Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


3,601 to 3,650 of 5,307 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

With his remaining action, Janzi pulls out a grenade. Special delivery for a Mister Cultist, Mister Nihilist Cultist.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Most of the party zips to the main deck. The door whooshes open, and the party is greeted by a fourth shade guarding the bridge!

It essentially costs a move action to move from the deck wit hthe lift to the other deck. If the lift is not on your deck it's a double move to change decks.

Round 4:
Dunklezahn: Go
Gig: Go
Janzi: Go
Hack-It: Go
Booker: Go

Hostiles: TBD


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Advance team, report!" Booker comms to the first party. He moves to call the lift back up. Move to lift, call lift.

"Gig, see if you can't get inna that computer and shut down that distress signal!"


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Company, another oblivion shade! Janzi says, darting out the door and down the hall. Three wasn't enough, guess they needed a fourth to play bridge! Switching off the comm, he fires his corona pistol.

pew: 1d20 + 8 ⇒ (10) + 8 = 18
fire dmg: 2d4 + 3 ⇒ (1, 4) + 3 = 8


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Acknowledged. Still one unknown life form aboard, 'sides the beard," Booker growls.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Why's he got to talk like I'm some kind of soldier that reports to him?" Hack-It mutters before following Janzi out into the hall.

When he sees the ghost, he points and says, "Alright big guy, he's ready for you." He then lets rip a shot from his zero pistol, intent on starting the job.

Zero Pistol vs Red: 1d20 + 11 ⇒ (1) + 11 = 12
Cold damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

When the shot goes wide, he curses. "Yup, he's really all yours."


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

”I’m on it, Booker!” Gig replies, delighted to try and earn Booker’s favor.

Gig moves to the closest computer terminal and tries to find a way to shut down the distress signal.

Computers: 1d20 + 17 ⇒ (4) + 17 = 21


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig immediately gets into the system and pokes around for a couple of seconds. Unfortunately, that's all he needs to discover that the distress system is compartmentalized. In short, you've got to get onto the bridge to shut it down.

Meanwhile Booker makes his way to the deck while Janzi connects and Hack-it misses!

Round 4:
Dunklezahn: Go
Gig: Computers
Janzi: Hit
Hack-It: Miss
Booker: Move
Hostiles: TBD (Klaxon count 1)

DM:

Shade: 4

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk steps out of the lift and sees the shade.

Well, can't leave you around to harry us.

Ultrathin Longsword: 1d20 + 15 ⇒ (13) + 15 = 28
Slashing Damage: 4d8 + 17 ⇒ (2, 4, 1, 3) + 17 = 27


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Right off the lift, Dunklezahn cuts into the shade, the nanites doing their work!

The shade lashes out at the vesk. It's utter silence is less macabre with the klaxon drowning out most other sound.
Touch 1: 1d20 + 12 ⇒ (12) + 12 = 24 for Acid DMG: 1d4 + 4 ⇒ (2) + 4 = 6

Round 5:
Dunklezahn: Go
Gig: Go
Janzi: Go
Hack-It: Go
Booker: Go

Hostiles: TBD (Klaxon count 2)

DM:

Shade: 17

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn continues his assault on the shade.

Ultrathin Longsword: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15
Slashing Damage: 4d8 + 17 ⇒ (4, 1, 8, 7) + 17 = 37

Ultrathin Longsword: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
Slashing Damage: 4d8 + 17 ⇒ (7, 8, 1, 4) + 17 = 37


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig double moves down to the lower deck and hopes to find access to the bridge soon.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig hustles to the fight.

Dunklezahn's follow up slash cuts away a lot of the shade!

Round 5:
Dunklezahn: Hit
Gig: Move
Janzi: Go
Hack-It: Go
Booker: Go

Hostiles: TBD (Klaxon count 2)

DM:

Shade: 35


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It keeps up the steady fire with another shot from his pistol.
"Re-die already!"
Attack w/Zero Pistol: 1d20 + 11 ⇒ (9) + 11 = 20
Cold damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The shade either ignores or does not comprehend Hack-it's quip. The cold of the pistol still damages it though.

Round 5:
Dunklezahn: Hit
Gig: Move
Janzi: Go
Hack-It: Hit
Booker: Go
Hostiles: TBD (Klaxon count 2)

DM:

Shade: 39


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi takes a guarded Step behind Hack-It. Stay there, I'll cover you, he says, quite happy to keep the Ysoki between him and the oblivion shade.

pew: 1d20 + 8 ⇒ (15) + 8 = 23
fire dmg: 2d4 + 3 ⇒ (3, 4) + 3 = 10


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi continues to keep the pressure on as the klaxon sounds!

Round 5:
Dunklezahn: Hit
Gig: Move
Janzi: Hit
Hack-It: Hit
Booker: Go
Hostiles: TBD (Klaxon count 2)

DM:

Shade: 44


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker rides down in the lift with Gig, but while the ysoki steps backwards from the shade, the soldier makes for the bridge. "Come on! We gotta shut that alarm down!"

Move action to ride down, move action to walk right past the shade onto the bridge. Incurs an AoO.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker runs past the shade. A tendril reaches out AoO: 1d20 + 12 ⇒ (17) + 12 = 29 for Acid: 1d4 + 4 ⇒ (4) + 4 = 8 and snags the soldier.

He steps onto the bridge to find the strange jangly man shouting into a microphone, trying to call in a "full fleet strike." Upon seeing Booker he turns and prepares to fight. Clearly he feels like his message was sent.

He quickly activates a haste circuit and shouts at the shade to focus on Booker! He then fires his pistol.

Liquidator: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 but misses in his rush!

Round 6:
Dunklezahn: Go
Gig: Go
Janzi: Go
Hack-It: Go
Booker: Go

Hostiles: TBD (Klaxon count 3)

DM:

Improved Get'em on Booker
Shade: 44


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Filtered rebreather on my armor takes care of some of the acid [ooc](Acid Resist 5).

Booker sneers. "Nowhere lef'ta run, huh crazy-man?" He levels his cannon. "I got yer medicine right 'ere."

Via comm, he urges the ysoki to jump to the controls. "C'mon! Get up here an' shut that signal down!"

Holding my actual turn, as it depends on what happens before I am up in initiative order.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Somehow I feel like that full fleet strike is about to take away my new toy... :(

"Dunk! Help Booker! I'll try to keep this turd busy."
And with that Hack-It takes two shots at the shade
Zero Pistol 1: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Cold Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Zero Pistol 2: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Cold Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it hits twice, freezing away some of the shade's essence!

Round 6:
Dunklezahn: Go
Gig: Go
Janzi: Go

Hack-It: Hits
Booker: Go
Hostiles: TBD (Klaxon count 3)

DM:

Improved Get'em on Booker
Shade: 54


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi, hoping that Dunk and Gig can finsih the undead, focuses on Nihiist Cultist with a mk3 mind thrust. DC 17 Will for half of 7d10 ⇒ (8, 7, 1, 3, 10, 9, 6) = 44 damage.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig, recognizes the power of force against the shade and cast a full round action of magic missile to send off three arcane bolts at the undead.

Magic Missile: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14

”Booker, don’t touch anything. I’ll be there in a minute for damage control. Just clear me a path!”

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn keeps the pressure up on the shade.

Ultrathin Longsword: 1d20 + 15 ⇒ (2) + 15 = 17
Slashing Damage: 4d8 + 17 ⇒ (7, 5, 2, 6) + 17 = 37


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunklezahn's swing is less than a millimeter off target! Gig follows up though with a tremendously powerful trio of missiles, sneding the shade whence it came!

Janzi tries to scramble the mind of the already addled man Will: 1d20 + 11 ⇒ (4) + 11 = 15 The spell clearly causes him intense agony, though he fights on!

Round 6:
Dunklezahn: Miss
Gig: MM Kill
Janzi: MTIII
Hack-It: Hits
Booker: Go
Hostiles: TBD (Klaxon count 3)

DM:

Jangly: 44 (Improved Get'em on Booker)


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"We ain't got a minute!" Booker growls. "Now stop muckin' around wit' the mooks and get yer asses up here!"

He punctuates the invective with two blasts from his artillery laser.

Artillery Laser @ Addled EAC: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Fire Damage: 3d8 + 8 ⇒ (7, 6, 1) + 8 = 22

Artillery Laser @ Addled EAC: 1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 31
Fire Damage: 3d8 + 8 ⇒ (1, 8, 6) + 8 = 23

Charges: 4/40.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Twice Booker hits the Jangly Man, but he refuses to fall. His will, however, is broken. He tosses his liquidator, "Please please! I can pay. I can pay well. Spare me and let me leave."

The klaxon continues.

Round 7:
Dunklezahn: Go
Gig: Go
Janzi: Go
Hack-It: Go
Booker: Go

Hostiles: TBD (Klaxon count 4)

DM:

Jangly: 89 (Improved Get'em on Booker)


3 people marked this as a favorite.
Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"F@@$ing idiot! You could start by shutting the alarm off," Hack-It swears, rushing forward to stop the klaxon. He immediately starts to work on the computer system, intend on shutting down the noise and sending a message back to whoever may have gotten the alarm.

"Everything's perfectly alright now. We're fine. We're all fine here now. Thank you. How are you?"
Computers: 1d20 + 18 ⇒ (10) + 18 = 28


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it rushes over to the comm. He doesn't expect it to work. He really really doesn't.

When the lights turn green and nothing comes of it, he's shocked to find out that he did, in fact, pull it off.

For defeating the Jangly Man and his shades, the team earns 11,200 XP.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Nice work, Hack," Booker grunts. He keeps his cannon pointed at the jangly man. "Who'd you call?"

We scanned six life forms on the ship, right? So one is still at large?


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker scans the deck to find the missing life form, it's a now dead soldier. He's missing his sidearm, the only thing of note he had. The coloration on his suit matches the liquidator that the Jangly Man had.

He answers, though his voice is oddly modulated, like someone is trying to dial in the right harmony on a mixer, "Null-9, leader of our cell. She's on the first gate. I was trying to get back up."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft
Game Master S wrote:
He answers, though his voice is oddly modulated, like someone is trying to dial in the right harmony on a mixer, "Null-9, leader of our cell. She's on the first gate. I was trying to get back up."

Is his voice different than before?

Booker points at the dead soldier. "Your doing?" he asks the Jangly Man. He changes out the battery on his gun.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig joins Hack to verify that they have done everything they can to stop reinforcements from coming. He checks the sensors to see if there is anything out there that could be approaching.

”So, Hack, what did you do? The ship was sending out emergency signals. Did you put a stop to them? Do we have more coming? Maybe we should just shoot the intercom!”


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Shooting it was my next move, to be honest. I had a smuggler friend who had that as his go-to move for basically any comms terminal. It made for a lot of repairs, and got expensive. But no, all I did was..."

What follows is a series of techno jargon that only Gig understands. "... and with the bi-pass set to the negative current, it turned off. Easy peasy."

"Now, want to see if we can make this ship move? I don't want to stay here, and we can use another ship. Play your cards right, and I'll make you Captain Razorbyte."

Assuming Gig comes along, Hack-It will begin running diagnostics on this ship and assessing the damage.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

No his voice was weird like that before. You also see nanites crawling over his neck...

The Jangly Man looks at the body, "He was nearly through the Blood Door after your last shot, I merely pushed him."

Gig and Hack-it discover that the Sunrise Maiden utterly destroyed the drive. This ship is only good for UPBs now And will be the source next time you level your own ship.

Meanwhile it looks like Hack-it managed to get the alarm off just in the nick of time. When Gig checks his work, he stumbles on a message in the comms history which might be of note, "If we can get the last console online, the weapon will be within our grasp, and soon the end of all things will follow. Unfortunately, the control board is shot. Zaz has no idea how to repair it, but Eltreth has told us where to find spares. Take the Singularity and patrol the system in case that inevitable managed to send for help. Bring some of Malice’s children. I will contact you again to return to the control center when we have the control board."


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Gig, what's up with creepy-crawly here and his nanite infestation?"

"Dunk, mind searchin' the rest of the ship while I deal with the lunatic? Take Torin with you."

Booker hits the Jangly Man with a barrage of questions.

"How'd your cell get to the surface?"
"How many are down there?"
"Tell me about Zaz, Eltreth, Malice, and Null-9?"
"Why shouldn't I dump you out the airlock?"


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig investigates the nanites and tries to determine both the source and what they are trying to do.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It swears. "Bloody Hell. Another opportunity lost. Just had to blow through the drive, eh?" The last bit seems like it's directed at Booker, who had nothing to do with the gunnery on the ship.

He then proceeds to strip off every piece of scrap metal, circuitry, and electrical conduits he can with the intent of bringing it back to the Maiden


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig gulps when he realizes that he was the one sitting in the gunnery chair. He tentatively approaches Hack.

”Umm... I’m sorry about your ship. I guess I was a little too enthusiastic with the trigger. I did not realize that there was so much bite in the weapons on the Maiden. I guess I maybe just a little bit panicked when I saw all of these enemy ships attacking. Perhaps we can find you a souvenir onboard this ship that you can take with you for the memories. Let’s see if we can take the Captain’s chair and set it up in your room back on the Maiden. I’m sure it swivels and has cool buttons to push on the arm rest.”


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Oh don't worry, I don't blame you," Hack-It says as he works through the dismantling process. He stops to eye the captain's chair, which came out largely unscathed. "It does look comfy, doesn't it?"


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

No, Janzi says darkly, it doesn't. It looks like it's been infested with suicide cultists. Put it in your quarters so you can dream about the fleet you'll never have.

He reaches out and touches Jangly, creating a mindlink with him to extract all the answers to Booker's questions.

Now this won't hurt a bit, bud. It'll hurt a LOT.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Geez. Looks like someone let nanites crawl up their butt. It's a ship, Janzi. And if my goals are so bothersome, you can go wait on the Maiden while I do actual work."

He doesn't wait for a response, leaving the bridge to go salvage what he can out of the engine room.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Man, you can cut the sexual tension in here with a knife. Get a room, you two. Booker, I'll sweep the ship and comm if I turn up anything. Janzi seems occupied at the moment.

Dunk will start searching the rest of the ship.

Chris, let me know if you need anything specific from me to proceed.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Will roll for Dunk 1d20 + 9 ⇒ (20) + 9 = 29

The search team comes up with a few things. The Singularity’s crew quarters contains a battered but functioning suit of spider harness powered armor and a total of five shock grenades III and eight screamer grenades II scattered throughout the former crew’s possessions. Additionally Dunklezahn tears open a panel which reveals 25 cred sticks with 1,000 credits each.

Gig fiddles about and determines that the strange nanites are some weird kind of augmentation. It takes him some time, but he works out what they do..

The Jangly Man spits before answering. "They're members of the choir. They too see Oblivion in the Future. Everyone you name is a devotee, a singer. Null is our leader, head of our Cell. Getting to the First Gate is easy. The planet is inhabitable. We stole the details from Istamak, and now we are here. The descent is upon us!"


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"I'm guessin' you don't mind if I toss you out the airlock, then, since you're playin' coy," Booker replies acidly. "I know they're yer cultists buddies already, jack-ass. Tell me what they're good at, what they're bad at, how they fight. Or you're meetin' yer god a mite sooner than expected."

Intimidate, if needed: 1d20 + 11 ⇒ (19) + 11 = 30


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The Jangly Man tries to put up a good front, but Booker's words break through and expose his cowardice.

"Zaz is our yoski mechanic. He's the one whose been working out the details on how to operate this weapon to bring about Oblivion. He's no threat to you, nor is his twin brother Xix. He's the brains. Eltreth isn't a who, it's a what. A kish AI we took from Istamak, but I don't ever hear it's whispers."

He takes a deep breath, "Malice... You've already met Malice's minions. Those shades are things he created. He's one of them. One of Them. Imagine facing another shade, only one who has mastered all manner of spells. Null-9 is our Android Leader. It's sheer ruthlessness is.... inspiring. It could best your vesk in single combat, and simultaneously work out your family history in its circuits, plotting to kill you and your families."

Despite the final attempt to scare you back, it's obvious that the man is terrified of getting spaced.


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker grunts in acknowledgement. "Good as we're gonna get, I guess."

He pulls up the ship layout on the console and points at a closet near the aft. "Hack-It can we seal that door from the bridge? I'mma stuff scaredy-cat in there an' don't want him pullin' anything while we deal with his buddies." See where I put him on the map.

After that, I think it is time to head down.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"I can give it a try," Hack-It replies over comms. "You want to just leave him here, eh? Stranded on a dead ship? I don't care either way, I'm just checking."

If an engineering or computers check is required, let me know


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The gravitational chaos here is unlike any of you have ever experienced. Landing on the Gate moon requires a Computer, Phsyical Science, AND piloting check...

1 to 50 of 5,307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Master S's "Dead Suns" All Messageboards

Want to post a reply? Sign in.