[Gameday V] Wonders in the Weave Parts I & 2 (Inactive)

Game Master Eric Sklavos

Muckmouth


Wonders in the Weave, Part II: Snakes in the Fold
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

Wonders in the Weave Part I: The Dog Pharaoh's Tomb
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

Outside Tomb
Tomb Map
Hieroglyphs

GM Info:

Initiative:
[dice=Unnvar]1d20+5[/dice]
[dice=August]1d20+5[/dice]
[dice=Sarsczek]1d20+3[/dice]
[dice=Clandelve]1d20+3[/dice]
[dice=Owyn]1d20+1[/dice]
[dice=Elaqis]1d20+2[/dice]
[dice=Amar]1d20+2[/dice]

Perception:
[dice=Unnvar]1d20+12[/dice]
[dice=August]1d20+1[/dice]
[dice=Sarsczek]1d20+11[/dice]
[dice=Clandelve]1d20+10[/dice]
[dice=Owyn]1d20+3[/dice]
[dice=Elaqis]1d20+2[/dice]
[dice=Amar]1d20+18[/dice]