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"Enough of this!" The paladin lumbers forth and takes a mighty non-lethal swing.
Flail, Lt. BLUE: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 for Damage: 1d10 + 4 ⇒ (10) + 4 = 14
CONFIRM: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 for Damage: 1d10 + 4 ⇒ (9) + 4 = 13
**Edited**

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Red's down Kord.
Two Blades tried punching the guard with his hilt but did not have any luck, grabbing his short sword with his other hand.
Rapier,Non-lethal: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d6 + 1 ⇒ (1) + 1 = 2

GM Z..D.. |

Kord lands blow to the gut and knocks all of the wind out of Lt blue's lungs.
Sab manages to scratch the yellow guard.
Yellow and Green take swings at Sab.
yellow: 1d20 + 3 ⇒ (5) + 3 = 8
green: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Dark Blue swings at Two Blades.
attack: 1d20 + 3 ⇒ (14) + 3 = 17
Purple Swings at Thordir and lands a blow to the neck.
attack: 1d20 + 3 ⇒ (20) + 3 = 23
confirming critical hit: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Round 2
Kord
Round 3
Sab-4 nl
Two Blades
Thordir-9nl
Guards (yellow-4nl)
Kord

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Seeing that his opponents have little regard for avoiding injury, the paladin abandons any efforts to subdue the guards.
Flail, green: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 for damage: 1d10 + 4 ⇒ (3) + 4 = 7

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Thordir coughs and chokes after taking a hit to the throat. He doubles over to regain his breath, then turns to face the guard again, a look of absolute fury in his eyes, and brings his spiked fist up toward the man in a haymaker uppercut.
Activating rage, power attack, regular damage
Rage (7 rounds remaining): +4 Str/Con, +2 Will; HP 27/27 (9 NL); AC 14
Spiked Gauntlet, rage, pa: 1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 18 Damage, rage, pa: 1d4 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9

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Sab relizes that the green guard is busy fighting kord and it's easy he has forgoten her, so, she dedides to attack
attack green + flanking, non lethal : 1d20 + 7 + 2 - 4 ⇒ (7) + 7 + 2 - 4 = 12
damage, non lethal + sneak: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (6, 1) = 15

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Two Blades lashed out at the guard that had tried to attack him, but not very effectively.
rapier/Non-lethal: 1d20 - 1 ⇒ (6) - 1 = 51d6 + 1 ⇒ (4) + 1 = 5
short sword/NL: 1d20 - 1 ⇒ (18) - 1 = 171d6 ⇒ 1
Attack Dark Blue

GM Z..D.. |

Kord and Sab team up to take down another guard.
Thordir lands a heavy hit on the Guard.
Two Blades manages to cut the his target, but it is not very deep.
Purple takes a step back and draws a potion from a pouch and consumes it.
potion: 1d8 + 1 ⇒ (2) + 1 = 3
blue vs two blades: 1d20 + 3 ⇒ (18) + 3 = 21
NL damage: 1d6 + 1 ⇒ (3) + 1 = 4
yellow vs sab: 1d20 + 3 ⇒ (11) + 3 = 14
Round 3
Kord
Round 4
Sab-4 nl
Two Blades-4nl
Thordir-9nl
Guards (yellow-4nl, Dark Blue-1nl, purple-6damage)
Kord

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The half-orc steps up and tried to take advantage of a hole in the guard's defenses, but is unable to land a solid blow.
Flail, dark blue: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 for damage: 1d10 + 4 ⇒ (7) + 4 = 11

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Thordir steps up in pursuit of the purple guard. "Where you think you're going," he asks with a growl. As he steps up, he draws his ivory-handled shortsword from its place at his hip and thrusts it at the guard's gut.
5ft step, draw shortsword, attack
Rage (6rounds remaining): +4 Str/Con, +2 Will; HP 27/27 (9 NL); AC 14
Shortsword, rage, pa: 1d20 + 5 + 2 - 1 ⇒ (6) + 5 + 2 - 1 = 12 Damage, rage, pa: 1d6 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11

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Stepping over the guard, Two Blades slashed at the one that just happened to be standing between him and Thordir.
Rapier: 1d20 + 1 ⇒ (15) + 1 = 161d6 + 1 ⇒ (2) + 1 = 31d6 ⇒ 5
Short sword: 1d20 + 1 ⇒ (16) + 1 = 171d6 ⇒ 21d6 ⇒ 1
Non-lethal, sneak attack on Dark Blue

GM Z..D.. |

Two Blades lands two quick strikes on the flanked guard.
Yellow swings at Sab again.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
Purple goes after Thordir
attack: 1d20 + 3 ⇒ (10) + 3 = 13
Dark blue retaliates against Two Blades..
attack: 1d20 + 3 ⇒ (2) + 3 = 5
Round 4
Kord
Round 5
Sab-4 nl
Two Blades-4nl
Thordir-9nl
Guards (yellow-4 nl, Dark Blue-12 nl, purple-6 damage)
Kord

GM Z..D.. |

Kord lands a solid blow against the guard, sending him into the wall and ending up on the floor in a crumpled heap.
Round 5
Sab-4 nl
Two Blades-4nl
Thordir-9nl
Guards (Dark Blue-12 nl, purple-6 damage)
Kord

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"Fall, fool," Thordir spits at the purple guard. His insult is followed by another thrust of his short sword, which seems small in his hand as his rage empowers him with furious might.
Rage (5rounds remaining): +4 Str/Con, +2 Will; HP 27/27 (9 NL); AC 14
Shortsword, rage, pa, flank: 1d20 + 5 + 2 - 1 + 2 ⇒ (4) + 5 + 2 - 1 + 2 = 12 Damage, rage, pa: 1d6 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8

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Nice blow, Kord
With her opponent down, Sab studies the situation and moves close to Thodir. There she attacks the dark blue guard.
Attack, dark blue: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 2 ⇒ (1) + 2 = 3
I hope my movement could distract the guards

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Two Blades once again worked on pummeling the guard.
Rapier-NL: 1d20 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (2) + 1 = 31d6 ⇒ 6
Short sword-NL: 1d20 + 1 ⇒ (7) + 1 = 81d6 ⇒ 21d6 ⇒ 5
Flank, sneak attack, Non-lethal

GM Z..D.. |

Calling the fight. Will wrap it up tomorrow and start the next part of this mission

GM Z..D.. |

After the party deals with the remaining guards, they set off looking for Zefiro.
There two remaining rooms in the lounge. The southern room is the barracks for the full time guards. The walls are lined with triple bunk beds.
The northern room is for staff storage. The chest hold the guards personal items while they are on duty, but nothing of true value is in them. The guards tabards hang on the rack.
Next up is the Facility Storage room.This chamber stores crates containing various odds and ends necessary for running a prison: food, manacles, parchment, ink, and other supplies. Two cages for minor offenders, animals, or valuables stand against the east wall, and an interior door leads into another room.
Sab’Sera: 1d20 + 8 ⇒ (18) + 8 = 26
Thordir: 1d20 + 8 ⇒ (13) + 8 = 21
Kord: 1d20 ⇒ 4
Two Blades: 1d20 + 5 ⇒ (4) + 5 = 9
While scanning the room, Sab's sharp eyes see two violet crystal prisms resting on one of the crates.
Do what you wish. Will post another room tomorrow

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Thordir tries to make things a bit less conspicuous by hauling the guards' sleeping or unconscious forms into the barracks and loading them into the bunks. In the process, he notices the tabards hanging on the wall and takes one, throwing it over his clothes. A poor disguise is better than no disguise at all, he thinks as he examines his appearance in a mirror on the wall nearby. He also searches the guards for any keys or other means of entry into the rest of the prison.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

GM Z..D.. |

Thordir searches the bodies, but with no luck. The keys must be stored else where.
truth, there is only a couple doors in this entire "prison" that are locked.

GM Z..D.. |

The next door you come to leads to the archives room. Hundreds of manuscripts and prison records fill this room’s shelves, many bearing labels such as “Accounting,” “Calendars,” and “Discharge Logs.”
Inside of this room you see a single female guard in between the shelves with a open book. She doesn't notice you at this point or just does not care that you entered.

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Amazed that the woman seems not to notice them, Thordir steps quietly out of the room and returns to the lounge, where he scoops more of the rabbit stew still in the cauldron into a bowl. He carries the bowl back to the records room and, walking over to the woman, sets it down on the table next to her. "Here. Thrick said to bring some food in here for you. Said you hardly ever come out of here, too. Let me know if you need anything else."
GM, not sure if you wanna rule that the stew's all gone after everyone else ate. Just giving this a shot. :)

GM Z..D.. |

She looks at the half elf and then the tabard. You wear the guards tabard. But I do not recognize you. Who are you lot? She looks down at the stew that was offered. If Thrick cooked it, I am sure that I would not like it.

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Thordir chuckles, "Yeah, I can't say it was the best stew I ever ate, but it's warm and it went down alright. Better to eat slop than not eat at all, right? Anyway, we're temps. Came up with Gulvar to fill out the ranks while the others are doing duty at the festival."
Diplomacy/Bluff: 1d20 - 2 ⇒ (15) - 2 = 13

GM Z..D.. |

Well then you can have my share dear.She looks at the small female.You are but a child. OK, what is the deal. I know you are not guards. The Hellknights would not hire children for guard duty.
They give me absolutely not stat block for this female.

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Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14
Thordir chuckles again at the woman's questions, "You're a very perceptive woman. You must have a position of authority here. Let me assure you, though, Sab may be small, but she is formidable. As I said, we're not full-time guards. Just a patch to cover the holes in your ranks during the festival."

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Wondering about the woman, Two Blades scratched his chin in thought for a moment. "Would your favorite flower be a Bellflower by chance? he asked her.
Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18

GM Z..D.. |

She looks to two blades and smirks ever so slightly. Ah, did Tamrin send you all in to check on me.She looks at the rest of the party. Now it makes since. Everyone come in and close the door.
Once everyone is inside, she folds her arm. A four man party seems a bit light. But Tamrin must have thought you could get the job done. What do you all know so far. Oh, I am Krima. Agent of the Bellflower Network, and current Archivist of the Nail.

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Thordir looks back and forth between Two Blades and Krima, his face the image of confusion, until he finally recalls that Tamrin had mentioned something about an undercover operative. "Ooohhhh!!! Well, then, I'm just going to get rid of this," Thordir reaches down, seizes the bowl of stew, and tosses it at the opposite wall.
"Sorry, I had forgotten we might have friends in here. Anyway. We don't know much yet, just that the cells are in the center of the tower. I think we have most of the guards from this area subdued in the barracks, so we should have a pretty clear shot, but we're not sure which way to go."

GM Z..D.. |

Well, then you will be glad you ran into me then. She pauses for a moment, organizing her thoughts. It seems your arrival came at a good time. The interrogator was in the middle of a tortue session before you arrived. He was a little upset when he was disturbed. Ever since the silencing stones broke, the screams can be heard everywhere in the tower. She shudders at the thought. They have been working on this guys relentlessly. He must be very important. They even secured his records in an office and not with the rest of them in here.
I believe some of the people locked up are actually Bellfower agents, but they do not seem to worried about them at the moment. Anyway, I will show you to the office. I assume you disposed of the guards properly.[/b] She smiles at the thought. I can snoop with you all now and not have to hide it. Lets go
She escorts you through the halls and through an unlocked gate, leading to the other half of the tower. And leads you to a door. #8 on the map
I hope one of you all is good with locks. I have yet to get in there , even with this duplicate key. It is a bit rough. But with the limited resources I have. It is pretty good.
Need a disable device check. DC 25. If you choose to use the key, you gain a +8 circumstance bonus and can use the skill untrained. Or you can break the door down, who is going to here you any way.

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"Let's see if we can get your friends out of here. It might be rough for you once we are gone so if you are planning on sticking around, it might look better if you had some of the stew or something to make it appear you got knocked out." Two Blades said as he worked on the lock. With a little wiggle of the key, the lock popped open.
Disable device: 1d20 + 16 ⇒ (14) + 16 = 30

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Thordir just manages to finish stretching and warming up to take a run at breaking down the door when Kord and Two Blades manage to pop the lock open with barely any effort at all. "Ah. Well good. That works too. Let's head in shall we?"

GM Z..D.. |

The door comes open with a quit click of the lock.
Good thinking...once we get done in here, I will go back and eat some of the stew. Unfortunately. She walks into the office with the PCs
A smoldering fireplace illuminates this room, casting red light over a massive corner desk littered with disorganized papers. A seven-foot-tall statue of a four-horned fiend with a burning crown overlooks the desk from the corner.
Sab’Sera: 1d20 + 8 ⇒ (7) + 8 = 15
Thordir: 1d20 + 8 ⇒ (11) + 8 = 19
Kord: 1d20 ⇒ 12
Two Blades: 1d20 + 5 ⇒ (18) + 5 = 23
Two Blades' sharp eyes manages to find some important documents in the faint glow.
First, a copy of The Asmodean Disciplines which is bookmarked to a certain chapter of crime and punishment with a handwritten note.
The second document is a twine-bound set of instructions for activating the prison’s soundproofing mechanism. The manual notes that the prisms emit light when active, and they create a wall of magical silence between any two prisms with an uninterrupted line of effect to one another. No sound passes through this border, but if an object, creature, or wall disrupts the border, the entire effect ends until the obstruction is removed. Attached to the manual are two keys.
The third is a letter.
Please see hand outs one and two on the new slide

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"I'm no arcanist, but it seems someone or something passed between the prisms and ruined the effect. Krima, do you know of anyone else who would be skulking about? Maybe someone else who got here right before the sound shield broke? We may not be the only ones taking advantage of today's events. We should hurry!"
By the way, when Krima is distracted and her attention is elsewhere, I will ping her with a little Detect Evil, pally style.

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Two Blades showed the information to the others "Looks like we might be able to activate the soundproofing properties of the prison but we will need to be careful as it can be disrupted if something is blocking it."

GM Z..D.. |

She does not ping as evil
Krima frowns as she looks over the materials in the office. This is not what I was looking for. They must of locked the notes in the vault. She looks to the party. Follow me, there is one more place we must look before you can attempt to go into the center of the jail.
#9 on the map
Steel beams reinforce the walls of this chamber, which is accessible only through a round iron door with an inset wheel. The numerals one through nine embellish the wheel’s edge, with the number one set in the uppermost position beneath a stone arrow.
Thordir: 1d20 + 8 ⇒ (20) + 8 = 28
Kord: 1d20 ⇒ 1
Two Blades: 1d20 + 5 ⇒ (6) + 5 = 11
Before anyone can reaches the door. Thordir notices a sharp blade just inside of the slot for the handle.

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Thordir grabs up the documents to collect as information for his superiors when they return to Absalom. In the meantime, he scans a few of the pages flagged in the Asmodean prayer book. "Heh, figures some idiot devil-worshiper wouldn't have so many misspellings. Wait..." His eyes shift back and forth from the pages of the book to the wheel on the door. "I think this book might have clues about the code. It seems like most of the lines have a number on them. Let me see...seven...four...three...eight...two...six (that's the misspelled one that really tipped me off)...five...and thrice or three? Do you think we add the numbers together, or maybe add the first several and multiply it three times? What do you all think?"
Absorbed in the interesting codebreaking, Thordir nearly forgets the other fun detail he had noticed about the wheel. "Oh! And if we just try to bypass the lock without the code, there's a hidden blade inside that will stab you in the face. Probably want to avoid that."

GM Z..D.. |

Two blades manages to disable the trap by taking out the trigger. The door is still locked tight, requiring the right combination on the dial or simply disabling the dial.

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Two Blades took a closer look at the Prayer book. "Hum, maybe not. The dial only has 9 selections so 38 might not be an option. With the blade deactivated, it will be safer for us to play with." he said. "This section of prayer book has some marks on the eighth line." he pointed to. "Why not try eight?"