GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Dark Archive

Maps: Car. Crown || Skull & Shackles

This large chamber, carved from the living rock, is empty, but a door in the southeastern corner draws your attentions, and a passage gapes to the southwest. A new map is up!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks around the room, trying to determine if there are any tracks or anything else of note.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth scans the room, but finds nothing of interest.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"Let's keep goin', this cave is empty as all."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth moves into the room and approaches the door.

He takes a moment to listen for any sounds beyond it.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth puts his ear to the door, listening, but hears nothing beyond the portal (which is securely locked).


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes grimaces and says "We've come to far to let a locked door bring us to a halt." Conspicuously absent, though, is any offering from Dantes to actually deal with it.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

"Sorry," Vic replies, "Stone don't burn. Not my thing."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Questions for the DM:

1.) How sturdy is the wood. Is it solid, or soft, perhaps rotten?

2.) Are the hinges on this side of the door or the other? If they are on this side, are they rusted or clean? Could they be smashed or have the pins pulled?

3.) what does the locking mechanism look like? Is it a key hole lock, or is the door barred and padlocked? Is it locked from this side, the other side, or does it appear to be accessible from both sides?

Dark Archive

Maps: Car. Crown || Skull & Shackles

1) Fairly soft; it looks rotted around the edges.

2) The other side (the door opens inward).

3) It's a standard keyhole lock, accessible from both sides.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth takes a breath, then launches a front kick into the door.

Strength Check: 1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

Maps: Car. Crown || Skull & Shackles

The door collapses inward in a shower of wood splinters, revealing a short passage with two doors on the right and one at the far end of the corridor. All of the doors have barred windows on them.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks to the Captain, waiting to see if she gives an order to enter or wait.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder looks ahead, and signals for the casters to provide light on her sword.

"Chum, you keep to my left and we'll continue down this path." as she indicates to the end.

"Check every door, and kill anything that wants to harm us."

She waits for the light, and then steps inside, clearly looking around for signs of traps.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth falls into step on Satinder's right.

He keeps a wary eye out for danger.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Scattered about the chamber are seven humanoid skeletons. They make no move as you enter, the light sweeping over them. They seem almost at peace.


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes growls in frustration at the mostly empty room. Unless the captain urges us to move along, he'll cast detect magic and survey the room. Then he'll start to carefully look for hidden compartments or passages.

When they leave again, he'll follow closely behing Chumtooth, ready to boost his strength if it is needed.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder will signal a wait, before taking some bones and hurling them across the room, trying to scatter as much of them as she can.

"If this does not upset any evil undead..." she murmurs, while walking forward, kicking as many of the bones aside as she can.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As Satinder kicks the first bone aside, all of the skeletons animate and spring to life! They wield cutlasses and small shields.

INITIATIVE
Dantes
Chumtooth
Satinder
Skeletons
Victoriana

Everyone except Victoriana is up!

Victoriana Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Chumtooth Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Dantes Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Satinder Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Skeletons Initiative: 1d20 + 6 ⇒ (2) + 6 = 8


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder jumps back.

"I KNEW IT!" she curses, as she takes out her weapon and slashes the closest one next to her.
She moves slightly, in case the master dwarf wanted to embiggen Chumtooth, like he tends to do.

Atk flatfooted, combat expertise: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 261d6 + 3 + 1 + 2d6 ⇒ (2) + 3 + 1 + (2, 6) = 14
Crit confirm: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 121d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Any kind of surprise round?


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Bah, undead pests!"

Dantes will augment Chumtooth's strength, +2 enhancement bonus for one round.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth rushes forward and strikes the nearest skeleton with his morning star.

attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Dark Archive

Maps: Car. Crown || Skull & Shackles

No surprise here.

Dantes, reacting quickly, empowers Chumtooth, to permit the kuru to better vanquish his foes. Chumtooth does as expected, moving to the nearest skeleton and smashing it into splinters of bone with his morningstar. Satinder destroys the skeleton before her, slicing through it's spine and sending it clattering to the ground in many pieces.

The undead close in, attempting to strike the captain and her first mate. Each is hit once (Satinder takes 5 damage and Chumtooth takes 4).

The party is up!

Skeleton 2 vs. Satinder: 1d20 + 0 ⇒ (17) + 0 = 17
Skeleton 5 vs. Satinder: 1d20 + 0 ⇒ (7) + 0 = 7
Skeleton 6 vs. Satinder: 1d20 + 0 ⇒ (10) + 0 = 10

Skeleton 4 vs. Chumtooth: 1d20 + 0 ⇒ (19) + 0 = 19
Skeleton 7 vs. Chumtooth: 1d20 + 0 ⇒ (9) + 0 = 9

Skeleton 2 Damage (cutlass): 1d6 ⇒ 5
Skeleton 4 Damage (cutlass): 1d6 ⇒ 4


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Vic mutters a spell, then moves forward and pokes one of the skeletons.

CLW vs touch: 1d20 + 3 ⇒ (2) + 3 = 5
Damage (Will DC 16 half): 1d8 + 4 ⇒ (3) + 4 = 7


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

27/33 hp, AC16+1
Feint if necessary: 1d20 + 11 ⇒ (10) + 11 = 21
1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 261d6 + 3 + 1 + 2d6 ⇒ (5) + 3 + 1 + (3, 2) = 14

Satinder sees Chum rushing in, and sees him make the mistake of turning his back on the skeletons. She slices one down, and steps up, creating a back-to-back fighting style.

"Vic, Dantes, get behind us." she orders quite calmly, even as the pile of bones drops to the floor.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Attack with morning star: 1d20 + 7 ⇒ (19) + 7 = 26

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Attack with Bite: 1d20 + 6 ⇒ (9) + 6 = 15

Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"Hmm. More of the buggers than I thought..."

With the number of skeletons that has risen, Dantes seems to be taking them more seriously. Rather than follow Chumtooth's advance, he slides behind Satinder, tapping her on the shoulder to imbue her with a surge of arcane energy.

Giving her a +2 enhancement to strength for one round. I moved his icon on the map. Use 2 of 7 for the day.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Victoriana tries to put down one of the undead foes with a cure light wounds spell, but misses. Dantes slides behind Satinder and taps her on the shoulder, imbuing her with a bonus to her strength. Chumtooth takes down another skeleton, as does Satinder, who slides in behind the kuru to fight back-to-back.

The three remaining skeletons press the attack, swinging at Victoriana, Satinder, and Chumtooth. Satinder is hit for 3 points of damage and Victoriana is hit for 6.

The party is up!

Skeleton v. Victoriana: 1d20 + 0 ⇒ (20) + 0 = 20 Damage: 1d6 ⇒ 6
Skeleton v. Satinder: 1d20 + 0 ⇒ (18) + 0 = 18 Damage: 1d6 ⇒ 3
Skeleton v. Chumtooth: 1d20 + 0 ⇒ (6) + 0 = 6 Damage: 1d6 ⇒ 5


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth continues his attack on the skeletons.

Attack with morning star: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Attack with bite: 1d20 + 6 ⇒ (16) + 6 = 22

Damage: 1d8 + 3 ⇒ (4) + 3 = 7


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Vic repeats her poke attempt, still holding the charge.

CLW vs touch: 1d20 + 3 ⇒ (14) + 3 = 17
Damage (DC 15 will half): 1d8 + 4 ⇒ (4) + 4 = 8


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Not to speak against me, but shouldn't you crit confirm?
24/33 hp, AC16+1
--
Satinder will step up to any skeleton left standing after Chum and Vic's attacks. She can reach all of them with a single 5FS, and is considered flanking if she is adjacent to any ally.

Feint if necessary: 1d20 + 11 ⇒ (12) + 11 = 23
Atk, imbued, flanking, combat expertise: 1d20 + 7 + 1 + 2 - 1 ⇒ (13) + 7 + 1 + 2 - 1 = 221d6 + 3 + 1 + 2d6 + 1 ⇒ (2) + 3 + 1 + (5, 4) + 1 = 16

Satinder watches the skeletons go down, and continues her fighting style. Not that it has paid off so far, but beter safe than sorry. A missed hit is better than a miss that hit, an old friend of her used to say.
She slices one skeleton down while stepping up, into the fray.

"So that's what you do when you touch Chum and he giggles. I kinda like it," she says with a naughty grin on her face, even as the pile of bones drops to the floor.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The remaining three skeletons are quickly dispatched and all is quiet once more. Vic looks over the weapons that the undead had and notices that one stands out from the rest; a masterwork cutlass!


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth looks back at Satinder and cocks in head in a slightly confused expression.

"Gee-gulls? What is this gee-gulls?"


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Good riddance!" she says, smiling at Chumtooth's comment.

"Gee-gulls are smiles, when you are happy. When a lady sits down on your small pirate and tells you she wants to have two of her girlfriends there too.. You gee-gull."


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Ahh, yesss," Chumtooth replies, clearly understanding. "This one's pirate is not small. The three ladies would need much food and rest after," he adds with a rumbling chuckle.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Finding no appreciation for his fine joke, Chumtooth grimaces and looks to the others.

"Do we go farther in, Captain? We can look this way," he says, pointing to the narrow passage going West.


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

"Of course, Chumtooth. Looks like a good choice. You take point, I'm right behind you!"

Satinder nudges the bones making sure they stop moving.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth moves part of the way down the hallway scanning the area for anything unusual.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

Dantes follows behind, eager to see more, but not so eager that he doesn't let Chumttoh and Satinder lead the way.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth finds that there are two doors, one to either side of the hallway and about 5 feet between them. Both doors are unlocked, but stuck. It's going to take a little effort to open them, as the wood has swollen shut.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth listens for a moment at each door, trying to determine if there is any sounds beyond the doors.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth hears nothing beyond either door.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth shrugs and jams his shoulder into the center of the South door.

Strength Check: 1d20 + 3 ⇒ (1) + 3 = 4

D'oh!

Dark Archive

Maps: Car. Crown || Skull & Shackles

Chumtooth hurls himself against the door, but despite its age, it holds and he succeeds only in bruising his shoulder. Angered, the kuru kicks the door, only to find that it remains closed.

Str check: 1d20 + 3 ⇒ (2) + 3 = 5


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 102/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth smashes his morningstar into the door, trying to break it in the softer places.

Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Dwarven Wizard (transmuter) 10 | HP 65 | Init +5 | Perc +0 (+2 w fam) | AC: 15 T: 15 FF: 14 CMD: 12 | F +6 R +5 W +7 | App +11 SpCr +17 |Conc +14|

"No, we can't be stopped by a stupid door!"

In frustration, Dantes lashes out with a kick.

Strength check 1d20 + 0 ⇒ (14) + 0 = 14

Dark Archive

Maps: Car. Crown || Skull & Shackles

The remarkably sturdy door resists Dante's kick as well, and Chumtooth is beginning to wonder if the door may be enchanted!


AC 16 || HP 50|| Fort/Refl/Will +5/+8/+1 (+2 enchantments) || CMD 19 (21 trip) || Perc +11 || Brine's sting +8 (1d6+4/18-20) || MAP HERE

Satinder tries not to interfere with the Kuru, but tries to see from a distance if it is a lock that could be opened with sly fingers and a few thin pieces of steel.

If not.
Str: 1d20 + 3 ⇒ (15) + 3 = 18

"Guys, I've got this. Put your weight into the corner there, and Dantes, I could use some more power like you give Chum sometimes!"
Satinder groans as she pushes her muscles to the extreme.


F Gnome (Gear Gnome) Oracle 4 (Lore)
Vitals:
HP: 35/35 | AC: 23, T: 16, FF: 18 | Fort +5, Ref +7, Will +5 | Init +1 | Perception +3, Low-light vision
Spells/Day:
Lvl 1: 8/8, Lvl 2: 4/4

Eh, have a Guidance for +1. Victoriana casts a helpful spell as Satinder tries to rally the party against a door.

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