GM Tyranius (Starfinder) Yesteryear's Truth Subtier 1-2 (Inactive)

Game Master Tyranius

Starship Combat Cheatsheet
Tactical Map


301 to 346 of 346 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Life Science: 1d20 + 7 ⇒ (19) + 7 = 26
The robots seem to be modelled on both membrane and hush physiology! Domaya calls out her observation before
Domaya points at the blue one to the northwest. Let's take down that one first!
Move action Get'Em on blue NW

Then she fires her own pistol at it. She's quite surprised when it seems to actually hit.
Pistol: 1d20 + 2 ⇒ (19) + 2 = 21
Damage P: 1d6 ⇒ 6

Wayfinders

Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Perception: 1d20 + 5 ⇒ (12) + 5 = 17 "I wonder if this is why the place is off limits?!"

    Conrad still levels his azimuth pistol, steps to a clear line and shoots.

    ATK v. Green: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 for DMG: 1d4 ⇒ 2

    Acquisitives

    Female? I guess? Android Outlaw Mechanic 6 | SP 48/48, HP 40/40 | EAC 22, KAC 25 | Fort +7, Ref +11, Will +5* | Init +6 | Perc +9 | Sense Motive -1 | RP 7/7

    Sparky's cannon whirs to life as it unleashes a barrage of lasers towards Domaya's chosen target, Lucky jogs over behind some cover and sights in for a shot of her own with her new rifle.

    Laser Cannon: 1d20 + 4 ⇒ (6) + 4 = 10
    Fire: 1d10 ⇒ 3

    Shiny New Rifle: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
    Piercing: 1d10 ⇒ 6

    Exo-Guardians

    CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

    ***Earlier***

    With noone protesting, Da'at chugs down another serum.

    Mk I Healing: 1d8 ⇒ 6

    ***Now***

    "I think the word these tin cans are looking for is "Thank You". Technically two words, yes" he says, grabbing onto his homemade grenade and lobbing it at the other robot.

    Homemade Stickybomb grenade vs Red: 1d20 + 3 ⇒ (17) + 3 = 20
    Entangled for:: 2d4 ⇒ (3, 2) = 5

    And casually, Da'at lobs a contraption that looks to consist of a resin repair bomb, an electrical lighter, some nails and a lot of duct tape. The device explodes on the robot painted red, engulfing it in epoxy resin.

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

    Argon darts back to hide behind the machinery to the east, and takes a shot with her needler around the corner.

    needler vs. Red: 1d20 + 3 ⇒ (14) + 3 = 17
    needler damage: 1d4 ⇒ 1

    GM: Any chance there is a computer terminal in here that might work as a shutdown system for these guys?

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Kai raises his pistol and squeezes off a few rounds at whatever robot is remaining.

    tactical pistol, attack, full attack: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 for piercing: 1d6 ⇒ 3

    tactical pistol, attack, full attack: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 for piercing: 1d6 ⇒ 4

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Argon-42- not that you can tell.

    While Sparky's cannon misses the guardbot, it gives Lucky ample time to get a bit of cover behind the generator. Lining up his shot, Lucky puts a fresh hole right in the chassis.

    Reflex DC 13 vs Stickybomb Grenade effects: 1d20 + 1 ⇒ (7) + 1 = 8

    Da'at tosses a small grenade right underneath the second guardbot. A small pop sounds and a thick foam surrounds the bot.

    Domaya fires her pistol at Lucky's target as they synchronize their fire. Another bullet strikes into it, cracking a circuit board.

    Kai closes her eyes and hopes for the best it seems as bullets start flying in all directions.

    Argon-42 takes a shot as a small injectible need sticks into the metal exterior.

    Conrad fires his laser into the green tinted guardbot. The heat begins to melt several solder joints as wires disconnect. the bot's arm swivels around before hanging loose.

    The red guardbot struggles with the sticky mess but manages to move a short distance as the pair of guardbots use the generators as a means of cover against the assault.

    They fire a red beam from their eyes.

    Red Eye laser vs Kai EAC 14; entangled: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
    Damage: 1d4 + 1 ⇒ (3) + 1 = 4

    Green Eye laser vs Domaya EAC 12: 1d20 + 9 ⇒ (1) + 9 = 10
    Damage: 1d4 + 1 ⇒ (1) + 1 = 2

    The eye laser strike Kai's shoulder plate on his armor as Domaya slams his back into the generator, avoiding the second laser.

    Round 2
    ------------------------------------
    Security Bots (Green -14)(Red-1; entangled 4 rounds)
    ------------------------------------
    Lucky Sevens
    Da'at (SP 8/8; HP 10/11)
    Domaya (SP 7/7; HP 7/10)
    Kai (SP 3/7; HP 10/10)
    Argon-42
    Conrad

    Acquisitives

    Female? I guess? Android Outlaw Mechanic 6 | SP 48/48, HP 40/40 | EAC 22, KAC 25 | Fort +7, Ref +11, Will +5* | Init +6 | Perc +9 | Sense Motive -1 | RP 7/7

    Lucky snaps off another shot at the wounded droid as she directs Sparky to outflank the other.
    Shiny New Rifle: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
    Piercing: 1d10 ⇒ 3

    Laser Cannon: 1d20 + 4 ⇒ (6) + 4 = 10
    Fire: 1d10 ⇒ 6

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

    Argon looks at the door to the east.

    "If that's the mainframe, then maybe we could shut these botss from in there!"

    Argon makes a rush for the door, and opens it.

    Move action to go to the door, and standard to try and open it. If the door opens outwards, Argon will try to open one to her left to give her cover from the robot.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Maybe we take them out! There could be more on the other side! Come on let's GET'EM" +1 to for everyone to hit the Green one

    ATK: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    Domaya takes the opportunity to move into cover before firing back at the bot.

    I think Conrad's get 'em won't take effect until the next round.

    Pistol: 1d20 + 2 ⇒ (11) + 2 = 13
    Damage: 1d6 ⇒ 4

    I'm assuming the blue things are cover? If not then she'll move to get into cover

    Exo-Guardians

    CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

    Da'at moves on back, toggling the safety of his cannon off. "Hold on, let me try this."

    He takes aim at the green-colored robot. "HERE'S SOME CULTURAL EXCHANGE!"

    Azimuth Cannon: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
    Damage: 1d10 ⇒ 1

    "Stupid reinforced armor."

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Kai squeezes off a few more rounds at the red robot.

    tactical pistol, attack, full attack: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 for piercing: 1d6 ⇒ 3

    tactical pistol, attack, full attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 for piercing: 1d6 ⇒ 1

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Lucky's bullet continues to wound the guardbot from around the generator as Sparky's laser cannon continues to miss.

    Da'at's weapon sears the wounded and useless arm from the robot as the appendage falls to the ground.

    @Domaya- Yes they are cover.

    Domaya's pistol misses as the bullet strikes the nearby console, embedding in the frame.

    Kai's pistol doesn't come anywhere near the robot as the bullets clang off the metal floor.

    Argon rushes the door. Striking the pad it slides open revealing the access terminal. The temperature of this narrow room is a few degrees warmer than the previous chambers. Racks of computers line the walls, with tiny lights blinking and hard drives audibly whirring. A single terminal stands opposite the only door to the west, an input prompt flashing serenely.

    Computers check to log into the terminal.

    Conrad tries to get the group together and on task as his shot only manages to scratch the hard exterior.

    Red Eye laser vs Kai EAC 14; entangled: 1d20 + 9 - 2 - 4 ⇒ (18) + 9 - 2 - 4 = 21
    Damage: 1d4 + 1 ⇒ (1) + 1 = 2

    Red Eye laser vs Kai EAC 14; entangled: 1d20 + 9 - 2 - 4 ⇒ (6) + 9 - 2 - 4 = 9

    Green Eye laser vs Kai EAC 14: 1d20 + 9 - 2 - 4 ⇒ (17) + 9 - 2 - 4 = 20
    Damage: 1d4 + 1 ⇒ (4) + 1 = 5

    Green Eye laser vs Kai EAC 14: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
    Damage: 1d4 + 1 ⇒ (3) + 1 = 4

    The robots turn and focus they eye lasers on Kai. He is completely trapped in their crossfire and severely burned in the process.

    Round 3
    ------------------------------------
    Security Bots (Green -18)(Red-1; entangled 3 rounds)
    ------------------------------------
    Lucky Sevens
    Da'at (SP 8/8; HP 10/11)
    Domaya (SP 7/7; HP 7/10)
    Kai (SP 0/7; HP 2/10)
    Argon-42
    Conrad

    Acquisitives

    Female? I guess? Android Outlaw Mechanic 6 | SP 48/48, HP 40/40 | EAC 22, KAC 25 | Fort +7, Ref +11, Will +5* | Init +6 | Perc +9 | Sense Motive -1 | RP 7/7

    You might want to find some cover Kai. I know well-done is all the rage these days, but most real connoisseurs agree that you really shouldn't let your humans get past medium-rare.

    Shiny New Rifle: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
    Piercing: 1d10 ⇒ 10

    Lucky puts another shot into her target, while frantically beaming over a patch to Sparky's targeting software.

    Filename Everything_Counts_in_Large_Amounts uploaded.

    Artillery Laser: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
    Fire Damage: 1d10 ⇒ 8
    Artillery Laser: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
    Fire Damage: 1d10 ⇒ 2
    Extra Damage: 1d10 ⇒ 7 And Burn d6

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Kai will be dead before you get in there! Argon We need help!"

    Conrad shoots the green robotATK: 1d20 + 3 ⇒ (16) + 3 = 19 for DMG: 1d4 ⇒ 3

    With a shout Conrad eyes the robot! "GET'EM!"

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    No shame in retreat Kai! They look really damaged so you can get out of here and we'll cover you! Domaya suggests to Kai as well as she fires two bullets at the green robot.

    Full attack: 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13
    Full attack: 1d20 + 2 + 1 - 4 ⇒ (2) + 2 + 1 - 4 = 1

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Lucky kills green if Conrad wishes to find away to reach the red robot. You can keep your roll.

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    If Lucky kills green then can Domaya change her act to move and shoot red to try and get away from cover? Might hit with the first shot then. No Get 'em but no -4 from full attack for a attack roll of 16 on KAC

    Damage if so: 1d6 ⇒ 5

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Instead, Conrad dashes over to the remaining action. "Come'on Kai, you got this!" Inspiring boost. Kai regains 4 SP.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Yes Domaya.

    Exo-Guardians

    CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

    Can someone lockwood Da'at so he has full view of red?

    Azimuth Cannon: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
    Damage: 1d10 ⇒ 2

    "Seriously, what do they build these of?."

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    Moved you. I think I got it right to keep you in cover while giving you clear shot

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

    "Aha!" Argon rushes into the mainframe room. "This is it!" She begins frantically trying to access the computer.

    Computers: 1d20 + 11 ⇒ (12) + 11 = 23

    Argon will shut down the security bots if she can.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Kai clambers over the generator behind him. While using the generator for cover, he fires off a round at the remaining robot.

    trick attack, survival: 1d20 + 12 ⇒ (19) + 12 = 31 for extra damage: 1d4 ⇒ 2

    pistol, attack: 1d20 + 3 ⇒ (3) + 3 = 6 for piercing: 1d6 ⇒ 1

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none
    Kai Starchaser wrote:

    trick attack, survival: 1d20 + 12 ⇒ (19) + 12 = 31 for extra damage: 1d4 ⇒ 2

    pistol, attack: 1d20 + 3 ⇒ (3) + 3 = 6 for piercing: 1d6 ⇒ 1

    The operative in the game I am running always does this. I keep telling him that he should just make a full attack. :)

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Kai is something like 1/8 on trick attacks, usually for this reason. Although he's hitting about the same when he doesn't trick attack. You saw his two full attacks upthread.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Lucky quickly disables the green guardbot with a well-aimed shot. Sparky fires it's cannon right into the central board on the remaining guardbot. Large sparks fly as a small fire ignites.

    Da'at strafes his laser around the platform. The precise beam cuts the bots leg clean off. Domaya fires a single round into the bot.

    Kai gets fancy with his pistol, but ultimately misses his shot as Argon works feverishly at the computer's controls. Still under the effects of the shared language makes the chore simple enough as he is able to access the screen and log into the terminal.

    While Argon doesn't find controls to turn the bots off he does find several recordings and confessional clips from several generations ago made by the Gibrhani. That is all you can get in the short suspense of teh round. I will give more once combat is over.

    Conrad rushes over and inspires Kai to stay in the fight.

    Burn Crit Damage: 1d6 ⇒ 5

    The flames overtake the robot as it shudders and falls still.

    Combat Over.

    ***

    With a bit more time Argon has time to review the files he found. The truth behind the Gibrahni's!

    Just over 300 years ago on a planet in the Vast, a race of insectile humanoids called ghibranis engaged in a brief but deadly nuclear war between several of its nowforgotten nation states. Prior to their cataclysmic conflict, ghibranis paid their respects to an aspect of Damoritosh—a god of war most commonly worshipped by the vesk in modern times. This worship shaped the race into a strong coalition of militarized states, with religious servants of Damoritosh in key advisory positions. The war that destroyed most of the ghibrani race occurred only decades after the Gap, as the addled state of the world’s leaders in the Gap’s aftermath only exacerbating existing tensions.

    A small percentage of ghibranis survived the devastation. A powerful force field spared the metropolis of Arkeost the brunt of the nuclear war, but subsequent radiation carried by shifting wind currents wracked the city. Many died, but a sizable population endured. The ghibrani leaders knew the city didn’t have sufficient resources to support all the survivors, so after much discussion, they purposefully engineered several additional minor disasters to trouble the populace. The leaders then seeded rumors that an angry Damoritosh was responsible for this “divine” punishment and devised the creation of a false deity—Mother Touloo—who promised salvation to those ghibranis who gave up the comforts of civilization. Agents planted within the populace spread this false religion, leading a sizeable contingent of ghibranis into the wastelands. Meanwhile, the leaders of Arkeost and their closest family and friends remained behind.

    Over the following centuries, very little contact occurred between the ghibranis who chose to live in the wastes and those who stayed in Arkeost, though both remained acutely aware of each other’s presences. The passing years, as well as healthy doses of lingering radiation, caused a physical division to occur between the two factions. The ghibranis in the badlands lost the use of their wings and developed hardier exoskeletons; they became known as “husks.” Those who lived within the surviving city kept their wings, but became thinner and more fragile; they are known to the husks as “membranes.”

    Today, while the membranes have all but forgotten their true past, the husks continue to believe in the fictional Mother Touloo. They remain focused on survival in the harsh desert wastelands surrounding Arkeost, battling against vicious fauna, and view the membranes as keepers of the vast “metal graveyards” of the old city. Meanwhile, the membranes lead a relatively privileged lifestyle. Some of the ancient ghibrani technology persists, but centuries of indolence have left the membranes unaware of the treacherous deeds perpetrated by their ancestors.

    A Starfinder Society starship briefly charted the ghibranis’ home star system, but they were able to obtain only a few samples of orbital satellite data before being driven off by still-active orbital defense drones.

    The fate of these Starfinders is fully described in Starfinder Society Quest Pack #1: Into the Unknown, in which they were ambushed by space pirates and forced to crash on another uncharted planet in the Vast.

    This includes several confessional vidclips recorded by the ghibranis who originally orchestrated the creation of Mother Touloo, photos of the planet as it was before the attack, and information on the orbital defense system. You can download all this information onto your personal datapad.

    Now that you have learned the specifics of recent ghibrani history, what do you decide to do with that knowledge?

    Lucky Sevens
    Da'at (SP 8/8; HP 10/11)
    Domaya (SP 7/7; HP 7/10)
    Kai (SP 4/7; HP 2/10)
    Argon-42
    Conrad

    Exo-Guardians

    CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

    "That's going to go over well" comments Da'at slyly. "I can just see it now: "Hey sorry, but your god is a fiction invented by my great-great-great-great-great-great-great-grandfather because he didn't like to share. Enjoy the radiation!""

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    "You think we should tell them, Da'at? I'm not so sure... The ethical choice here seems really foggy to me."

    Exo-Guardians

    CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

    "I don't know what the ethical choice is; I don't have a whole lot of ethics. That's how you have me in all of my glory" replies the Kasatha, spreading all four arms as he mimics a *taa-daa*. "But while the truth hurts, the truth will set you free. Or it'll cause genocide. Again. I think Klarima deserves to be told. And I think she can tell people who she thinks will be reasonable about it. Or, we could ask for her opinion and she'll tell us if this will start this world's next war."

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

    "Nobody likes being lied to. If the Husks find out, they might decide to seek redress, and I don't think they will just have their lawyer send a stern letter."

    "There doesn't seem to be much contact between membranes and husks, but we know there is some. So if we tell the Membranes, sooner or later the Husks will find out. Maybe not for a while, but eventually."

    "I'm inclined to leave it for a future mission. The situation is stable as-is. We barely know anything about the Ghibrani culture. Future expeditions to study them could determine how best to approach this, and will have more time to do so."

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    I agree. There is no need to be hasty about it and make an ill considered decision without the required study. If Klarima decides to come with us then we can show her the confessionals. In fact it might be best for everyone if she agrees to be an ambassador for her people to the Society and the Pact Worlds

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    are full attacks better than trick attacks?

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Agreed. Ignorance is NOT bliss. They should learn the truth, but not from a bunch of outsiders. They, both groups, should hear it from someone like Klarima."

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    "I think Argon-42 is right. We should wait to share this until a future return. Let's not rush in on this. They have a stable situation here that can be maintained until we come to the right solution."

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    One of the storage slots that held one of the ghibrani guardbots contains a set of equipment left over from the ancient living ghibrani soldiers who operated out of this area. The set includes an ember flame doshko, two shock grenades II, and a set of casual stationwear armor.

    Ultimately deciding not to tell anyone on Elytrio and keep the information to themselves the Starfinders exit the Mainframe and return to their rooms where they find Klarima. She smiles and asks no questions.

    Come morning Klarima opens a hole in the force field and escorts you back to your ship.

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none
    Domaya wrote:
    are full attacks better than trick attacks?

    Spoiler:
    A full attack gives you two rolls to hit instead of one. So if you roll poorly with the first shot there is still a chance to hit with the second. There is also the chance that you will hit both times.

    If you are using a tactial pistol you do 1d6 damage, so hitting twice you would do 2d6. A trick attack will do 1d6+1d4, so slightly less damage.

    (At third level the damage would go from 2d6+2 to 1d6+1+1d8, so the damage is roughly equivalent. At fifth level the trick attack damage gets much higher, and from then on you probably want to use trick attacks most of the time.)

    However, the down side is that a full attack gives a penalty to hit. A trick attack uses a skill check and if that is successful, then you get a bonus to hit and the extra damage on a hit. So the to hit roll is easier than normal if you make the skill check, and there is no penalty if you fail the skill check, but it all comes down to the one roll.

    So it depends on who you are shooting at. Against a single baddie fighting the whole party, I would do trick attack, because his AC will be higher. Against an ordinary goon though, I would probably full attack instead.

    If you want to move and still shoot you use trick attack because you can't move and full attack.

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

    "Thank you, Klarima. Would you care to accompany us back to the Pact Worlds? It's no trouble, and I'm sure the Starfinders will send other expeditions this way if you want to come home again."

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    "Who knows? Maybe you'll even be the first Ghibrani Starfinder!"

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    She smiles "That would be exciting!. Give me some time to dwell on it. When another ship shows up I will have my answer." Her wings flutter in excitement at the possibility.

    Wayfinders

    Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

    Then fare well in your future travels Klamira, we will not forget you in ours

    Exo-Guardians

    CG Male Kasatha Outlaw Soldier 4 | SP 6/32 HP: 32/32 RP 5/5| EAC: 17 / KAC 19 | F: +5, R: +3, W: +5 (+2 vs Spell, SLA)| Init: +2 | Perc: +8, SM: +1 | Speed 25ft | Home-made Grenade: Summoning Grenade MkI| Active conditions: None Boons Slotted: Exo-Guardians Champion

    Da'at nods, adding: "You know, maybe if you have other friends who share your enthusiasm and your curiosity, we could bring them along too. Being a Pathfinder is fun, but being a Pathfinder with others you know? That. That is were the whole thing gets even better" he adds, perhaps not as eloquently as he could otherwise be.

    Great, now we're complicit in this lie. Lets hope none of the Ghibranis get curious about how we did all this, or we're coming back to a cinder.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    "Pathfinder? What is a Pathfinder?" Klarima asks curiously.

    Hopping on the Pegasus you make our way back to Absalom Station to report your findings to Venture Captain Arvin. He thinks deeply as he pours over the many details. "I applaud your efforts. Your decision must have been a difficult one to make regarding the ghibrani history." The Starfinder Society will have to decide what to do with the information.

    The end. I hope you enjoyed the scenario and it is wrapped up just in time for Outpost. Chronicles will be out shortly.

    Dataphiles

    Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
    Resources:
    Spells: 1st 5/5, Ammo 9/9 +30
    STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

    Hooray! Thanks for the game.

    I actually thought the computer at the end would be much harder, and had saved a spell slot so I could cast identify to get the password.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Nope DC 13 as long as you have the share language from earlier.

    1 to 50 of 346 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Tyranius (Starfinder) Yesteryear's Truth Subtier 1-2 All Messageboards

    Want to post a reply? Sign in.