[Gameday V] Wonders in the Weave Parts I & 2 (Inactive)

Game Master Eric Sklavos

Muckmouth


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Male Gnome Bard 16, Storyteller (aka DM)

Sarsczek is still on the ground protecting himself trying to get his bearings.

August swings at the lizardfolk, but fails to connect.

The lizardfolk look around at each other and stand in a defensive position, but with their master no longer in sight, they are no longer on the offensive.

GM Screen:
Will: 1d20 + 5 ⇒ (9) + 5 = 14
2d8 + 3 ⇒ (7, 7) + 3 = 17

Clandelve, Elaqis, Unnvar, and Owyn are up.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Listening to Owyn and watching the lizardfolks posture, Unnvar also ceases to attack. Instead, also holding a defensive stance.

Total Defense.

Owyn, Sarsczek, Elaqis, See what we need to do to find the eggs; what can they tell us about what happened here?

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

As the water elemental backs away from the pit's edge, Elaqis calls out in common. "It's over Gerban! Just let us know where the eggs are and we can get you safe passage back to the Prime. Probably. So stand down and toss your weapons up. There's no better way out of this situation for you."

He then switches to Draconic, but much quieter, hoping the distance and depth will prevent the Aspis agent from hearing. {Draconic}"So, I can't imagine just one smooth-skin was able to take the precious eggs from your mighty tribe himself. Did he have friends? More smooth-skins with a serpent badge? Or does he have another fort-house in here? And what is your tribe's name by the way. We are "Pathfinders"."

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve lowers his hammer as negotiations begin, not wanting to hurt any that don't need hurtin'.


Male Gnome Bard 16, Storyteller (aka DM)

Owyn heals everyone up, excluding Gerban (who's out of range anyway).

Everyone gain 9 HPs including Lizardfolk.

The lizardfolk look around and lower their weapons.

Silence is heard from the pit.

Clandelve, Elaqis, Unnvar, and Owyn are up.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Same group up again? -- stay in total defense

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August will simply stay ready in order to be sure that none of the enemies try to continue the fight. If someone tells August to perform a task he'll do so without question.


Male Gnome Bard 16, Storyteller (aka DM)

The lizardfolk are standing down. They seem to be responding to your offer to help them recover the eggs.

There's just one little matter you guys still need to attend to down in the conjured pit.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

LOL -- funny we all sort of just ignored him down there.

With the lizardfolk standing down, Unnvar moves over to the pit and takes a look at what the Aspis man is doing. Then he steps off the edge. In an instant, Unnvar's talisman of greater beneficial winds activates and he floats down to the bottom of the hole. Feather Fall

Surrender! He says as he descends, a statement really, not a question.

If he surrenders, Unnvar ties him up and waits for the pit to end. If not I guess we fight down there, let me know.


Male Gnome Bard 16, Storyteller (aka DM)

Unnvar:
As you look in the pit to see what the Aspis man is doing, you don't see him at all, instead you see a jackal.

Do you continue into the pit?

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

GM:

Know Nature: 1d20 + 6 ⇒ (2) + 6 = 8

Do I think he's a werejackel?

Either way the answer is still yes, Unnvar jumps in!


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
Will: 1d20 + 5 ⇒ (12) + 5 = 17

Unnvar:
No, it's not a were-jackal, it's a small animal.

The animal seems to be cowering in the corner somewhat unaware of you until (unless) you speak at it.

I still need actions from Clandelve and Elaqis as you see Unnvar jump into the pit.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

In the Pit:

Unnvar quickly examines the small animal. Not sure what to think.

Aspis man, have you turned yourself into an animal? Well you'll need to surrender nonetheless, I can whack off a dog's head as easy as a man's; and I don't mind doing it. In fact, I kinda like it, if I'm truthful. Roll over on your back or change yourself back, and let me tie you up. Give up and I'll let you live.

Unnvar is not very patient at times so if it doesn't comply pretty quickly, or takes an aggressive action Unnvar will attack.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

Elaqis' eyes go wide as Unnvar leaps into the pit, seemingly intentionally. "I think he could hear you from up here!"

The gnome eyes the water separating him from the mainland nervously. He yells to the water elemental {Aquan} Well, go after and help him! Make sure not to hit the half-orc, but follow his lead!"

Elemental acrobatics to jump down gracefully: 1d20 + 6 ⇒ (2) + 6 = 8
As I can't see what's down in the pit from my vantage point, I bequeath control of the elemental to either the GM or Unnvar. He hits (+5, 1d8+2), but is dumb.


Male Gnome Bard 16, Storyteller (aka DM)

The Elemental jumps in, not as gracefully as he would have liked.

Fall Damage: 3d6 ⇒ (5, 2, 5) = 12

GM Screen:
Will1: 1d20 + 5 ⇒ (4) + 5 = 9

In the Pit:
As you finish speaking, a water elemental falls next to you and the dog, looking a bit confused (as well as water elementals can look confused).

The dog faces toward you and hesitates, but turns himself back into Gerban, still blinded by the glitterdust. He drops his sword and hits his knees.

You have 6 1/2 minutes down there with him as create pit is not dismissable. He'll no longer be blinded in a few rounds.

You see the water elemental jump fall into the pit, and land with a splat. From the pit you also hear Unnvar say something about an animal and whacking a dog's head off, then you hear Gerban speak, "If it wasn't for that damn gnome, I would have killed all of you!"

Out of Initiative

Let me know if you have anything specific to ask Gerban or the lizardfolk. I'll get wrap-up written up and chronicle sheets to everyone by tomorrow.

In the Discussion Thread, everyone roll a d20.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Unnvar! Did ya need help cuttin' off the dog's head?

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Hollering up to August,

I got it, August!

After grabbing the sword, Unnvar ties Gerban up, with tight knots, arms behind the back and feet. Unnvar has plenty of time to ask some questions. Of course, since he seems to be able to shape shift, the knots might not be enough, Unnvar makes sure to keep his eye on him in case he tries some funny business.

How did you Aspis scum getting into the tapestry?

What the heck are you some shapeshifter?

Where are the eggs you took?

What did you pull out of that tomb and where is it?

Any other Aspis around?

Unnvar makes sure to keep it intimidating.

Intimidate: 1d20 + 11 ⇒ (3) + 11 = 14
Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10

Not so intimidating or insightful...ooh well.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

I didn't realize that Gerban was related to Old Man Jenkins :)

Elaqis smiles as he hears Gerban's surrender. "Well of course. A man such as you could never hope to overcome our might!" In somewhat quieter tones, to the party. So, for the hero of the hour...how about a lift?

Also, Create Pit should last 8 rounds for me, not minutes.


Male Gnome Bard 16, Storyteller (aka DM)
Elaqis Teletaire wrote:


Also, Create Pit should last 8 rounds for me, not minutes.

Well, it seems like I totally misread it in my haste to wrap up Part I. In any case, it's not going to change anything`at this point. I'll post the wrap-up tomorrow sometime.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

"So... What were those treasures that you don't take?"


Male Gnome Bard 16, Storyteller (aka DM)

Lanier doesn't tell you much, other than they came into the tapestry through a portal in Varisia.

The lizardfolk tell that the other smooth-skins have their eggs and the treasure at their home land, the Muckmouth.

A search of Gerban Lanier reveals the follow equipment including an unsigned letter instructing him to loot the Dog Pharaoh’s Tomb before the “reptiles revolt against our influence” and a map to the tomb from what appears to be a cave network several miles to the north labeled “Muckmouth.” There's also a bronze and onxy amulet in the shape of a jackal's head around his neck.

Gerban's Equipment:

Pearl of Power (1st Level)
+2 studded leather
+2 short sword
masterwork shortbow with 20 arrows
belt of incredible dexterity +2
Canid Carcanet (see below)
Cloak of resistance +1
ring of protection +1
lens of detection

Canid Carcanet:
This copper and onyx amulet is shaped like the howling head of a jackal and grants its wearer a special connection to hyenas, jackals, and other doglike animals. Three times per day, the carcanet’s wearer can take the shape of a Small or Medium canine (dog, fox, jackal, wolf, etc.) or hyena as per the beast shape I spell. Additionally, the wearer benefits from the constant effect of speak with animals to communicate with dogs, hyenas, and doglike animals.

The lizardfolk confirm that a group of “smooth-skins” invaded their tribe’s hatchery—in a cave network they call the Muckmouth—and took a generation of slowly incubating eggs hostage, demanding their cooperation in exchange for the eggs’ eventual return.

Two hundred yards east of your confrontation with Lanier, you discover a series of flat-bottomed skiffs loaded with sacks of gold, gems, and art objects, all taken from the Dog Pharaoh’s Tomb, ready to be pushed or otherwise moved back to the Aspis Consortium base at the Muckmouth. The lizardfolk offer the wealth—which means nothing to them—to the Pathfinders and their Society if they offer to help free their eggs from the clutches of the vile smooth-skins who hold them hostage. . .

To Be Continued . . .

Clandelve, I still need a Boon roll from you: 1d20

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Unnvar nods agreement to the lizardfolk, but it's not for some altruist longing to aid the lizardfolk, no, it's for the chance to get his hands on the intruding Aspis scum.

Is it assumed we leave the tapestry and report in, and then come back in to finish the job or do we go straight to the Muckmouth?

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Unnvar, we did good, huh? We gonna help them get them eggs since they done gave us all the loot, right? Only seems fair!

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Yes, we'll get the eggs back, plus maybe a chance to get back at the Aspis for all they've done against the Society, August. Everybody wins Except the Aspis Consortium.


Male Gnome Bard 16, Storyteller (aka DM)

Winning the Hao Jin Tapestry at the Ruby Phoenix Tournament was supposed to grant the Pathfinder Society exclusive access to a museum demiplane where the Tian sorceress Hao Jin stored her most valuable and dangerous acquisitions. At first, the Pathfinder Society believed that the five-by-seven foot tapestry was the only entrance into a demiplane filled with countless ruins drawn from numerous cultures and regions of the world that would be theirs alone to explore. But they soon discovered evidence to the contrary.

The Decemvirate knows now that Aspis Consortium agents have found or forced their way into the allegedly secure demiplane, and they now where the interlopers’ base is. A tribe of lizardfolk native to the plane—called the Muckmouth tribe—are being coerced into serving as guides, porters, and laborers in the Aspis’s plundering, not for any love of Consortium, but because the Consortium is holding a
generation of the tribe’s eggs hostage.

The Decemvirate is not interested in sharing its new prize with the Aspis Consortium, and wishes to drive it out and discover how the organization gained access to Hao Jin’s demiplane. The only lead so far is the Aspis base in the lizardfolk tribe’s ancestral breeding grounds within a cave called the Muckmouth, from which the tribe derives its name. Were agents able to infiltrate the caves and dispatch the Aspis agents there, perhaps the lizardfolk would even provide assistance to the Society in its efforts to explore the new realm. Regardless of this possibility, the primary goal is investigating how the Aspis Consortium gained access to the demiplane and determining the extent of their operations here.

Previously obtained details provide a trail through the wide, unmapped marshland from the Society’s point of entry into the demiplane to the Muckmouth, which now lies two hundred yards to the north—a twenty-foot wide cave mired with mud and swamp water. Inside are the Muckmouth tribe’s eggs and the Aspis agents holding them hostage—the only lead to a greater plot from the Society’s greatest rival.

This one pretty much starts right where the last one left off. We'll start no later than Wednesday, but can get going as soon as everyone checks back in. I know Owyn is gone until tomorrow.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

"Old useless relics in exchange for helping some new friends save their entire future? Of course we'll help!" Elaqis says cheerily.

Elaqis and Amar are ready!

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"Indeed. Let us finish what we started."
Ready to roll!

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Sarsczek rejoins the group the next morning, looking a big groggy. "Morming... My head still hurts. So.. uh.. Whats the plan? We gonna go find the eggs right? I like snakeyfolk when they aren't hitting me on the head."

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Ah know we get tae burst th' Aspis. That's as good as it gits," Clandelve adds.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Frowning like normal and almost looking queasy at the thought of heading back into the tapestry. Unnvar nods at Clandelve. As he tightens down his various straps and buckles on his equipment.


Male Gnome Bard 16, Storyteller (aka DM)

A wall constructed of logs lashed together with rope and vines and further strengthened with mud blocks off the cavern entrance. A number of the logs at its center serve as a rudimentary gate, and are attached to a post by several layers of rope that act as hinges.

The map is up. Feel free to rearrange the marching order if you'd like.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August will try to be near Unnvar whenever possible. You guys want me ta see about movin' them logs?

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

As the group approaches Muchmouth, Unnvar taps himself with his wand of longstrider, then pulls out a scroll of barkskin and casts it on himself. His face resembling a falcon.

DC 4 caster level check to cast Barkskin: 1d20 + 1 ⇒ (10) + 1 = 11

Do you suppose we should knock? Unnvar says jest-fully as he examines the gate for traps.

Perception w/ Trapfinding: 1d20 + 21 ⇒ (17) + 21 = 38

If he finds Traps:

Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29

No Traps:

Yeah go ahead August move the logs.


Male Gnome Bard 16, Storyteller (aka DM)

The wall and gate are sturdier than their crude construction suggests and the gate is held fast by cunningly tied knots. In addition, a rope device inside the caverns is tied to the gate. The rope connects to an iron hook pounded into the ceiling roughly 5 feet back from the gate, and supports a turtle shell filled with rocks and a number of bronze tiger bells pilfered form other parts of the demiplane 5 feet off the ground. After careful inspection Unnvar is able to cut the rope and ease the turtle shell to the ground without alerting the rest of the cave complex of your arrival. The ropes can then be cut to open the gate without breaking it down.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Clandelve pulls a dagger from his belt.

"Let's start cuttin'," he says as he begins severing ropes.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

After the door is down, Unnvar scouts ahead to were the path seems to narrow considerably keeping eyes open for traps and foes alike.

Regular Preception: 1d20 + 17 ⇒ (20) + 17 = 37 +4 for traps

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Sarsczek slinks foward with Unnvar, sticking side by side with him, searching when he searches, moving when he moves.

Not like I can beat Unnvar's check, but rolling anyways.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24 +3 for traps

He quietly whispers to Unnvar. "Big turtlyshell... could make lotsa noise. We should be sneakylike."

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30


Male Gnome Bard 16, Storyteller (aka DM)

As Unnvar moves forward to the small openning that leads further into the caves, he can hear a couple lizardfolk in the next room speaking in Draconic

@Unnvar: Go ahead and make a stealth check.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Oh, yeah stealth: 1d20 + 14 ⇒ (20) + 14 = 34


Male Gnome Bard 16, Storyteller (aka DM)

Unnvar and Sarsczek make it to the opening unnoticed.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Can Sarsczek tell what they're talking about?


Male Gnome Bard 16, Storyteller (aka DM)

They really aren't saying too much, they seem to take their post seriously.

GM Screen:
1d100 ⇒ 84

Sarsczek:
One of them asks, "You smell something?" To which the other replies, "Just this rotten fish."

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

Elaqis watches the half-orc and the tiefling scurry ahead. He taps his foot impatiently beside Amar. "What are they doing up there?"


Eidolon HP 51/56 | AC 22 (26) (FF 21 (25)Touch 10) CMD 23| Init +1| Saves (Fort +8, Reflex +4, Will +5 (+4 vs Enchantment)| Per +18, SenMot +9| Spd 30', Fly 30' (good)

The eidolon stands fast as he looks straight ahead to the tunnels the two scouts disappeared into.

"They are sneaking ahead, and are good at it. If you hear noise, then we know that has failed."

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Sarsczek will study the 2 guards (Studied combat bonuses on both of them) and then try to determine if they are also being manipulated.

Sense Motive + Study: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

Once he's able to ascertain their... disposition towards this work, he'll signal to Unnvar to begin a swift takedown. If they seem to be manipulated he'll opt for nonlethal methods.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Unnvar watches as Sarsczek listens in, looking for indications from the tiefling what might be the most appropriate action. When he sees him getting ready, Unnvar gives him the hand signal for 'let's go', then looks back and signals the others to follow once we are out of sight.

He studies the one on his right. And waits for Sarsczek queue to move in.


Male Gnome Bard 16, Storyteller (aka DM)

GM Screen:
1d100 ⇒ 25

Sarsczek continues too listen too their conversation.

Sarsczek:
"Maybe once these smooth-skins finally leave, we can eat something besides stale fish."

You sense a little disdain in its voice at the mention of the smooth-skins.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Sarsczek whispers to Unnvar. "Serious guards. Don't like smooth skins. Take down, but keep alive."

He looks back towards the party, raises his left hand with 3 fingers extended. At one second intervals he lowers one of the fingers. Once the last finger is lowered, he rushes in, hoping to land a solid nonlethal blow on one of the guards before he can react.

If we get a surprise round:
Sarsczek will move as deep into the room as possible, positioning himself behind one of the guards, hoping to give the party room to work, and Unnvar a position to flank. He'll utter in Draconic as he moves past. "Those smooth-skins will be leaving soon... you should too."


Male Gnome Bard 16, Storyteller (aka DM)

An FYI: the narrow space between rooms is squeezing. If you initiate before you are detected, you will get a surprise round.

Sarsczek:
Roll diplomacy or intimidate if that's your intention.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

GM:
I assumed that the surprise round would be spent moving due to the squeeze. The dialogue was just... well... dialogue. If they do show any surprise at being addressed in this manner however and seem to have second thoughts about whether or not to attack, I'll certainly convey that to the party. If you think it merits a diplomacy check you can roll it on my behalf (-3).

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Appears Human

Welcome to the discussion thread. Post questions, comments, concerns, jokes, riddles, etc.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Planning on playing Varian, just waiting to see if his current game is over by the time this starts... I'm hoping so... but our gm has slowed down considerably, so you may have to skip me and go on to someone on the waitlist if previous game is not over yet. I hope that's okay...


Appears Human
Varian Amari wrote:
Planning on playing Varian, just waiting to see if his current game is over by the time this starts... I'm hoping so... but our gm has slowed down considerably, so you may have to skip me and go on to someone on the waitlist if previous game is not over yet. I hope that's okay...

Just keep me posted. Let me know by the 24th (or sooner) if you won't be finished by the 27th.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

will do...

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Here I am.

PFS # 79644-8
Faction : Grand Lodge
Day Job Craft (Alchemy): 1d20 + 9 ⇒ (20) + 9 = 29

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I seem to have my characters slightly mixed up. Sarsczek is level 6, not 7 (yet). He will be 7 after part 1 though. As a note, I do have multiple level 7s available if we have subtier problems, but I'd like to play this guy.

4249-3
Faction: Scarab Sages
Day Job roll in recruitment thread, will reroll upon request if you'd rather it be done in here.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Unnvar reporting in and looking forward to the game!

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I probably should have posted this here instead of recruitment:

Player: Patheticwretch
Character: Clandelve Hammerhand
PFS# 132,076-1
Faction The Exchange
Normal progression
Anything special? Aside from some feats that are a little challenging to track, nothing much.

day job (hunting lodge): 1d20 + 9 ⇒ (12) + 9 = 21

Please note that I will be level 8 by the time this starts.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Speaking of level, what tier are we playing at? I'm assuming tier 8-9 looking after looking at everyone else.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I'm OK playing out of subtier, I'll just plan to be a bit more rogueish. I can handle magical traps, so I'll probably make a few purchases to play to my strengths.

From what I'm seeing, we are as follows:
Owyn - 9
Clandelve - 8
Unnvar - 9
Sarsczek - 6
Varian - 8
Nivik - 5

That'd put us at APL 7.5 which for a 6 player party in season 3 would be tier 8-9. For part 2 I'll be level 7 assuming I apply the GM chronicle I just finished to this character. I'm OK as long as Nivik is OK.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

I'm fine with it. However if Quiven, my Rogue 9, is still free when this starts I could switch to him if you guys wanted to play high tier.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Can always bring August, I know he's free.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

I actually was hoping to play tier 8-9, but not if it means forcing someone to play a character that wasn't their first choice.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I'm teasing about switching to August. I just finished GMing for him.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |
Sarsczek wrote:
I'm teasing about switching to August. I just finished GMing for him.

He is signed up for another 5-9, I think that one is low tier. Hmm, maybe I should switch. August is a Fighter 7 so he'd line up better in this one.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

OK, its done. August is now here in place of Nivik. August can likely handle the high tier better than the wizard can anyway.

Please deactivate Nivik from this game, I'm confused enough as to who is where as it is!

PFS # 79644-4
Faction : Grand Lodge
Profession (Soldier) : 20 + 4 = 24 I'm keeping my 20, LOL


Appears Human

It looks like we're playing up. We'll start on Saturday. I'll have the first post up early Saturday morning.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

Dotting (and updating my sheet tonight)


Appears Human

Just to clarify: based on everyone's character levels we will be playing High Tier.

Party's Average Character Level: 7.5

Good Luck and have fun.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Note: I'll be at Strategicon Saturday and Sunday, so my posting will be limited. I'll make sure to get in at least 1 post each day, and depending on where we are, I'll include some if/else logic to determine what idiotic thing Sarsczek tries to do next. Oh, and be helpful. Oh, and also be "helpful."

If anyone else is going to be at strategicon, let me know!

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

If at any time another PC acts before I do, and they are ready to post and I haven't yet, I'm always OK with delaying to let a PC who is ready to post act. Any time it's my turn, feel free to let any PC(s) immediately after me post, and my action will get done when it gets done.


Appears Human
Sarsczek wrote:
If at any time another PC acts before I do, and they are ready to post and I haven't yet, I'm always OK with delaying to let a PC who is ready to post act. Any time it's my turn, feel free to let any PC(s) immediately after me post, and my action will get done when it gets done.

I resolve actions in initiative order, not necessarily posting order.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I just meant that if people have posted before me, you can delay my initiative and resolve the other actions if it helps the flow of combat.


Appears Human

I'm going on a family camping trip this weekend. I probably won't be able to post much if at all. I'll post once Saturday morning before I leave, then Monday evening when I return. Have a great weekend!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

After that CMD check I noticed my stat block was a little off, its correct now. No effect on the water trap or anything else so far though.


Male Gnome Bard 16, Storyteller (aka DM)

I'll be off the grid for a bit and probably won't be able to post until Sunday night or Monday morning. Have a great weekend everyone.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I failed my fort save against Con Crud. I'll try to put in a post or 2 decribing actions over the weekend. Otherwise standard operating procedure is check for traps, make ass of self.


Male Gnome Bard 16, Storyteller (aka DM)

Sitting in the airport waiting for my delayed flight. I'll post tomorrow. Thanks for your patience.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

I'll be out of town until Sunday afternoon...will try to check in occasionally, but bot me if I'm holding things up.


Male Gnome Bard 16, Storyteller (aka DM)

Thanks for the heads up. I've got a bit of a busy weekend as well.

As far As the game pace is going, we're doing good and should finish just ahead of schedule.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I'll be out of town Friday through Sunday. I'll probably be able to check in by phone in the evening, but I'll see about putting some botting guidelines up on Thursday depending on what we are doing, in a sort of if/elseif/else format.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

I'm heading out of town today and will be gone until Tuesday. Please bot me as necessary. Thanks, and see you guys in a few days!


Male Gnome Bard 16, Storyteller (aka DM)
Owyn Moravic wrote:
I'm heading out of town today and will be gone until Tuesday. Please bot me as necessary. Thanks, and see you guys in a few days!

Thanks for the heads up, I imagine by the time you get back, this scenario will be wrapped up. We'll start Part II when you get back. Maybe box text and intro a little before, but I'll give you time to do any between scenario maintenance before we delve too far into it.

Edit: Roll me a d20 here in the discussion thread before you leave, otherwise I can roll it for you.


Male Gnome Bard 16, Storyteller (aka DM)

Elaqis: I need a Dayjob check from you.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

And don't forget --

Other's making day job checks get a +3 bonus do to Unnvar's Faction Journal Card "Chairperson" ability!

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Ah, that brings Sarsczek's total day job roll to a 20. What day do you expect to begin part 2? I'll be out for the weekend and will probably need a day or two to update Sarsczek before we begin part 2. He's got a GM chronicle coming to him so he can actually be more or less in the right subtier. Instead of playing up and charging the boss.

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

sailing away from the big and to dry land (Profession Sailor): 1d20 + 6 + 3 ⇒ (13) + 6 + 3 = 22


Male Gnome Bard 16, Storyteller (aka DM)
Sarsczek wrote:
Ah, that brings Sarsczek's total day job roll to a 20. What day do you expect to begin part 2? I'll be out for the weekend and will probably need a day or two to update Sarsczek before we begin part 2. He's got a GM chronicle coming to him so he can actually be more or less in the right subtier. Instead of playing up and charging the boss.

The latest I want to start is the 12th.

Just an FYI: The boon you get for completing both parts, you only get if you complete them consecutively. I'm not sure you can put a GM Chronicle between these 2 parts and still get the boon.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

Ok, in that case he should be good to go as is. He'll just be making some purchases.

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

I presume this qualifies for the Faction Journal Goal of 'Explore an ancient site during the course of an adventure that was abandoned by its original occupants at least 1000 years ago and covers at least a 50 ft by 50 ft area?


Male Gnome Bard 16, Storyteller (aka DM)
Sarsczek wrote:
I presume this qualifies for the Faction Journal Goal of 'Explore an ancient site during the course of an adventure that was abandoned by its original occupants at least 1000 years ago and covers at least a 50 ft by 50 ft area?

Yes, I would say this qualifies.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Boon?: 1d20 ⇒ 2

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Boon: 1d20 ⇒ 19

Sovereign Court

Gnome Male Gnome Summoner 8 HP 62/62 | AC: 19 | T:14 | FF:17 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 (7) | Init:+2 | Perc:+2 | Speed 20

Oh, boon roll:
1d20 ⇒ 8

Scarab Sages

Sarsczek Male N Tiefling Slayer 6 / Living Monlith 3, Level 9, Init 3, HP 74/74, DR 1/-, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 26, Fort 11, Ref 10, Will 8, CMB +13, Base Attack Bonus 8

1d20 ⇒ 16


Male Gnome Bard 16, Storyteller (aka DM)

So far we have 1 winner of a boon. I'm waiting on the others to roll to determine what shall be won!

If I roll for others, I will roll there's first and mine last.

Waiting on Clandelve and Owyn. I'll roll tonight if they haven't yet.

PMing Chronicles shortly. Well done!

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

GM just want to say thanks so much for running Part 1, an excellent job and an adventure I very much enjoyed...looking forward to part 2!!!


Male Gnome Bard 16, Storyteller (aka DM)

You are welcome, I had a blast running this.

Everyone's Chronicle Sheets have been PM'd. Double-check them for any errors.

Boon: Clandelve: 1d20 ⇒ 7
Boon: Owyn: 1d20 ⇒ 19
Boon: GM: 1d20 ⇒ 13

Sarsczek won a boon: Boon #: 1d6 ⇒ 6

You won: Player Boon #6: FEAR ME! (over and over and over and over…)

Congratulations! You'll get it probably after Gameday V is completely finished.

I'll report it shortly and get the intro to part II posted in the next day or 2. Thank you everyone!

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Congrats Sarsczek!

Chronicle looks good -- thanks again!


Male Gnome Bard 16, Storyteller (aka DM)

@Sarsczek: Apparently, I need your email so you can receive your boon. If you're not comfortable posting it here (which is understandable) feel free to PM it to me. Thank you!

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