Filios |
Round 5, Flanking, Sneak Attack, AC: 18, Shaken
Filios, severely bleeding from multiple wounds, steps into a flanking position with Dristen.
CB Att: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 14
CB Dam: 1d10 + 4 + 2d6 ⇒ (2) + 4 + (4, 1) = 11
GM Immer |
Filios's strike misses as his vitality wanes. Drawing the ire of the mace-wielder now Gansukh is down, the creature turns to retaliate.
The following action will occur after Ariston takes his turn if it is still alive:
Mace swing: 1d20 + 11 ⇒ (4) + 11 = 15 Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Narrowly dodging an otherwise devastating blow, Filios remains on his feet.
Order: Casters2, Haggin, Ariston, Filios, Melee, Saladraxis, Dristen
Gansukh-Omae |
seeing his friends struggling with the fight he attacks from his prone position hoping the casters are handled soon or don't blast him
to hit, -4 from attacking prone included, power attack: 1d20 + 2 ⇒ (15) + 2 = 17
dmg: 1d10 + 12 ⇒ (10) + 12 = 22
I take another point of damage by performing a strenuous action, sorry if it wasn't clear from earlier posts, I was hoping to look like I was down so that I could get some cleric lovings, and not to be nuked etc while waiting on that
Ariston Nous |
Worried about hemorrhaging explosive materials more than is necessary, Ariston draws his bow. He moves behind Gansukh as he does this, and also manages to retrieve a flask from his jacket. He pours it steadily onto Gansukh's wounds, and some cuts and abrasions begin to knit themselves back together.
CLW: 1d8 + 4 ⇒ (7) + 4 = 11
Sorry, been really busy recently. My healing is obviously quite subpar, so hopefully Dristen can get in some channeling or something. Also, did my Knowledge (planes) check reveal anything?
GM Immer |
Dristen's and Gasukh's unexpected attacks render the outsider horizontal, its vitals slowly spilling out onto the ground.
You needed a 20, Ariston, for the planes check to reveal something useful beyond what's already been known. Sorry.
The spellcasters in the East seem unwilling to give up their fight just yet though. An additional barrage of arcane projectiles flies towards Haggin and Filios.
Haggin: 2d4 + 2 ⇒ (3, 1) + 2 = 6
Filios: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Order: Casters2, Haggin, Ariston, Filios, Saladraxis, Dristen, Gansukh
Saladraxis did not respond for last round, but she can retro-attack if she wishes before we get to her this time. Only 2 baddies left!
Saladraxis |
Sorry, forgot to fix this one when I went and had to repost to half my gameplay posts. Gremlins decided my posts were tasty.
Retro
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (4) + 9 = 13
1d6 + 2 ⇒ (6) + 2 = 8
1d6 + 2 ⇒ (5) + 2 = 7
Sal continues to pour fire in on any target she can get, trying desperately to assist her allies.
Current
1d20 + 9 ⇒ (19) + 9 = 28
1d20 + 9 ⇒ (19) + 9 = 28
Confirmation rolls
1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (10) + 9 = 19
1d6 + 2 ⇒ (6) + 2 = 8
1d6 + 2 ⇒ (2) + 2 = 4
Confirmation added damage.
1d6 + 2 ⇒ (6) + 2 = 8
1d6 + 2 ⇒ (4) + 2 = 6
Desperation starts to set in as Sal realizes her slowly dwindling supply of bolts may be all she has for a while. She pushes that fear aside and uses her calm to focus her mind and guide her hands as she fires two more bolts into her enemies.
GM Immer |
Haggin's mending seems a counterweight to the departure of Filios from the world of the conscious, but Saladraxis's deft shooting riddles one of the unknown creatures with a quiver of quarrels.
The remaining caster is clearly rethinking his judgment to stay.
Order: Casters2, Haggin, Ariston, Filios, Saladraxis, Dristen, Gansukh
Dristen Dagger |
Drysten can't overlook the injuries of his ally's this time, so sets his shield on his back and channels positive energy.
energy: 1d6 ⇒ 2
everyone gets 2 points of healing. I will exclude the remaining enemy with selective channeling.
Ariston Nous |
Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Ariston fires off a quick arrow towards the remaining caster, but his shots are not nearly as accurate as Saladraxis. The half-orc curses under his breath.
Taking my action for this turn. Forgot that my healing was my action for last turn, not this.
GM Immer |
Apologies, I was forced to stay at another's house yesterday due the storm here.
Fully fearing his life, our sole survivor still at the scene opposed to the party beats a hasty retreat. Is it hasty enough?
Double move (60') along the Eastern path. Those desiring to follow may. I will remove us from initiative now, so take actions as need be; no crazy surprises should be occurring. At least not any I can think of at the moment. You have wounded and unconscious. Remember also there were survivors which fled to the North some time back.
Dristen Dagger |
Sighing, Drysten ends his triedent spell and hurry over to Gansukh and cast Cure MOderate in place of silence.
Healing: 2d8 + 4 ⇒ (8, 6) + 4 = 18
That should help. How do you feel now, does anyone else need some??
Dristen Dagger |
I believe that I can use the cure light wounds wand without a check since I know the spell?
Drysten smiles as he uses the wand. this thing is awesome Haggin! Did you make it?
if I can use this without a Check you can roll the healing for yourself. As many times as needed. Haggin, what's the CL for this?
Gansukh-Omae |
if you have any more of that power left, I could use more of it, this body took quite a beating... I also feel off... like something has drained me, like some demons touch.
it's clear he's been beaten hard and he does look oddly thinner somehow
con dmg, (not sure if temp/perm) and still has 17hp to heal
Haggin Goodfey |
Just level one.
Haggin welcomes the healing provided. Oh! I didn't make it. I purchased it a while back during my travels. Never knew I'd need it so soon, and so often!
Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Wand: 1d8 + 1 ⇒ (2) + 1 = 3
GM Immer |
You survived!.. for now.
The pattering of the creatures footfalls are the only sound besides that of the recovering party in the early afternoon. It is warm, but bearable, yet the peril gives our heroes pause: What dangers await ahead?
Regardless of the thoughts racing through their minds presently, no other threat rears its head immediately.
The map remains as before. Your foes don't hang about for an encore.
Ariston Nous |
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Ariston tosses another flask, this time to Filios. "Drink it, or pour it over your hurts. It should help some."
CLW: 1d8 + 4 ⇒ (6) + 4 = 10
Kneeling near the rapidly disappearing blood with a frown growing on his face, Ariston gestures around to the group. "This is very odd... you see the blood? It's as if it's being sucked away."
The half-orc stands, dusting off his clothes. "I'm not keen on pursuing. We'd have to split up, and they have knowledge of this place. We don't have that luxury. We should either make our way off elsewhere, or back to the ship. I recommend the ship - I have no doubt that they will return here with reinforcements, and could perhaps scour the island for us. It's doubtful that we could fend off a larger force, especially with several of us hurt."
Filios |
Filios snatches the flask, and chugs it down.
Thanks, Ariston. Dristen, hit me with a couple shots from that wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Well, that certainly helps matters. The Island certainly poses a threat, but we have thus far been able to deal with it. I agree that we should not stay and be sitting ducks for a massed attack. The boat is one option, and further investigation is another. Either will suffice for me. Maybe this Island is not where we should seek to put down roots?
Haggin Goodfey |
Oh yes, back to the ship. Let's see if we can't find somewhere a bit more friendly.
Turning to Dristen, Keep the wand. You seem much better at using it that I am.
After the uses by Filios it now has 20 charges left.
Dristen Dagger |
The wand feels familiar in Drysten's hand, like something he was meant to use. He relished the chance to use it, to feel the power amplify his own and then flow into the others. He directs his attention to that end, and misses most of the conversation around him. His hearing picks up Haggin saying to go back to the ship and he frowns.
Drysten has an argument forming on his lips when Haggin declares the wand his own. The argument dies. "I can keep it?" Drysten gives it a last couple of flourishes to heal himself and then stares at Haggin again. "Thank you, Haggin. This is an enchanting gift and one I will try to use for the benefit of others." Drysten gives Haggin a small bow before sticking the wand through one of the dagger holders on his belt.
"So, to the ship?"
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
Healing: 1d8 + 1 ⇒ (5) + 1 = 6
GM Immer |
The party retraces their steps, heading back to the empty cluster of huts, then further back along the path to the beach. Just before reaching the end of the jungle at the start of the sand, a dead body greets the group.
Face-down, it is recognizable once turned over: Joff.
The woman is nowhere to be found.
Your boat is thankfully still visible in the distance - actually somewhat closer to you laterally, but the same distance from the coast. Not quite evening, the long trek has been tiring.
Ariston Nous |
The sight of the body lying just before the beach brings about a sharp intake of breath from Ariston. He moves quickly towards the body, kneeling before it and turning it over. The half-orc shakes his head, before setting the body down gently and cursing violently. He gets hastily to his feet, casting about for the woman's tracks. Sure enough, he finds them, and others as well. He points them out to his companions.
"She could still be alive. I don't know if these veer from our path, but I must follow them. If I had not let them go, he would not have died. Depending on what we find, the tracks might require further pursuit away from the boat. I would be indebted to anyone who would accompany me."
Survival: 1d20 + 7 ⇒ (11) + 7 = 18
Survival: 1d20 + 7 ⇒ (13) + 7 = 20
Don't know if two separate rolls were required, but I failed the second so it matters not. Also, did you mean Jall, not Joff? I couldn't find a Joff, so if it's a crew member or something and I'm just dense, I'll retcon that dialogue.
Filios |
Huh, tough luck there. I care not for their fate, but I will aid you, Ariston, for the sake of adventure and the aid you have provided me in the past.
He sets his feet on the path to follow Ariston and the escaping tracks of the native woman.
Dristen Dagger |
healing: 1d20 + 7 ⇒ (20) + 7 = 27
Survival: 1d20 + 3 ⇒ (6) + 3 = 9
Personality: 1d2 ⇒ 1
Dristen shakes his head and stares at the dead Joff. He hurries over at Ariston's rough treatment. "Be a little more gentle Ariston." Dristen carefully looks over the body. His training int Gozreh's temple had given him extensive knowledge of pre-death and post-death inspections.
"See these little indents here?" Dristen points to a more disgusting agrea of Joff's wound. "It looks like one of those maces those red guys had could have done that."
As the others talk about following the lady, Dristen starts getting uneasy. "Are then any tracks other than hers? What if the outsiders came here, kept going and found our boat? They could be sacking it right now?"
Saladraxis |
"We follow the tracks to where they lead and see what we see. If need be we can beat a hasty retreat all the way back here quickly enough. I just hope we have enough to keep going." The little gnome seems anxious to get this over with, her ever dwindling supplies are starting to be a real worry on her mind.
GM Immer |
Yes, Ariston, I did mean Jall. I was looking at a different figure in my notes at the time *shifty eyes* and made the mistake though. Yes, the boat is visible.
No tracks besides the ones Dristen linked to the woman appear to be heading in the boat's direction. A stroll along the beach could bring you within reasonable swimming distance of the ship, but the sand is a reminder of the encounter with the worm from earlier...
GM Immer |
Steeling their resolve for what they hope is a short trek back, the party retraces their path, parallel to the tracks, along the beach. Past the dead worm they walk, its carcass beginning to stink of rot. Before too horribly long, you reach the spot where the craft you took to shore should be. It seems to have gone missing. Conveniently, the tracks lead right to it.