Gameday 4: Feast of Ravenmoor [PFS credit] (Inactive)

Game Master Chyrone


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Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Aryn goes along with what the others decide, and travels back to Absalom the same way she came to Ravenmoor.


Depleted, yes...for the remainder of the day.....
[Strokes the back of white cat]

As the dawn breaks, the majority of the cultist townsfolk return with fatigue in their eyes. Packing your stuff had never been so welcome in your life.
The town is more quiet, only the townsfolk who were oblivious are up and about, chattering about the absense of others.
As you are about to leave, 2 young families stand packed, ready to travel with you.

#1 "We...would like to take the lady up on her offer.
I am a gardener and fisherman, my wife's a baker."

#2 "I have experience with carpentry work, my wife's got experience with cooking." They watch hopefully at Artoria, if her offer is still on the table.

If so, you finally...FINALLY....leave this gods forsaken backwater pit.

That's the general sentiment, isn't it?

-------------------------------

The 12 hour a/day march takes 8 days, after which you can buy the srvices of a caster to remove the disease, if you haven't done so naturally.
Archimedes: starting today, make 1 DC 18 fort save a/day. 2 consecutive saves = cured.
Every time he doesn't pass, he takes 1d3 con and 1d3 str dmg, and is fatigued.
Uthred: starting from today, you make 1 DC 16 fort save a/day. 1 save = cured.
Every day he doesn't, he takes 1d2 str dmg and 1 con dmg and is fatigued.
------------------
As this is a disease, ability dmg caused by the disease does not get healed by rest until you are cured. That is what was said about Pallid Plague, which was also a disease.

Before you can go to Absalom, Aryn, you're reporting back in Magnimar.
Back in Magnimar, you are greeted and after hearing your support, are congratulated and thanked a lot.
The way you've discreetly handled a delicate matter will not be forgotten.

Congratulations team, you've completed the module!
I hope it was fun to play, as much as it was for me to run these evil miscreants.

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Artoria gives the two families an understanding nod. She smiles for perhaps the first time on this journey. "I promise that you will find stability and peace in Carleon."

After the first day of the journey back, when the sickness begins to take hold of Archimedes, Artoria begins attempting to administer to him, also telling him to use his blessing to protect himself.

After the first day, in which we will discover that he is diseased, Archimedes will start guidancing himself constantly to help with the disease. Artoria will attempt a heal check to increase his bonus each day. It only takes 10 minutes to do a heal check to treat disease, but you can't retry until you see whether it was effective or not, so it sounds like 1 a day at most.

Day 1 Fort Save (guidance): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24First Success

Day 2 Artoria Heal Check: 1d20 + 0 ⇒ (10) + 0 = 10
Day 2 Fort Save (guidance): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7Breaks Streak
Day 2 Str and Con Damage: 1d3 + 1d3 ⇒ (2) + (1) = 3

Day 3 Artoria Heal Check: 1d20 + 0 ⇒ (3) + 0 = 3
Day 3 Fort Save (guidance): 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19First Success

Day 4 Artoria Heal Check: 1d20 + 0 ⇒ (12) + 0 = 12
Day 4 Fort Save (guidance): 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18Second Success


He's rolling much better than you. ;)
That's one lucky owl.

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

It's always feast or famine with me (pun intended). I'm either rolling amazing or completely abysmally. I was playing a scenario a few weeks ago in which my phantom missed on like 5-6 full-attacks in a row because I couldnt roll above a 5 on the die.

Sovereign Court

Male
ATK:
Melee:+9/Ranged:+9
Half Elf
Skills:
Acrobatics:+10;Climb+6;Intimidate:+5;Sense Motive:+9; Stealth:+9;Survival:+7;K(Local):+9
Slayer 6 (HP:58/58)(AC:22 FF:19 T:14)(F:+8 R:+9 W:+4)(Init:+5)(Perception:+11)

Fort w/penalty: 1d20 + 3 ⇒ (8) + 3 = 11 Fail
Fort w/penalty: 1d20 + 2 ⇒ (5) + 2 = 7 Fail
Fort w/penalty: 1d20 + 2 ⇒ (13) + 2 = 15 Fail
Fort w/penalty: 1d20 + 1 ⇒ (12) + 1 = 13 Fail
Fort w/penalty: 1d20 + 1 ⇒ (17) + 1 = 18 Pass
Fort w/penalty: 1d20 + 1 ⇒ (20) + 1 = 21 Pass

If the families travel with the group Uthred will ignore them...
"Stupid backwater crazy cultist evil town..."


Temporary weakened Uthred: 4d2 ⇒ (1, 2, 2, 2) = 7

Meh, you'll sleep it off. ;)

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