
DM_Blake |

I bought it and have had no use for it so far.
The three player races don't fit into my world, though I might consider a very rare half-ogre as an NPC race.
The classes were very hit/miss:
Artificer: overpowered to the point of completely broken
Knight: snooze fest
Priest: this one I like quite a bit
Shaman: very weak
Spellblade: interesting and quite likely balanced well enough to be playable and fair
Swashbuckler: weak, though tweaking it with some APG stuff might work.
WArlock: weak
Warlord: weak
The Drawbacks and Occupations sections both look fun. I have considered adding them to my next campaign.
Morale, Stunts, Chases, and the One-Million Magic Items are all sections I won't be using.
Temporary Enchantment might be workable but seems really unnecessary. Alchemical items had some interesting stuff, as did Monster Modifier. Random Adventure Generator was fun to play with, but I'm a novelist, I like my stories to make more sense than a random generator can provide. And the Flintlocks might be interesting but I have no use for it in my world.
So, for me, I got a couple interesting classes (one that I really like) and a couple new character options, plus a bit of alchemy and monster-tweaking stuff.
Page for page, I probably didn't get my money's worth, but then, I can say that about most 3.x books I bought too. Since I knew it going in (splatbooks are almost always hit/miss), then really, I got pretty much what I expected.