Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


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Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It keeps scanning the Singularity, hoping to get more details.
Computers: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

  • AC: 22
  • TL:20
  • Hull: 141/170
  • Shields: 20 in each quadrant, with slightly less (18) on the starboard side.

    The ship has at least:

  • Attack (Forward) heavy laser cannon (4d8)
  • Attack (Forward) particle beam (8d6)
  • Attack (Aft) coilgun (4d4)


  • | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Enemy Gunnery:

    The Singularity launches another missile: Gunner 1: 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21 MISS

    Green Fighter: HEML Gunner 1: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20

    Yellow Fighter: HEML Gunner 1: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20

    Rolling horribly for their guns!


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker listens to Hack-It's report carefully. "...an' we know they got a HEML, either starboard or turret-mounted. So avoid the front. Got it."

    A moment later he watches three missiles go sailing into the dark. "Man, they suck at this. Anything else on radar? There another ship around an' these jokers are jus' a distraction?"

    Here we go gunners!


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    With adrenaline running through the Ysoki's nervous system, Gig readies to fire at will. He moves the starboard particle beam and the heavy laser net directly at the starboard side of the red ship.

    These shots include Piloting, Dex, and -4 penalty for fire at will. I have not adjusted for any inspiring talks or computer assists.

    Particle Beam: 1d20 + 15 ⇒ (12) + 15 = 27
    Damage: 8d6 ⇒ (3, 4, 3, 4, 3, 5, 4, 2) = 28

    Heavy Laser Net: 1d20 + 15 ⇒ (9) + 15 = 24
    Damage: 5d6 ⇒ (4, 2, 2, 1, 4) = 13


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Botting Janzi: Janzi continues to regale the bridge with further facts about mammals writ large, which eases Gig's nerves. Auto-encourage for +2 on the first shot. Janzi also assigns the remaining computer bonuses to Gig (+2 for the first shot) and Dunklezahn (+2 to gunnery).

    Gig: a Gunnery check is ordinarily BAB+Dex, but you can substitute Piloting ranks for BAB, not total Piloting skill. So in your case, that goes from 6+4 to 8+4, or +12 total. With the Fire at Will penalty of -4, that would be +8 (8+4-4). Adding Janzi's encouragement and the computer bonus to the first shot, you hit with a 24 (8+4-4+2+2 plus roll of 12). Your second shot misses with a 17 (8+4-4 plus roll of 9).

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    More lights start flashing around the targeting screen in front of Dunk. The targeting computer lights up red as Booker brings the Maiden around. Dunk turns the weapon toggle to take control of the HEML from Gig and presses the flashing button.

    HEML: 1d20 + 9 ⇒ (3) + 9 = 12
    Damage: 10d10 ⇒ (9, 2, 9, 8, 5, 6, 6, 10, 9, 4) = 68


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    There's a storm of fire and missiles, but only a bit of it gets through the Singularity's starboard shields. Still the damage is severe.

    Initiative
    Combat Role sheets
    If you beat a Piloting: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.

    Enemy Engineering Phase:

    Captain: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 Encourage Gunner
    Engineer: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23 Divert
    Science: 1d20 + 13 + 2 - 2 ⇒ (17) + 13 + 2 - 2 = 30 Rebalance

    DM:

    1d100 ⇒ 15 Sensor glitch


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Lookin' a lil more lively now," Booker comments, to himself more than anyone else. He tightens his grip on the controls.

    Piloting: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Enemy Helm Phase:

    Singularity Maneuver: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 BACK OFF
    Green Maneuver: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21 FLIP
    Yellow Maneuver: 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 TURN


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Seeing the sluggish Singularity reverse engines, Booker pulls back the throttle and keeps the Maiden alongside. Evade DC 22: 1d20 + 21 ⇒ (9) + 21 = 30

    "Blast 'em!"

    The Maiden is located in the starboard arc of the Singularity, the port arc of the near fighter, and the forward arc of the far fighter.

    Maiden guns available:
    - Starboard Particle Beam (8d6) at Singularity (recommended) or Yellow Fighter
    - Turret-mounted Heavy Laser Net (5d6) at Singularity
    - Turret-mounted Heavy Antimatter Missile Launcher (10d10) at Singularity (recommended) or any fighter
    - Aft Light Laser Cannon (2d4) at Green Fighter (-2 for range)


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    BOT Janzi keeps up his soothing monotone, encouraging Gig to come into his own. Auto-encourage Gig for +2 to his Gunnery check.


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It takes control of the heavy laser net. He makes a few modifications at his computer console, allocating CPU bandwidth to the targeting algorithms for the weapon. "Alright, let's see how this works."
    Heavy Laser Net vs Singularity: 1d20 + 6 + 4 + 2 ⇒ (19) + 6 + 4 + 2 = 31
    Damage: 5d6 ⇒ (6, 3, 4, 3, 2) = 18

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Dunk waits for the button to flash red, then jams his finger down on it.

    Aft Light Laser Cannon at Green Fighter: 1d20 + 9 ⇒ (5) + 9 = 14
    Damage: 2d4 ⇒ (2, 1) = 3


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig decides he needs to try his luck with one of the big guns. He activates the Heavy Antimatter Missile Launcher and lets its fire right at the Singularity.

    HAML: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
    Damage: 10d10 ⇒ (4, 4, 5, 2, 1, 9, 2, 9, 1, 1) = 38

    "Woohooo! Did you guys see that hit?!"


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    DM:

    1d100 ⇒ 10

    The Sunrise Maiden rips into the Singularity Despite the numbers they seem to have neither the grew nor the tech to take you on. Still, there's a lot of fight left in the ships!

    Initiative
    Combat Role sheets
    If you beat a Piloting: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Enemy Engineering Phase:

    Captain: 1d20 + 13 + 1 - 2 ⇒ (8) + 13 + 1 - 2 = 20 FAIL
    Engineer: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27 PASS
    Science: 1d20 + 13 + 2 - 2 ⇒ (1) + 13 + 2 - 2 = 14 FAIL

    Enemy Helm Phase:

    Singularity Maneuver: 1d20 + 14 + 1 - 2 ⇒ (1) + 14 + 1 - 2 = 14 FAIL
    Green Maneuver: 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 EVADE
    Yellow Maneuver: 1d20 + 11 + 3 ⇒ (4) + 11 + 3 = 18 FAIL


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker whips the Maiden around to chase after the Singularity, keeping the ship's movement slightly unpredictable Evade DC 22: 1d20 + 21 ⇒ (18) + 21 = 39

    "Let's get the HAML pointed at the big 'un. Particle Beam's rarin' fer the fighter."

    The Maiden is in Starboard arc of the Singularity and Yellow Fighter, and in the Port arc of the Green Fighter.

    Maiden Guns available:
    - Turret-Mounted Heavy Antimatter Missile Launcher (10d10, ammo 2/5) at Singularity (recommended) or any fighter
    - Turret-Mounted Heavy Laser Net (5d6) at Singularity (recommended) or Yellow
    - Starboard Particle Beam (8d6) at Yellow
    - Port Light Laser Cannon (2d4) at Singularity or Green
    - Aft Light Laser Cannon (2d4) at Green


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    I thought I made a post that didn't stick, but I did not. Posting Round 3 gunnery.

    Singularity:
    HEML: 1d20 + 13 ⇒ (12) + 13 = 25 for DMG: 4d8 ⇒ (1, 1, 1, 2) = 5
    Gunner 2: 1d20 + 13 ⇒ (6) + 13 = 19 MISS

    Yellow Gunner 1: 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14 MISS
    Green HEML: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24 for DMG: 4d8 ⇒ (2, 2, 7, 8) = 19


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Round 4 enemy gunnery.

    Surrounded, but feeling confident, the Sunrise Maiden finally takes a series of hits!

    Singularity:
    HEML: 1d20 + 13 ⇒ (17) + 13 = 30 for Port DMG: 4d8 ⇒ (6, 7, 3, 4) = 20

    Yellow Gunner 1: 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28 for Starboard DMG: 4d8 ⇒ (7, 2, 6, 4) = 19
    Green HEML: 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28 for Port DMG: 4d8 ⇒ (5, 8, 6, 5) = 24

    Grand Lodge

    1 person marked this as a favorite.
    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Oh, more flashing buttons!

    Dunklezahn stoically focuses on the targeting display. As the reticle aligns with the flight path of the enemy vessel, Dunklezahn stabs out with his mighty forefinger, as though proclaiming doom on a prostrate supplicant, and depresses the firing switch.

    Hvy Laser Turret at Singularity: 1d20 + 9 ⇒ (17) + 9 = 26
    Damage: 5d6 ⇒ (1, 6, 1, 5, 1) = 14


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    "Well now, this is fun. Hey Dunk, let me play with the particle beam!"

    Hack-It once again puts some of the processing power into the targeting systems, this time for the starboard weapon.
    Particle Beam vs Yellow: 1d20 + 6 + 4 + 2 ⇒ (5) + 6 + 4 + 2 = 17
    Damage: 8d6 ⇒ (6, 6, 3, 6, 1, 1, 2, 1) = 26

    "Oh, they're slippery. Hold still, you!"

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Gah! Missile incoming!

    HLT PD: 1d20 + 12 ⇒ (16) + 12 = 28


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    BOT

    Janzi continues to encourage Gig, but by now has taken note of the ysoki's shooting. "Wait, is that you aiming the missile launcher Gig? You're like a keyboard master!" +2 to Gig from Janzi, and +2 from the Computer.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Dunklezhan blows the missile out of space and wraps up the damage arc of the [i]Singularity![/ooc]

    Hack-It, despite the opening is just a bit wide.


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    ”Yes, I’ve been practicing my scales, hoping this day would come! Now that I’ve got the music going, let’s see if I can get the pyrotechnics going too!”

    Gig takes careful aim and living completely in the moment, let’s the Heavy Antimatter Missile Launcher fire upon the Singularity.

    HAML: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34
    Damage: 10d10 ⇒ (7, 6, 1, 10, 3, 6, 10, 1, 7, 7) = 58


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    With the starboard shields destroyed, Gig follows up with a missile shot that utterly rocks the Singularity.

    DM:

    1d100 ⇒ 39 1d4 ⇒ 1 Forward glitch, turret glitch
    1d100 ⇒ 51 1d4 ⇒ 2 Starboard glitch, turret malfunctioning

    Large chunks of the ship break off into debris! The Singularity is on the ropes so to speak!

    Initiative
    Combat Role sheets
    If you beat a Piloting: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Hells yeah! Devour that, ass-hat!"

    Booker is one with the ship. Gloves to the controls, the Maiden flies in graceful arcs. Initiative: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Enemy Engineering Phase:

    Captain: 1d20 + 13 + 1 - 2 ⇒ (14) + 13 + 1 - 2 = 26 +2 to gunner
    Engineer: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25 Hold it together (Gunnery)
    Science: 1d20 + 13 + 2 - 2 ⇒ (13) + 13 + 2 - 2 = 26 Balance

    Enemy Helm Phase:

    Singularity Maneuver: 1d20 + 14 + 1 - 2 ⇒ (13) + 14 + 1 - 2 = 26 Turn
    Green Maneuver: 1d20 + 11 + 3 ⇒ (4) + 11 + 3 = 18 No evade
    Yellow Maneuver: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19 No Evade


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker revels in the tighter cluster of starships, weaving the Maiden in and out, first across the bows of the sluggish flagship and then hooking around behind the closer fighter. He slows the ship with the starboard guns pointed at the lot of 'em.

    Glancing at the ammo readout at his station, he calls back to the gunners. "Runnin' low with the HAML. Let's make this count."

    Evade DC 22: 1d20 + 21 ⇒ (10) + 21 = 31

    The Maiden is in the Starboard arc of the Singularity and the Port arc of both fighters.

    Maiden Guns Available:
    - Turret-mounted Heavy Antimatter Missile Launcher (10d10, ammo 1/5) at Singularity (recommended) or any fighter
    - Starboard Particle Beam (8d6) at Singularity (recommended) or any fighter
    - Turret-mounted Heavy Laser Net (5d6) at Singularity (recommended) or any fighter


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Enemy Gunnery:

    Singularity: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
    Gunner Yellow: 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14
    Gunner Green: 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14

    The enemy continues to struggle with targeting the Sunrise Maiden!

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    *BEEP* *FLASH* *BEEP* *FLASH*

    Press

    *PEW* *PEW*

    Heavy Laser Net, Singularity: 1d20 + 9 ⇒ (20) + 9 = 29
    Damage: 5d6 ⇒ (6, 5, 3, 3, 4) = 21


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    DM:

    1d100 ⇒ 4 Life Support


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    "Finally! Keep us in position so we can focus fire, Booker!"

    The mechanic once again sends some processing power to the targeting system, ensuring that the calculations for the read-outs come back to the right number of decimals and.. he fires!
    Particle Beam vs Singularity: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
    Damage: 8d6 ⇒ (4, 5, 2, 1, 5, 2, 4, 6) = 29

    "Damnit, stop rocking the boat!"


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    "Woohooooooo!" Gig cries out in excitement as he watches the last missile strike directly into the Singularity."

    Gig pulls out a stick of gum out of his cheek pouches and starts chewing it very quickly. He then switches a few buttons to reload the next torpedo. When the system is ready, he lets fire another shot with the Heavy Antimatter Missile Launcher.

    HAML: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34
    Damage: 10d10 ⇒ (8, 7, 5, 9, 1, 1, 4, 3, 7, 2) = 47

    "Watch this, boys! I think we are going to have more pyrotechnics soon!"


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Gig and Dunklezahn both score amazing hits! The Singularity can't take the salvo and with sparks and debris is now dead in space!

    The two fighters for the first time open comms, "It is time for Oblivion then. We give ourselves willingly."

    Initiative
    Combat Role sheets
    If you beat a Piloting: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17 Take your Engineering Phase. If you lose initiative, take your Engineering and Helm Phase.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Enemy Helm Phase:

    Yellow Maneuver: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
    Green Maneuver: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16

    All Starfinder Phases go!


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Nice shootin'. Now let's clean up. Hack-It, gimme a scan of a fighter, would ya?"

    Booker loops the Maiden around behind the Green Fighter, pointing the heavy Particle Beam at its engines. Evade DC 22: 1d20 + 21 ⇒ (13) + 21 = 34

    The Maiden is in the aft arc of the Green fighter and forward arc of the Yellow fighter (at long range).

    Guns available:
    - Starboard Particle Beam (8d6) at Green (recommended) or Yellow
    - Heavy Laser Net (5d6) at Green


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Gunner Yellow: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20 MISS
    Gunner Green: 1d20 + 7 + 3 ⇒ (17) + 7 + 3 = 27 Coilgun: 4d4 ⇒ (4, 1, 2, 1) = 8


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    "That'll be 5 creds," Hack-It says, switching to scanning the enemy.
    Computers vs Green: 1d20 + 18 ⇒ (1) + 18 = 19


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:
    Hack-It wrote:
    "That'll be 5 creds," Hack-It says, switching to scanning the enemy.

    Put it on account, Janzi quips. On account of none of us are likely to pay ya.


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    "You get what you pay for then," Hack-It replies, feigning holding back information that he actually doesn't have yet anyhow.


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig, excited about his newfound success as a gunner, recalibrates the panel to fire the Starboard Particle Beam. He waits carefully and fires the moment the green fighter comes into view.

    Starboard Particle Beam vs. Green: 1d20 + 12 ⇒ (7) + 12 = 19
    Damage: 8d6 ⇒ (4, 2, 1, 5, 1, 6, 1, 2) = 22


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker glances at the shield monitors, but sees that the starboard shields are holding well despite the enemy fire. "I'll deduct the 5 creds from my fee for puttin' up with you. Now what'cha got?"

    Gig, do not forget that there are bonuses from the computer that need to get used up! Janzi might also Encourage you (as I have botted him to do the last five rounds, but he is back now).


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Oh, yeah, will totally keep up the auto-Encourage on Gig.

    It never ceases to amaze me, Janzi's soothing, DJ voice crackles over the com in Gig's ear, how Booker can't seem to respect the differences between a rat and a bat. I mean, you would never make such a mistake, Gig. Shoot well, now.

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Will you two find a room already?!

    HLN at Green: 1d20 + 9 ⇒ (5) + 9 = 14
    Damage: 5d6 ⇒ (5, 2, 5, 4, 3) = 19


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    The fighters have NO hope. I'm going to call it here. Well, I'll call the ship battle....

    In short order the Sunrise Maiden blasts the fighters out of the sky. Unlike the Singularity, the fighters are utterly destroyed.

    Hack-It quickly scans the Singularity and discovers that there are still a half dozen lifeforms aboard.

    For besting the Singularity in combat the Starfinders earn 9,600 XP.


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    "There's still some life onboard that beast. Though after we deal with them we might be able to salvage that ship. Add it to my growing fleet even. If you play your cards right, you might all be up for a promotion. Let's get boarding."


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "No," Booker interjects, his tone sharp and final. "Gig, hit 'em again."

    Hack-It tries to protest, but Booker interrupts. "HIT THEM AGAIN!!!"


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig’s eyes widen at Booker’s last command, utterly impressed that he is so decisive.

    You got it, Booker!”

    Gig let’s fire again, hoping beyond all hope that he doesn’t miss a stationary target.

    Particle Beam: 1d20 + 12 ⇒ (6) + 12 = 18
    Damage: 8d6 ⇒ (6, 1, 5, 1, 4, 6, 6, 4) = 33

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