| Unrak "Dreadful Bear" Redleaf |
Unrak lets his rage empty, huffs a breath, and helps looking for trinkets in the goop.
can't fail Aid on perception: Tar is at 28
| GMTrex |
Only because of Toth and Unrak's help does Taranis uncover a well-preserved corpse mummified in the thick mud. It takes a while to scrape it clean...
Make a Knowledge (Local) check.
| GMTrex |
Zed informs the party that the corpse wears the trappings of a Taldan Captain-General of Horse, worn in a style fashionable two centuries ago. The Captain-General also has a satchel, which contains a carefully wrapped platinum idol depicting a grinning skull-like figure worth 1,000 gp.
| Taranis Redleaf |
"Wow...." After confirming that there's nothing magical, Taranis directs the party onward. "Hopefully we don't find more of these, we have people to find."
| GMTrex |
Zed confirms that the idol is not magical.
| Taranis Redleaf |
Can we map this area? Specifically looking to see if the NE is a viable passage to Varnhold, but mapping in order to do so.
| GMTrex |
Marc does not know the idol's significance, if any.
Peering at the mountain range that looms over the horizon to the northeast, Taranis estimates that passage could be found, with some mountaineering equipment and skill, but doing so would make for slow going.
| Taranis Redleaf |
No longer hopeful for a passage northeast, Taranis prompts the party back on the water to head southeast to circumvent the mountain range.
| GMTrex |
Per Slack, party heady NE.
The mountains rise above Lake Silverstep, a daunting obstacle in your path. The snowcaps run far down the mountainsides this late in the year, and it will take time to find a viable pass.
I will take Climb or Knowledge (geography) checks to speed progress, and I need a Survival from everyone. If you have any useful equipment for mountaineering, nominate it and I may award a circumstance bonus.
| Taranis Redleaf |
While bushwacking through the mountains, Taranis will replace Eagle Eye with Lay of the Land and Resist Energy, Communal with Riversight. The plan would be to use the spells when appropriate - in a moment of choice on the path or worry of danger for Lay of the Land and as soon as I see a river for Riversight. Rolls below do not include any such bonuses.
Knowledge (Geography): 1d20 + 6 ⇒ (14) + 6 = 20
Survival: 1d20 + 11 ⇒ (17) + 11 = 28
| Unrak "Dreadful Bear" Redleaf |
Unrak uses his skills in trailcraft as best he can...
survival: 1d20 + 7 ⇒ (7) + 7 = 14
| GMTrex |
Zed Survival: 1d20 + 2 ⇒ (2) + 2 = 4
Thanks largely to guidance from the Baron, the Huntsmen find a crossing into the vale of Varnhold, and make the journey in 1d4 + 1 - 1 ⇒ (4) + 1 - 1 = 4 days. Zed, Bytor, and even Unrak are sorely taxed by the journey, however. Each are fatigued for 1d6 ⇒ 5 days after.
The current date is [color=teal]15th Neth[/color]. Where to?
| Taranis Redleaf |
"That was hard, but we did it." The baron looks northeast. Let us begin the process of finding the Nomen."[/b]
GM. I'm picturing us mapping the hex, which basically includes us wandering around the whole area. Then we hope that they approach us. If we find something whilst exploring, we can switch to active attempts at contact.
| GMTrex |
The map you found in Varnhold look fairly thorough, so you know a solid map for everything nearby (shaded blue) already exists. Still, hidden caverns or secret stashes might still have been missed by the Varnlings, so a look of your own cannot hurt.
That said, you feel confident that you will not find the Nomen in Varnhold's own claimed lands.
| GMTrex |
Per Slack, NE. It takes another day before you reach the hills overlooking Varnhold. The town looks as deserted and silent as ever.
| Taranis Redleaf |
My apologies. I meant to push the party towards Hex 69
| GMTrex |
Passing through the town again gives you chills. The houses stand empty, still, just as you left them. Only a handful of crows picking at old food give the place any life at all.
East of Varnhold the land turns to gentle rolling hills. Nothing impedes your journey, but nothing welcomes you either.
The date is now [color=teal]17th Neth[/color].
| Unrak "Dreadful Bear" Redleaf |
In foul spirits due to the lingering pain of the twisted angle he received on their mountain trek, the big man's face darkens further at the sight of the deserted town. He shakes his head in frustration at the situation, and limps along with the group, head down.
| GMTrex |
Almost as Marc says the words, Augrym notices a single crow atop the barn watching the group pass. The half-orc is almost about to point it out when it gives a single caw and flies away.
| Taranis Redleaf |
"They may yet return. Marc... For now though, let us cut eastward to new territory."
| GMTrex |
The hills gradually give way to wide open plains on [color=teal]18th Neth[/color], as you enter the area that the Varnlings had mysteriously labeled "Blood Furrows" on their map. Indeed, a number of strange furrows scar the grass in this area, disrupted here and there by sinkhole-like depressions and mounds of earth and soil.
| Taranis Redleaf |
Survival: 1d20 + 11 ⇒ (11) + 11 = 22 "Bulette sign! I'm sure of it!"
Let's keep pushing east, nothing else to do here unless we want to hunt one down (which I'm TOTALLY happy to do!)
| Unrak "Dreadful Bear" Redleaf |
maybe we can dodge it...
Unrak rolls his ankle a bit, wincing. Maybe we should try to avoid a fight if we can help it--at least until I can put full weight on this again. Damned sprain is sticking...maybe another day or two?
I predict Neth 20 :-)
| GMTrex |
No sooner do the brothers exchange words that the ground begins to shake! Some forty feet ahead, the ground moves as if in a wave, flowing rapidly towards the travelers. It gets closer and closer... then a massive bulette bursts onto the surface. Thick plates cover its huge body, and a fin-like dorsal plate rises between its shoulders. Its toothy maw gapes wide it prepares to leap!
Taranis gets 2 questions.
Augrym: 1d20 + 4 ⇒ (3) + 4 = 7 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (14) + 2 = 16
Marc: 1d20 + 4 ⇒ (10) + 4 = 14
Taranis: 1d20 + 2 ⇒ (18) + 2 = 20
Unrak: 1d20 + 3 ⇒ (15) + 3 = 18
Zed: 1d20 + 8 ⇒ (8) + 8 = 16
Hostiles: 1d20 + 8 ⇒ (19) + 8 = 27
Defying any sensible physics, the enormous creature leaps straight at Augrym, landing bite-first before savaging him with a claw.
Acrobatics DC 20: 1d20 + 19 ⇒ (15) + 19 = 34
Bite @ Augrym: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 HIT Damage: 2d8 + 12 ⇒ (5, 6) + 12 = 23
Claw @ Augrym: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 AUTOMISS
Claw @ Augrym: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30 HIT Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Round I
1. Bulette
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (41/78 hp)
| Unrak "Dreadful Bear" Redleaf |
With the monster's approach, Unrak swears sulfurously and draws his great blade. The huge beast blasts through Augrym's defenses easily, so Unrak calls upon his magic to try to buy himself some time by confounding the creature. His quick spell ends with a blurring, and suddenly
1d4 + 2 ⇒ (4) + 2 = 6 <--w00t!!
SEVEN Unraks are standing there with sword drawn. He lumbers forward, still limping, and unable to enter his normal rage...
Cast Mirror Image, then close. Movement will almost certainly draw, so...a 1 hits Unrak: 1d7 ⇒ 5 one image winks out.
5 images left
| Bytor Sniegsun |
At the sight of the enormous land shark, Bytor takes a gulp and tries to inspire courage in both himself and the others.
Courage! Courage! We can do this!
"Stand tall my friends and let me remind you the tale of Aldor the clever who stood brave against the giant crab of White Plume Mountain. Don't let its size frighten you. The bigger they are, the bigger they fall!"
Performance: 1d20 + 8 ⇒ (9) + 8 = 17
(Inspire courage grands +2 Attack and +2 Damage)
Bytor then draws his bow and prepares to fire.
| Taranis Redleaf |
Weakest Save and special defenses?
Taranis immediately casts a spell that causes Toth's teeth to drip with a caustic acid. "Augrym! Step in and to the side, incoming cat!"
| Tothfangen "Toth" |
Toth pounces as soon as there's a lane!
Bite: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 for DMG if hit: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15 and Acid: 1d4 ⇒ 3
Left Claw: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14 MISS
Right Claw: 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31 for DMG if hit: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
| GMTrex |
Taranis knows that bulettes are hardy and quick, but still animals whose minds are dull. One of their best defenses is the ability to feel movement through the ground itself. Will, tremorsense.
Unrak readies some defensive magic and moves in, while Bytor hastily puts together some verse. Taranis sends Toth in for the attack!
Round I
1. Bulette (will resolve Toth post-Augrym)
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (41/78 hp)
| GMTrex |
Augrym weathers the blows and gives back in kind, giving Toth space to pummel the bulette's right flank.
Round I
1. Bulette (45 dmg)
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (41/78 hp)
| Zed the Unbroken BOT |
Zed wiggles his fingers as a myriad motes of glittering dust descend upon the land shark's eyes. Glitterdust DC 18
| GMTrex |
Will: 1d20 ⇒ 18
Glittering gloriously now in the afternoon sun, the bulette appears to be wholly unbothered by Zed's spell.
Round I
1. Bulette (45 dmg)
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (41/78 hp)
| Unrak "Dreadful Bear" Redleaf |
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Glittering gloriously now in the afternoon sun, the bulette ...
Hah! A silver bulette! (since everyone ignored my other joke above...)
| Unrak "Dreadful Bear" Redleaf |
BOTTING FOR MARC
Marc sees his friends closing on the monster, and bolsters his own arm before also closing. He casts Divine Favor, then moves into a flanking position (hoping the creature's reflexes aren't TOO combatitive)
| GMTrex |
Indeed, the massive creature focuses the entirety of its attention on Augrym. Tooth and claw rip into the half-orc, and he nearly passes out from the sudden blood loss.
Bite @ Augrym: 1d20 + 15 ⇒ (18) + 15 = 33 HIT Damage: 2d8 + 12 ⇒ (1, 7) + 12 = 20
Claw @ Augrym: 1d20 + 14 ⇒ (2) + 14 = 16 MISS
Claw @ Augrym: 1d20 + 14 ⇒ (19) + 14 = 33 HIT Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
Round I
1. Bulette (45 dmg)
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (4/78 hp)
| Taranis Redleaf |
"Augrym!"
Taranis immediately summons forth two balls of lightning right underneath the beast! DC 18 REF neg.
Elec: 3d6 ⇒ (4, 4, 5) = 13
Elec: 3d6 ⇒ (6, 6, 1) = 13
| Tothfangen "Toth" |
Toth attacks with utter savagery...
Previous Acid: 1d4 ⇒ 4
Bite: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 MISS?
Claw: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 THREAT
Claw Confirm: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 DMG in case: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Claw: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 MISS?
| Unrak "Dreadful Bear" Redleaf |
Unrak hacks at the great beast, trying to draw its ire off of Augrym.
Current conditions: Fatigued, flanking, inspired. Net +3 hit, +0 damage
Attack: 1d20 + 10 + 3 ⇒ (10) + 10 + 3 = 23
Damage: 2d6 + 14 ⇒ (1, 2) + 14 = 17
Attack: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24
Damage: 2d6 + 14 ⇒ (4, 5) + 14 = 23
| GMTrex |
Reflex: 2d20 ⇒ (20, 9) = 29 AUTOSUCCESS, SUCCESS
The beast easily shakes off the two buzzing orbs. Both Toth and Unrak find the bulette's plates tough to get through, and only the big cat gets a single scratch in at the underbelly.
Augrym's prognosis is not looking good...
Round II
1. Bulette (55 dmg)
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (4/78 hp)
| GMTrex |
The bulette snaps at him as he goes, but Augrym gets away!
AoO @ Augrym: 1d20 + 15 ⇒ (4) + 15 = 19 MISS
Round II
1. Bulette (55 dmg)
2. Taranis, Unrak, Zed, Bytor, Marc, Augrym (21/78 hp)
| Bytor Sniegsun |
"Even the biggest of creatures have their weak points. You must not let the size of this beast frighten us! We can find it's weakness!"
As a free action Bytor maintains his Inspire Courage (+2 Attack and Damage) amongst his friends.
Bytor takes a five foot step and then proceeds to help Augrym who are in need of healing. The bard lays his hands on him and casts Cure Serious Wounds.
Cure Serious Wounds: 3d8 + 7 ⇒ (7, 7, 3) + 7 = 24
"Let your wounds be healed!"