Genesis

Game Master Stratos

Adventurers happen upon a most interesting location. How will their discovery change them - if they survive their discovery at all? MAP


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Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0

As the creatures converge on Gansukh, Ariston lobs a bomb towards them, this one unattached to any projectile. The relative success of his last attack has him grinning, and he throws the bomb with confidence. He had been unsure of his new creation, which was rather unstable when compared to his standard bombs.

Attack (VS Touch AC): 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19

Again, a +1 to the attack and damage rolls if the enemy is within 30ft. Precise bombs are in effect.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

assuming Sal doesn't do anything crazy

Spellcraft: 1d20 ⇒ 1 Ok then

Drysten will hold his position, throwing a storm burst out from behind his shield and then positioning himself behind it. He aims it at the same creature just in front and to the right of him.

Ranged Touch: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d20 + 2 ⇒ (13) + 2 = 15

Nonlethal, subject takes -2 to its next attack.


Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1

Holding, waiting for the creatures to break the tree line as I believe they have cover at this moment.


Ariston's aim proves to be impeccable - but his flashy creations draw the ire of some of the creatures.

Filios is up, then the actions I had posted will begin to be ratified. Sal can un-hold her action if she'd like after one of them goes.

I noticed Gansukh moved for this round. That will take effect after the casters move, mind you. You would need to withdraw to prevent AoO.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 2, Sneak Attack

Filios moves five feet and attacks the closest caster from a position of stealth.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20

CB Att: 1d20 + 9 ⇒ (4) + 9 = 13
CB Dam: 1d10 + 4 + 2d6 ⇒ (9) + 4 + (1, 6) = 20


Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1

Ok then 5' adjust down one square to break cover and two shots at the mace wielding baddy bottom right of the map not engaged in melee.

1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 9 ⇒ (4) + 9 = 13

1d6 + 2 ⇒ (1) + 2 = 3 Figures the one that is likely to hit would be the crappy shot.
1d6 + 2 ⇒ (6) + 2 = 8


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

aside from the move to the open area, I haven't moved since then... that had to be someone else if that happened


While most of the group focuses on the enemies nearby, Saladraxis harasses the set of outsiders approaching from the East. It was clear they'd seen the party before the shot, but like a nest of insects, they now made a beeline for the group.

Filios's ambush was well-made, the blade piercing the vitals of the strange creature, it falling to the ground. His companion, however, gives Dristen a nasty bash of the mace - even as the cleric calls upon the power of the storm again. Take the second mace swing's damage I posted, Dristen; it was originally intended for Gansukh, but I'd not realized he moved.

The party is up for the next round.

Order: Haggin, Ariston, Filios, Saladraxis, Dristen, Casters, Gansukh, Melee.


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Haggin will cast Entangle so that the creatures coming from the east will hopefully be hindered enough so that the group can deal with the ones from the north. I will center the spell so that allies are not inside the radius of the spell. DC 15 Reflex for partial save


Reflex: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23
Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

While the casters are easily caught by the vines, the mace-wielders look towards Haggin with ire - and steps to match.


Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0

Having had good success with his two bombs, Ariston decides to save the rest of his materials for those approaching from the east and retrieves his bow, moving north. He draws and fires on one of the entangled casters, hoping to thin the ranks somewhat.

1d20 + 6 ⇒ (15) + 6 = 21
1d8 + 3 ⇒ (4) + 3 = 7

Moving two squares north and firing on the northernmost caster.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

Drysten frowns as he is unable to duck behind his shield in time and gets hit by the mace. The wind should be more effective. Drysten decides to take another tactic, and shifts back before calling down lightning on the foe that hit him.

Ranged Touch: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1

Sal is going to continue to do the only thing she knows how to do. Going for the same target as last time.

1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 9 ⇒ (18) + 9 = 27

1d6 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (5) + 2 = 7


Making good on all their offenses (save one of Sal's arrows), the Northern group seems to be very bloodied and burnt. Dristen's lightning elicits an otherworldly shriek, though the Eastern group doesn't seem to be at the same level of pain.

Yet, anyway.

Surveying the scene, the Rogue cuts his own fate...

Sense Motive DC 20, -2 with trained Know(Planes):
The Northern group's casters seem fearful now, not something you would expect from hellish beings.

Filios is up!


Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 3, I am at a slight disadvantage from work, as I cannot see the map, but if I recall correctly, I should be able to cross the walkway and head back into cover to attack the other red caster, no?

Filios moves across the path, and back into the foliage to attack the other caster.

CB Att: 1d20 + 9 ⇒ (8) + 9 = 17
CB Dam: 1d10 + 4 ⇒ (8) + 4 = 12


Narrowly missing his target, Filios's propsective prey withdraws to the trees while the robed figure behind him looks more defiant.

Extending its hand, pinpoints of bright light streak towards the elven rogue, pounding into his torso with arcane accuracy.

Damage: 1d4 + 1d4 + 2 ⇒ (2) + (3) + 2 = 7

Spellcraft DC 17:
That is a magic missile (or two) if ever there were any.

Gansukh is up. On the next round, I will include the other group - they have not initiated yet.


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

any chance you can update the roll20map? I'm not sure where they are right now, I had assumed some would charge me.


Gansukh-Omae wrote:
any chance you can update the roll20map? I'm not sure where they are right now, I had assumed some would charge me.

Done, apologies.


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

kewl thanks, makes it easier to know what to do!

Grins at the critter

You'll not find me easy prey!

he swings his tetsubo into the chest of the enemy power attack/fighting defensive: 1d20 + 3 ⇒ (16) + 3 = 19dmg: 1d10 + 7 ⇒ (10) + 7 = 17


Gansukh's well-placed cut ends the consciousness of the combatant, its mace falling to the ground alongside it.

Of the original group, the casters remained, but this didn't mean our heroes were out of the water just yet; the group from the East was beginning to come on in full force.

Initiative(Casters): 1d20 + 3 ⇒ (17) + 3 = 20
Initiative(Melee): 1d20 + 1 ⇒ (15) + 1 = 16

The robed figures here waste no time in taking out their ire upon Gansukh. Raising their staffs, a line of hot-pink energy flows to the two orbs farthest away from them, illuminating the obsidian in that shade of light. A moment later, the dead ground beneath the pair of orbs illuminates in a wave flowing to the sphere on the Eastern tip. The warrior standing on it feels the life being sucked out of him into the abyssal ground.

DC 18 Fort save to cut Con Damage: 1d6 ⇒ 2 in half.

Order: Casters2, Haggin, Ariston, Filios, Melee, Saladraxis, Dristen, Casters1, Gansukh


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

fort: 1d20 + 11 ⇒ (2) + 11 = 13 (assuming it's a spell like for rage superstitious power)


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Deciding to stay well back and hopefully out of range, Bizzle fire a sling bullet at one of the red foes to the east.

Sling: 1d20 + 6 ⇒ (3) + 6 = 9
Bullet: 1d3 - 1 ⇒ (1) - 1 = 0


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 4

Filios moves forward stealthily to sit in an ambush position.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


Haggin's shot goes wide while Filios attempts to remain undetected.

Perceptions:
P1: 1d20 + 3 ⇒ (17) + 3 = 20
P2: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0

Ariston moves slightly, hoping to get a better vantage point. The advance of the eastern enemies is worrying, and the half-orc wants to be rid of these remaining casters before engaging them. It would not do to have enemies both behind and in front, after all.

1d20 + 6 ⇒ (5) + 6 = 11
1d8 + 3 ⇒ (3) + 3 = 6

Moving one square east and firing at the nearest caster.


Ariston's shot misses, but the mace-wielding redskins do not.

Mace 1: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Mace 1: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Not both, anyway. While he can dodge one blow, a solid "crack" sounds on Gansukh's left side with the other.

Order: Casters2, Haggin, Ariston, Filios, Melee, Saladraxis, Dristen, Casters1, Gansukh


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

Filios, go help Gansukh. I can handle this last one. He punctuates the sentence with a flash of light from his hand as a trident seemingly made of electricity forms in his hand.

Casting Divine Trident.


Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1

Saladraxis moves another 5' down to get better shots at her targets.

1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 9 ⇒ (1) + 9 = 10

1d6 + 2 ⇒ (1) + 2 = 3
1d6 + 2 ⇒ (1) + 2 = 3

edit: Apparently Sal is not having a good day at all.


Muttering from the mages ends in a frightening rumble - seemingly from the earth itself.

Ariston and Filios, Will saves, DC 16 to negate fear for Rounds: 1d4 ⇒ 3

While Sal needles her opponent with one of her shots, that and the Halfling's stormspear do little to intimidate their foes.

Gansukh is up!


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Will: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

powerattack/defensive flurry with fist: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 8 ⇒ (3) + 8 = 11
powerattack/defensive flurry with fist: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d6 + 8 ⇒ (6) + 8 = 14

letting his anger guide him he rapidly punches punches the one in front of him in the face, then stepping 5 feet south and swiftly kicking the other in the groin.

Attack my friends, now is the time for fury!


Gansukh's blows strike with effect, but not fatality; the threats in front of him were meaty, muscular, and mean.

Cruel also, however, were the thinner, robed figures in the Eastern path. Performing an encore, a similar wave of pink energy rushes in the reverse direction, washing over Gansukh and the creatures to reach the Western spheres. This wave glows brighter than the last, however.

DC 18 Fort save to cut this damage in half: Con: 1d6 ⇒ 2

Perception DC 15:
The outsiders in the wave actually seem invigorated by it.

Int: 1d20 + 3 ⇒ (16) + 3 = 19

The Northern casters seem to dislike their odds and retreat.

Order: Casters2, Haggin, Ariston, Filios, Melee, Saladraxis, Dristen, Casters1, Gansukh


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Haggin will move into the clearing and belches, producing fire by way of the use of his spell Fire Breath on the two creatures attacking his ally.

Fire Breath Damage (first of three), DC 16 Reflex for half: 4d6 ⇒ (1, 4, 2, 5) = 12


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

fort: 1d20 + 10 ⇒ (19) + 10 = 29


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

What is the effect of the Fear...what condition am I under for the failure?


Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Haggin's impressive fire is quite the visual spectacle, and in their focus on Gansukh, the assailants take the full brunt of the flames. Though it doesn't seem to have the anticipated effectiveness, they are definitely feeling the burn.

Orc and Elf, common enemies in race, have now a common enemy between them as they prepare to act.

Ariston and Filios are up.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 4, Flanking, Charge, Sneak Attack, AC: 18, Shaken

Filios rushes into a flanking position with Gansukh.

Coming, firend!

CB Att: 1d20 + 9 + 2 + 2 - 2 ⇒ (12) + 9 + 2 + 2 - 2 = 23
CB Dam: 1d10 + 4 + 2d6 ⇒ (2) + 4 + (2, 6) = 14


Male Half-Orc Alchemist (Grenadier) 4 | HP 21/23 | AC 15 | T 12 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +1 | Init +2 | Perc +7 | Sense Motive +0

Ariston gasps as the fear takes him, clutching at his head. He tries to shake it off, but it seems that the effect is more powerful than he anticipated.

No time for fear. These are proving to be truly formidable enemies. Exactly are they?

The thoughts coincide with Ariston moving south to assist, sliding to a halt next to Dristen and flicking a bomb into the fray.

Will: 1d20 + 1 ⇒ (12) + 1 = 13
Perception: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Knowledge (planes): 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Attack (VS Touch AC): 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12

Taking a more proactive approach with that Knowledge (planes) roll - hoping to perhaps learn of any weaknesses or useful information about what we're facing. They seem extremely resilient. Maybe I can figure out some way to make them a little less so!

Moving next to where Dristen is on the map. Precise bombs are in effect, as always. Aiming at the nearest attacker, splash damage is 9.


The elf's "sneak" attack does the job - two-handed sharp objects usually do. As the creature falls forward and to its left, a deep hum sounds across the meadow. It seems to be coming from mainly the center of the field, yet nowhere in particular at the same time. The sound does resonate off the three orbs though.

Perception DC 20:
The penultimate mace-wielder is almost forced to the ground instead of just falling. It's almost as if he were sucked to the floor of the field.

Upon the lifeless portion of the ground, the fearsome redskin seems invigorated. His blunt weapon swings with alacrity and force unexpected from before, the blunt weapon hunting for Gansukh's vitality even as his own waned.

Mace: 1d20 + 11 ⇒ (18) + 11 = 29 1d8 + 8 ⇒ (8) + 8 = 16

A sickening CRUNCH fills the air as the metal demolishes the figher's ribcage. Internal trauma ensuing, Gansukh falls to the ground.

By my tracking of HP anyway. I could be wrong.

Order: Casters2, Haggin, Ariston, Filios, Melee, Saladraxis, Dristen, Casters1, Gansukh


Male Halfling Cleric 4| HP (27/27)| AC 22|CMD 14|Init +4|Perc +5|Sense +5|F +4|R +4|W +7|

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Personality: 1d2 ⇒ 2

With the electricity searching through him, Drysten's gaze at the casters is that of longing. His first step is towards Gansukh though, and it turns into a charge at the man entangled with him.

Charge Touch Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Elec Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Female Svirfneblin unchained monk 1 / unchained rogue (Earth Shadow) 1

1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 9 ⇒ (5) + 9 = 14

1d6 + 2 ⇒ (6) + 2 = 8
1d6 + 2 ⇒ (2) + 2 = 4

Sal continues to plunk bolts into the opponents as best she can, something about fighting in these tropical surroundings is playing havoc with her shots.


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

nope you're right lol, I will not get back up, going to stay down with that hit and auto stabilize, barring any healing etc...


While the shocking connection from Dristen significantly damages the outsider - which looks very badly off now - the lone caster in the North takes the opportunity to escape into the jungle.

The other two, however, have plenty of fight left in them; twin barrages of arcane power pound Filios, evidently perceived as the next largest threat to them.

Magic Missiles(First set): 2d4 + 2 ⇒ (4, 4) + 2 = 10
Magic Missiles(Second set): 2d4 + 2 ⇒ (2, 3) + 2 = 7

Auto-stabilize, Gansukh? Are you taking into account your adjusted Con score with your HP?

Order: Casters2, Haggin, Ariston, Filios, Melee, Saladraxis, Dristen


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

it's the feat diehard


Actually, it's death I'm more concerned with presently. What is your HP count against your modified CON score?


Male Gnome Sorcerer (3) HP (16/16)| AC/T/FF 12/12/11|CMD 10|Init +1|Perc +4|Sense +0|F +3|R +2|W +3|

Haggin will use the 2nd of his fire breath uses, this one only half as potent as the previous.

Fire!: 2d6 ⇒ (1, 5) = 6


Male Human (Tian-La) Unbreakable Fighter, Martial Artist, Invulnerable Barbarian 1/1/2 8/35 hp

con is 14 base, it's 18 while raging, max normal hp is 42, currently 35 (i've already adjusted hp due to con (and I'm still raging)


Ah, I missed the still raging while unconscious bit.

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Slightly singing the creature, Haggin sets up the foe for blows from Ariston and Filios. Maybe! They're up.

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