Consumption to pay this turn. One medium magic item slot filled with ring of improved jumping price 10,000 gp. Kingdom does not suffer from Unrest.
Phase 2 - Improvement
Hex D3 claimed, road built in D3, Apiary built in B4, a library built in Leveton. 
Treasury = 3 BP; Economy +30; Loyalty +21; Stability +24; Unrest 0; Consumption 0; Size = 9 hexes; ControlDC 29.
Phase 3 - Income
Please make Economy check against DC35 to sell ring of improved jumping.
Please make Economy check DC29 to generate income.
| Osvaldt Langham | 
Turn 7 Neth (November) 4907
Phase 2 - Improvement
Hex D3 claimed, road built in D3, Apiary built in B4, a library built in Leveton.
Treasury = 3 BP; Economy +30; Loyalty +21; Stability +24; Unrest 0; Consumption 0; Size = 9 hexes; ControlDC 29.
In building the road in D3, do we need to pay any extra to repair the bridge there?
And let's place the Library at block D5.
| Osvaldt Langham | 
Turn 7 Neth (November) 4907
Phase 3 - Income
Please make Economy check against DC35 to sell ring of improved jumping.
Please make Economy check DC29 to generate income.
Selling the Ring
DC 35Modifier +30
1d20 + 30 ⇒ (6) + 30 = 36
Success, 6 BP
Income Check
DC 29
Modifier +30
1d20 + 30 ⇒ (8) + 30 = 38
Result of 38 = 7 BP
Treasury to 16 (15 if we needed to repair the bridge at D3)
| Harad Navar | 
 Final Turn 7 Neth (November) 4907
One medium magic item sold for 6 BP.  Economy check succeeded for 7 BP.
Phase 4 - Events
A food surplus has been gained from a fortuitous harvest.  Normally consumption for next turn would be halved, but you have sold the surplus for 2 BP added to Treasury.  The mine has been returned to production, new miners trained, and repairs made, Economy and Stability recovers by 2.
Final Turn 7 Kingdom Stats:
Treasury = 18 BP; Economy = +32; Loyalty = +22; Stabiliy = +26; Unrest = 0; Consumption = 0; Size 9 hexes; ControlDC = 29; Population = 6,750
| Harad Navar | 
Turn 8 Kutnona (December) 4907
Phase 1 - Upkeep
Treasury = 18 BP; Economy = +32; Loyalty = +22; Stabiliy = +26; Unrest = 0; Consumption = 0; Size 9 hexes; ControlDC = 29; Population = 6,750
Please make a Stability check DC 29.
No consumption to pay this turn.
One medium magic item slot filled by +2 trident, value 8,315 gp.
The Kingdom suffers no ill effects from unrest.
Phase 2 - Improvements
Please choose kingdom improvements.
| Harad Navar | 
Turn 8 Kutnona (December) 4709
Phase 2 - Improvement
- Claim Hex E4 = cost 1 BP
 - Build roads in E4 = cost 1 BP
 - Develop Farm in D3 = Cost 4 BP
 - Build Tannery in A1 = Cost 6 BP, +1 Economy, +1 Stability
 
Results
Treasury = 7 BP; Economy = +33; Loyalty = +22; Stability = +27; Unrest = 0; Consumption = 0; Size = 10 Hexes; ControlDC 30
Greenmarch Turn 8
Leveton Turn 8
Phase 3 - Income
Please make an Economy check to sell +2 trident DC35 (unless you do not want to sell).
Please make an Economy check DC30 to generate income.
Phase 4 - Events
No event occurs during this turn. With the increase of population you are able to get 2 more sets of ranges with which to conduct patrols. Eirwulf and Ettore make patrols with groups 1 & 2.  Osvaldt and Tavious make partols with group 3.  The group refers to the patrol route.  No encounters occur during these patrols.  Patrol 2 does find the remains of a small group that seems to have been killed in an acid burn area (in C1).
| Osvaldt Langham | 
Phase 3 - Income
Please make an Economy check to sell +2 trident DC35
Please make an Economy check DC30 to generate income.
Selling Magic Item
DC 35Modifier +33
1d20 + 33 ⇒ (4) + 33 = 37
Success. 6 BP
Income
DC 30
Modifier +33
1d20 + 33 ⇒ (20) + 33 = 53
Sweet.  Natural 20.
10 BP.
| Harad Navar | 
Turn 9 Abadius (January) 4710
Status at beginning of turn:
Treasury = 23 BP; Economy = +33; Loyalty = +22; Stability = + 27; Unrest = 0; Consumption = 0; Size = 10; ControlDC = 30; Population = 7,250
Phase 1 - Upkeep
Please make a Stability Check DC30.
No consumption to pay.
One medium magic item slot filled with a wand of web, 4,500 gp.
The kingdom suffers no ill effects from unrest.
Phase 2 - Improvements
You will not be able to claim hex F4 as the Staglord Fort is occupied.
Please discuss improvements for kingdom.
| Harad Navar | 
Turn 9 Final Abadius (January) 4710
Phase 2 - Improvements
2 half hexes claimed - E5 & D5
1 road built in 2 half hexes - E5 & D5
Town Commons built in Leveton (A5)
one silver mine developed in E5
Phase 3 - Income
sold 1 medium magic slot item
made Income check
Phase 4 - Events
No unusual events occurred this turn.  The monsters in the Staglord Fort seem to be happy keeping to themselves.
Final Turn 9 Stats
Treasury = 28 BP; Economy = +35; Loyalty = +23; Stability = +29; Unrest = 0; Consumption = 1 BP; Size 11 hexes, population 7,750; ControlDC = 31
| Harad Navar | 
Turn 10 Calistril (February) 4710
Treasury = 28 BP; Economy = +35; Loyalty = +23; Stability = +29; Unrest = 0; Consumption = 1 BP; Size 11 hexes, population 7,750; ControlDC = 31
Phase 1 - Upkeep
Please make Stability check DC31.
Pay Consumption of 1 BP
One medium magic item slot filled with rod of the python, 13,000 gp.
The kingdom suffers no ill effects from unrest.
Phase 2 - Improvements
Please discuss improvements for kingdom.
| Osvaldt Langham | 
Turn 9 Final Abadius (January) 4710
Final Turn 9 Stats
Treasury = 28 BP; Economy = +35; Loyalty = +23; Stability = +29; Unrest = 0; Consumption = 1 BP; Size 11 hexes, population 7,750; ControlDC = 31
Consumption should be 0 by my count.
Size=11One city District
2 for edicts
Equals 14
6 farms = -12
1 Apiary = -1
1 Forest near the city = -1
total equals -14
| Harad Navar | 
Council Meeting at End of Turn 9 Abadius (January) 4710
Raginare Vallotte returns to Greeenmarch and asks to speak at the Council meeting.  He has an official communication from the Swordlords of Restov.  He quotes, "It has come to our attention that the Barony of Greenmarch has claimed territory bordering the lands of Restov west of Fort Serenko.  Such an incursion into lands historically controlled by Restov and the Dragonscale Throne of Brevoy is considered outside the lands granted under our exploratory charter of 4709.  Greenmarch must relinquish the territory in question and withdraw to the bounds set forth in the referenced charter."
| Osvaldt Langham | 
the Barony of Greenmarch has claimed territory bordering the lands of Restov west of Fort Serenko
Out of character - can you give that to us in map reference? Because I thought our charter was bordered by the river and the road, and we haven't crossed etiher.
In cahracter, Oz would very diplomatically assure Vallotte that no incursion was intended, and perhaps what is called for is a survey to define th borders more precisely, as the original grant was quite vague.
| Harad Navar | 
can you give that to us in map reference? Because I thought our charter was bordered by the river and the road, and we haven't crossed etiher.
The exploration charter sets the boundary at 36 miles east of Oleg's Trading Post. In claiming A7 Greenmarch has exceeded that boundary by 6 miles. Since Restov is essentially abandoning their fort leaving their west flank unprotected it might be argued that Greenmarch must protect their own boarders. If Fort Serenko were manned to full strength there would be no need to control land right up to the fort.
| Osvaldt Langham | 
Turn 10 Calistril (February) 4710
Treasury = 28 BP; Economy = +35; Loyalty = +23; Stability = +29; Unrest = 0; Consumption = 1 BP; Size 11 hexes, population 7,750; ControlDC = 31
Phase 1 - Upkeep
Please make Stability check DC31.
Stability Check DC 31. Modifier +29
1d20 + 29 ⇒ (4) + 29 = 33Success. Unrest remains at zero. +1 BP
| Harad Navar | 
Turn 10 Calistril (February) 4710
Phase 2 - Improvements
Greenmarch Turn 10: Claim B5, build farm in B5, Build roads in B5 
Leveton Turn 10: Build Town Hall in A6-B6
Treasury = 3 BP; Economy = +36; Loyalty = ,+24; Stability = +30; Unrest = 0; Consumption = 0; Size 12 hexes; Population 8,500
Phase 3 - Income
One minor magic item (potion of reduce person) and one medium magic item (scroll of cone of cold) bought by persons in Greenmarch (no increase in treasury).
Please make Economy Check (DC35) to sell rod of the python DC35.
Please make Economy Check to generate Income ControlDC 32.
Phase 4 - Events
The regular patrols through the explored but unclaimed hexes reports that a settlement has been constructed at the ford where the party defeated the 3 tatzlwyrms.  The inhabitants appear to be human, but the patrol did not investigate or interact as the ford was outside their assigned patrol area.
| Osvaldt Langham | 
Turn 10 Calistril (February) 4710
Phase 3 - Income
Please make Economy Check (DC35) to sell rod of the python DC35.
Please make Economy Check to generate Income ControlDC 32.
Selling Item
1d20 + 36 ⇒ (18) + 36 = 54Success +6 BP
Income
1d20 + 36 ⇒ (6) + 36 = 42
Result of 42 = 8 BP
Ending Treasury value = 17
| Osvaldt Langham | 
Turn 10 Calistril (February) 4710
Phase 4 - Events
The regular patrols through the explored but unclaimed hexes reports that a settlement has been constructed at the ford where the party defeated the 3 tatzlwyrms. The inhabitants appear to be human, but the patrol did not investigate or interact as the ford was outside their assigned patrol area.
We'll need to take a closer look at that and see who is there. I have no objection to settlers so long as they live within the laws of the land.
| Harad Navar | 
Turn 11 - Pharast (March) 4710
The Kingdom has survived the winter in good shape.  It is lightly colder in Phasast then past years but not drastically so.  There was a heavy northeaster early in the month but by the end of the month snow has ended and mild rains begin.
Kingdom condition at start of turn:
Treasury: 17 BP; economy +36; Loyalty +24; Stability +30; Unrest 0; Consumption 0; Size 12 hexes; Population 8,500
You conduct the Council meeting at the end of Calistril, please make any decisions known in the Discussion board. Phases 2, 3, & 4 will proceed after discussion.
Phase 1 - Upkeep
Please make a Stability Check DC32.
There are three slots to be filled this turn.  They are filled by one minor magic item (potion - oil of sanctuary, 50 gp) and 2 medium magic items (wand of invisibility, 4500 gp and +2 net, 8320 gp). The second minor magic item still in stock is a +1 quarterstaff (2600 gp) which no one apparently wants to buy.
The Kingdom does not suffer any ill effects from Unrest.