
Anna Bridgette |

I'll ray of frost the one at C-8.
Ranged touch attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d3 + 1d4 ⇒ (1) + (2) = 3

Chardak Bonereaper |

Instead of bless, I'd like to cast stabilize in the orc ferocity round. ( Not sure I could charge through the water anyway and it would be suicide when Chardak falls unconscious the next round.) Stabilize will let Chardak contribute in following rounds with bless and Jondar or Anna won't have to waste any actions saving him.

Nesteruk of Vigil |

I'm afraid thats not how stabilise works. Even once your 'stabilised' your still in negative HP, it just means you won't bleed out once you collapse after casting it.
Just to be clear. Its not going to let you continue to act on negative HP.

Jondar Millner |

Jondar uses spontaneous casting and converts his protection from evil into a cure light wounds which he casts on Chardak.
Jondar sees his comrade fall to the ground and in a loud voice says, "Pharasma, your servant calls for your aid. Heal my comrade." Warm spreads in his chest and down his arms as he reaches forward to touch Chardak. Upon touching his ally Jondar releases Pharasma's healing energy.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
WTF!!!! Sorry guys. :( It appears we are cursed with bad luck when it comes to dice rolls.

Nesteruk of Vigil |

Ordered Initiative-
Chardak (acted)- 23
Jondar(acted)- 18
Karthan- 12
Lyle- 11
Nesteruk- 7
Half Orcs- 4
Anna- 3
Map repost for new page- Link

Karthan Sternmason |

"Great now they're using pikes. Just seems like we can't catch a break." Stepping in KArthan roars as he brings his bardiche around to behead one of the orcs.
Shift to E9 attack C8
1d20 + 6 ⇒ (16) + 6 = 22
1d10 + 6 ⇒ (9) + 6 = 15

Lyle Shortwick |

"Blundering brambles, stupid orcs!" Lyle says pointing at the half-orc in front of him. The tip of his finger begins to glow a pale blue then bursts firing a thin ray of frost at the half-orc.
Ray of Frost at I6.
1d20 + 2 ⇒ (3) + 2 = 5 to hit. 1d3 ⇒ 3 damage.
Goodness me. I wish the dice weren't so cruel.

Nesteruk of Vigil |

Not wanting to try his chances closing into melee with the half-orc's reach advantage, Nesteruk holds his greataxe with one hand for a moment as he reaches over his shoulder to retrive a javelin and hurls it at the warrior in I6.
1d20 + 2 ⇒ (14) + 2 = 16
1d6 + 6 ⇒ (4) + 6 = 10

GM_wu |

Nesteruk's javelin hit solidly in the torso of the half orc in I9 and it gasps as it opens its mouth in pain and collapses.
The remaining half orc takes a step closer in front of the small pool of water and thrusts with his longspear hitting Karthan in a gap at his shoulder but Karthan still manages to stand.
1d20 + 4 ⇒ (16) + 4 = 20
1d8 + 3 ⇒ (4) + 3 = 7
round2 end map
Karthan takes 7 points of damage.

Anna Bridgette |

ray of frost one of the orcs (prefer an injured one)
Ranged touch attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d3 + 1d4 ⇒ (1) + (3) = 4

GM_wu |

no injured ones that are still up until after you hit it.
Anna ray wisses by Karthan's head and solidly impact the the half orc but it seems the half orc still has a little fight in him as if another hit is needed to take him down.
Chardak is stable but unconcious so Jondar's turn although remember that right now the half orc has soft cover from you because of Karthan.

Jondar Millner |

Jondar glances down at Chardak, sees that he is stable and moves to the other side of Anna D11. Once in position he levels his crossbow and draws a bead on the half-orc and lets fly a bolt.
Attack: 1d20 + 0 ⇒ (20) + 0 = 20
Crit Confirmation: 1d20 ⇒ 14
Damage: 1d8 ⇒ 1
No sure I can shoot because I cast CLW on Chardak. If not then I'll ready my light crossbow for an attack next round.
Damn that was a wasted crit

GM_wu |

let us just say you held the crossbow in one hand. It does not have a divine focus component so you did that.you roll two dice for critting but that actually did not confirm because of cover.
Rolling two dice when critting stops that from happening which makes it better. That way has way more varience and at low levels means a critical hit can do less damage than a regular hit if you roll a 1 often.
Jondar crossbow flies around Karthan seems to be headed directly towards the head of the half orc but hits glances of his hadn of his longspear injuring it but he still seems to be barely fighthing with his last breath grimmacing with his fangs.

Nesteruk of Vigil |

1d20 + 2 ⇒ (7) + 2 = 9
1d6 + 6 ⇒ (3) + 6 = 9
Nesteruk's alchemically oversized muscles strain as he hurls his second javelin at full force at the remaining foe, but the projectile sails overhead, slamming into the wall instead.

Jondar Millner |

Jondar sees the last half-orc fall to the ground and with a nod of satisfaction he says, "Much better result this time my friends, Pharasma has truly blessed this endeavor. I will call upon her to heal those that are wounded, but unfortunately our enemies could be healed unless we move them far enough away from me."
Once the half-orcs or Chardak has been moved to a good location Jondar calls upon his mistress for her healing energy. The familiar warmth blossoms in his chest and radiates out healing all those within range. As the warmth fades Jondar signs and opens his eyes with a smile he says, "I'm ready to continue when the rest of you are ready."
Channel Energy: 1d6 ⇒ 6
Channel Energy left: 6/7

GM_wu |

you notice a bag attached to the half orc studed leather armers seems to jingle with a metalic sound as if it is full of coins. You also notice
a small bottle that holds about an ounce.

Chardak Bonereaper |

Jondar sees the last half-orc fall to the ground and with a nod of satisfaction he says, "Much better result this time my friends, Pharasma has truly blessed this endeavor. I will call upon her to heal those that are wounded, but unfortunately our enemies could be healed unless we move them far enough away from me."
Once the half-orcs or Chardak has been moved to a good location Jondar calls upon his mistress for her healing energy. The familiar warmth blossoms in his chest and radiates out healing all those within range. As the warmth fades Jondar signs and opens his eyes with a smile he says, "I'm ready to continue when the rest of you are ready."
Chardak shakes as the healing energy passes through him. Coughing, he feels his chest with his left hand and looks up at Jondar. "Thanks," he grunts. "I am grateful that your Lady has given me a chance to redeem myself in Gorum's eyes."

GM_wu |

As the party enters the tunnel on the left they notice the cave starts to smell remotely like soot. The party hears what sounds like a human woman sneezing as they approach a bend in the cave to the right and as they go aroudn that bend with light shines and you hear in orc and three orcs with heavy flails and a half orc wearing breastplate comes to fight. And a human woman in her 30s in shackles in the corner of the kitchen is in the room.
initiative
not in order
o1d20 ⇒ 8
b1d20 + 5 ⇒ (18) + 5 = 23
Karthan1d20 + 2 ⇒ (8) + 2 = 10
NEsteruk1d20 + 1 ⇒ (9) + 1 = 10
Lyle1d20 + 2 ⇒ (14) + 2 = 16
Anna1d20 + 2 ⇒ (10) + 2 = 12
Chardak1d20 + 7 ⇒ (7) + 7 = 14
Jondar1d20 ⇒ 4
https://lh5.googleusercontent.com/-Nuw60OpVBQk/T4b7pah8-TI/AAAAAAAAARs/5SM6 Dc7lIfs/s403/caveboss.png
The half orc seems to have very fast reflexes and takes the initiative to cast a spell on Chardak give me a will save and chardak feels an urge to use gorums might on his allies

Chardak Bonereaper |

Will save 1d20 + 5 ⇒ (15) + 5 = 20
Chardak willing pulls out his greatsword, but struggles to turn it against the orcs rather than his companions.
Initiative in order:
b 23
Lyle 16
Chardak 14
Anna 12
Karthan 10
NEsteruk 10
o 8
Jondar 4
Probably saved. Fingers crossed.

GM_wu |

dc is not 12 it is +cha mod(3)+spell level (1)=14. minimum needed to cast the spell is only for wands and scrolls not when you are using a spell slot.
The orcs get hit by Lyles spell invisibly rolling over them as their minds try to resist.
F21d20 - 1 ⇒ (14) - 1 = 13
H31d20 - 1 ⇒ (20) - 1 = 19
The orc in F2 drops fast asleep not knowing what happened to him but the orc in H3 stays awake.

Chardak Bonereaper |

"Let's see how you like Gorum's might!" Chardak charges the half-orc. Swinging his greatsword in a low arc.
Swift action activate justice judgement for +1 on attacks. Charge to C4. Attack B3.
Greatsword 1d20 + 5 ⇒ (3) + 5 = 8 .... damage 2d6 + 3 ⇒ (3, 1) + 3 = 7
And now I'm just in the way.
Status:
AC 17 12 15 (AC 15 until next round. )
HP 3/10