Plot Hammer |
You rest for the night, each taking turns making sure the captured bandits don't try anything silly. The night passes uneventfully.
The next day, you head back to Oleg's Trading Post, bandits in tow. They don't try anything, since being tied to the pack horses and having a hungry wolf licking his chops right behind them keeps them in line. You set up camp on the edge of the forest, as the horses are tired and can't drag the bandits when they pass out.
In the morning, you continue your journey. By noon, you arrive at the trading post. Things are a bustle with new arrivals.
Oleg
Oleg and Svetlana great you with cheers as you parade the captured bandits into the trading post. Svetlana slaps Kressle a few times as Oleg presents you with a reward - 50 gp and 3 potions of Cure Light Wounds. In addition, you are welcome to stay at the trading post with free room and board for as long as you want. They confirm that these are the bandits you were looking for. I have added this to the loot log.
Kesten Garess
Kesten arrived at the trading post with 3 others under his command. Keston volunteered to lead the group in hopes of either making a name for himself as the defender of a remote fort, or to find an honorable death among the bandits and other dangers in the region.
Kesten also serves as a point of contact between the trading post and the Swordlords. He is able to communicate back to Restov via carrier pigeon, and it usually takes a week for results to show.
As such, a bounty board has been posted at the trading post: Part 1 and Part 2. As you have completed the bandit bounty, Kesten will send away for your reward and it will arrive in 1 week. I have marked this on the calendar and will keep track of it.
Jhod Kavken
Jhod is a travelling cleric of Erastil who has come to the trading post to offer his aid after hearing about the exploration charter. He had a vision from Erastil, seeing an overgrown temple of Erastil guarded by a huge, angry bear. He asks if you can keep an eye out for this lost temple, offering this in return.
Let me know how you deal with the bandits. The NPCs have a few ideas, most of them being painful and ending in death. I have updated the calendar, the loot list, and the NPC tracker.
IMPORTANT TOPIC Selling/purchasing equipment at Oleg's works a bit differently. He can purchase up to 500 gp of loot per week. If you want to sell more, he can send in a request for funds, which takes 1 week (this will be for large groups of items, not for one or two things). I'm not going to track his stock by items, only gold. This way he has things you need (relatively speaking). He has 500 gp worth of items to sell per week, which will start increasing by 100 gp per week for five weeks because you are bringing additional trade to the area. He can also put in for special orders, which take 1 week to arrive. I will post this on the loot list as well.
Plot Hammer |
Buying/selling I will fill in later. Same with decisions of what to do with the prisoners.
You set out to begin exploring the Green Belt, starting with the immediate area near Oleg's Trading Post. On the second day, you run across a large patch of moon radishes, likely the one Svetlana mentioned to you. She mentioned a reward for collecting some radishes; however, there is currently 4 bloated kobolds laying about the radish patch, moaning from eating too many radishes.
Plot Hammer |
As you approach the kobolds, they frantically grab for their spears. They shakily point them at you, and one shouts out in a scared voice, "D-don't c-come a-any c-closer! These are our radishes!"
The frightened defense of what they call their radish patch is accentuated by the puddle of urine forming under one of the kobolds.
Smezut Scumsong |
Upon seeing the kobolds Smezut breaks out in an impromptu oration:
"Hello my noble brethren! Did they not tell you we would be coming? I am the mighty Smezut, and these are my only slightly less mighty friends. We are here to restore the kolbold's lost glory!"
This is the bardic performance fascinate. Will DC 14. All kolbods should be in range (90 ft)
Plot Hammer |
The kobolds blink a few times. They look at each other, look at Smezut, look back at each other, and...
...throw their spears to the ground and begin to grovel!
"Mighty Smezut and slightly less mighty friends! We are but hungry kobolds of the Sootscale clan. Are you the heroes to release us from our curse? Brave warriors already tried to retrieve our clan's sacred statue from those evil Mites, but have not returned. We were... building our strength with tasty radishes before heading there ourselves..."
As you continue to talk with the kobolds, you realize part of what they say is true. They say the Mites live in an old sycamore tree, which is corroborated by what you heard from the bandits regarding Mites that stole some of their loot, including Svetlana's wedding ring. Judging by what they say of their tribe's home, they have certainly overshot their destination... by a lot. Their initial reaction and subsequent near begging for you to help their troubled tribe reveals that they are merely cowards with large appetites.
Plot Hammer |
After your discussions, you decide helping out your fellow small brothers from another scaly mother might be fun, and hopefully profitable.
Having spent most of the day exploring, you set up camp. Feasting on radishes and sharing stories with the Kobolds, you fall asleep under yet another beautiful starlit sky.
In the morning, you set of towards the Mite stronghold with the kobolds. You leave the forest into open, rolling hills. As you explore the area on the way, Skaz calls out just as Xzin stumbles into a 5 foot wide crack in a rocky crag, falling into a cave. As Xzin stands up, he notices a certain sparkle in the cave wall, the sparkle all adventurers know since it is the entire focus of their world. Not being miners, you decide to make a mental note of the location, and move the brush around to better conceal the entrance. Perhaps it might prove to be valuable someday...
After another night of rest, you venture to the general area of the Mite's sycamore tree lair. You explore the area, in case they send out patrols and because you have to anyway. You locate the tree, as it stands out in the relatively sparsely vegetated hills. Given the time to travel and to explore the area, you need rest before the assault. Given the lair's more underground nature as described by the kobolds (they don't know much more), the time of the attack plays little part as it did during the assault on the bandit camp.
The kobolds shake in fear the morning you plan your attack, and offer to guard your horses as you mighty heroes slay the mites.
Smezut Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Ramses Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Skaz Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Xzin Perception: 1d20 - 3 ⇒ (20) - 3 = 17
Tbenox Perception: 1d20 + 0 ⇒ (1) + 0 = 1
Varg Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Plot Hammer |
Looming over all the hills in the area, a graying hulk of a sycamore tree clings precariously to its last years of life. The 100 ft tall tree is a well known landmark and is visible for miles around, but is also well known to be infested with mites. These malicious creatures spend their days perfecting grisly pranks, torturing small animals, and tormenting the Sootscale kobolds.
The mite lair has only a single entrance amid the tree's ancient roots. The entrance slopes down 10 ft into the middle of a 40 ft east-west tunnel. Heading left (west in this case) as always, the tunnel opens in to a room with 3 crude wooden workbenches in the center, their tops strewn with various tiny tools, metal and wooden hardware, and blocks of wood. Travelling down the tunnel you revert to your stealthy nature despite knowing a bit about mites - namely their acute sense of smell. You may have actually had a chance to pounce on them before they could react, but Xzin's eidolon tripped on a root and alerted the 2 mites in the room to your presence.
Round 1
Skaz
Smezut
Ramses
Xzin
Mites
Tbenox
Skaz expertly guides Varg through the tunnel, and though Varg manages to nibble one of the mites, he fails to damage or trip it.
Smezut Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Ramses Stealth: 1d20 + 16 ⇒ (18) + 16 = 34
Skaz Stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Xzin Stealth: 1d20 + 17 ⇒ (19) + 17 = 36
Tbenox Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Varg Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Rag-mag Stealth: 1d20 + 12 ⇒ (1) + 12 = 13
Smezut Knowledge: 1d20 + 6 ⇒ (12) + 6 = 18
Ramses Knowledge: 1d20 + 4 ⇒ (3) + 4 = 7
Skaz Knowledge: 1d20 + 0 ⇒ (20) + 0 = 20
Xzin Knowledge: 1d20 + 1 ⇒ (13) + 1 = 14
Tbenox Knowledge: 1d20 + 4 ⇒ (7) + 4 = 11
Smezut Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Ramses Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Skaz Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Xzin Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Tbenox Initiative: 1d20 + 10 ⇒ (2) + 10 = 12
Mites Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Handle Animal: 1d20 + 9 ⇒ (11) + 9 = 20
Ride: 1d20 + 13 ⇒ (19) + 13 = 32
Aid Another: 1d20 + 7 ⇒ (20) + 7 = 27
Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 2 ⇒ (2) + 2 = 4
Smezut Scumsong |
Upon seeing the ugly little mites Smezut draws the sword of his people- the legendary Dogslicer. He then moves forward in a dramatic fashion to eradicate a little bit of large headed ugliness from the world.
See movement on roll20
Plot Hammer |
Xzin calls forth a faithful pygmy pony, which tears into both mites and manages to drop one. Rag-mag moves in and mops up the one left standing.
Loot added to list, and sectioned off.
Pygmy Flying Horse Fly: 1d20 + 8 ⇒ (15) + 8 = 23
Craw: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 2 ⇒ (4) + 2 = 6
Craw: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 2 ⇒ (2) + 2 = 4
Peck: 1d20 + 4 ⇒ (10) + 4 = 141d4 + 2 ⇒ (2) + 2 = 4
Eidolon Craw: 1d20 + 2 ⇒ (11) + 2 = 131d6 ⇒ 5
Plot Hammer |
You continue to the next tunnel, which winds further down. As you approach the next cavern, you hear high pitched cries of terror. These cries seem more like the sounds of a kobold than the mites you just murdered. The walls of this egg shaped cavern are obscured by thick tangles of long, pallid roots. Ahead, the chamber slopes down and opens into a wide, root-filled chasm.
As you make your stealthy approach, you see 6 mites surrounding a lone kobold, poking it with sticks. Rag-mag doesn't trip on a root this time, but the closest mite notices the eidolon as he approaches the cavern. At least the mites only have sticks and not their daggers in hand.
Round 1:
Ramses
Smezut
Tbenox
Skaz
Xzin
Mites
Smezut Stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Ramses Stealth: 1d20 + 16 ⇒ (10) + 16 = 26
Skaz Stealth: 1d20 + 13 ⇒ (16) + 13 = 29
Xzin Stealth: 1d20 + 17 ⇒ (4) + 17 = 21
Tbenox Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Varg Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
Rag-mag Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Mites Perception: 1d20 ⇒ 18
Smezut Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Ramses Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Skaz Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Xzin Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Tbenox Initiative: 1d20 + 10 ⇒ (7) + 10 = 17
Mites Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Smezut Scumsong |
Smezut moves forward and casts the greatest spell in his arcane arsenal.
Grease ref DC 14. Box drawn on r20
Plot Hammer |
Skaz rides forward, trying to protect Tbenox from becoming mite lunch. Varg does slightly better than last time, catching the mite off guard enough to trip it.
Handle Animal: 1d20 + 9 ⇒ (7) + 9 = 16
Ride: 1d20 + 13 ⇒ (4) + 13 = 17
Aid Another: 1d20 + 6 ⇒ (9) + 6 = 15
Bite: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 2 ⇒ (6) + 2 = 8
Plot Hammer |
Xzin calls forth another pony, which has some issues hovering for multiple attacks. Despite that, it still manages to drop a mite. Same for Rag-Mag, it moves in over one of the color sprayed mites for a flanking position on the wounded mite next to Tbenox and drops it.
Flying Pygmy Pony Fly: 1d20 + 8 ⇒ (4) + 8 = 12
Craw: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 2 ⇒ (4) + 2 = 6
Rag-mag Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 4
Plot Hammer |
The 2 mites still standing are, in fact, prone. As they stand up, the flying pygmy pony swipes its target, knocking it out. Varg rips out his target's throat, spinal cord along with it.
Varg Bite: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 1 ⇒ (6) + 1 = 7
Bite Confirmation: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 1 ⇒ (1) + 1 = 2
Pony Craw: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 2 ⇒ (3) + 2 = 5
Plot Hammer |
The remaining mites are quickly dispatched. The kobold they were tormenting introduces himself as Mikmek. Mikmek, as described by the kobolds you met a few days ago, was sent here to retrieve the Sootscales' holy statue stolen by the mites. He thanks you profusely for saving him, and promises many treasures if you would only finish his quest. He wants to help you, but being badly injured he feels it's best to wait for you at the entrance.
Realizing the chasm would probably be too much effort to cross with Varg in tow, you double back towards the entrance with Mikmek. He heads out as you follow the tunnel into the next cavern.
The wet looking floor of this large cavern is crisscrossed by several shallow trenches, each containing trickles of putrid looking fluid. 6 foul mounds of compost and dung lie heaped about the room, each studded with small spherical eggs.
A female mite sits upon a small stool in front of a large wooden bowl filled with foul smelling paste. Three giant centipedes happily feed on this mess. They are all too busy to notice your stealthy approach.
Smezut Stealth: 1d20 + 13 ⇒ (1) + 13 = 14
Ramses Stealth: 1d20 + 16 ⇒ (16) + 16 = 32
Skaz Stealth: 1d20 + 13 ⇒ (2) + 13 = 15
Xzin Stealth: 1d20 + 17 ⇒ (2) + 17 = 19
Tbenox Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Varg Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Rag-mag Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Mite Perception: 1d20 ⇒ 15
Giant Centipedes Perception: 1d20 - 1 ⇒ (1) - 1 = 0
Tbenox the Insignificant |
Tebenox, taking exception to this feeding session, fires a shot at the mite feeding the centipedes. "The ignorant claim a relationship between the fey and Goblinkind? Disgusting." he mutters under his breath.
Firing a crossbow shot. The mite will have cover from intervening centipedes and PCs.
Attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d6 ⇒ 4
Demonic Horse Caller Xzin |
By now Xzin's efforts at combat become clear. Leaping to action, he summons yet another flying pygmy pony to his aid against the evils before them.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Demonic Horse Caller Xzin |
And Rag-mag Xzin-xzoran charges into the melee, not really sure why he's doing it. "Sometimes it just doesn't pay being a servant."
Attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Damage: 1d6 ⇒ 4
Plot Hammer |
Smezut Pew Pew: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 2
Helps if you point the crossbow in the right direction Smezut.
Ramses Pew Pew: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 ⇒ (3) + 1 = 4
Much better Ramses.
Round 1
Smezut
Tbenox
Ramses
Skaz
Mite
Xzin
Centipedes
Smezut Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Ramses Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Skaz Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Xzin Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Tbenox Initiative: 1d20 + 10 ⇒ (14) + 10 = 24
Mite Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Centipedes Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Plot Hammer |
Skaz rides in, though apparently Varg isn't coordinated enough to hit without his help. Still, Skaz's small shiv ends a centipede.
Lest he delay too long, Smezut reloads his crossbow and shoots at the mite. The only thing he did better this time is point in the right direction.
Handle Animal: 1d20 + 9 ⇒ (15) + 9 = 24
Ride: 1d20 + 13 ⇒ (14) + 13 = 27
Varg Bite: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (1) + 1 = 2
Skaz Dagger: 1d20 + 6 ⇒ (10) + 6 = 161d3 - 1 ⇒ (2) - 1 = 1
Smezut Pew: 1d20 ⇒ 21d6 ⇒ 3
Demonic Horse Caller Xzin |
Xzin moves up irritated that Rag-mag is preventing him from summoning more allies. "Go and make some hurt if you're going to be a bother!" With an utterance he then casts Guidance on Ramses.
Meanwhile the eagle keeps up it's furious flurry of talons and beak.
Eagle Fly: 1d20 + 8 ⇒ (11) + 8 = 19
Eagle attacks: 1d20 + 4 ⇒ (19) + 4 = 23; Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle attacks: 1d20 + 4 ⇒ (3) + 4 = 7; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Eagle attacks: 1d20 + 4 ⇒ (14) + 4 = 18; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Rag-Mag Attacks: 1d20 + 2 ⇒ (7) + 2 = 9; damage: 1d6 ⇒ 5
Rag-Mag Attacks: 1d20 + 2 ⇒ (17) + 2 = 19; damage: 1d6 ⇒ 1
Plot Hammer |
Quickly continuing on, a connecting tunnel leads you to the mite's common room. This damp room is haphazardly cluttered with broken beds, chairs, wagon wheels, and an assortment of worn, tattered, dingy, and broken objects pilfered or salvaged from big folk. A row of bookcases stands crookedly propped against the far wall, the shelves filled with bits of bone, feathers, and dried centipede legs. Old window frames, cracked and splintered, hang upon the wall like works of fine art.
6 mites occupy this room. 2 pitifully attempt to play a folk song on shabby stringed instruments. Two more sit nearby, jeering and throwing rocks at the musicians. Lastly, a pair of mites lie beneath a ragged sheet reading a book with torn pages.
The mites seem too busy to notice your approach, except for the fact that they seem very perceptive today (though slow to react as normal).
Round 1
Smezut
Tbenox
Rameses
Skaz
Xzin
Mites
Smezut Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Ramses Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Skaz Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Xzin Stealth: 1d20 + 17 ⇒ (3) + 17 = 20
Tbenox Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Varg Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Rag-mag Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Mites Perception: 1d20 ⇒ 20
Smezut Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Ramses Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Skaz Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Xzin Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Tbenox Initiative: 1d20 + 10 ⇒ (8) + 10 = 18
Mites Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Smezut Scumsong |
"Here boys, let me show you how to carry a tune."
Smezut breaks out in what is not the greatest song in the world, but one that is in fact a tribute to it.
Using Inspire Courage
Demonic Horse Caller Xzin |
Xzin orders his eidolon to charge ahead, but to leave a spot for the flying pygmy horse to take a stab. "Go now and prove your worth to me!"
Eagle attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13; Damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Eidolon Bite: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Plot Hammer |
Judging by what the kobolds told you about the mites, you feel as if you are close to cleaning out their lair. down a slight slope you see rows of wooden pegs lining the earthen walls, some hung with tiny, filthy cloaks. In the center of the room stands a rickety table held together with twine, covered with a filthy red checkered tablecloth and heaped with mounds of dirt and twigs and gravel, apparently arranged to form some sort of map. Sitting at the edge of the map, weighing down a scrap of paper, is a blood stained ivory statuette of what looks like a crouching reptilian devil. A bulging burlap sack marked "loot" sits under the table.
4 mites sit around a table, squabbling over what sounds like the next plan of attack against the kobolds with a buck toothed mite astride a giant tick. The mites are too focused on their planning to notice you.
Smezut Stealth: 1d20 + 13 ⇒ (7) + 13 = 20
Ramses Stealth: 1d20 + 16 ⇒ (14) + 16 = 30
Skaz Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
Xzin Stealth: 1d20 + 17 ⇒ (9) + 17 = 26
Tbenox Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Varg Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Rag-mag Stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Mites Perception: 1d20 ⇒ 2
Demonic Horse Caller Xzin |
Xzin orders his minions into the room while he stays comfortably in the back.
Eagle partial charge: 1d20 + 4 ⇒ (12) + 4 = 16; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Smezut Scumsong |
Smezut begins his awe-inspiring tribute again at the site of the new mites.
Using Inspire Courage
Plot Hammer |
You pop around the corner, laying into the boss mite's pony sized tick. It makes tick-like sounds of pain and anger, spewing tick guts on the floor. Still looks like it wants to eat you though. Preferably through a straw.
Round 1
Ramses
Tbenox
Skaz
Xzin
Smezut
Mites
...seems unlikely, since these mites are seriously the slowest reacting mites in the history of mites.
Smezut Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Ramses Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Skaz Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Xzin Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Tbenox Initiative: 1d20 + 10 ⇒ (9) + 10 = 19
Mites Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Demonic Horse Caller Xzin |
Resigned to the fact that Rag-mag is there, Xzin instead emboldens his comrade, laying a hand upon his shoulder and whispering, "The horse gods be with you"
Cast guidance. Minions full attack the tick.
Fly Check: 1d20 + 8 ⇒ (18) + 8 = 26
Eidolon Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Eidolon Attack: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Eagle Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19; Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Eagle Attack: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17; Damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Eagle Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7; Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Just to clarify, eagle attacks are (in order) talon, talon, bite. The eidolon is bite, tail slap. Eidolon attacks first so the eagle can 5' fly if I kill the tick and rider. Kill order is tick -> rider - > Mite