
Teodor Skov |

Teodor adopts what you will begin to recognize as his traveling expert stance...
Well, I believe we could save ourselves anywhere from half an hour to an hour, this of course depends on the quality and age of our map, some options might not be options anymore, also remember there was an earthquake. How much more difficult, I expect some parts will be steep enough that will require us to use hands and feet, maybe even a rope, but we have to get there to be sure...
No idea which gate to go to, as per my comment in the discussion thread :D

GM Draxx |

Tobin looks at the group, as they are about to leave. The best gate to leave through is the one in the Wise Quarter, that's the gate thatis closest to the the Azlanti Keep then head to the north. Longest it should take you is 3 to 4 hours. He looks at the map Tedor is holding and looks at the route he is pointing to pointing to, This would be the fastest route to the tower. A little rougher than the longer one but not more than I think you lot can handle. And Tedor is correct about an hour to hour and a half short distance than the road.
You are in Westgate, the Wise Quarter gate is north of you and would take approximately 20-30 minutes to get to the gate.

Berenwyr |

Lead the way then, Teodor.
Berenwyr follows the dwarf through the city, taking in the sights, sounds and smells as his fingers unconsciously twist and knot raw filaments of glowing, green energy in an arcane cat's cradle.
Prestidigitation is a fun spell.

GM Draxx |

You make your way thru the city to the Wise Quarter gate without any trouble. As you leave the city walls you the wide expanse before you opens up. You follow the road until Teodor indicates the trail to follow that will be a little rougher but cut the time off the trip. You each can estimate you have approximally three hours until sunset. The trip would be 3.5 hours by the road that is well traveled or 2.5 hours by the trail Teodor has indicated, barring any problems. This will out you in the valley just below the seige castle.
Which way do you take?

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Colin does his best to keep up with his taller compatriots, but finds himself continually falling behind them. It's not enough to cause the group to fall behind schedule, but enough to make him very self-conscious about proving his worth to the team.
Once they arrive at the fork, he takes the opportunity to catch his breath and munch on some of the rations he'd been given. The others didn't seem terribly fond of conversation, at least not yet, so he didn't make any along the way.
Looking at the paths, he turns to Teodor as if he's been given the task of the group's course-charter. Well, Mr. Skov, I meant what I said earlier. If everyone would prefer to take the shorter route, you have my word that I'll do everything I can to keep up.

Berenwyr |

Yes, let's take the shorter route. Are we agreed? Berenwyr dismisses the mystical cat's cradle from his fingers and whispers in elven to the raven on his shoulder. The bird quorks and takes off into an ever widening gyre above the party.
Singe is going to circle around the party 100 feet up and 100' in each direction. If he sees any humanoids or large beasts he will come back down and tell Berenwyr what he sees.

Ro'an |

Ro'an, being more stoic than chatty, listens to the discussion. The group agrees with his mindset, so he simply nods and speaks one word.
Agreed.
He begins the next leg of the journey giving Colin an additional nod with eye contact expressing his confidence in his new companion.

Teodor Skov |

Don't worry Colin, like Gareth said, you seem to be keeping up with us very well, its them long legged fellows that have to adjust to our pace... and you can all call me Teodor
Teodor adjust his backpack and continues the march
Agreed it is then, we shall take the shorter route

GM Draxx |

The trail that Teodor has picked is rugged and partially covered with tall grasses of the plains. But being the expert guide that he is, he keeps the group on the trail. Berenwyr watches as Singe continues to circle overhead. The bird does not give any indication of trouble.
About half an hour before sunset you reach the valley below the siege castle. You see the castle towers approximately 80 feet above the valley.
In the distance you can hear the howling of wild dogs.

Berenwyr |

Berenwyr struggles along the path with the rest of the party, with the additional weight of the water skins on his shoulders, the best he can do is keep up with the group.
I for one, am not slowed down by you at all, Colin. I do a perfectly good job of slowing myself. Suddenly, Singe swoops down and caws to the wizard. The elf listens intently, then shoos the bird back to the heavens.
Rumal olend, kui ütlesin, suured metsloomad, ma mõtlesin oluliselt suurem kui sul. Mind ei huvita, kuidas metsik maa orav aspektist ...

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Colin followed, encouraged by the kind words from his compatriots. The route isn't as bad as he had envisioned, and the hike is a good workout for his legs anyway.
Still, he's more than happy to stop and take a breath once they reach the valley. The castle and the howls seem ominous, but for now there's little to do but rest and prepare for the day ahead. He's not much able to assist Teodor in his search, but if called upon he'll do what he can.

Berenwyr |

Knowledge (Nature: 10 + 7 = 17
Taking ten, anything I might know about these kinds of dogs, and whether a camp fire would be more or less likely to provoke them.
Also, can Singe see any dog packs from his vantage point in the sky?

Teodor Skov |

Teodor pays attention to howls, paying special attention to whether they seem to approach the camp.
Very well, I should take middle watch, it's the best time to do stargazing anyway
Teodor eats some of his rations and washes it down with wine,

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Colin listens to the two dwarves volunteer for shift-taking, and decides to be part of the team effort as well.
I can take the final shift. I don't need that much sleep, and it'll give everyone else one more chance to rest before we enter that...place. He turns around to look at the tower, hoping it looks a bit less intimidating in the daylight.

Berenwyr |

My thanks to you all for your watchful eyes. This should only take about two hours.
The elf settles cross-legged down onto the ground while his raven continues its slow gyre around the campsite. From his pack he produces a thick tome bound in pale leather and bearing a single mark on its front cover. He sets this in his lap as a desk and mutters a few words, causing the nib of a strange feather to faintly glow in the crepuscular valley. Finally, he removes a thick, vellum scroll and small jar of strange inks. With no further words, he begins to slowly scribe on the vellum, intensely focusing on each mark made by his pen.
Since the creation cost is less than 250 gp, I can scribe the scroll in 2 hours. DC is 5 + Caster Level 1, which makes for a 6. Beren's spellcraft is at +7, but I'll roll for it just for fun anyway.
Spellcraft DC 6: 1d20 + 7 ⇒ (4) + 7 = 11
In two hours, we will have a scroll of Protection from Evil.

GM Draxx |

The evening hours past uneventfully. Berenwyr successful scribes his scroll of protection from evil. Just as he finishes Singe lands on his shoulder.

Berenwyr |

Berenwyr quickly tucks the completed scroll into his scroll case and speaks in a soft yet firm tone.
There is a pack of the local canines on its way toward us. I'm not sure how many, or which direction they're coming from, but they will soon reach us. If we start a fire, it may scare them off.
As he speaks, the elf quickly divests himself of the added weight of pack and water skins, and hangs a flask of Alchemists Fire from his belt. He takes up his staff in one hand and turns once more to Singe.

Teodor Skov |

I would assuming setting up the camp included this, but you could easily argue the opposite position by saying we wanted to avoid divulging the location of our camp :)
We shall get a fire going!
Teodor pulls out a torch from his backpack as well as flint and steel.
I much rather scare them away than try to beat them...

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Colin helps with the firewood as well, but fortunately he doesn't think anyone expects him to haul the largest piece of firewood.
While assisting the others in prepping the fire, he hears the dogs' sounds and begins to grow alarmed.
"They sound like they're getting quite close to us. We may have to prepare to be set upon."

Berenwyr |

Berenwyr calls the bird back down to him. The dark avian swoops in and lands on the wizard's shoulder.
Four of them, coming from the opposite side of the tower. I imagine we could make short work of them with a volley when they come into range if the fire doesn't scare them off.
Berenwyr readies an action to throw an Acid Dart at any dogs that come into range

GM Draxx |

Your hear the wild dogs coming closer, thier howling and yippes seem more focused than before. You catch a glimpse of the first one edging into the circle of light cast be the blazing fire. The dog is medium sized and black specks of brown about it's face. It growls low and menacingly, showing teeth.
please roll inittive
Inittive for pack of wild dogs. 1d20 + 1 ⇒ (17) + 1 = 18

Berenwyr |

Berenwyr mumbles a few words and a sickly green orb materializes in his hand. He hefts it once and hurls it at the closest dog.
Ranged touch attack 1d20 + 3 ⇒ (1) + 3 = 4
In the shadows and flickering firelight, the elf badly misjudges the distance, and the orb fizzles in the earth well short of the pack.

GM Draxx |

Colin when you roll inittive remember to Add your +2 inittive modifier in your dice roll it would be 1d20+ 2
Everyone takes aim at the leader of the pack. sounds like a song
The Elf takes Aim with a green orb he makes appear easily in his hand, however it falls a little short of the dog. The dog backs a little, however the other three come up on either side of it. They all appear to be starving.
Garth's dagger flies straight and true and strikes the dog in the chest the dog yelps and then lowers itself towards the ground as if ready to pounce, blood flowing from the dagger wound.
Colin attacks the dog to the right, striking it With the arrow. It also yelps as the blood pours from the wound and it turns and runs back the way it came. The other two are growling and poised to pounce.
Ro'an's turn. Since we have not heard from him I will go ahead and roll an attack for him and he can catch up when he checks back in.
Ro'an takes his Bone Handle Dagger from his back and throws it at the dog futurest to the rightl 1d20 + 4 ⇒ (13) + 4 = 17 damage 1d4 + 3 ⇒ (4) + 3 = 7
The dog drops to the ground without a whimper.
Teodor, Garth and Berenwyr you are up. If any of the dogs live it will be thier turn.

Teodor Skov |

Not wanting the dogs to jump on him if he approaches, Teodor decides to pull out his starknife and throw it at the leader of the pack, while waving his torch in a menacing way.
Attack 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Not bad for a superstitious Dwarf!

Berenwyr |

Berenwyr speaks as he moves forward, Perhaps it's time for something with a bit more punch.
He moves to within 5 feet of the dogs, catching as many of them as possible in the 15 ft. cone and chants words of eldritch power as he flings multi-colored sand at the mongrels.
color spray DC 14 Will Save

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Colin watches his arrow sink into the dog and is relieved when it scampers off in the other direction. The halfling follows the lord of the hunt, but truth be told Colin has never enjoyed even harming another creature, let alone taking a life. But sometimes such is unavoidable.
There is a sudden realization from Colin's musings that there are in fact some dogs left.